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-rw-r--r--NvBlast/test/src/unit/MultithreadingTests.cpp395
1 files changed, 0 insertions, 395 deletions
diff --git a/NvBlast/test/src/unit/MultithreadingTests.cpp b/NvBlast/test/src/unit/MultithreadingTests.cpp
deleted file mode 100644
index f1ae176..0000000
--- a/NvBlast/test/src/unit/MultithreadingTests.cpp
+++ /dev/null
@@ -1,395 +0,0 @@
-#include "BlastBaseTest.h"
-#include "AssetGenerator.h"
-
-#include <iostream>
-#include <memory>
-#include "TaskDispatcher.h"
-
-#include "NvBlastActor.h"
-#include "NvBlastExtDamageShaders.h"
-
-#if NV_XBOXONE
-#undef min
-#undef max
-#endif
-
-typedef std::function<void(const Nv::Blast::Actor&, NvBlastLog)> ActorTestFunction;
-typedef std::function<void(std::vector<NvBlastActor*>&, NvBlastLog)> PostDamageTestFunction;
-
-
-static void blast(std::set<NvBlastActor*>& actorsToDamage, GeneratorAsset* testAsset, GeneratorAsset::Vec3 localPos, float minRadius, float maxRadius, float compressiveDamage)
-{
- std::vector<NvBlastChunkFractureData> chunkEvents; /* num lower-support chunks + bonds */
- std::vector<NvBlastBondFractureData> bondEvents; /* num lower-support chunks + bonds */
- chunkEvents.resize(testAsset->solverChunks.size());
- bondEvents.resize(testAsset->solverBonds.size());
-
- NvBlastFractureBuffers events = { static_cast<uint32_t>(bondEvents.size()), static_cast<uint32_t>(chunkEvents.size()), bondEvents.data(), chunkEvents.data() };
-
- std::vector<float> scratch(chunkEvents.size() + bondEvents.size(), 0.0f);
-
- std::vector<char> splitScratch;
- std::vector<NvBlastActor*> newActorsBuffer(testAsset->solverChunks.size());
-
- NvBlastExtRadialDamageDesc damage[] = {
- {
- compressiveDamage,
- { localPos.x, localPos.y, localPos.z },
- minRadius,
- maxRadius
- }
- };
-
- NvBlastProgramParams programParams =
- {
- &damage,
- 1,
- nullptr
- };
-
- NvBlastDamageProgram program = {
- NvBlastExtFalloffGraphShader,
- nullptr
- };
-
- size_t totalNewActorsCount = 0;
- for (std::set<NvBlastActor*>::iterator k = actorsToDamage.begin(); k != actorsToDamage.end();)
- {
- NvBlastActor* actor = *k;
-
- NvBlastActorGenerateFracture(&events, actor, program, &programParams, nullptr, nullptr);
- NvBlastActorApplyFracture(&events, actor, &events, nullptr, nullptr);
-
- bool removeActor = false;
-
- if (events.bondFractureCount + events.chunkFractureCount > 0)
- {
- NvBlastActorSplitEvent splitEvent;
- splitEvent.newActors = &newActorsBuffer.data()[totalNewActorsCount];
- uint32_t newActorSize = (uint32_t)(newActorsBuffer.size() - totalNewActorsCount);
-
- splitScratch.resize((size_t)NvBlastActorGetRequiredScratchForSplit(actor, nullptr));
- const size_t newActorsCount = NvBlastActorSplit(&splitEvent, actor, newActorSize, splitScratch.data(), nullptr, nullptr);
- totalNewActorsCount += newActorsCount;
- removeActor = splitEvent.deletedActor != NULL;
- }
-
- if (removeActor)
- {
- k = actorsToDamage.erase(k);
- }
- else
- {
- ++k;
- }
- }
-
- for (size_t i = 0; i < totalNewActorsCount; ++i)
- {
- actorsToDamage.insert(newActorsBuffer[i]);
- }
-}
-
-
-template<int FailLevel, int Verbosity>
-class MultithreadingTest : public BlastBaseTest<FailLevel, Verbosity>
-{
-public:
- MultithreadingTest()
- {
-
- }
-
