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-rw-r--r--NvBlast/examples/UnityExample/Assets/Scripts/CubeAssetGenerator.cs183
-rw-r--r--NvBlast/examples/UnityExample/Assets/Scripts/CubeAssetGenerator.cs.meta12
-rw-r--r--NvBlast/examples/UnityExample/Assets/Scripts/CubeFamily.cs202
-rw-r--r--NvBlast/examples/UnityExample/Assets/Scripts/CubeFamily.cs.meta12
-rw-r--r--NvBlast/examples/UnityExample/Assets/Scripts/Demo.cs120
-rw-r--r--NvBlast/examples/UnityExample/Assets/Scripts/Demo.cs.meta12
-rw-r--r--NvBlast/examples/UnityExample/Assets/Scripts/FreeCamera.cs61
-rw-r--r--NvBlast/examples/UnityExample/Assets/Scripts/FreeCamera.cs.meta12
8 files changed, 0 insertions, 614 deletions
diff --git a/NvBlast/examples/UnityExample/Assets/Scripts/CubeAssetGenerator.cs b/NvBlast/examples/UnityExample/Assets/Scripts/CubeAssetGenerator.cs
deleted file mode 100644
index fdb6fa0..0000000
--- a/NvBlast/examples/UnityExample/Assets/Scripts/CubeAssetGenerator.cs
+++ /dev/null
@@ -1,183 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class CubeAsset
-{
- public struct DepthInfo
- {
- public DepthInfo(Vector3 slices, NvBlastChunkDesc.Flags flag_ = NvBlastChunkDesc.Flags.NoFlags)
- {
- this.slicesPerAxis = slices;
- this.flag = flag_;
- }
-
- public Vector3 slicesPerAxis;
- public NvBlastChunkDesc.Flags flag;
- };
-
- public enum BondFlags
- {
- NO_BONDS = 0,
- X_BONDS = 1,
- Y_BONDS = 2,
- Z_BONDS = 4,
- ALL_BONDS = X_BONDS | Y_BONDS | Z_BONDS
- };
-
- public class Settings
- {
- public List<DepthInfo> depths = new List<DepthInfo>();
- public Vector3 extents;
- public BondFlags bondFlags = BondFlags.ALL_BONDS;
- public float staticHeight = float.NegativeInfinity;
- };
-
- public struct BlastChunkCube
- {
- public BlastChunkCube(Vector3 position_, Vector3 extents_, bool isStatic_)
- {
- this.position = position_;
- this.extents = extents_;
- this.isStatic = isStatic_;
- }
-
- public Vector3 position;
- public Vector3 extents;
- public bool isStatic;
- };
-
- public List<BlastChunkCube> chunks = new List<BlastChunkCube>();
- public NvBlastAssetDesc solverAssetDesc = new NvBlastAssetDesc();
- public Vector3 extents { get; private set; }
-
- public static CubeAsset generate(Settings settings)
- {
- CubeAsset asset = new CubeAsset();
- asset.extents = settings.extents;
-
- List<NvBlastChunkDesc> solverChunks = new List<NvBlastChunkDesc>();
- List<NvBlastBondDesc> solverBonds = new List<NvBlastBondDesc>();
-
- // initial params
- List<uint> depthStartIDs = new List<uint>();
- List<Vector3> depthSlicesPerAxisTotal = new List<Vector3>();
- uint currentID = 0;
- Vector3 extents = settings.extents;
-
- // Iterate over depths and create children
- for (int depth = 0; depth<settings.depths.Count; depth++)
- {
- Vector3 slicesPerAxis = settings.depths[depth].slicesPerAxis;
- Vector3 slicesPerAxisTotal = (depth == 0) ? slicesPerAxis : Vector3.Scale(slicesPerAxis, (depthSlicesPerAxisTotal[depth - 1]));
- depthSlicesPerAxisTotal.Add(slicesPerAxisTotal);
-
- depthStartIDs.Add(currentID);
-
- extents.x /= slicesPerAxis.x;
- extents.y /= slicesPerAxis.y;
