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diff --git a/NvBlast/docs/source_docs/files/hierarchy.html b/NvBlast/docs/source_docs/files/hierarchy.html new file mode 100644 index 0000000..8dd4b80 --- /dev/null +++ b/NvBlast/docs/source_docs/files/hierarchy.html @@ -0,0 +1,405 @@ +<html> + <head> + <title>NVIDIA(R) Blast(R) SDK 1.0 Source Reference: Hierarchical Index</title> + <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> + <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css"> + </head> + + <body bgcolor="#FFFFFF"> + <div id="header"> + <hr class="first"> + <img alt="" src="blast_logo.png"> + <br> + <center> + <a class="qindex" href="main.html">Main Page</a> + <!-- <a class="qindex" href="hierarchy.html">Class Hierarchy</a> //--> + <a class="qindex" href="annotated.html">Class List</a> + <a class="qindex" href="functions.html">Class Members</a> + </center> + <hr class="second"> + </div> +<!-- Generated by Doxygen 1.5.8 --> +<div class="navigation" id="top"> + <div class="tabs"> + <ul> + <li><a href="main.html"><span>Main Page</span></a></li> + <li><a href="modules.html"><span>Modules</span></a></li> + <li><a href="namespaces.html"><span>Namespaces</span></a></li> + <li class="current"><a href="annotated.html"><span>Classes</span></a></li> + <li><a href="files.html"><span>Files</span></a></li> + </ul> + </div> + <div class="tabs"> + <ul> + <li><a href="annotated.html"><span>Class List</span></a></li> + <li><a href="classes.html"><span>Class Index</span></a></li> + <li class="current"><a href="hierarchy.html"><span>Class Hierarchy</span></a></li> + <li><a href="functions.html"><span>Class Members</span></a></li> + </ul> + </div> +</div> +<div class="contents"> +<h1>Class Hierarchy</h1>This inheritance list is sorted roughly, but not completely, alphabetically:<ul> +<li><a class="el" href="struct_nv_1_1_blast_1_1_actor_serialization_format.html">Nv::Blast::ActorSerializationFormat</a> +<li><a class="el" href="struct_nv_1_1_blast_1_1_actor_serialization_header.html">Nv::Blast::ActorSerializationHeader</a> +<li><a class="el" href="class_nv_1_1_blast_1_1_apex_importer_1_1_apex_destruction.html">Nv::Blast::ApexImporter::ApexDestruction</a> +<li><a class="el" href="struct_nv_1_1_blast_1_1_apex_importer_1_1_apex_importer_config.html">Nv::Blast::ApexImporter::ApexImporterConfig</a> +<li><a class="el" href="class_nv_1_1_blast_1_1_apex_importer_1_1_apex_import_tool.html">Nv::Blast::ApexImporter::ApexImportTool</a> +<li><a class="el" href="class_nv_1_1_blast_1_1_apex_importer_1_1_apex_releaser.html">Nv::Blast::ApexImporter::ApexReleaser</a> +<li><a class="el" href="struct_nv_1_1_blast_1_1_serialization_1_1_asset.html">Nv::Blast::Serialization::Asset</a> +<li><a class="el" href="struct_nv_1_1_blast_1_1_serialization_1_1_asset_1_1__capnp_private.html">Nv::Blast::Serialization::Asset::Asset::_capnpPrivate</a> +<li><a class="el" href="class_nv_1_1_blast_1_1_serialization_1_1_asset_1_1_builder.html">Nv::Blast::Serialization::Asset::Asset::Builder</a> +<li><a