- static void messageLog(int type, const char* msg, const char* file, int line)
- {
- BlastBaseTest<FailLevel, Verbosity>::messageLog(type, msg, file, line);
- }
-
- static void* alloc(size_t size)
- {
- return BlastBaseTest<FailLevel, Verbosity>::alloc(size);
- }
-
- static void free(void* mem)
- {
- BlastBaseTest<FailLevel, Verbosity>::free(mem);
- }
-
- static void testActorVisibleChunks(const Nv::Blast::Actor& actor, NvBlastLog)
- {
- const Nv::Blast::Asset& asset = *actor.getAsset();
- const NvBlastChunk* chunks = asset.getChunks();
-
- if (actor.isSubSupportChunk())
- {
- EXPECT_EQ(1, actor.getVisibleChunkCount());
-
- const uint32_t firstVisibleChunkIndex = (uint32_t)Nv::Blast::Actor::VisibleChunkIt(actor);
-
- EXPECT_EQ(actor.getIndex() - asset.m_graph.m_nodeCount, firstVisibleChunkIndex - asset.m_firstSubsupportChunkIndex);
-
- // Make sure the visible chunk is subsupport
- // Array of support flags
- std::vector<bool> isSupport(asset.m_chunkCount, false);
- for (uint32_t i = 0; i < asset.m_graph.m_nodeCount; ++i)
- {
- isSupport[asset.m_graph.getChunkIndices()[i]] = true;
- }
-
- // Climb hierarchy to find support chunk
- uint32_t chunkIndex = firstVisibleChunkIndex;
- while (chunkIndex != Nv::Blast::invalidIndex<uint32_t>())
- {
- if (isSupport[chunkIndex])
- {
- break;
- }
- chunkIndex = chunks[chunkIndex].parentChunkIndex;
- }
-
- EXPECT_FALSE(Nv::Blast::isInvalidIndex(chunkIndex));
- }
- else
- {
- // Array of visibility flags
- std::vector<bool> isVisible(asset.m_chunkCount, false);
- for (Nv::Blast::Actor::VisibleChunkIt i = actor; (bool)i; ++i)
- {
- isVisible[(uint32_t)i] = true;
- }
-
- // Mark visible nodes representing graph chunks
- std::vector<bool> visibleChunkFound(asset.m_chunkCount, false);
-
- // Make sure every graph chunk is represented by a visible chunk
- for (Nv::Blast::Actor::GraphNodeIt i = actor; (bool)i; ++i)
- {
- const uint32_t graphNodeIndex = (uint32_t)i;
- uint32_t chunkIndex = asset.m_graph.getChunkIndices()[graphNodeIndex];
- // Climb hierarchy to find visible chunk
- while (chunkIndex != Nv::Blast::invalidIndex<uint32_t>())
- {
- // Check that chunk owners are accurate
- EXPECT_EQ(actor.getIndex(), actor.getFamilyHeader()->getChunkActorIndices()[chunkIndex]);
- if (isVisible[chunkIndex])
- {
- visibleChunkFound[chunkIndex] = true;
- break;
- }
- chunkIndex = chunks[chunkIndex].parentChunkIndex;
- }
- EXPECT_FALSE(Nv::Blast::isInvalidIndex(chunkIndex));
- }
-
- // Check that all visible chunks are accounted for
- for (uint32_t i = 0; i < asset.m_chunkCount; ++i)
- {
- EXPECT_EQ(visibleChunkFound[i], isVisible[i]);
- }
-
- // Make sure that, if all siblings are intact, they are invisible
- for (uint32_t i = 0; i < asset.m_chunkCount; ++i)
- {
- bool allIntact = true;
- bool noneVisible = true;
- if (chunks[i].firstChildIndex < asset.getUpperSupportChunkCount()) // Do not check subsupport
- {
- for (uint32_t j = chunks[i].firstChildIndex; j < chunks[i].childIndexStop; ++j)
- {
- allIntact = allIntact && actor.getFamilyHeader()->getChunkActorIndices()[j] == actor.getIndex();
- noneVisible = noneVisible && !isVisible[j];
- }
- EXPECT_TRUE(!allIntact || noneVisible);
- }
- }
- }
- }
-
- class DamageActorTask : public TaskDispatcher::Task
- {
- public:
- DamageActorTask(NvBlastActor* actor, GeneratorAsset* asset, GeneratorAsset::Vec3 localPos, float minRadius, float maxRadius, float compressiveDamage, ActorTestFunction testFunction)
- : m_asset(asset)
- , m_localPos(localPos)
- , m_minRadius(minRadius)
- , m_maxRadius(maxRadius)
- , m_compressiveDamage(compressiveDamage)
- , m_testFunction(testFunction)
- {
- m_actors.insert(actor);
- }
-
- virtual void process()
- {
- blast(m_actors, m_asset, m_localPos, m_minRadius, m_maxRadius, m_compressiveDamage);
-
- // Test individual actors
- if (m_testFunction != nullptr)
- {
- for (std::set<NvBlastActor*>::iterator k = m_actors.begin(); k != m_actors.end(); ++k)
- {
- m_testFunction(*static_cast<Nv::Blast::Actor*>(*k), messageLog);
- }
- }
- }
-
- const std::set<NvBlastActor*>& getResult() const { return m_actors; }
-
- private:
- std::set<NvBlastActor*> m_actors;
- GeneratorAsset* m_asset;
- GeneratorAsset::Vec3 m_localPos;
- float m_minRadius;
- float m_maxRadius;
- float m_compressiveDamage;
- ActorTestFunction m_testFunction;
-
- std::vector<NvBlastActor*> m_resultActors;
- };
-
- void damageLeafSupportActorsParallelized
- (
- uint32_t assetCount,
- uint32_t minChunkCount,
- uint32_t damageCount,
- uint32_t threadCount,
- ActorTestFunction actorTestFunction,
- PostDamageTestFunction postDamageTestFunction
- )
- {
- const float relativeDamageRadius = 0.05f;
- const float compressiveDamage = 1.0f;
-
- srand(0);
-
- std::cout << "Asset # (out of " << assetCount << "): ";
- for (uint32_t assetNum = 0; assetNum < assetCount; ++assetNum)
- {
- std::cout << assetNum + 1 << ".. ";
- CubeAssetGenerator::Settings settings;
- settings.extents = GeneratorAsset::Vec3(1, 1, 1);
- CubeAssetGenerator::DepthInfo depthInfo;
- depthInfo.slicesPerAxis = GeneratorAsset::Vec3(1, 1, 1);
- depthInfo.flag = NvBlastChunkDesc::Flags::NoFlags;
- settings.depths.push_back(depthInfo);
- uint32_t chunkCount = 1;
- while (chunkCount < minChunkCount)
- {
- uint32_t chunkMul;
- do
- {
- depthInfo.slicesPerAxis = GeneratorAsset::Vec3((float)(1 + rand() % 4), (float)(1 + rand() % 4), (float)(1 + rand() % 4));
- chunkMul = (uint32_t)(depthInfo.slicesPerAxis.x * depthInfo.slicesPerAxis.y * depthInfo.slicesPerAxis.z);
- } while (chunkMul == 1);
- chunkCount *= chunkMul;
- settings.depths.push_back(depthInfo);
- settings.extents = settings.extents * depthInfo.slicesPerAxis;
- }
- settings.depths.back().flag = NvBlastChunkDesc::SupportFlag; // Leaves are support
-
- // Make largest direction unit size
- settings.extents = settings.extents * (1.0f / std::max(settings.extents.x, std::max(settings.extents.y, settings.extents.z)));
-
- // Create asset
- GeneratorAsset testAsset;
- CubeAssetGenerator::generate(testAsset, settings);
-
- NvBlastAssetDesc desc;
- desc.chunkDescs = &testAsset.solverChunks[0];
- desc.chunkCount = (uint32_t)testAsset.solverChunks.size();
- desc.bondDescs = &testAsset.solverBonds[0];
- desc.bondCount = (uint32_t)testAsset.solverBonds.size();
-
- std::vector<char> scratch;
- scratch.resize((size_t)NvBlastGetRequiredScratchForCreateAsset(&desc, messageLog));
- void* mem = alloc(NvBlastGetAssetMemorySize(&desc, messageLog));
- NvBlastAsset* asset = NvBlastCreateAsset(mem, &desc, &scratch[0], messageLog);