- extents.z /= slicesPerAxis.z;
-
- for (uint z = 0; z< (uint)slicesPerAxisTotal.z; ++z)
- {
- uint parent_z = z / (uint)slicesPerAxis.z;
- for (uint y = 0; y< (uint)slicesPerAxisTotal.y; ++y)
- {
- uint parent_y = y / (uint)slicesPerAxis.y;
- for (uint x = 0; x< (uint)slicesPerAxisTotal.x; ++x)
- {
- uint parent_x = x / (uint)slicesPerAxis.x;
- uint parentID = depth == 0 ? uint.MaxValue :
- depthStartIDs[depth - 1] + parent_x + (uint)depthSlicesPerAxisTotal[depth - 1].x * (parent_y + (uint)depthSlicesPerAxisTotal[depth - 1].y * parent_z);
-
- Vector3 position;
- position.x = ((float)x - (slicesPerAxisTotal.x / 2) + 0.5f) * extents.x;
- position.y = ((float)y - (slicesPerAxisTotal.y / 2) + 0.5f) * extents.y;
- position.z = ((float)z - (slicesPerAxisTotal.z / 2) + 0.5f) * extents.z;
-
- NvBlastChunkDesc chunkDesc;
-
- chunkDesc.c0 = position.x;
- chunkDesc.c1 = position.y;
- chunkDesc.c2 = position.z;
- chunkDesc.volume = extents.x * extents.y * extents.z;
- chunkDesc.flags = (uint)settings.depths[depth].flag;
- chunkDesc.userData = currentID++;
- chunkDesc.parentChunkIndex = parentID;
- solverChunks.Add(chunkDesc);
-
- bool isStatic = false;
-
- if (settings.depths[depth].flag == NvBlastChunkDesc.Flags.SupportFlag)
- {
- isStatic = position.y - (extents.y - asset.extents.y) / 2 <= settings.staticHeight;
-
- // x-neighbor
- if (x > 0 && (settings.bondFlags & BondFlags.X_BONDS) != 0)
- {
- Vector3 xNeighborPosition = position - new Vector3(extents.x, 0, 0);
- uint neighborID = chunkDesc.userData - 1;
-
- fillBondDesc(solverBonds, chunkDesc.userData, neighborID, position, xNeighborPosition, extents, extents.y* extents.z);
- }
-
- // y-neighbor
- if (y > 0 && (settings.bondFlags & BondFlags.Y_BONDS) != 0)
- {
- Vector3 yNeighborPosition = position - new Vector3(0, extents.y, 0);
- uint neighborID = chunkDesc.userData - (uint)slicesPerAxisTotal.x;
-
- fillBondDesc(solverBonds, chunkDesc.userData, neighborID, position, yNeighborPosition, extents, extents.z* extents.x);
- }
-
- // z-neighbor
- if (z > 0 && (settings.bondFlags & BondFlags.Z_BONDS) != 0)
- {
- Vector3 zNeighborPosition = position - new Vector3(0, 0, extents.z);
- uint neighborID = chunkDesc.userData - (uint)slicesPerAxisTotal.x * (uint)slicesPerAxisTotal.y;
-
- fillBondDesc(solverBonds, chunkDesc.userData, neighborID, position, zNeighborPosition, extents, extents.x* extents.y);
- }
- }
-
- asset.chunks.Add(new BlastChunkCube(position, extents, isStatic));
- }
- }
- }
- }
-
- // Prepare solver asset desc
- asset.solverAssetDesc.chunkCount = (uint)solverChunks.Count;
- asset.solverAssetDesc.chunkDescs = solverChunks.ToArray();
- asset.solverAssetDesc.bondCount = (uint)solverBonds.Count;
- asset.solverAssetDesc.bondDescs = solverBonds.ToArray();
-
- // Reorder chunks
- uint[] chunkReorderMap = new uint[asset.solverAssetDesc.chunkCount];
- NvBlastExtUtilsWrapper.ReorderAssetDescChunks(asset.solverAssetDesc, chunkReorderMap);
- BlastChunkCube[] chunksTemp = asset.chunks.ToArray();
- for (uint i = 0; i < chunkReorderMap.Length; ++i)
- {
- asset.chunks[(int)chunkReorderMap[i]] = chunksTemp[i];
