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-rw-r--r--NvBlast/tools/ApexImporter/src/Main.cpp298
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diff --git a/NvBlast/tools/ApexImporter/src/Main.cpp b/NvBlast/tools/ApexImporter/src/Main.cpp
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+
+#if NV_VC
+#pragma warning(push)
+#pragma warning(disable: 4996) // 'fopen' unsafe warning, from NxFileBuffer.h
+#endif
+
+#include "PxPhysicsAPI.h"
+#include "Apex.h"
+#include <ModuleDestructible.h>
+#include <DestructibleAsset.h>
+#include "NullRenderer.h"
+#include "NvBlastExtApexImportTool.h"
+#include "Log.h"
+#include <string>
+#include <iostream>
+#include "tclap/CmdLine.h"
+#include "ApexDestructibleObjExporter.h"
+#include "NvBlastTkFramework.h"
+#include "NvBlastExtPxAsset.h"
+#include "NvBlastExtPxManager.h"
+#include <BlastDataExporter.h>
+#include "windows.h"
+#include <NvBlastTkAsset.h>
+#define DEFAULT_INPUT_FILE "../../../tools/ApexImporter/resources/assets/table.apb"
+#define DEFAULT_OUTPUT_DIR "C:/TestFracturer/"
+#define DEFAULT_ASSET_NAME "table"
+
+using namespace Nv::Blast;
+using namespace Nv::Blast::ApexImporter;
+
+void loggingCallback(int type, const char* msg, const char* file, int line)
+{
+ if (type == NvBlastMessage::Info)
+ lout() << Log::TYPE_INFO << msg << " FILE:" << file << " Line: " << line << "\n";
+ else
+ lout() << Log::TYPE_ERROR << msg << " FILE:" << file << " Line: " << line << "\n";
+}
+
+bool isDirectoryExist(std::string path)
+{
+ DWORD attributes = GetFileAttributesA(path.c_str());
+ if ((attributes != INVALID_FILE_ATTRIBUTES) && (attributes & FILE_ATTRIBUTE_DIRECTORY))
+ {
+ return true;
+ }
+ return false;
+}
+
+bool mkDirRecursively(std::string path)
+{
+ if (isDirectoryExist(path))
+ {
+ return true;
+ }
+ auto indx = path.find_first_of("\\/");
+ while (indx != std::string::npos)
+ {
+ std::string subfolder = path.substr(0, indx);
+ CreateDirectory(subfolder.c_str(), NULL);
+ indx = path.find_first_of("\\/", indx + 1);
+ }
+ return isDirectoryExist(path);
+}
+
+// Create an Asset from the APEX destructible asset
+void run(const std::string& inFilepath, const std::string& outDir, const std::string& assetName, uint32_t mode, bool llFlag, bool tkFlag, bool extPxFlag, bool obj, bool fbx, bool fbxascii, bool ue4)
+{
+ std::string inputDir = inFilepath.substr(0, inFilepath.find_last_of("/\\"));
+
+ // load APEX
+ ApexImportTool blast(loggingCallback);
+
+ lout() << Log::TYPE_INFO << "ApexImportTool initialization" << std::endl;
+ blast.initialize();
+ if (!blast.isValid())
+ {
+ lout() << Log::TYPE_ERROR << "Failed to create BlastSDK" << std::endl;
+ return;
+ }
+
+ // load asset
+ lout() << Log::TYPE_INFO << "Loading asset: " << inFilepath << std::endl;
+ physx::PxFileBuf* apexAssetStream = nvidia::apex::GetApexSDK()->createStream(inFilepath.c_str(), physx::PxFileBuf::OPEN_READ_ONLY);
+ nvidia::apex::DestructibleAsset* apexAsset = blast.loadAssetFromFile(apexAssetStream);
+ if (!apexAsset)
+ {
+ return;
+ }
+ apexAssetStream->release();
+
+ ApexImporterConfig config;
+ config.infSearchMode = static_cast<ApexImporterConfig::InterfaceSearchMode>(mode);
+
+ std::vector<uint32_t> chunkReorderInvMap;
+ TkFrameworkDesc frameworkDesc =
+ {
+ nvidia::apex::GetApexSDK()->getErrorCallback(),
+ nvidia::apex::GetApexSDK()->getAllocator()
+ };
