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+# Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved.
+#
+# NVIDIA CORPORATION and its licensors retain all intellectual property
+# and proprietary rights in and to this software, related documentation
+# and any modifications thereto. Any use, reproduction, disclosure or
+# distribution of this software and related documentation without an express
+# license agreement from NVIDIA CORPORATION is strictly prohibited.
+
+@0x9a4a58fac38375e0;
+
+using Cxx = import "/capnp/c++.capnp";
+
+$Cxx.namespace("Nv::Blast::Serialization");
+
+struct Asset
+{
+ header @0 :NvBlastDataBlock;
+
+ iD @1 :UUID;
+
+ chunkCount @2 :UInt32;
+
+ graph @3 :NvBlastSupportGraph;
+
+ leafChunkCount @4 :UInt32;
+
+ firstSubsupportChunkIndex @5 :UInt32;
+
+ bondCount @6 :UInt32;
+
+ chunks @7: List(NvBlastChunk);
+
+ bonds @8: List(NvBlastBond);
+
+ subtreeLeafChunkCounts @9: List(UInt32);
+
+ chunkToGraphNodeMap @10: List(UInt32);
+}
+
+struct NvBlastDataBlock
+{
+ enum Type
+ {
+ assetDataBlock @0;
+ instanceDataBlock @1;
+ }
+
+ dataType @0 :Type;
+
+ formatVersion @1 :UInt32;
+
+ size @2 :UInt32;
+}
+
+struct NvBlastChunk
+{
+ centroid @0 :List(Float32);
+
+ volume @1 :Float32;
+
+ parentChunkIndex @2 :UInt32;
+ firstChildIndex @3 :UInt32;
+ childIndexStop @4 :UInt32;
+ userData @5 :UInt32;
+}
+
+struct NvBlastBond
+{
+ normal @0 :List(Float32);
+ area @1 :Float32;
+ centroid @2 :List(Float32);
+ userData @3 :UInt32;
+}
+
+struct NvBlastSupportGraph
+{
+ nodeCount @0 : UInt32;
+
+ chunkIndices @1 : List(UInt32);
+ adjacencyPartition @2 : List(UInt32);
+ adjacentNodeIndices @3 : List(UInt32);
+ adjacentBondIndices @4 : List(UInt32);
+}
+
+struct UUID
+{
+ value @0 : Data;
+}
+