- }
-
- return asset;
- }
-
- static void fillBondDesc(List<NvBlastBondDesc> bondDescs, uint id0, uint id1, Vector3 pos0, Vector3 pos1, Vector3 size, float area)
- {
- NvBlastBondDesc bondDesc = new NvBlastBondDesc();
- bondDesc.chunk0 = id0;
- bondDesc.chunk1 = id1;
- bondDesc.bond.area = area;
- Vector3 centroid = (pos0 + pos1) * 0.5f;
- bondDesc.bond.c0 = centroid.x;
- bondDesc.bond.c1 = centroid.y;
- bondDesc.bond.c2 = centroid.z;
- Vector3 normal = (pos0 - pos1).normalized;
- bondDesc.bond.n0 = normal.x;
- bondDesc.bond.n1= normal.y;
- bondDesc.bond.n2 = normal.z;
- bondDescs.Add(bondDesc);
- }
-}
diff --git a/NvBlast/examples/UnityExample/Assets/Scripts/CubeAssetGenerator.cs.meta b/NvBlast/examples/UnityExample/Assets/Scripts/CubeAssetGenerator.cs.meta
deleted file mode 100644
index 0a37254..0000000
--- a/NvBlast/examples/UnityExample/Assets/Scripts/CubeAssetGenerator.cs.meta
+++ /dev/null
@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: efa082786df108947a6fb5d672c1fb1a
-timeCreated: 1481121968
-licenseType: Free
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/NvBlast/examples/UnityExample/Assets/Scripts/CubeFamily.cs b/NvBlast/examples/UnityExample/Assets/Scripts/CubeFamily.cs
deleted file mode 100644
index fda0760..0000000
--- a/NvBlast/examples/UnityExample/Assets/Scripts/CubeFamily.cs
+++ /dev/null
@@ -1,202 +0,0 @@
-using System;
-using System.Collections;
-using System.Collections.Generic;
-using System.Runtime.InteropServices;
-using UnityEngine;
-
-
-public class CubeFamily : MonoBehaviour
-{
- public void Initialize(CubeAsset asset)
- {
- // Blast asset creation
- _cubeAsset = asset;
-
- NvBlastAssetDesc desc = _cubeAsset.solverAssetDesc;
- _blastAsset = new NvBlastAsset(desc);
- Debug.Log(_blastAsset.leafChunkCount);
-
- // Actual Cubes
- var cubePrefab = Resources.Load<GameObject>("CubePrefab");
- _cubes = new GameObject[desc.chunkCount];
- for (int i = 0; i < desc.chunkCount; ++i)
- {
- GameObject cube = GameObject.Instantiate<GameObject>(cubePrefab);
- cube.transform.parent = transform;
- cube.transform.localScale = _cubeAsset.chunks[i].extents;
- cube.transform.localPosition = _cubeAsset.chunks[i].position;
- cube.transform.localRotation = Quaternion.identity;
- cube.SetActive(false);
- Color color = Color.HSVToRGB(UnityEngine.Random.Range(0f, 1f), 0.42f, 1.0f);
- cube.GetComponent<Renderer>().material.color = color;
- _cubes[i] = cube;
- }
-
- // First actor
- _blastFamily = new NvBlastFamily(_blastAsset);
-
- NvBlastActorDesc actorDesc = new NvBlastActorDesc();
- actorDesc.uniformInitialBondHealth = 1.0f;
- actorDesc.uniformInitialLowerSupportChunkHealth = 1.0f;
- var actor = new NvBlastActor(_blastFamily, actorDesc);
- Debug.Log(actor.visibleChunkCount);
-
- OnActorCreated(actor, Vector3.zero, Quaternion.identity);
-
- // Reserved buffers
- _fractureBuffers = new NvBlastFractureBuffers();
- _fractureBuffers.chunkFractures = Marshal.AllocHGlobal((int)desc.chunkCount * Marshal.SizeOf(typeof(NvBlastChunkFractureData)));
- _fractureBuffers.bondFractures = Marshal.AllocHGlobal((int)desc.bondCount * Marshal.SizeOf(typeof(NvBlastBondFractureData)));
