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-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/ui/DamageToolController.h129
1 files changed, 0 insertions, 129 deletions
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/ui/DamageToolController.h b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/ui/DamageToolController.h
deleted file mode 100644
index b6712f2..0000000
--- a/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/ui/DamageToolController.h
+++ /dev/null
@@ -1,129 +0,0 @@
-/*
-* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#ifndef DAMAGE_TOOL_CONTROLLER_H
-#define DAMAGE_TOOL_CONTROLLER_H
-
-#include "SampleManager.h"
-#include "NvBlastTypes.h"
-#include <DirectXMath.h>
-#include <functional>
-#include "PxVec3.h"
-
-
-class Renderable;
-class RenderMaterial;
-
-namespace Nv
-{
-namespace Blast
-{
-class ExtPxActor;
-}
-}
-
-
-
-class DamageToolController : public ISampleController
-{
-public:
- DamageToolController();
- virtual ~DamageToolController();
-
- virtual LRESULT MsgProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
- virtual void Animate(double dt);
- void drawUI();
-
-
- virtual void onInitialize();
- virtual void onSampleStart();
- virtual void onSampleStop();
-
- bool isDamageMode() const
- {
- return m_damageMode;
- }
-
-// Add By Lixu Begin
- Renderable* getPickPointer()
- {
- return m_pickPointerRenderable;
- }
-// Add By Lixu End
-
-private:
- DamageToolController& operator= (DamageToolController&);
-
-
- //////// private methods ////////
-
- void damage(physx::PxVec3 position, physx::PxVec3 normal);
-
- void setDamageProfile(uint32_t profile);
- uint32_t getDamageProfile() const
- {
- return m_damageProfile;
- }
-
- void changeDamageRadius(float dr);
-
- void setDamageMode(bool enabled);
-
-
- //////// used controllers ////////
-
- Renderer& getRenderer() const
- {
- return getManager()->getRenderer();
- }
-
- PhysXController& getPhysXController() const
- {
- return getManager()->getPhysXController();
- }
-
- BlastController& getBlastController() const
- {
- return getManager()->getBlastController();
- }
-
-
- //////// internal data ////////
-
- Renderable* m_pickPointerRenderable;
- RenderMaterial* m_pickPointerRenderMaterial;
- DirectX::XMFLOAT4 m_pickPointerColor;
-
- float m_damageRadius;
- float m_compressiveDamage;
- float m_explosiveImpulse;
- float m_stressForceFactor;
- uint32_t m_damageProfile;
-
- struct Damager
- {
- const char* uiName;
- NvBlastDamageProgram program;
- DirectX::XMFLOAT4 pointerColor;
- std::function<void(const Damager* damager, Nv::Blast::ExtPxActor* actor, physx::PxVec3 position, physx::PxVec3 normal)> executeFunction;
-
- void execute(Nv::Blast::ExtPxActor* actor, physx::PxVec3 position, physx::PxVec3 normal)
- {
- executeFunction(this, actor, position, normal);
- }
- };
-
- std::vector<Damager> m_armory;
- std::vector<const char*> m_armoryNames;
-
- bool m_damageMode;
-};
-
-#endif \ No newline at end of file