diff options
| author | Anton Novoselov <[email protected]> | 2017-08-01 12:53:38 +0300 |
|---|---|---|
| committer | Anton Novoselov <[email protected]> | 2017-08-01 12:53:38 +0300 |
| commit | 236f03c0b9a4982328ed1201978f7f69d192d9b2 (patch) | |
| tree | e486f2fa39dba203563895541e92c60ed3e25759 /tools/ArtistTools/source/BlastPlugin/SampleBase/ui/EditionToolController.cpp | |
| parent | Added screens to welcome page (diff) | |
| download | blast-236f03c0b9a4982328ed1201978f7f69d192d9b2.tar.xz blast-236f03c0b9a4982328ed1201978f7f69d192d9b2.zip | |
Blast 1.1 release (windows / linux)
see docs/release_notes.txt for details
Diffstat (limited to 'tools/ArtistTools/source/BlastPlugin/SampleBase/ui/EditionToolController.cpp')
| -rw-r--r-- | tools/ArtistTools/source/BlastPlugin/SampleBase/ui/EditionToolController.cpp | 69 |
1 files changed, 36 insertions, 33 deletions
diff --git a/tools/ArtistTools/source/BlastPlugin/SampleBase/ui/EditionToolController.cpp b/tools/ArtistTools/source/BlastPlugin/SampleBase/ui/EditionToolController.cpp index 244f121..b2533a6 100644 --- a/tools/ArtistTools/source/BlastPlugin/SampleBase/ui/EditionToolController.cpp +++ b/tools/ArtistTools/source/BlastPlugin/SampleBase/ui/EditionToolController.cpp @@ -1,12 +1,30 @@ -/* -* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. + #include "EditionToolController.h" #include "BlastController.h" @@ -76,7 +94,7 @@ LRESULT EditionToolController::MsgProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPAR PxRaycastHit hit; hit.shape = NULL; PxRaycastBuffer hit1; - getPhysXController().getPhysXScene().raycast(eyePos, pickDir, PX_MAX_F32, hit1, PxHitFlag::ePOSITION | PxHitFlag::eNORMAL); + getPhysXController().getEditPhysXScene().raycast(eyePos, pickDir, PX_MAX_F32, hit1, PxHitFlag::ePOSITION | PxHitFlag::eNORMAL); hit = hit1.block; PxRigidActor* actor = NULL; @@ -109,19 +127,8 @@ void EditionToolController::fracture(PxActor* actor) return; } - ExtPxActor* extActor = NULL; PxRigidDynamic* rigidDynamic = actor->is<PxRigidDynamic>(); - if (NULL != rigidDynamic) - { - extActor = blastController.getExtPxManager().getActorFromPhysXActor(*rigidDynamic); - } - if (NULL == extActor) - { - return; - } - - uint32_t chunkCount = extActor->getChunkCount(); - if (chunkCount <= 0) + if (NULL == rigidDynamic) { return; } @@ -131,7 +138,7 @@ void EditionToolController::fracture(PxActor* actor) for (; it != families.end(); it++) { BlastFamilyPtr f = *it; - if (f->find(extActor)) + if (f->find(*actor)) { pBlastFamily = f; break; @@ -142,17 +149,13 @@ void EditionToolController::fracture(PxActor* actor) return; } - const uint32_t* chunkIndices = extActor->getChunkIndices(); + const uint32_t chunkIndex = pBlastFamily->getChunkIndexByPxActor(*actor); const BlastAsset& blastAsset = pBlastFamily->getBlastAsset(); - const BlastAsset* pBlastAsset = &blastAsset; - - SceneController& sceneController = getManager()->getSceneController(); - AssetList::ModelAsset desc; - sceneController.GetAssetDesc(pBlastAsset, desc); + BlastAsset* pBlastAsset = (BlastAsset*)&blastAsset; - std::string assetname = desc.id; - GlobalSettings& globalSettings = GlobalSettings::Inst(); - getManager()->fractureAsset(globalSettings.m_projectFileDir, assetname, pBlastAsset, chunkIndices[0]); - getManager()->addModelAsset(globalSettings.m_projectFileDir, assetname, desc.isSkinned, desc.transform, false); + VoronoiFractureExecutor executor; + executor.setSourceAsset(pBlastAsset); + executor.setTargetChunk(chunkIndex); + executor.execute(); }
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