- _leafChunkCount = (uint)_blastAsset.leafChunkCount;
- _newActorsBuffer = Marshal.AllocHGlobal((int)_leafChunkCount * Marshal.SizeOf(typeof(IntPtr)));
- }
-
- private void OnActorCreated(NvBlastActor actor, Vector3 localPosition, Quaternion localRotation)
- {
- var rigidBodyGO = new GameObject("RigidActor");
- rigidBodyGO.transform.SetParent(this.transform, false);
- var rigidbody = rigidBodyGO.AddComponent<Rigidbody>();
- rigidbody.transform.localPosition = localPosition;
- rigidbody.transform.localRotation = localRotation;
-
- // chunks
- var chunkIndices = actor.visibleChunkIndices;
- foreach (var chunkIndex in chunkIndices)
- {
- var chunkCube = _cubes[chunkIndex];
- chunkCube.transform.SetParent(rigidbody.transform, false);
- chunkCube.SetActive(true);
- }
-
- // search for static chunks
- var graphNodeIndices = actor.graphNodeIndices;
- var chunkGraph = _blastAsset.chunkGraph;
- foreach(var node in graphNodeIndices)
- {
- var chunkIndex = Marshal.ReadInt32(chunkGraph.chunkIndices, Marshal.SizeOf(typeof(UInt32)) * (int)node);
- var chunkCube = _cubeAsset.chunks[chunkIndex];
- if(chunkCube.isStatic)
- {
- rigidbody.isKinematic = true;
- break;
- }
- }
-
- actor.userData = rigidbody;
- _actors.Add(rigidbody, actor);
- }
-
- private void OnActorDestroyed(NvBlastActor actor)
- {
- var chunkIndices = actor.visibleChunkIndices;
- foreach (var chunkIndex in chunkIndices)
- {
- var chunkCube = _cubes[chunkIndex];
- chunkCube.transform.SetParent(transform, false);
- chunkCube.SetActive(false);
- }
-
- var rigidbody = (actor.userData as Rigidbody);
- _actors.Remove(rigidbody);
- Destroy(rigidbody.gameObject);
- actor.userData = null;
- }
-
- public void ApplyRadialDamage(Vector3 position, float minRadius, float maxRadius, float compressive)
- {
- var hits = Physics.OverlapSphere(position, maxRadius);
- foreach (var hit in hits)
- {
- var rb = hit.GetComponentInParent<Rigidbody>();
- if (rb != null)
- {
- ApplyRadialDamage(rb, position, minRadius, maxRadius, compressive);
- }
- }
- }
-
- public bool ApplyRadialDamage(Rigidbody rb, Vector3 position, float minRadius, float maxRadius, float compressive)
- {
- if (_actors.ContainsKey(rb))
- {
- Vector3 localPosition = rb.transform.InverseTransformPoint(position);
- ApplyRadialDamage(_actors[rb], localPosition, minRadius, maxRadius, compressive);
- return true;
- }
- return false;
- }
-
- private void ApplyRadialDamage(NvBlastActor actor, Vector3 localPosition, float minRadius, float maxRadius, float compressive)
- {
- _fractureBuffers.chunkFractureCount = _cubeAsset.solverAssetDesc.chunkCount;
- _fractureBuffers.bondFractureCount = _cubeAsset.solverAssetDesc.bondCount;
-
- NvBlastExtRadialDamageDesc desc = new NvBlastExtRadialDamageDesc();
- desc.minRadius = minRadius;
- desc.maxRadius = maxRadius;
- desc.compressive = compressive;
- desc.p0 = localPosition.x;
- desc.p1 = localPosition.y;
- desc.p2 = localPosition.z;
-
- if (actor.DamageRadialFalloff(_fractureBuffers, desc, 1, null))
- {
- Split(actor);
- }
- }
-
