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path: root/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/CustomRenderMesh.cpp
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Diffstat (limited to 'NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/CustomRenderMesh.cpp')
-rw-r--r--NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/CustomRenderMesh.cpp96
1 files changed, 0 insertions, 96 deletions
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/CustomRenderMesh.cpp b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/CustomRenderMesh.cpp
deleted file mode 100644
index 61ae9e0..0000000
--- a/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/CustomRenderMesh.cpp
+++ /dev/null
@@ -1,96 +0,0 @@
-/*
-* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#include "CustomRenderMesh.h"
-
-
-CustomRenderMesh::CustomRenderMesh()
- : m_indexBuffer(nullptr)
-{
-}
-
-CustomRenderMesh::CustomRenderMesh(const void* vertices, uint32_t numVertices, uint32_t vertexSize, std::vector<D3D11_INPUT_ELEMENT_DESC>& inputDesc, const uint16_t* faces, uint32_t numFaces)
- : m_indexBuffer(nullptr)
-{
- initialize(vertices, numVertices, vertexSize, inputDesc, faces, numFaces);
-}
-
-void CustomRenderMesh::initialize(const void* vertices, uint32_t numVertices, uint32_t vertexSize, std::vector<D3D11_INPUT_ELEMENT_DESC>& inputDesc, const uint16_t* faces, uint32_t numFaces)
-{
- ID3D11Device* device = GetDeviceManager()->GetDevice();
-
- m_inputDesc = inputDesc;
- m_numVertices = numVertices;
- m_vertexSize = vertexSize;
- m_numFaces = numFaces;
-
- // VB
- {
- D3D11_SUBRESOURCE_DATA vertexBufferData;
-
- ZeroMemory(&vertexBufferData, sizeof(vertexBufferData));
- vertexBufferData.pSysMem = vertices;
-
- D3D11_BUFFER_DESC bufferDesc;
-
- memset(&bufferDesc, 0, sizeof(D3D11_BUFFER_DESC));
- bufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
- bufferDesc.ByteWidth = vertexSize * numVertices;
- bufferDesc.CPUAccessFlags = 0;
- bufferDesc.MiscFlags = 0;
- bufferDesc.Usage = D3D11_USAGE_IMMUTABLE;
-
- V(device->CreateBuffer(&bufferDesc, &vertexBufferData, &m_vertexBuffer));
- }
-
- // IB
- if (faces != nullptr)
- {
- D3D11_SUBRESOURCE_DATA indexBufferData;
-
- ZeroMemory(&indexBufferData, sizeof(indexBufferData));
- indexBufferData.pSysMem = faces;
-
- D3D11_BUFFER_DESC bufferDesc;
-
- memset(&bufferDesc, 0, sizeof(D3D11_BUFFER_DESC));
- bufferDesc.BindFlags = D3D11_BIND_INDEX_BUFFER;
- bufferDesc.ByteWidth = sizeof(uint16_t) * numFaces;
- bufferDesc.CPUAccessFlags = 0;
- bufferDesc.MiscFlags = 0;
- bufferDesc.Usage = D3D11_USAGE_IMMUTABLE;
-
- V(device->CreateBuffer(&bufferDesc, &indexBufferData, &m_indexBuffer));
- }
-}
-
-CustomRenderMesh::~CustomRenderMesh()
-{
- SAFE_RELEASE(m_vertexBuffer);
- SAFE_RELEASE(m_indexBuffer);
-}
-
-
-void CustomRenderMesh::render(ID3D11DeviceContext& context) const
-{
- context.IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
-
- UINT strides[1] = { m_vertexSize };
- UINT offsets[1] = { 0 };
- context.IASetVertexBuffers(0, 1, &m_vertexBuffer, strides, offsets);
-
- context.IASetIndexBuffer(m_indexBuffer, DXGI_FORMAT_R16_UINT, 0);
-
- if (m_indexBuffer)
- context.DrawIndexed(m_numFaces, 0, 0);
- else
- context.Draw(m_numVertices, 0);
-}
-