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+<html>
+ <head>
+ <title>NVIDIA(R) Blast(R) SDK 1.0 API Reference: Release Notes</title>
+ <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
+ <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
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+
+ <body bgcolor="#FFFFFF">
+ <div id="header">
+ <hr class="first">
+ <img alt="" src="blast_logo.png">
+ <br>
+ <center>
+ <a class="qindex" href="main.html">Main Page</a> &nbsp;
+ <!-- <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; //-->
+ <a class="qindex" href="annotated.html">Class List</a> &nbsp;
+ <a class="qindex" href="functions.html">Class Members</a> &nbsp;
+ </center>
+ <hr class="second">
+ </div>
+<!-- Generated by Doxygen 1.5.8 -->
+<div class="contents">
+<h1><a class="anchor" name="pagereleasenotes">Release Notes </a></h1><div class="fragment"><pre class="fragment">
+
+
+//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+Blast(tm) SDK 1.0 beta (24-Jan-2017)
+//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+Changes
+-------
+* Material API simplified (NvBlastProgramParams)
+* Nv::Blast::ExtPhysics renamed Nv::Blast::ExtPx
+* Various small changes to the low-level API (function renaming, argument list changes, etc.)
+* Extensions libraries reconfigured according to major dependencies and functionality:
+** Authoring
+** Import (depends on PhysX and APEX)
+** PhysX (depends on PhysX)
+** Serialization (depends on PhysX and Cap'n Proto)
+** Shaders
+* Source folder reorganization: low-level, Tk, and extensions all under an sdk folder
+
+New Features
+------------
+* TkFamily serialization
+* Versioned data serialization extensions for both low-level and Tk, based on Cap'n Proto
+* TkJoint API, can create joints at runtime, attachments to Newtonian Reference Frame supported
+* CMake projects
+* PackMan used for dependencies
+* Per-bond and per-chunk health initialization
+* XBoxOne and Windows support for perf zones
+* Timers in Tk
+* Stress solver (automatic bond breaking)
+* ExtPx asset serialization, combined TkAsset + PhysX collision meshes (.bpxa files)
+
+Removed Features
+----------------
+* TkComposite objects. Composites may be created using the new TkJoint API in the TkFramework
+
+Known Issues
+------------
+* Serialization requires documentation
+
+
+//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+Blast(tm) SDK 1.0 alpha (21-Oct-2016)
+//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+Features
+--------
+Blast (low-level) library
+BlastTk (high-level) library
+BlastExt (extensions) library including:
+* AssetAuthoring
+* DataConverter
+* BlastID Utilities
+* ApexImporter Utilities
+* Materials
+* Physics Manager
+* Sync Layer
+Tools:
+* ApexImporter
+* DataConverter
+* AuthoringTool
+Samples:
+SampleAssetViewer
+
+Known Issues
+------------
+* Documentation incomplete
+* TkFamily cannot be serialized
+* Data conversion utility for Tk library does not exist
+* Material API is still changing
+
+
+</pre></div> </div>
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+Copyright &copy; 2015-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
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