- EXPECT_TRUE(asset != nullptr);
-
- NvBlastActorDesc actorDesc;
- actorDesc.initialBondHealths = actorDesc.initialSupportChunkHealths = nullptr;
- actorDesc.uniformInitialBondHealth = actorDesc.uniformInitialLowerSupportChunkHealth = 1.0f;
- void* fmem = alloc(NvBlastAssetGetFamilyMemorySize(asset, messageLog));
- NvBlastFamily* family = NvBlastAssetCreateFamily(fmem, asset, nullptr); // Using zeroingAlloc in case actorTest compares memory blocks
- scratch.resize((size_t)NvBlastFamilyGetRequiredScratchForCreateFirstActor(family, messageLog));
- NvBlastActor* actor = NvBlastFamilyCreateFirstActor(family, &actorDesc, &scratch[0], messageLog);
- EXPECT_TRUE(actor != nullptr);
-
- // Run parallelized damage through TaskDispatcher
- std::set<NvBlastActor*> resultActors;
- {
- uint32_t damageNum = 0;
-
- // create DamageActorTask and it to dispatcher helper function
- auto addDamageTaskFunction = [&](TaskDispatcher& dispatcher, NvBlastActor* actor)
- {
- GeneratorAsset::Vec3 localPos = settings.extents*GeneratorAsset::Vec3((float)rand() / RAND_MAX - 0.5f, (float)rand() / RAND_MAX - 0.5f, (float)rand() / RAND_MAX - 0.5f);
- auto newTask = std::unique_ptr<DamageActorTask>(new DamageActorTask(actor, &testAsset, localPos, relativeDamageRadius, relativeDamageRadius*1.2f, compressiveDamage, actorTestFunction));
- dispatcher.addTask(std::move(newTask));
- };
-
- // on task finished function for dispatcher (main thread)
- TaskDispatcher::OnTaskFinishedFunction onTaskFinishedFunction = [&](TaskDispatcher& dispatcher, std::unique_ptr<TaskDispatcher::Task> task) {
- const DamageActorTask* damageTask = static_cast<const DamageActorTask*>(task.get());
- const std::set<NvBlastActor*>& actors = damageTask->getResult();
- for (NvBlastActor* actor : actors)
- {
- if (damageNum >= damageCount)
- {
- resultActors.insert(actor);
- }
- else
- {
- damageNum++;
- addDamageTaskFunction(dispatcher, actor);
- }
- }
- };
-
- // create dispatcher, add first task and run
- TaskDispatcher dispatcher(threadCount, onTaskFinishedFunction);
- addDamageTaskFunction(dispatcher, actor);
- dispatcher.process();
- }
-
- // Test fractured actor set
- if (postDamageTestFunction)
- {
- std::vector<NvBlastActor*> actorArray(resultActors.begin(), resultActors.end());
- postDamageTestFunction(actorArray, messageLog);
- }
-
- // Release remaining actors
- for (std::set<NvBlastActor*>::iterator k = resultActors.begin(); k != resultActors.end(); ++k)
- {
- NvBlastActorDeactivate(*k, messageLog);
- }
- resultActors.clear();
-
- const uint32_t actorCount = NvBlastFamilyGetActorCount(family, messageLog);
- EXPECT_TRUE(actorCount == 0);
-
- free(family);
-
- // Release asset data
- free(asset);
- }
- std::cout << "done.\n";
- }
-};
-
-
-// Specializations
-typedef MultithreadingTest<NvBlastMessage::Error, 1> MultithreadingTestAllowWarnings;
-typedef MultithreadingTest<NvBlastMessage::Error, 1> MultithreadingTestStrict;
-
-
-TEST_F(MultithreadingTestStrict, MultithreadingTestDamageLeafSupportActorsTestVisibility)
-{
- damageLeafSupportActorsParallelized(1, 1000, 50, 4, testActorVisibleChunks, nullptr);
-}
-
-TEST_F(MultithreadingTestStrict, MultithreadingTestDamageLeafSupportActors)
-{
- damageLeafSupportActorsParallelized(1, 3000, 1000, 4, nullptr, nullptr);
-}