diff options
Diffstat (limited to 'docs/api_docs/files/pagereleasenotes.html')
| -rwxr-xr-x | docs/api_docs/files/pagereleasenotes.html | 32 |
1 files changed, 32 insertions, 0 deletions
diff --git a/docs/api_docs/files/pagereleasenotes.html b/docs/api_docs/files/pagereleasenotes.html index 1e2d63e..8d37a2f 100755 --- a/docs/api_docs/files/pagereleasenotes.html +++ b/docs/api_docs/files/pagereleasenotes.html @@ -24,6 +24,38 @@ ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +Blast(tm) SDK 1.1.4 (03-Oct-2018) +////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + +Changes +------- +* Unity plugin example updated to work with latest Blast SDK. + +New Features +------------ +* Authoring tools: +** Island detection function islandDetectionAndRemoving has a new parameter, createAtNewDepth. +** Bonds created between island-based chunks. +** Added "agg" (aggregate) commandline switch to AuthoringTool. This allows multiple convex hulls per chunk to be generated. +** Damage pattern authoring interface. + +Bug fixes +--------- +* Build working on later C++ versions (e.g. deprecated UINT32_MAX removed). +* Authoring tools: +** Fixed .obj material loading when obj folder is same as working directory. +** Degenerate face generation fix. +* Proper memory releasing in samples. +* Single-actor serialization bugfix when actor has world bonds. +* Updated PhysX package for Win64 (vc14 and vc15) and Linux64 to 3.4.24990349, improving GRB behavior and fixing GRB crash/failure on Volta and Turing. + +Known Issues +------------ +* Damage shaders in extensions can miss bonds if the damage volume is too small. +* Authoring code does not use the user-defined allocator (NvBlastGlobals) exclusively. + + +////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Blast(tm) SDK 1.1.3 (30-May-2018) ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// |