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-rw-r--r--NvBlast/shared/utils/AssetGenerator.cpp125
1 files changed, 0 insertions, 125 deletions
diff --git a/NvBlast/shared/utils/AssetGenerator.cpp b/NvBlast/shared/utils/AssetGenerator.cpp
deleted file mode 100644
index 33d996a..0000000
--- a/NvBlast/shared/utils/AssetGenerator.cpp
+++ /dev/null
@@ -1,125 +0,0 @@
-#include "AssetGenerator.h"
-#include <cstring>
-
-
-void CubeAssetGenerator::generate(GeneratorAsset& asset, const Settings& settings)
-{
- // cleanup
- asset.solverChunks.clear();
- asset.solverBonds.clear();
- asset.chunks.clear();
-
- // initial params
- std::vector<uint32_t> depthStartIDs;
- std::vector<GeneratorAsset::Vec3> depthSlicesPerAxisTotal;
- uint32_t currentID = 0;
- GeneratorAsset::Vec3 extents = settings.extents;
-
- // Iterate over depths and create children
- for (uint32_t depth = 0; depth < settings.depths.size(); depth++)
- {
- GeneratorAsset::Vec3 slicesPerAxis = settings.depths[depth].slicesPerAxis;
- GeneratorAsset::Vec3 slicesPerAxisTotal = (depth == 0) ? slicesPerAxis : slicesPerAxis * (depthSlicesPerAxisTotal[depth - 1]);
- depthSlicesPerAxisTotal.push_back(slicesPerAxisTotal);
-
- depthStartIDs.push_back(currentID);
-
- extents.x /= slicesPerAxis.x;
- extents.y /= slicesPerAxis.y;
- extents.z /= slicesPerAxis.z;
-
- for (uint32_t z = 0; z < (uint32_t)slicesPerAxisTotal.z; ++z)
- {
- uint32_t parent_z = z / (uint32_t)slicesPerAxis.z;
- for (uint32_t y = 0; y < (uint32_t)slicesPerAxisTotal.y; ++y)
- {
- uint32_t parent_y = y / (uint32_t)slicesPerAxis.y;
- for (uint32_t x = 0; x < (uint32_t)slicesPerAxisTotal.x; ++x)
- {
- uint32_t parent_x = x / (uint32_t)slicesPerAxis.x;
- uint32_t parentID = depth == 0 ? UINT32_MAX :
- depthStartIDs[depth - 1] + parent_x + (uint32_t)depthSlicesPerAxisTotal[depth - 1].x*(parent_y + (uint32_t)depthSlicesPerAxisTotal[depth - 1].y*parent_z);
-
- GeneratorAsset::Vec3 position;
- position.x = ((float)x - (slicesPerAxisTotal.x / 2) + 0.5f) * extents.x;
- position.y = ((float)y - (slicesPerAxisTotal.y / 2) + 0.5f) * extents.y;
- position.z = ((float)z - (slicesPerAxisTotal.z / 2) + 0.5f) * extents.z;
-
- NvBlastChunkDesc chunkDesc;
- memcpy(chunkDesc.centroid, &position.x, 3 * sizeof(float));
- chunkDesc.volume = extents.x * extents.y * extents.z;
- chunkDesc.flags = settings.depths[depth].flag;
- chunkDesc.userData = currentID++;
- chunkDesc.parentChunkIndex = parentID;
- asset.solverChunks.push_back(chunkDesc);
-
- //bool isStatic = false;
-
- if (settings.depths[depth].flag & NvBlastChunkDesc::Flags::SupportFlag)
- {
- //isStatic = position.y - (extents.y - extents_.y) / 2 <= m_staticHeight;
-
- // x-neighbor
- if (x > 0 && (settings.bondFlags & BondFlags::X_BONDS))
- {
- GeneratorAsset::Vec3 xNeighborPosition = position - GeneratorAsset::Vec3(extents.x, 0, 0);
- uint32_t neighborID = chunkDesc.userData - 1;
- fillBondDesc(asset.solverBonds, chunkDesc.userData, neighborID, position, xNeighborPosition, extents, extents.y * extents.z);
- }
-
- // y-neighbor
- if (y > 0 && (settings.bondFlags & BondFlags::Y_BONDS))
- {
- GeneratorAsset::Vec3 yNeighborPosition = position - GeneratorAsset::Vec3(0, extents.y, 0);
- uint32_t neighborID = chunkDesc.userData - (uint32_t)slicesPerAxisTotal.x;
- fillBondDesc(asset.solverBonds, chunkDesc.userData, neighborID, position, yNeighborPosition, extents, extents.z * extents.x);
- }
-
- // z-neighbor
- if (z > 0 && (settings.bondFlags & BondFlags::Z_BONDS))
- {
- GeneratorAsset::Vec3 zNeighborPosition = position - GeneratorAsset::Vec3(0, 0, extents.z);
- uint32_t neighborID = chunkDesc.userData - (uint32_t)slicesPerAxisTotal.x*(uint32_t)slicesPerAxisTotal.y;
- fillBondDesc(asset.solverBonds, chunkDesc.userData, neighborID, position, zNeighborPosition, extents, extents.x * extents.y);
- }
- }
-
- asset.chunks.push_back(GeneratorAsset::BlastChunkCube(position, extents/*isStatic*/));
- }
- }
- }
- }
-
- // Reorder chunks
- std::vector<uint32_t> chunkReorderMap(asset.solverChunks.size());
- std::vector<char> scratch(asset.solverChunks.size() * sizeof(NvBlastChunkDesc));
- NvBlastBuildAssetDescChunkReorderMap(chunkReorderMap.data(), asset.solverChunks.data(), (uint32_t)asset.solverChunks.size(), scratch.data(), nullptr);
-
- std::vector<GeneratorAsset::BlastChunkCube> chunksTemp = asset.chunks;
- for (uint32_t i = 0; i < chunkReorderMap.size(); ++i)
- {
- asset.chunks[chunkReorderMap[i]] = chunksTemp[i];
- }
- NvBlastApplyAssetDescChunkReorderMapInplace(asset.solverChunks.data(), (uint32_t)asset.solverChunks.size(), asset.solverBonds.data(), (uint32_t)asset.solverBonds.size(), chunkReorderMap.data(), scratch.data(), nullptr);
-}
-
-void CubeAssetGenerator::fillBondDesc(std::vector<NvBlastBondDesc>& bondDescs, uint32_t id0, uint32_t id1, GeneratorAsset::Vec3 pos0, GeneratorAsset::Vec3 pos1, GeneratorAsset::Vec3 size, float area)
-{
- NV_UNUSED(size);
-
- NvBlastBondDesc bondDesc;
- bondDesc.chunkIndices[0] = id0;
- bondDesc.chunkIndices[1] = id1;
- bondDesc.bond.area = area;
- GeneratorAsset::Vec3 centroid = (pos0 + pos1) * 0.5f;
- bondDesc.bond.centroid[0] = centroid.x;
- bondDesc.bond.centroid[1] = centroid.y;
- bondDesc.bond.centroid[2] = centroid.z;
- GeneratorAsset::Vec3 normal = (pos0 - pos1).getNormalized();
- bondDesc.bond.normal[0] = normal.x;
- bondDesc.bond.normal[1] = normal.y;
- bondDesc.bond.normal[2] = normal.z;
- bondDescs.push_back(bondDesc);
-}
-
-