+ TkFramework* framework = NvBlastTkFrameworkCreate(frameworkDesc);
+ if (framework == nullptr)
+ {
+ lout() << Log::TYPE_ERROR << "Failed to create TkFramework" << std::endl;
+ return;
+ }
+
+ std::vector<NvBlastChunkDesc> chunkDesc;
+ std::vector<NvBlastBondDesc> bondDescs;
+ std::vector<uint32_t> flags;
+
+ std::vector<ExtPxAssetDesc::ChunkDesc> physicsChunks;
+ std::vector<ExtPxAssetDesc::SubchunkDesc> physicsSubchunks;
+
+ bool result = blast.importApexAsset(chunkReorderInvMap, apexAsset, chunkDesc, bondDescs, flags, config);
+ if (!result)
+ {
+ lout() << Log::TYPE_ERROR << "Failed to build Blast asset data" << std::endl;
+ return;
+ };
+
+ result = blast.getCollisionGeometry(apexAsset, static_cast<uint32_t>(chunkDesc.size()), chunkReorderInvMap, flags, physicsChunks, physicsSubchunks);
+ if (!result)
+ {
+ lout() << Log::TYPE_ERROR << "Failed to build physics data" << std::endl;
+ return;
+ };
+
+
+ // save asset
+ lout() << Log::TYPE_INFO << "Saving blast asset: " << outDir << std::endl;
+ BlastDataExporter blExpr(framework, nvidia::apex::GetApexSDK()->getCookingInterface(), loggingCallback);
+ NvBlastAsset* llAsset = blExpr.createLlBlastAsset(bondDescs, chunkDesc);
+
+ std::cout <<"Chunk count: " << NvBlastAssetGetChunkCount(llAsset, NULL) << std::endl;
+
+ if (llAsset == nullptr && (llFlag || fbx))
+ {
+ lout() << Log::TYPE_ERROR << "Failed to build low-level asset" << std::endl;
+ return;
+ }
+
+ if (llFlag)
+ {
+ std::ostringstream outBlastFilePathStream;
+ outBlastFilePathStream << outDir << "/" << assetName << ".llasset";
+ std::string outBlastFilePath = outBlastFilePathStream.str();
+ blExpr.saveBlastLLAsset(outBlastFilePath, llAsset);
+ std::cout << "Wrote NvBlastAsset to " << outBlastFilePath << std::endl;
+ }
+ if (tkFlag)
+ {
+ TkAsset* tkAsset = blExpr.createTkBlastAsset(bondDescs, chunkDesc);
+ std::ostringstream outBlastFilePathStream;
+ outBlastFilePathStream << outDir << "/" << assetName << ".tkasset";
+ std::string outBlastFilePath = outBlastFilePathStream.str();
+ blExpr.saveBlastTkAsset(outBlastFilePath, tkAsset);
+ std::cout << "Wrote TkAsset to " << outBlastFilePath << std::endl;
+ tkAsset->release();
+ }
+ if (extPxFlag)
+ {
+ ExtPxAsset* pxAsset = blExpr.createExtBlastAsset(bondDescs, chunkDesc, physicsChunks);
+ std::ostringstream outBlastFilePathStream;
+ outBlastFilePathStream << outDir << "/" << assetName << ".bpxa";
+ std::string outBlastFilePath = outBlastFilePathStream.str();
+ blExpr.saveBlastExtAsset(outBlastFilePath, pxAsset);
+ std::cout << "Wrote ExtPxAsset to " << outBlastFilePath << std::endl;
+ pxAsset->release();
+ }
+
+ lout() << Log::TYPE_INFO << "Saving model file: " << outDir << std::endl;
+ ApexDestructibleGeometryExporter objSaver(inputDir, outDir);
+ objSaver.exportToFile(llAsset, *apexAsset, assetName, chunkReorderInvMap, fbx, obj, fbxascii, ue4);
+ _aligned_free(llAsset);
+}
+
+
+int main(int argc, const char* const* argv)
+{
+ try
+ {
+ // setup cmd line
+ TCLAP::CmdLine cmd("Blast SDK: APEX Importer", ' ', "0.1");
+
+ TCLAP::ValueArg<std::string> infileArg("f", "file", "File to load", true, DEFAULT_INPUT_FILE, "infile");
+ cmd.add(infileArg);
+
+ TCLAP::ValueArg<std::string> outDirArg("o", "outputDir", "Output directory", false, DEFAULT_OUTPUT_DIR, "output directory");
+ cmd.add(outDirArg);
+
+ TCLAP::ValueArg<std::string> outAssetName("n", "outAssetName", "Output asset name", true, DEFAULT_ASSET_NAME, "output asset name");