- private void Split(NvBlastActor actor)
- {
- NvBlastActorSplitEvent split = new NvBlastActorSplitEvent();
- split.newActors = _newActorsBuffer;
- var count = actor.Split(split, _leafChunkCount);
-
- Vector3 localPosition = Vector3.zero;
- Quaternion localRotation = Quaternion.identity;
-
- if (split.deletedActor != IntPtr.Zero)
- {
- if (actor.userData != null)
- {
- var parentRigidbody = (actor.userData as Rigidbody);
- localPosition = parentRigidbody.transform.localPosition;
- localRotation = parentRigidbody.transform.localRotation;
- }
- OnActorDestroyed(actor);
- }
- for (int i = 0; i < count; i++)
- {
- int elementSize = Marshal.SizeOf(typeof(IntPtr));
- var ptr = Marshal.ReadIntPtr(split.newActors, elementSize * i);
- OnActorCreated(new NvBlastActor(_blastFamily, ptr), localPosition, localRotation);
- }
- }
-
- private void OnDestroy()
- {
- if (_fractureBuffers != null)
- {
- Marshal.FreeHGlobal(_fractureBuffers.chunkFractures);
- Marshal.FreeHGlobal(_fractureBuffers.bondFractures);
- _fractureBuffers = null;
- }
-
- if (_newActorsBuffer != IntPtr.Zero)
- {
- Marshal.FreeHGlobal(_newActorsBuffer);
- }
-
- _actors.Clear();
- _blastFamily = null;
- _blastAsset = null;
- }
-
- private CubeAsset _cubeAsset;
- private NvBlastAsset _blastAsset;
- private NvBlastFamily _blastFamily;
- private Dictionary<Rigidbody, NvBlastActor> _actors = new Dictionary<Rigidbody, NvBlastActor>();
- private GameObject[] _cubes;
- private NvBlastFractureBuffers _fractureBuffers;
- private IntPtr _newActorsBuffer;
- private uint _leafChunkCount;
-} \ No newline at end of file
diff --git a/NvBlast/examples/UnityExample/Assets/Scripts/CubeFamily.cs.meta b/NvBlast/examples/UnityExample/Assets/Scripts/CubeFamily.cs.meta
deleted file mode 100644
index f61e39a..0000000
--- a/NvBlast/examples/UnityExample/Assets/Scripts/CubeFamily.cs.meta
+++ /dev/null
@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: 0fe5c9affaa641644b99cb8e384234d4
-timeCreated: 1481725814
-licenseType: Free
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/NvBlast/examples/UnityExample/Assets/Scripts/Demo.cs b/NvBlast/examples/UnityExample/Assets/Scripts/Demo.cs
deleted file mode 100644
index eb60d26..0000000
--- a/NvBlast/examples/UnityExample/Assets/Scripts/Demo.cs
+++ /dev/null
@@ -1,120 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class Demo : MonoBehaviour
-{
- public GameObject hitSphere;
-
- void Awake ()
- {
- generateCity();
- }
-
- private void generateCity()
- {
- const int BUILDING_TYPE_COUNT = 5;
- Vector3 BUILDING_MIN_SIZE = new Vector3(10, 10, 10);
- Vector3 BUILDING_MAX_SIZE = new Vector3(50, 200, 50);
-
- List<CubeAsset> buildingTypes = new List<CubeAsset>(BUILDING_TYPE_COUNT);
- for (int i = 0; i < BUILDING_TYPE_COUNT; ++i)
- {
- CubeAsset.Settings settings = new CubeAsset.Settings();
- settings.depths.Add(new CubeAsset.DepthInfo(new Vector3(1, 1, 1), NvBlastChunkDesc.Flags.NoFlags));
- settings.depths.Add(new CubeAsset.DepthInfo(new Vector3(1, 2, 1), NvBlastChunkDesc.Flags.NoFlags));
- settings.depths.Add(new CubeAsset.DepthInfo(new Vector3(2, 3, 2), NvBlastChunkDesc.Flags.NoFlags));
