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Diffstat (limited to 'NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/ui/DamageToolController.h')
| -rw-r--r-- | NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/ui/DamageToolController.h | 129 |
1 files changed, 0 insertions, 129 deletions
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/ui/DamageToolController.h b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/ui/DamageToolController.h deleted file mode 100644 index b6712f2..0000000 --- a/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/ui/DamageToolController.h +++ /dev/null @@ -1,129 +0,0 @@ -/* -* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#ifndef DAMAGE_TOOL_CONTROLLER_H -#define DAMAGE_TOOL_CONTROLLER_H - -#include "SampleManager.h" -#include "NvBlastTypes.h" -#include <DirectXMath.h> -#include <functional> -#include "PxVec3.h" - - -class Renderable; -class RenderMaterial; - -namespace Nv -{ -namespace Blast -{ -class ExtPxActor; -} -} - - - -class DamageToolController : public ISampleController -{ -public: - DamageToolController(); - virtual ~DamageToolController(); - - virtual LRESULT MsgProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam); - virtual void Animate(double dt); - void drawUI(); - - - virtual void onInitialize(); - virtual void onSampleStart(); - virtual void onSampleStop(); - - bool isDamageMode() const - { - return m_damageMode; - } - -// Add By Lixu Begin - Renderable* getPickPointer() - { - return m_pickPointerRenderable; - } -// Add By Lixu End - -private: - DamageToolController& operator= (DamageToolController&); - - - //////// private methods //////// - - void damage(physx::PxVec3 position, physx::PxVec3 normal); - - void setDamageProfile(uint32_t profile); - uint32_t getDamageProfile() const - { - return m_damageProfile; - } - - void changeDamageRadius(float dr); - - void setDamageMode(bool enabled); - - - //////// used controllers //////// - - Renderer& getRenderer() const - { - return getManager()->getRenderer(); - } - - PhysXController& getPhysXController() const - { - return getManager()->getPhysXController(); - } - - BlastController& getBlastController() const - { - return getManager()->getBlastController(); - } - - - //////// internal data //////// - - Renderable* m_pickPointerRenderable; - RenderMaterial* m_pickPointerRenderMaterial; - DirectX::XMFLOAT4 m_pickPointerColor; - - float m_damageRadius; - float m_compressiveDamage; - float m_explosiveImpulse; - float m_stressForceFactor; - uint32_t m_damageProfile; - - struct Damager - { - const char* uiName; - NvBlastDamageProgram program; - DirectX::XMFLOAT4 pointerColor; - std::function<void(const Damager* damager, Nv::Blast::ExtPxActor* actor, physx::PxVec3 position, physx::PxVec3 normal)> executeFunction; - - void execute(Nv::Blast::ExtPxActor* actor, physx::PxVec3 position, physx::PxVec3 normal) - { - executeFunction(this, actor, position, normal); - } - }; - - std::vector<Damager> m_armory; - std::vector<const char*> m_armoryNames; - - bool m_damageMode; -}; - -#endif
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