class="el" href="struct_nv_1_1_blast_1_1_asset_1_1_chunk_annotation.html">Nv::Blast::Asset::Asset::ChunkAnnotation</a> +<li><a class="el" href="class_nv_1_1_blast_1_1_serialization_1_1_asset_1_1_pipeline.html">Nv::Blast::Serialization::Asset::Asset::Pipeline</a> +<li><a class="el" href="class_nv_1_1_blast_1_1_serialization_1_1_asset_1_1_reader.html">Nv::Blast::Serialization::Asset::Asset::Reader</a> +<li><a class="el" href="class_nv_1_1_blast_1_1_binary_block_converter.html">Nv::Blast::BinaryBlockConverter</a> +<li><a class="el" href="class_nv_1_1_blast_1_1_binary_block_converter_1_1_version_converter.html">Nv::Blast::BinaryBlockConverter::BinaryBlockConverter::VersionConverter</a> +<ul> +<li><a class="el" href="class_nv_1_1_blast_1_1_nv_blast_asset_block_version_converter__v0__v1.html">Nv::Blast::NvBlastAssetBlockVersionConverter_v0_v1</a> +</ul> +<li><a class="el" href="class_nv_1_1_blast_1_1_blast_bond_generator.html">Nv::Blast::BlastBondGenerator</a> +<li><a class="el" href="struct_nv_1_1_blast_1_1_bond_generation_config.html">Nv::Blast::BondGenerationConfig</a> +<li><a class="el" href="struct_nv_1_1_blast_1_1_boolean_conf.html">Nv::Blast::BooleanConf</a> +<li><a class="el" href="class_nv_1_1_blast_1_1_boolean_evaluator.html">Nv::Blast::BooleanEvaluator</a> +<li><a class="el" href="struct_nv_1_1_blast_1_1_chunk_info.html">Nv::Blast::ChunkInfo</a> +<li><a class="el" href="class_nv_1_1_blast_1_1_chunk_post_processor.html">Nv::Blast::ChunkPostProcessor</a> +<li><a class="el" href="struct_nv_1_1_blast_1_1_collision_hull.html">Nv::Blast::CollisionHull</a> +<li><a class="el" href="struct_nv_1_1_blast_1_1_collision_hull_1_1_hull_polygon.html">Nv::Blast::CollisionHull::CollisionHull::HullPolygon</a> +<li><a class="el" href="class_nv_1_1_blast_1_1_convex_mesh_builder.html">Nv::Blast::ConvexMeshBuilder</a> +<li><a class="el" href="class_nv_1_1_blast_1_1_apex_importer_1_1_default_releaser.html">Nv::Blast::ApexImporter::DefaultReleaser< T ></a> +<li><a class="el" href="struct_nv_1_1_blast_1_1_d_link.html">Nv::Blast::DLink</a> +<ul> +<li><a class="el" href="struct_nv_1_1_blast_1_1_tk_joint_link.html">Nv::Blast::TkJointLink</a> +</ul> +<li><a class="el" href="class_nv_1_1_blast_1_1_d_list.html">Nv::Blast::DList</a> +<li><a class="el" href="class_nv_1_1_blast_1_1_d_list_1_1_it.html">Nv::Blast::DList::DList::It</a> +<ul> +<li><a class="el" href="class_nv_1_1_blast_1_1_tk_actor_impl_1_1_joint_it.html">Nv::Blast::TkActorImpl::TkActorImpl::JointIt</a> +</ul> +<li><a class="el" href="struct_nv_1_1_blast_1_1_edge.html">Nv::Blast::Edge</a> +<li><a class="el" href="struct_nv_1_1_blast_1_1_edge_comparator.html">Nv::Blast::EdgeComparator</a> +<li><a class="el" href="struct_nv_1_1_blast_1_1_edge_facet_intersection_data.html">Nv::Blast::EdgeFacetIntersectionData</a> +<li><a class="el" href="struct_nv_1_1_blast_1_1_edge_to_triangles.html">Nv::Blast::EdgeToTriangles</a> +<li><a class="el" href="struct_nv_1_1_blast_1_1_edge_with_parent.html">Nv::Blast::EdgeWithParent</a> +<li><a class="el" href="class_nv_1_1_blast_1_1_ext_aligned_allocator.html">Nv::Blast::ExtAlignedAllocator< A ></a> +<li><a class="el" href="class_nv_1_1_blast_1_1_ext_allocator.html">Nv::Blast::ExtAllocator</a> +<li><a class="el" href="struct_nv_1_1_blast_1_1_ext_array.html">Nv::Blast::ExtArray< T ></a> +<li><a class="el" href="struct_nv_1_1_blast_1_1_ext_hash_map.html">Nv::Blast::ExtHashMap< Key, Value, HashFn ></a> +<li><a class="el" href="struct_nv_1_1_blast_1_1_ext_hash_set.html">Nv::Blast::ExtHashSet< Key, HashFn ></a> +<li><a class="el" href="class_nv_1_1_blast_1_1_ext_impact_damage_manager.html">Nv::Blast::ExtImpactDamageManager</a> +<li><a class="el" href="struct_nv_1_1_blast_1_1_ext_impact_settings.html">Nv::Blast::ExtImpactSettings</a> +<li><a class="el" href="struct_nv_1_1_blast_1_1_ext_inline_array.html">Nv::Blast::ExtInlineArray< T, N ></a> +<li><a class="el" href="class_nv_1_1_blast_1_1_ext_input_stream.html">Nv::Blast::ExtInputStream</a> +<li><a class="el" href="class_nv_1_1_blast_1_1_ext_k_j_px_input_stream.html">Nv::Blast::ExtKJPxInputStream</a> +<li><a class="el" href="class_nv_1_1_blast_1_1_ext_k_j_px_output_stream.html">Nv::Blast::ExtKJPxOutputStream</a> +<li><a class="el" href="class_nv_1_1_blast_1_1_ext_output_stream.html">Nv::Blast::ExtOutputStream</a> +<li><a class="el" href="class_nv_1_1_blast_1_1_ext_px_actor.html">Nv::Blast::ExtPxActor</a> +<ul> +<li><a class="el" href="class_nv_1_1_blast_1_1final.html">Nv::Blast::final</a> +</ul> +<li><a class="el" href="struct_nv_1_1_blast_1_1_ext_px_actor_desc_template.html">Nv::Blast::ExtPxActorDescTemplate</a> +<li><a class="el" href="class_nv_1_1_blast_1_1_ext_px_asset.html">Nv::Blast::ExtPxAsset</a> +<ul> +<li><a class="el" href="class_nv_1_1_blast_1_1final.html">Nv::Blast::final</a> +</ul> +<li><a class="el" href="struct_nv_1_1_blast_1_1_serialization_1_1_ext_px_asset.html">Nv::Blast::Serialization::ExtPxAsset</a> +<li><a class="el" href="struct_nv_1_1_blast_1_1_serialization_1_1_ext_px_asset_1_1__capnp_private.html">Nv::Blast::Serialization::ExtPxAsset::ExtPxAsset::_capnpPrivate</a> +<li><a class="el" href="class_nv_1_1_blast_1_1_serialization_1_1_ext_px_asset_1_1_builder.html">Nv::Blast::Serialization::ExtPxAsset::ExtPxAsset::Builder</a> +<li><a class="el" href="class_nv_1_1_blast_1_1_serialization_1_1_ext_px_asset_1_1_pipeline.html">Nv::Blast::Serialization::ExtPxAsset::ExtPxAsset::Pipeline</a> +<li><a class="el" href="class_nv_1_1_blast_1_1_serialization_1_1_ext_px_asset_1_1_reader.html">Nv::Blast::Serialization::ExtPxAsset::ExtPxAsset::Reader</a> +<li><a class="el" href="struct_nv_1_1_blast_1_1_ext_px_asset_desc_1_1_chunk_desc.html">Nv::Blast::ExtPxAssetDesc::ExtPxAssetDesc::ChunkDesc</a> +<li><a class="el" href="struct_nv_1_1_blast_1_1_ext_px_asset_desc_1_1_subchunk_desc.html">Nv::Blast::ExtPxAssetDesc::ExtPxAssetDesc::SubchunkDesc</a> +<li><a class="el" href="struct_nv_1_1_blast_1_1_ext_px_chunk.html">Nv::Blast::ExtPxChunk</a> +<li><a class="el" href="struct_nv_1_1_blast_1_1_serialization_1_1_ext_px_chunk.html">Nv::Blast::Serialization::ExtPxChunk</a> +<li><a