+ cmd.add(outAssetName);
+
+
+ TCLAP::ValueArg<uint32_t> interfaceSearchMode("m", "mode", "Interface search mode", false, 0, "0 - EXACT, 1 - FORCED, for detailed description see docs.");
+ cmd.add(interfaceSearchMode);
+
+ TCLAP::SwitchArg debugSwitch("d", "debug", "Print debug output", cmd, false);
+
+ TCLAP::SwitchArg bpxaOutputArg("", "bpxa", "Output ExtPxAsset to the output directory (ext: bpxa)", false);
+ cmd.add(bpxaOutputArg);
+
+ TCLAP::SwitchArg tkOutputArg("", "tk", "Output TkAsset to the output directory (ext: tkasset)", false);
+ cmd.add(tkOutputArg);
+
+ TCLAP::SwitchArg llOutputArg("", "ll", "Output LL Blast asset to the output directory (ext: llasset)", false);
+ cmd.add(llOutputArg);
+
+ TCLAP::SwitchArg ue4OutputArg("", "ue4", "Output FBX with UE4 coordinate system", false);
+ cmd.add(ue4OutputArg);
+
+ TCLAP::SwitchArg fbxAsciiArg("", "fbxascii", "Output FBX as an ascii file (defaults to binary output)", false);
+ cmd.add(fbxAsciiArg);
+
+ TCLAP::SwitchArg objOutputArg("", "obj", "Output a OBJ mesh to the output directory", false);
+ cmd.add(objOutputArg);
+
+ TCLAP::SwitchArg fbxOutputArg("", "fbx", "Output a FBX mesh to the output directory", false);
+ cmd.add(fbxOutputArg);
+
+
+ // parse cmd input
+ cmd.parse(argc, argv);
+
+ bool bOutputBPXA = bpxaOutputArg.getValue();
+ bool bOutputTK = tkOutputArg.getValue();
+ bool bOutputLL = llOutputArg.getValue();
+
+ bool bUE4CoordSystem = ue4OutputArg.isSet();
+ bool bOutputFBXAscii = fbxAsciiArg.isSet();
+
+ bool bOutputObjFile = objOutputArg.isSet();
+ bool bOutputFbxFile = fbxOutputArg.isSet();
+
+
+ // Did we specify no output formats?
+ if (!bpxaOutputArg.isSet() && !tkOutputArg.isSet() && !llOutputArg.isSet())
+ {
+ std::cout << "Didn't specify an output format on the command line, so defaulting to outputting BPXA" << std::endl;
+ bOutputBPXA = true;
+ }
+ // Did we specify no geometry output formats?
+ if (!bOutputObjFile && !bOutputFbxFile)
+ {
+ std::cout << "Didn't specify an output geometry format on the command line, so defaulting to outputting .OBJ" << std::endl;
+ bOutputObjFile = true;
+ }
+
+ // get cmd parse results
+ std::string infile = infileArg.getValue();
+ std::string outDir;
+ std::string assetName = outAssetName.getValue();
+
+ /**
+ Set output dir, make sure that it exist.
+ */
+ if (outDirArg.isSet())
+ {
+ outDir = outDirArg.getValue();
+ std::string temp = outDir + '/';
+ if (!isDirectoryExist(outDir.data()))
+ {
+ std::cout << "Output directory doesn't exist. It will be created." << std::endl;
+ if (!mkDirRecursively(temp.data()))
+ {
+ std::cout << "Directory creation failed!" << std::endl;
+ return -1;
+ }
+ }
+ }
+ else
+ {
+ auto idx = infile.find_last_of("/\\");
+ if (idx == 0 || idx == std::string::npos)
+ {
+ outDir = ".";
+ }
+ else
+ {
+ outDir = infile.substr(0, idx);
+ }
+ }
+
+ bool debug = debugSwitch.getValue();
+ int mode = interfaceSearchMode.getValue();
+ // do stuff
+ if (debug)
+ lout().setMinVerbosity(Log::MOST_VERBOSE);
+
+ run(infile, outDir, assetName, mode, bOutputLL, bOutputTK, bOutputBPXA, bOutputObjFile, bOutputFbxFile, bOutputFBXAscii, bUE4CoordSystem);
+ }
+ catch (TCLAP::ArgException &e) // catch any exceptions
+ {
+ lout() << Log::TYPE_ERROR << "error: " << e.error() << " for arg " << e.argId() << std::endl;
+ }
+
+ return 0;
+}