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Diffstat (limited to 'docs/api_docs/files/pageextapi.html')
| -rw-r--r-- | docs/api_docs/files/pageextapi.html | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/docs/api_docs/files/pageextapi.html b/docs/api_docs/files/pageextapi.html index d2da64d..756752f 100644 --- a/docs/api_docs/files/pageextapi.html +++ b/docs/api_docs/files/pageextapi.html @@ -20,7 +20,7 @@ </div> <!-- Generated by Doxygen 1.5.8 --> <div class="contents"> -<h1><a class="anchor" name="pageextapi">Extensions (NvBlastExt) </a></h1>These are the current Blast extensions: <br> +<h1><a class="anchor" name="pageextapi">Extensions (NvBlastExt) </a></h1>These are the current Blast™ extensions: <br> <br> <a class="el" href="pageextshaders.html">Damage Shaders (NvBlastExtShaders)</a> - Standard damage shaders (radial, shear, line segment) which can be used in NvBlast and NvBlastTk damage functions. <br> <br> @@ -40,7 +40,7 @@ <br> <a class="el" href="pageextpxserialization.html">ExtPhysX Serialization (NvBlastExtPxSerialization)</a> - This module contains serializers for ExtPhysX objects. Use in conjunction with ExtSerialization. <br> <br> - <a class="el" href="pageextphysx.html">PhysX Extensions (NvBlastExtPhysX)</a> - A reference implementation of a physics manager, using the PhysX SDK. Creates and manages actors and joints, and handles impact damage and uses the stress solver (ExtStress) to handle stress calculations. <br> + <a class="el" href="pageextphysx.html">PhysX™ Extensions (NvBlastExtPhysX)</a> - A reference implementation of a physics manager, using the PhysX™ SDK. Creates and manages actors and joints, and handles impact damage and uses the stress solver (ExtStress) to handle stress calculations. <br> <br> To use them, include the appropriate headers in include/extensions (each extension will describe which headers are necessary), and link to the desired NvBlastExt*{config}{arch} library in the lib folder. Here, config is the usual DEBUG/CHECKED/PROFILE (or nothing for release), and {arch} distinguishes achitecture, if needed (such as _x86 or _x64). <br> <br> |