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Diffstat (limited to 'NvBlast/sdk/extensions/physx/include/NvBlastExtPxActor.h')
| -rw-r--r-- | NvBlast/sdk/extensions/physx/include/NvBlastExtPxActor.h | 83 |
1 files changed, 83 insertions, 0 deletions
diff --git a/NvBlast/sdk/extensions/physx/include/NvBlastExtPxActor.h b/NvBlast/sdk/extensions/physx/include/NvBlastExtPxActor.h new file mode 100644 index 0000000..994ace7 --- /dev/null +++ b/NvBlast/sdk/extensions/physx/include/NvBlastExtPxActor.h @@ -0,0 +1,83 @@ +/* +* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved. +* +* NVIDIA CORPORATION and its licensors retain all intellectual property +* and proprietary rights in and to this software, related documentation +* and any modifications thereto. Any use, reproduction, disclosure or +* distribution of this software and related documentation without an express +* license agreement from NVIDIA CORPORATION is strictly prohibited. +*/ + +#ifndef NVBLASTEXTPXACTOR_H +#define NVBLASTEXTPXACTOR_H + +#include "NvBlastTypes.h" + + +// Forward declarations +namespace physx +{ + class PxRigidDynamic; +} + + +namespace Nv +{ +namespace Blast +{ + +// Forward declarations +class ExtPxFamily; +class TkActor; + + +/** +Actor. + +Corresponds one to one to PxRigidDynamic and ExtActor. +*/ +class ExtPxActor +{ +public: + /** + Get the number of visible chunks for this actor. May be used in conjunction with getChunkIndices(). + + \return the number of visible chunk indices for the actor. + */ + virtual uint32_t getChunkCount() const = 0; + + /** + Access actor's array of chunk indices. Use getChunkCount() to get a size of this array. + + \return a pointer to an array of chunk indices of an actor. + */ + virtual const uint32_t* getChunkIndices() const = 0; + + /** + Every actor has corresponding PxActor. + + /return a pointer to PxRigidDynamic actor. + */ + virtual physx::PxRigidDynamic& getPhysXActor() const = 0; + + /** + Every actor has corresponding TkActor. + + /return a pointer to TkActor actor. + */ + virtual TkActor& getTkActor() const = 0; + + /** + Every actor has corresponding ExtPxFamily. + + /return a pointer to ExtPxFamily family. + */ + virtual ExtPxFamily& getFamily() const = 0; +}; + + +} // namespace Blast +} // namespace Nv + + +#endif // ifndef NVBLASTEXTPXACTOR_H |