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Diffstat (limited to 'NvBlast/samples/SampleBase/renderer/ResourceManager.h')
| -rw-r--r-- | NvBlast/samples/SampleBase/renderer/ResourceManager.h | 93 |
1 files changed, 93 insertions, 0 deletions
diff --git a/NvBlast/samples/SampleBase/renderer/ResourceManager.h b/NvBlast/samples/SampleBase/renderer/ResourceManager.h new file mode 100644 index 0000000..6a9b8cd --- /dev/null +++ b/NvBlast/samples/SampleBase/renderer/ResourceManager.h @@ -0,0 +1,93 @@ +/* +* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. +* +* NVIDIA CORPORATION and its licensors retain all intellectual property +* and proprietary rights in and to this software, related documentation +* and any modifications thereto. Any use, reproduction, disclosure or +* distribution of this software and related documentation without an express +* license agreement from NVIDIA CORPORATION is strictly prohibited. +*/ + +#ifndef RESOURCE_MANAGER_H +#define RESOURCE_MANAGER_H + +#include <vector> +#include <string> +#include <map> +#include <memory> +#include "DirectXTex.h" + + +struct Resource +{ +private: + Resource& operator = (const Resource&); +}; + + +struct ShaderFileResource : public Resource +{ + ShaderFileResource(const std::string& p) : path(p) {} + std::string path; +}; + + +struct TextureResource : public Resource +{ + DirectX::TexMetadata metaData; + DirectX::ScratchImage image; +}; + + +/** +ResourceManager used to look for files in provided dirs (see addSearchDir). Also it loads resources and caches them. +*/ +class ResourceManager +{ +public: + //////// ctor //////// + + ResourceManager(); + ~ResourceManager(); + + //////// public API //////// + + bool addSearchDir(const char* dir, bool recursive = true); + + const ShaderFileResource* requestShaderFile(const char* name); + + const TextureResource* requestTexture(const char* name); + + bool findFile(std::string fileName, std::string& foundPath); + + bool findFile(std::string fileName, const std::vector<const char*>& exts, char* foundPath); + + +private: + //////// internal methods //////// + + enum ResourceType + { + eSHADER_FILE, + eTEXTURE + }; + + const Resource* requestResource(ResourceType type, const char* name); + + bool findFileInDir(std::string fileNameFull, const char* path, bool recursive, char* foundPath); + + struct SearchDir + { + SearchDir(std::string path_, bool recursive_) : path(path_), recursive(recursive_) {} + + std::string path; + bool recursive; + }; + + + //////// internal data //////// + + std::vector<SearchDir> m_searchDirs; + std::map<std::pair<ResourceType, std::string>, std::shared_ptr<Resource>> m_loadedResources; +}; +#endif
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