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-<h1><a class="anchor" name="pageextapi">Extensions (NvBlastExt) </a></h1>These are the current Blast extensions: <br>
+<h1><a class="anchor" name="pageextapi">Extensions (NvBlastExt) </a></h1>These are the current Blast&trade; extensions: <br>
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<a class="el" href="pageextshaders.html">Damage Shaders (NvBlastExtShaders)</a> - Standard damage shaders (radial, shear, line segment) which can be used in NvBlast and NvBlastTk damage functions. <br>
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<a class="el" href="pageextpxserialization.html">ExtPhysX Serialization (NvBlastExtPxSerialization)</a> - This module contains serializers for ExtPhysX objects. Use in conjunction with ExtSerialization. <br>
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- <a class="el" href="pageextphysx.html">PhysX Extensions (NvBlastExtPhysX)</a> - A reference implementation of a physics manager, using the PhysX SDK. Creates and manages actors and joints, and handles impact damage and uses the stress solver (ExtStress) to handle stress calculations. <br>
+ <a class="el" href="pageextphysx.html">PhysX&trade; Extensions (NvBlastExtPhysX)</a> - A reference implementation of a physics manager, using the PhysX&trade; SDK. Creates and manages actors and joints, and handles impact damage and uses the stress solver (ExtStress) to handle stress calculations. <br>
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To use them, include the appropriate headers in include/extensions (each extension will describe which headers are necessary), and link to the desired NvBlastExt*{config}{arch} library in the lib folder. Here, config is the usual DEBUG/CHECKED/PROFILE (or nothing for release), and {arch} distinguishes achitecture, if needed (such as _x86 or _x64). <br>
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