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| author | Bryan Galdrikian <[email protected]> | 2017-08-23 11:24:32 -0700 |
|---|---|---|
| committer | Bryan Galdrikian <[email protected]> | 2017-08-23 11:24:32 -0700 |
| commit | f1e539cadfb085cedc32f9773cfb9d14bfcdf138 (patch) | |
| tree | 7ca74e06a4386dd22fd850a8417a31a85d282a30 /tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/ConvexRenderMesh.cpp | |
| parent | Updated to CL 22661993: (diff) | |
| download | blast-f1e539cadfb085cedc32f9773cfb9d14bfcdf138.tar.xz blast-f1e539cadfb085cedc32f9773cfb9d14bfcdf138.zip | |
Removing ArtistTools and CurveEditor projects
Diffstat (limited to 'tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/ConvexRenderMesh.cpp')
| -rw-r--r-- | tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/ConvexRenderMesh.cpp | 100 |
1 files changed, 0 insertions, 100 deletions
diff --git a/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/ConvexRenderMesh.cpp b/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/ConvexRenderMesh.cpp deleted file mode 100644 index dc938b9..0000000 --- a/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/ConvexRenderMesh.cpp +++ /dev/null @@ -1,100 +0,0 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. - - -#include "ConvexRenderMesh.h" -#include "Renderer.h" -#include "PxConvexMesh.h" - - -struct Vertex -{ - PxVec3 position; - PxVec3 normal; -}; - -ConvexRenderMesh::ConvexRenderMesh(const PxConvexMesh* mesh) -{ - const uint32_t nbPolygons = mesh->getNbPolygons(); - const uint8_t* indexBuffer = mesh->getIndexBuffer(); - const PxVec3* meshVertices = mesh->getVertices(); - - uint32_t nbVerts = 0; - uint32_t nbFaces = 0; - - for (uint32_t i = 0; i < nbPolygons; i++) - { - PxHullPolygon data; - mesh->getPolygonData(i, data); - uint32_t nbPolyVerts = data.mNbVerts; - nbVerts += nbPolyVerts; - nbFaces += (nbPolyVerts - 2) * 3; - } - - std::vector<Vertex> vertices; - std::vector<uint16_t> faces; - - vertices.resize(nbVerts); - faces.resize(nbFaces); - - uint32_t vertCounter = 0; - uint32_t facesCounter = 0; - for (uint32_t i = 0; i < nbPolygons; i++) - { - PxHullPolygon data; - mesh->getPolygonData(i, data); - - PxVec3 normal(data.mPlane[0], data.mPlane[1], data.mPlane[2]); - - uint32_t vI0 = vertCounter; - for (uint32_t vI = 0; vI < data.mNbVerts; vI++) - { - vertices[vertCounter].position = meshVertices[indexBuffer[data.mIndexBase + vI]]; - vertices[vertCounter].normal = normal; - vertCounter++; - } - - for (uint32_t vI = 1; vI < uint32_t(data.mNbVerts) - 1; vI++) - { - faces[facesCounter++] = uint16_t(vI0); - faces[facesCounter++] = uint16_t(vI0 + vI + 1); - faces[facesCounter++] = uint16_t(vI0 + vI); - } - } - - std::vector<D3D11_INPUT_ELEMENT_DESC> layout; - layout.push_back({ "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 }); - layout.push_back({ "NORMAL", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 12, D3D11_INPUT_PER_VERTEX_DATA, 0 }); - - initialize(vertices.data(), (uint32_t)vertices.size(), sizeof(Vertex), layout, faces.data(), nbFaces); -} - - -ConvexRenderMesh::~ConvexRenderMesh() -{ -} - |