class="el" href="struct_nv_1_1_blast_1_1_serialization_1_1_ext_px_chunk_1_1__capnp_private.html">Nv::Blast::Serialization::ExtPxChunk::ExtPxChunk::_capnpPrivate</a> +<li><a class="el" href="class_nv_1_1_blast_1_1_serialization_1_1_ext_px_chunk_1_1_builder.html">Nv::Blast::Serialization::ExtPxChunk::ExtPxChunk::Builder</a> +<li><a class="el" href="class_nv_1_1_blast_1_1_serialization_1_1_ext_px_chunk_1_1_pipeline.html">Nv::Blast::Serialization::ExtPxChunk::ExtPxChunk::Pipeline</a> +<li><a class="el" href="class_nv_1_1_blast_1_1_serialization_1_1_ext_px_chunk_1_1_reader.html">Nv::Blast::Serialization::ExtPxChunk::ExtPxChunk::Reader</a> +<li><a class="el" href="class_nv_1_1_blast_1_1_ext_px_family.html">Nv::Blast::ExtPxFamily</a> +<ul> +<li><a class="el" href="class_nv_1_1_blast_1_1final.html">Nv::Blast::final</a> +</ul> +<li><a class="el" href="struct_nv_1_1_blast_1_1_ext_px_family_desc.html">Nv::Blast::ExtPxFamilyDesc</a> +<li><a class="el" href="class_nv_1_1_blast_1_1_ext_px_listener.html">Nv::Blast::ExtPxListener</a> +<ul> +<li><a class="el" href="class_nv_1_1_blast_1_1_ext_impulse_stress_solver.html">Nv::Blast::ExtImpulseStressSolver</a> +</ul> +<li><a class="el" href="class_nv_1_1_blast_1_1_ext_px_manager.html">Nv::Blast::ExtPxManager</a> +<ul> +<li><a class="el" href="class_nv_1_1_blast_1_1final.html">Nv::Blast::final</a> +</ul> +<li><a class="el" href="struct_nv_1_1_blast_1_1_ext_px_shape_desc_template.html">Nv::Blast::ExtPxShapeDescTemplate</a> +<li><a class="el" href="struct_nv_1_1_blast_1_1_ext_px_spawn_settings.html">Nv::Blast::ExtPxSpawnSettings</a> +<li><a class="el" href="struct_nv_1_1_blast_1_1_ext_px_subchunk.html">Nv::Blast::ExtPxSubchunk</a> +<li><a class="el" href="struct_nv_1_1_blast_1_1_serialization_1_1_ext_px_subchunk.html">Nv::Blast::Serialization::ExtPxSubchunk</a> +<li><a class="el" href="struct_nv_1_1_blast_1_1_serialization_1_1_ext_px_subchunk_1_1__capnp_private.html">Nv::Blast::Serialization::ExtPxSubchunk::ExtPxSubchunk::_capnpPrivate</a> +<li><a class="el" href="class_nv_1_1_blast_1_1_serialization_1_1_ext_px_subchunk_1_1_builder.html">Nv::Blast::Serialization::ExtPxSubchunk::ExtPxSubchunk::Builder</a> +<li><a class="el" href="class_nv_1_1_blast_1_1_serialization_1_1_ext_px_subchunk_1_1_pipeline.html">Nv::Blast::Serialization::ExtPxSubchunk::ExtPxSubchunk::Pipeline</a> +<li><a class="el" href="class_nv_1_1_blast_1_1_serialization_1_1_ext_px_subchunk_1_1_reader.html">Nv::Blast::Serialization::ExtPxSubchunk::ExtPxSubchunk::Reader</a> +<li><a class="el" href="class_nv_1_1_blast_1_1_ext_serialization.html">Nv::Blast::ExtSerialization< TAsset, TSerializationReader, TSerializationBuilder ></a> +<li><a class="el" href="struct_nv_1_1_blast_1_1_ext_stress_bond_cached_data.html">Nv::Blast::ExtStressBondCachedData</a> +<li><a class="el" href="struct_nv_1_1_blast_1_1_ext_stress_node_cached_data.html">Nv::Blast::ExtStressNodeCachedData</a> +<li><a class="el" href="class_nv_1_1_blast_1_1_ext_stress_solver.html">Nv::Blast::ExtStressSolver</a> +<ul> +<li><a class="el" href="class_nv_1_1_blast_1_1_ext_impulse_stress_solver.html">Nv::Blast::ExtImpulseStressSolver</a> +</ul> +<li><a