diff options
Diffstat (limited to 'NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/CustomRenderMesh.cpp')
| -rw-r--r-- | NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/CustomRenderMesh.cpp | 96 |
1 files changed, 0 insertions, 96 deletions
diff --git a/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/CustomRenderMesh.cpp b/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/CustomRenderMesh.cpp deleted file mode 100644 index 61ae9e0..0000000 --- a/NvBlast/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/CustomRenderMesh.cpp +++ /dev/null @@ -1,96 +0,0 @@ -/* -* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#include "CustomRenderMesh.h" - - -CustomRenderMesh::CustomRenderMesh() - : m_indexBuffer(nullptr) -{ -} - -CustomRenderMesh::CustomRenderMesh(const void* vertices, uint32_t numVertices, uint32_t vertexSize, std::vector<D3D11_INPUT_ELEMENT_DESC>& inputDesc, const uint16_t* faces, uint32_t numFaces) - : m_indexBuffer(nullptr) -{ - initialize(vertices, numVertices, vertexSize, inputDesc, faces, numFaces); -} - -void CustomRenderMesh::initialize(const void* vertices, uint32_t numVertices, uint32_t vertexSize, std::vector<D3D11_INPUT_ELEMENT_DESC>& inputDesc, const uint16_t* faces, uint32_t numFaces) -{ - ID3D11Device* device = GetDeviceManager()->GetDevice(); - - m_inputDesc = inputDesc; - m_numVertices = numVertices; - m_vertexSize = vertexSize; - m_numFaces = numFaces; - - // VB - { - D3D11_SUBRESOURCE_DATA vertexBufferData; - - ZeroMemory(&vertexBufferData, sizeof(vertexBufferData)); - vertexBufferData.pSysMem = vertices; - - D3D11_BUFFER_DESC bufferDesc; - - memset(&bufferDesc, 0, sizeof(D3D11_BUFFER_DESC)); - bufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER; - bufferDesc.ByteWidth = vertexSize * numVertices; - bufferDesc.CPUAccessFlags = 0; - bufferDesc.MiscFlags = 0; - bufferDesc.Usage = D3D11_USAGE_IMMUTABLE; - - V(device->CreateBuffer(&bufferDesc, &vertexBufferData, &m_vertexBuffer)); - } - - // IB - if (faces != nullptr) - { - D3D11_SUBRESOURCE_DATA indexBufferData; - - ZeroMemory(&indexBufferData, sizeof(indexBufferData)); - indexBufferData.pSysMem = faces; - - D3D11_BUFFER_DESC bufferDesc; - - memset(&bufferDesc, 0, sizeof(D3D11_BUFFER_DESC)); - bufferDesc.BindFlags = D3D11_BIND_INDEX_BUFFER; - bufferDesc.ByteWidth = sizeof(uint16_t) * numFaces; - bufferDesc.CPUAccessFlags = 0; - bufferDesc.MiscFlags = 0; - bufferDesc.Usage = D3D11_USAGE_IMMUTABLE; - - V(device->CreateBuffer(&bufferDesc, &indexBufferData, &m_indexBuffer)); - } -} - -CustomRenderMesh::~CustomRenderMesh() -{ - SAFE_RELEASE(m_vertexBuffer); - SAFE_RELEASE(m_indexBuffer); -} - - -void CustomRenderMesh::render(ID3D11DeviceContext& context) const -{ - context.IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST); - - UINT strides[1] = { m_vertexSize }; - UINT offsets[1] = { 0 }; - context.IASetVertexBuffers(0, 1, &m_vertexBuffer, strides, offsets); - - context.IASetIndexBuffer(m_indexBuffer, DXGI_FORMAT_R16_UINT, 0); - - if (m_indexBuffer) - context.DrawIndexed(m_numFaces, 0, 0); - else - context.Draw(m_numVertices, 0); -} - |