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authorAnton Novoselov <[email protected]>2017-08-01 12:53:38 +0300
committerAnton Novoselov <[email protected]>2017-08-01 12:53:38 +0300
commit236f03c0b9a4982328ed1201978f7f69d192d9b2 (patch)
treee486f2fa39dba203563895541e92c60ed3e25759 /tools/ArtistTools/source/BlastPlugin/SampleBase/ui/EditionToolController.cpp
parentAdded screens to welcome page (diff)
downloadblast-236f03c0b9a4982328ed1201978f7f69d192d9b2.tar.xz
blast-236f03c0b9a4982328ed1201978f7f69d192d9b2.zip
Blast 1.1 release (windows / linux)
see docs/release_notes.txt for details
Diffstat (limited to 'tools/ArtistTools/source/BlastPlugin/SampleBase/ui/EditionToolController.cpp')
-rw-r--r--tools/ArtistTools/source/BlastPlugin/SampleBase/ui/EditionToolController.cpp69
1 files changed, 36 insertions, 33 deletions
diff --git a/tools/ArtistTools/source/BlastPlugin/SampleBase/ui/EditionToolController.cpp b/tools/ArtistTools/source/BlastPlugin/SampleBase/ui/EditionToolController.cpp
index 244f121..b2533a6 100644
--- a/tools/ArtistTools/source/BlastPlugin/SampleBase/ui/EditionToolController.cpp
+++ b/tools/ArtistTools/source/BlastPlugin/SampleBase/ui/EditionToolController.cpp
@@ -1,12 +1,30 @@
-/*
-* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+
#include "EditionToolController.h"
#include "BlastController.h"
@@ -76,7 +94,7 @@ LRESULT EditionToolController::MsgProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPAR
PxRaycastHit hit; hit.shape = NULL;
PxRaycastBuffer hit1;
- getPhysXController().getPhysXScene().raycast(eyePos, pickDir, PX_MAX_F32, hit1, PxHitFlag::ePOSITION | PxHitFlag::eNORMAL);
+ getPhysXController().getEditPhysXScene().raycast(eyePos, pickDir, PX_MAX_F32, hit1, PxHitFlag::ePOSITION | PxHitFlag::eNORMAL);
hit = hit1.block;
PxRigidActor* actor = NULL;
@@ -109,19 +127,8 @@ void EditionToolController::fracture(PxActor* actor)
return;
}
- ExtPxActor* extActor = NULL;
PxRigidDynamic* rigidDynamic = actor->is<PxRigidDynamic>();
- if (NULL != rigidDynamic)
- {
- extActor = blastController.getExtPxManager().getActorFromPhysXActor(*rigidDynamic);
- }
- if (NULL == extActor)
- {
- return;
- }
-
- uint32_t chunkCount = extActor->getChunkCount();
- if (chunkCount <= 0)
+ if (NULL == rigidDynamic)
{
return;
}
@@ -131,7 +138,7 @@ void EditionToolController::fracture(PxActor* actor)
for (; it != families.end(); it++)
{
BlastFamilyPtr f = *it;
- if (f->find(extActor))
+ if (f->find(*actor))
{
pBlastFamily = f;
break;
@@ -142,17 +149,13 @@ void EditionToolController::fracture(PxActor* actor)
return;
}
- const uint32_t* chunkIndices = extActor->getChunkIndices();
+ const uint32_t chunkIndex = pBlastFamily->getChunkIndexByPxActor(*actor);
const BlastAsset& blastAsset = pBlastFamily->getBlastAsset();
- const BlastAsset* pBlastAsset = &blastAsset;
-
- SceneController& sceneController = getManager()->getSceneController();
- AssetList::ModelAsset desc;
- sceneController.GetAssetDesc(pBlastAsset, desc);
+ BlastAsset* pBlastAsset = (BlastAsset*)&blastAsset;
- std::string assetname = desc.id;
- GlobalSettings& globalSettings = GlobalSettings::Inst();
- getManager()->fractureAsset(globalSettings.m_projectFileDir, assetname, pBlastAsset, chunkIndices[0]);
- getManager()->addModelAsset(globalSettings.m_projectFileDir, assetname, desc.isSkinned, desc.transform, false);
+ VoronoiFractureExecutor executor;
+ executor.setSourceAsset(pBlastAsset);
+ executor.setTargetChunk(chunkIndex);
+ executor.execute();
} \ No newline at end of file