class="el" href="struct_nv_1_1_blast_1_1_ext_stress_solver_settings.html">Nv::Blast::ExtStressSolverSettings</a> +<li><a class="el" href="struct_nv_1_1_blast_1_1_ext_sync_event.html">Nv::Blast::ExtSyncEvent</a> +<ul> +<li><a class="el" href="struct_nv_1_1_blast_1_1_ext_sync_event_instance.html">Nv::Blast::ExtSyncEventInstance< ExtSyncEventFamilySync, ExtSyncEventType::FamilySync ></a> +<ul> +<li><a class="el" href="struct_nv_1_1_blast_1_1_ext_sync_event_family_sync.html">Nv::Blast::ExtSyncEventFamilySync</a> +</ul> +<li><a class="el" href="struct_nv_1_1_blast_1_1_ext_sync_event_instance.html">Nv::Blast::ExtSyncEventInstance< ExtSyncEventFracture, ExtSyncEventType::Fracture ></a> +<ul> +<li><a class="el" href="struct_nv_1_1_blast_1_1_ext_sync_event_fracture.html">Nv::Blast::ExtSyncEventFracture</a> +</ul> +<li><a class="el" href="struct_nv_1_1_blast_1_1_ext_sync_event_instance.html">Nv::Blast::ExtSyncEventInstance< ExtSyncEventPhysicsSync, ExtSyncEventType::Physics ></a> +<ul> +<li><a class="el" href="struct_nv_1_1_blast_1_1_ext_sync_event_physics_sync.html">Nv::Blast::ExtSyncEventPhysicsSync</a> +</ul> +<li><a class="el" href="struct_nv_1_1_blast_1_1_ext_sync_event_instance.html">Nv::Blast::ExtSyncEventInstance< T, eventType ></a> +</ul> +<li><a class="el" href="struct_nv_1_1_blast_1_1_ext_sync_event_physics_sync_1_1_actor_data.html">Nv::Blast::ExtSyncEventPhysicsSync::ExtSyncEventPhysicsSync::ActorData</a> +<li><a class="el" href="struct_nv_1_1_blast_1_1_ext_sync_event_type.html">Nv::Blast::ExtSyncEventType</a> +<li><a class="el" href="struct_nv_1_1_blast_1_1_facet.html">Nv::Blast::Facet</a> +<li><a class="el" href="class_nv_1_1_blast_1_1_family_graph.html">Nv::Blast::FamilyGraph</a> +<li><a class="el" href="class_nv_1_1_blast_1_1_fixed_array.html">Nv::Blast::FixedArray< T ></a> +<li><a class="el" href="class_nv_1_1_blast_1_1_fixed_bitmap.html">Nv::Blast::FixedBitmap</a> +<li><a class="el" href="class_nv_1_1_blast_1_1_fixed_bool_array.html">Nv::Blast::FixedBoolArray</a> +<li><a class="el" href="class_nv_1_1_blast_1_1_fixed_priority_queue.html">Nv::Blast::FixedPriorityQueue< Element, Comparator ></a> +<li><a class="el" href="class_nv_1_1_blast_1_1_fracture_tool.html">Nv::Blast::FractureTool</a> +<li><a class="el" href="structphysx_1_1shdfnd_1_1_hash_3_01_nv_blast_i_d_01_4.html">physx::shdfnd::Hash< NvBlastID ></a> +<li><a class="el" href="struct_nv_1_1_blast_1_1_index_d_link.html">Nv::Blast::IndexDLink< IndexType ></a> +<li><a class="el" href="struct_nv_1_1_blast_1_1_index_d_link.html">Nv::Blast::IndexDLink< uint32_t ></a> +<li><a class="el" href="class_nv_1_1_blast_1_1_index_d_list.html">Nv::Blast::IndexDList< IndexType ></a> +<li><a class="el" href="class_nv_1_1_blast_1_1_iterator_base.html">Nv::Blast::IteratorBase< T ></a> +<li><a class="el" href="class_nv_1_1_blast_1_1_iterator_base.html">Nv::Blast::IteratorBase< IndexType ></a> +<ul> +<li><a class="el" href="class_nv_1_1_blast_1_1_d_list_it.html">Nv::Blast::DListIt< IndexType ></a> +<li><a