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| author | Bryan Galdrikian <[email protected]> | 2017-08-23 11:24:32 -0700 |
|---|---|---|
| committer | Bryan Galdrikian <[email protected]> | 2017-08-23 11:24:32 -0700 |
| commit | f1e539cadfb085cedc32f9773cfb9d14bfcdf138 (patch) | |
| tree | 7ca74e06a4386dd22fd850a8417a31a85d282a30 /tools/ArtistTools/source/BlastPlugin/SampleBase/ui/DamageToolController.h | |
| parent | Updated to CL 22661993: (diff) | |
| download | blast-f1e539cadfb085cedc32f9773cfb9d14bfcdf138.tar.xz blast-f1e539cadfb085cedc32f9773cfb9d14bfcdf138.zip | |
Removing ArtistTools and CurveEditor projects
Diffstat (limited to 'tools/ArtistTools/source/BlastPlugin/SampleBase/ui/DamageToolController.h')
| -rw-r--r-- | tools/ArtistTools/source/BlastPlugin/SampleBase/ui/DamageToolController.h | 165 |
1 files changed, 0 insertions, 165 deletions
diff --git a/tools/ArtistTools/source/BlastPlugin/SampleBase/ui/DamageToolController.h b/tools/ArtistTools/source/BlastPlugin/SampleBase/ui/DamageToolController.h deleted file mode 100644 index 0aeb0d7..0000000 --- a/tools/ArtistTools/source/BlastPlugin/SampleBase/ui/DamageToolController.h +++ /dev/null @@ -1,165 +0,0 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. - - -#ifndef DAMAGE_TOOL_CONTROLLER_H -#define DAMAGE_TOOL_CONTROLLER_H - -#include "SampleManager.h" -#include "NvBlastTypes.h" -#include <DirectXMath.h> -#include <functional> -#include "PxVec2.h" -#include "PxVec3.h" - - -class Renderable; -class RenderMaterial; - -namespace Nv -{ -namespace Blast -{ -class ExtPxActor; -} -} - - - -class DamageToolController : public ISampleController -{ -public: - DamageToolController(); - virtual ~DamageToolController(); - - static DamageToolController* ins(); - void setDamageAmount(float value); - void setExplosiveImpulse(float value); - void setStressForceFactor(float value); - void setDamagerIndex(int index); - void setRadius(float value); - void setDamageWhilePressed(bool value); - - virtual LRESULT MsgProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam); - virtual void Animate(double dt); - void drawUI(); - - - virtual void onInitialize(); - virtual void onSampleStart(); - virtual void onSampleStop(); - - bool isDamageMode() const - { - return m_damageMode; - } - -// Add By Lixu Begin - Renderable* getPickPointer() - { - return m_sphereToolRenderable; - } - - void setDamageMode(bool enabled); -// Add By Lixu End - -private: - DamageToolController& operator= (DamageToolController&); - - - //////// private methods //////// - - void changeDamageRadius(float dr); - - - - - //////// used controllers //////// - - Renderer& getRenderer() const - { - return getManager()->getRenderer(); - } - - PhysXController& getPhysXController() const - { - return getManager()->getPhysXController(); - } - - BlastController& getBlastController() const - { - return getManager()->getBlastController(); - } - - - //////// internal data //////// - - RenderMaterial* m_toolRenderMaterial; - Renderable* m_sphereToolRenderable; - DirectX::XMFLOAT4 m_toolColor; - Renderable* m_lineToolRenderable; - - float m_damage; - float m_explosiveImpulse; - float m_stressForceFactor; - - struct Damager - { - Damager() : damageWhilePressed(false), radius(5.0f), radiusLimit(1000.0f) - { - } - - enum PointerType - { - Sphere, - Line - }; - - typedef std::function<void(const Damager* damager, Nv::Blast::ExtPxActor* actor, physx::PxVec3 origin, physx::PxVec3 position, physx::PxVec3 normal)> ExecuteFn; - - const char* uiName; - NvBlastDamageProgram program; - PointerType pointerType; - DirectX::XMFLOAT4 pointerColor; - float radius; - float radiusLimit; - bool damageWhilePressed; - ExecuteFn executeFunction; - }; - - std::vector<Damager> m_damagers; - std::vector<const char*> m_damagerNames; - uint32_t m_damagerIndex; - - bool m_damageMode; - - physx::PxVec2 m_lastMousePos; - bool m_isMousePressed; - uint32_t m_damageCountWhilePressed; -}; - -#endif
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