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diff --git a/NvBlast/sdk/common/NvBlastMemory.h b/NvBlast/sdk/common/NvBlastMemory.h
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+/*
+ * Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+#ifndef NVBLASTMEMORY_H
+#define NVBLASTMEMORY_H
+
+#include <math.h>
+
+namespace Nv
+{
+namespace Blast
+{
+
+
+/**
+Utility function to align the given value to the next 16-byte boundary.
+
+Returns the aligned value.
+*/
+template<typename T>
+NV_INLINE T align16(T value)
+{
+ return (value + 0xF)&~(T)0xF;
+}
+
+
+/** Offset void* pointer by 'offset' bytes helper-functions */
+
+template <typename T>
+NV_INLINE T pointerOffset(void* p, ptrdiff_t offset)
+{
+ return reinterpret_cast<T>(reinterpret_cast<char*>(p)+offset);
+}
+
+template <typename T>
+NV_INLINE T pointerOffset(const void* p, ptrdiff_t offset)
+{
+ return reinterpret_cast<T>(reinterpret_cast<const char*>(p)+offset);
+}
+
+NV_INLINE const void* pointerOffset(const void* p, ptrdiff_t offset)
+{
+ return pointerOffset<const void*>(p, offset);
+}
+
+NV_INLINE void* pointerOffset(void* p, ptrdiff_t offset)
+{
+ return pointerOffset<void*>(p, offset);
+}
+
+} // namespace Blast
+} // namespace Nv
+
+
+/** Block data offset and accessor macro. */
+#define NvBlastBlockData(_dataType, _name, _accessor) \
+_dataType* _accessor() const \
+{ \
+ return (_dataType*)((uintptr_t)this + _name); \
+} \
+uint32_t _name
+
+
+/** Block data offset and accessor macro for an array (includes an _accessor##ArraySize() function which returns the last expression). */
+#define NvBlastBlockArrayData(_dataType, _name, _accessor, _sizeExpr) \
+_dataType* _accessor() const \
+{ \
+ return (_dataType*)((uintptr_t)this + _name); \
+} \
+uint32_t _accessor##ArraySize() const \
+{ \
+ return _sizeExpr; \
+} \
+uint32_t _name
+
+
+/** Block data offset generation macros. */
+
+/** Start offset generation with this. */
+#define NvBlastCreateOffsetStart(_baseOffset) \
+size_t _lastOffset = _baseOffset; \
+size_t _lastSize = 0
+
+/** Create the next offset generation with this. The value will be aligned to a 16-byte boundary. */
+#define NvBlastCreateOffsetAlign16(_name, _size) \
+_name = align16(_lastOffset + _lastSize); \
+_lastOffset = _name; \
+_lastSize = _size
+
+/** End offset generation with this. It evaluates to the (16-byte aligned) total size of the data block. */
+#define NvBlastCreateOffsetEndAlign16() \
+align16(_lastOffset + _lastSize)
+
+
+/** Stack allocation */
+#if NV_WINDOWS_FAMILY
+#include <malloc.h>
+#define NvBlastAlloca(x) _alloca(x)
+#elif NV_LINUX || NV_ANDROID
+#include <malloc.h>
+#define NvBlastAlloca(x) alloca(x)
+#elif NV_APPLE_FAMILY
+#include <alloca.h>
+#define NvBlastAlloca(x) alloca(x)
+#elif NV_PS4
+#include <memory.h>
+#define NvBlastAlloca(x) alloca(x)
+#elif NV_XBOXONE
+#include <malloc.h>
+#define NvBlastAlloca(x) alloca(x)
+#endif
+
+#define NvBlastAllocaAligned16(x) (void*)(((uintptr_t)PxAlloca(x + 0xF) + 0xF) & ~(uintptr_t)0xF)
+
+
+#endif // #ifndef NVBLASTMEMORY_H