class="el" href="class_nv_1_1_blast_1_1_l_list_it.html">Nv::Blast::LListIt< IndexType ></a> +</ul> +<li><a class="el" href="class_nv_1_1_blast_1_1_iterator_base.html">Nv::Blast::IteratorBase< uint32_t ></a> +<ul> +<li><a class="el" href="class_nv_1_1_blast_1_1_d_list_it.html">Nv::Blast::DListIt< uint32_t ></a> +<ul> +<li><a class="el" href="class_nv_1_1_blast_1_1_actor_1_1_visible_chunk_it.html">Nv::Blast::Actor::Actor::VisibleChunkIt</a> +</ul> +<li><a class="el" href="class_nv_1_1_blast_1_1_l_list_it.html">Nv::Blast::LListIt< uint32_t ></a> +<ul> +<li><a class="el" href="class_nv_1_1_blast_1_1_actor_1_1_graph_node_it.html">Nv::Blast::Actor::Actor::GraphNodeIt</a> +</ul> +<li><a class="el" href="class_nv_1_1_blast_1_1_chunk_depth_first_it.html">Nv::Blast::ChunkDepthFirstIt</a> +<ul> +<li><a class="el" href="class_nv_1_1_blast_1_1_asset_1_1_depth_first_it.html">Nv::Blast::Asset::Asset::DepthFirstIt</a> +</ul> +</ul> +<li><a class="el" href="struct_nv_1_1_blast_1_1_less.html">Nv::Blast::Less< A ></a> +<li><a class="el" href="class_nv_1_1_blast_1_1_local_buffer.html">Nv::Blast::LocalBuffer< T ></a> +<li><a class="el" href="class_nv_1_1_blast_1_1_mesh.html">Nv::Blast::Mesh</a> +<li><a class="el" href="struct_nv_blast_actor.html">NvBlastActor</a> +<ul> +<li><a class="el" href="class_nv_1_1_blast_1_1_actor.html">Nv::Blast::Actor</a> +</ul> +<li><a class="el" href="struct_nv_blast_actor_desc.html">NvBlastActorDesc</a> +<ul> +<li><a class="el" href="struct_nv_1_1_blast_1_1_tk_actor_desc.html">Nv::Blast::TkActorDesc</a> +</ul> +<li><a class="el" href="struct_nv_blast_actor_split_event.html">NvBlastActorSplitEvent</a> +<li><a class="el" href="struct_nv_blast_asset.html">NvBlastAsset</a> +<ul> +<li><a class="el" href="class_nv_1_1_blast_1_1_asset.html">Nv::Blast::Asset</a> +</ul> +<li><a class="el" href="struct_nv_1_1_blast_1_1_nv_blast_asset_block_version_converter__v0__v1_1_1_asset_data_header_new.html">Nv::Blast::NvBlastAssetBlockVersionConverter_v0_v1::NvBlastAssetBlockVersionConverter_v0_v1::AssetDataHeaderNew</a> +<li><a class="el" href="struct_nv_1_1_blast_1_1_nv_blast_asset_block_version_converter__v0__v1_1_1_asset_data_header_prev.html">Nv::Blast::NvBlastAssetBlockVersionConverter_v0_v1::NvBlastAssetBlockVersionConverter_v0_v1::AssetDataHeaderPrev</a> +<li><a class="el" href="struct_nv_1_1_blast_1_1_nv_blast_asset_block_version_converter__v0__v1_1_1_support_graph.html">Nv::Blast::NvBlastAssetBlockVersionConverter_v0_v1::NvBlastAssetBlockVersionConverter_v0_v1::SupportGraph</a> +<li><a class="el" href="struct_nv_blast_asset_data_format.html">NvBlastAssetDataFormat</a> +<li><a class="el" href="struct_nv_blast_asset_desc.html">NvBlastAssetDesc</a> +<ul> +<li><a class="el" href="struct_nv_1_1_blast_1_1_tk_asset_desc.html">Nv::Blast::TkAssetDesc</a> +<ul> +<li><a class="el" href="struct_nv_1_1_blast_1_1_ext_px_asset_desc.html">Nv::Blast::ExtPxAssetDesc</a> +</ul> +</ul> +<li><a class="el" href="struct_nv_blast_bond.html">NvBlastBond</a> +<li><a class="el" 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