- settings.depths.Add(new CubeAsset.DepthInfo(new Vector3(2, 2, 2), NvBlastChunkDesc.Flags.SupportFlag));
- settings.extents = new Vector3(Random.Range(BUILDING_MIN_SIZE.x, BUILDING_MAX_SIZE.x), Random.Range(BUILDING_MIN_SIZE.y, BUILDING_MAX_SIZE.y), Random.Range(BUILDING_MIN_SIZE.z, BUILDING_MAX_SIZE.z));
- settings.staticHeight = 10.0f;
-
- CubeAsset cubeAsset = CubeAsset.generate(settings);
-
- buildingTypes.Add(cubeAsset);
- }
-
- int totalBuildings = 0;
-
- const float CITY_HALF_SIZE = 200.0f;
- const float SPARSITY = 30.0f;
- const int BUILDING_COUNT_MAX = 20;
- Vector2 pos = new Vector2(-CITY_HALF_SIZE, -CITY_HALF_SIZE);
- float buildingYMax = 0.0f;
- while (pos.y < CITY_HALF_SIZE && totalBuildings < BUILDING_COUNT_MAX)
- {
- // random jump
- pos.x += Random.Range(0.0f, SPARSITY);
- if(pos.x > CITY_HALF_SIZE)
- {
- pos.x = -CITY_HALF_SIZE;
- pos.y += buildingYMax + Random.Range(0.0f, SPARSITY);
- buildingYMax = 0.0f;
- continue;
- }
-
- // random bulding type spawn
- int type = Random.Range(0, buildingTypes.Count);
- var cubeFamily = (new GameObject("Cube Actor #" + type)).AddComponent<CubeFamily>();
- CubeAsset asset = buildingTypes[type];
- cubeFamily.transform.localPosition = new Vector3(pos.x, asset.extents.y / 2.0f, pos.y);
- pos.x += asset.extents.x;
- buildingYMax = Mathf.Max(buildingYMax, asset.extents.z);
- cubeFamily.Initialize(asset);
- totalBuildings++;
- }
- }
-
- private IEnumerator applyRadialDamage(Vector3 position, float minRadius, float maxRadius, float compressive, float explosive = 3000.0f)
- {
- var hits = Physics.OverlapSphere(position, maxRadius);
- foreach (var hit in hits)
- {
- var rb = hit.GetComponentInParent<Rigidbody>();
- var family = hit.GetComponentInParent<CubeFamily>();
- if (rb != null && family != null)
- {
- family.ApplyRadialDamage(rb, position, minRadius, maxRadius, compressive);
- }
- }
-
- yield return new WaitForEndOfFrame();
-
- hits = Physics.OverlapSphere(position, maxRadius);
- foreach (var hit in hits)
- {
- var rb = hit.GetComponentInParent<Rigidbody>();
- if(rb != null)
- {
- rb.AddExplosionForce(explosive, position, maxRadius, 3.0f);
- }
- }
- }
-
- private void Update()
- {
- hitSphere.SetActive(false);
- bool isActive = false;
- if (true)
- {
- var ray = Camera.main.ScreenPointToRay(Input.mousePosition);
- RaycastHit hit;
- if(Physics.Raycast(ray, out hit))
- {
- hitSphere.transform.position = hit.point;
- isActive = true;
- }
- }
-
- _hitSphereSize += Input.GetAxis("Mouse ScrollWheel") * 10.0f;
-
- if (Input.GetMouseButton(0))
- {
- StartCoroutine(applyRadialDamage(hitSphere.transform.position, 0.0f, _hitSphereSize, 10.0f));
- }
-
- hitSphere.SetActive(isActive);
- hitSphere.transform.localScale = new Vector3(_hitSphereSize, _hitSphereSize, _hitSphereSize);
- }
-
- private float _hitSphereSize = 25.0f;
-}
diff --git a/NvBlast/examples/UnityExample/Assets/Scripts/Demo.cs.meta b/NvBlast/examples/UnityExample/Assets/Scripts/Demo.cs.meta
deleted file mode 100644
index edd0d3b..0000000
--- a/NvBlast/examples/UnityExample/Assets/Scripts/Demo.cs.meta
+++ /dev/null
