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authorBryan Galdrikian <[email protected]>2017-08-23 11:24:32 -0700
committerBryan Galdrikian <[email protected]>2017-08-23 11:24:32 -0700
commitf1e539cadfb085cedc32f9773cfb9d14bfcdf138 (patch)
tree7ca74e06a4386dd22fd850a8417a31a85d282a30 /tools/ArtistTools/source/BlastPlugin/SampleBase/ui/DamageToolController.h
parentUpdated to CL 22661993: (diff)
downloadblast-f1e539cadfb085cedc32f9773cfb9d14bfcdf138.tar.xz
blast-f1e539cadfb085cedc32f9773cfb9d14bfcdf138.zip
Removing ArtistTools and CurveEditor projects
Diffstat (limited to 'tools/ArtistTools/source/BlastPlugin/SampleBase/ui/DamageToolController.h')
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diff --git a/tools/ArtistTools/source/BlastPlugin/SampleBase/ui/DamageToolController.h b/tools/ArtistTools/source/BlastPlugin/SampleBase/ui/DamageToolController.h
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--- a/tools/ArtistTools/source/BlastPlugin/SampleBase/ui/DamageToolController.h
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@@ -1,165 +0,0 @@
-// This code contains NVIDIA Confidential Information and is disclosed to you
-// under a form of NVIDIA software license agreement provided separately to you.
-//
-// Notice
-// NVIDIA Corporation and its licensors retain all intellectual property and
-// proprietary rights in and to this software and related documentation and
-// any modifications thereto. Any use, reproduction, disclosure, or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA Corporation is strictly prohibited.
-//
-// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
-// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
-// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
-// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
-//
-// Information and code furnished is believed to be accurate and reliable.
-// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
-// information or for any infringement of patents or other rights of third parties that may
-// result from its use. No license is granted by implication or otherwise under any patent
-// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
-// This code supersedes and replaces all information previously supplied.
-// NVIDIA Corporation products are not authorized for use as critical
-// components in life support devices or systems without express written approval of
-// NVIDIA Corporation.
-//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
-
-
-#ifndef DAMAGE_TOOL_CONTROLLER_H
-#define DAMAGE_TOOL_CONTROLLER_H
-
-#include "SampleManager.h"
-#include "NvBlastTypes.h"
-#include <DirectXMath.h>
-#include <functional>
-#include "PxVec2.h"
-#include "PxVec3.h"
-
-
-class Renderable;
-class RenderMaterial;
-
-namespace Nv
-{
-namespace Blast
-{
-class ExtPxActor;
-}
-}
-
-
-
-class DamageToolController : public ISampleController
-{
-public:
- DamageToolController();
- virtual ~DamageToolController();
-
- static DamageToolController* ins();
- void setDamageAmount(float value);
- void setExplosiveImpulse(float value);
- void setStressForceFactor(float value);
- void setDamagerIndex(int index);
- void setRadius(float value);
- void setDamageWhilePressed(bool value);
-
- virtual LRESULT MsgProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
- virtual void Animate(double dt);
- void drawUI();
-
-
- virtual void onInitialize();
- virtual void onSampleStart();
- virtual void onSampleStop();
-
- bool isDamageMode() const
- {
- return m_damageMode;
- }
-
-// Add By Lixu Begin
- Renderable* getPickPointer()
- {
- return m_sphereToolRenderable;
- }
-
- void setDamageMode(bool enabled);
-// Add By Lixu End
-
-private:
- DamageToolController& operator= (DamageToolController&);
-
-
- //////// private methods ////////
-
- void changeDamageRadius(float dr);
-
-
-
-
- //////// used controllers ////////
-
- Renderer& getRenderer() const
- {
- return getManager()->getRenderer();
- }
-
- PhysXController& getPhysXController() const
- {
- return getManager()->getPhysXController();
- }
-
- BlastController& getBlastController() const
- {
- return getManager()->getBlastController();
- }
-
-
- //////// internal data ////////
-
- RenderMaterial* m_toolRenderMaterial;
- Renderable* m_sphereToolRenderable;
- DirectX::XMFLOAT4 m_toolColor;
- Renderable* m_lineToolRenderable;
-
- float m_damage;
- float m_explosiveImpulse;
- float m_stressForceFactor;
-
- struct Damager
- {
- Damager() : damageWhilePressed(false), radius(5.0f), radiusLimit(1000.0f)
- {
- }
-
- enum PointerType
- {
- Sphere,
- Line
- };
-
- typedef std::function<void(const Damager* damager, Nv::Blast::ExtPxActor* actor, physx::PxVec3 origin, physx::PxVec3 position, physx::PxVec3 normal)> ExecuteFn;
-
- const char* uiName;
- NvBlastDamageProgram program;
- PointerType pointerType;
- DirectX::XMFLOAT4 pointerColor;
- float radius;
- float radiusLimit;
- bool damageWhilePressed;
- ExecuteFn executeFunction;
- };
-
- std::vector<Damager> m_damagers;
- std::vector<const char*> m_damagerNames;
- uint32_t m_damagerIndex;
-
- bool m_damageMode;
-
- physx::PxVec2 m_lastMousePos;
- bool m_isMousePressed;
- uint32_t m_damageCountWhilePressed;
-};
-
-#endif \ No newline at end of file