@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: 7a62789bffb0bef4e9757f9848620e3f
-timeCreated: 1481120125
-licenseType: Free
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/NvBlast/examples/UnityExample/Assets/Scripts/FreeCamera.cs b/NvBlast/examples/UnityExample/Assets/Scripts/FreeCamera.cs
deleted file mode 100644
index 1e9fd67..0000000
--- a/NvBlast/examples/UnityExample/Assets/Scripts/FreeCamera.cs
+++ /dev/null
@@ -1,61 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class FreeCamera : MonoBehaviour
-{
- public float cameraSensitivity = 90;
- public float climbSpeed = 4;
- public float normalMoveSpeed = 10;
- public float slowMoveFactor = 0.25f;
- public float fastMoveFactor = 3;
-
- private float rotationX = 0.0f;
- private float rotationY = 0.0f;
-
- void Start()
- {
- Cursor.lockState = CursorLockMode.Confined;
- rotationX = transform.localRotation.eulerAngles.y;
- rotationY = -transform.localRotation.eulerAngles.x;
- }
-
- void Update()
- {
- if(!Input.GetMouseButton(1))
- {
- return;
- }
-
- rotationX += Input.GetAxis("Mouse X") * cameraSensitivity * Time.deltaTime;
- rotationY += Input.GetAxis("Mouse Y") * cameraSensitivity * Time.deltaTime;
- rotationY = Mathf.Clamp(rotationY, -90, 90);
-
- transform.localRotation = Quaternion.AngleAxis(rotationX, Vector3.up);
- transform.localRotation *= Quaternion.AngleAxis(rotationY, Vector3.left);
-
- if (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift))
- {
- transform.position += transform.forward * (normalMoveSpeed * fastMoveFactor) * Input.GetAxis("Vertical") * Time.deltaTime;
- transform.position += transform.right * (normalMoveSpeed * fastMoveFactor) * Input.GetAxis("Horizontal") * Time.deltaTime;
- }
- else if (Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl))
- {
- transform.position += transform.forward * (normalMoveSpeed * slowMoveFactor) * Input.GetAxis("Vertical") * Time.deltaTime;
- transform.position += transform.right * (normalMoveSpeed * slowMoveFactor) * Input.GetAxis("Horizontal") * Time.deltaTime;
- }
- else
- {
- transform.position += transform.forward * normalMoveSpeed * Input.GetAxis("Vertical") * Time.deltaTime;
- transform.position += transform.right * normalMoveSpeed * Input.GetAxis("Horizontal") * Time.deltaTime;
- }
-
- if (Input.GetKey(KeyCode.Q)) { transform.position -= transform.up * climbSpeed * Time.deltaTime; }
- if (Input.GetKey(KeyCode.E)) { transform.position += transform.up * climbSpeed * Time.deltaTime; }
-
- //if (Input.GetKeyDown(KeyCode.End))
- //{
- // Cursor.lockState = (Cursor.lockState == CursorLockMode.Confined) ? CursorLockMode.None : CursorLockMode.Confined;
- //}
- }
-}
diff --git a/NvBlast/examples/UnityExample/Assets/Scripts/FreeCamera.cs.meta b/NvBlast/examples/UnityExample/Assets/Scripts/FreeCamera.cs.meta
deleted file mode 100644
index 081cae7..0000000
--- a/NvBlast/examples/UnityExample/Assets/Scripts/FreeCamera.cs.meta
+++ /dev/null
@@ -1,12 +0,0 @@
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- icon: {instanceID: 0}
- userData:
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