diff options
| author | Anton Novoselov <[email protected]> | 2017-08-01 12:53:38 +0300 |
|---|---|---|
| committer | Anton Novoselov <[email protected]> | 2017-08-01 12:53:38 +0300 |
| commit | 236f03c0b9a4982328ed1201978f7f69d192d9b2 (patch) | |
| tree | e486f2fa39dba203563895541e92c60ed3e25759 /tools/ArtistTools/project/script | |
| parent | Added screens to welcome page (diff) | |
| download | blast-236f03c0b9a4982328ed1201978f7f69d192d9b2.tar.xz blast-236f03c0b9a4982328ed1201978f7f69d192d9b2.zip | |
Blast 1.1 release (windows / linux)
see docs/release_notes.txt for details
Diffstat (limited to 'tools/ArtistTools/project/script')
| -rw-r--r-- | tools/ArtistTools/project/script/ArtistTools-PostBuild.bat | 158 | ||||
| -rw-r--r-- | tools/ArtistTools/project/script/ArtistTools.xml | 1049 | ||||
| -rw-r--r-- | tools/ArtistTools/project/script/GenerateParamsClasses.bat | 13 | ||||
| -rw-r--r-- | tools/ArtistTools/project/script/GenerateShade.bat | 47 | ||||
| -rw-r--r-- | tools/ArtistTools/project/script/GenerateUI.bat | 116 | ||||
| -rw-r--r-- | tools/ArtistTools/project/script/create_projects.bat | 9 | ||||
| -rw-r--r-- | tools/ArtistTools/project/script/create_projectsOnly.bat | 86 | ||||
| -rw-r--r-- | tools/ArtistTools/project/script/dllcopy.bat | 117 | ||||
| -rw-r--r-- | tools/ArtistTools/project/script/xpj4.exe | bin | 0 -> 1751040 bytes |
9 files changed, 1595 insertions, 0 deletions
diff --git a/tools/ArtistTools/project/script/ArtistTools-PostBuild.bat b/tools/ArtistTools/project/script/ArtistTools-PostBuild.bat new file mode 100644 index 0000000..12c7a2c --- /dev/null +++ b/tools/ArtistTools/project/script/ArtistTools-PostBuild.bat @@ -0,0 +1,158 @@ +Rem @ECHO OFF + +SETLOCAL + +ECHO Output Directory: %1 +rem CD %1 +SET CURDIR=%CD% +ECHO CURDIR: %CURDIR% + +SET OUTPUTDIR=%1 +SET PLATFORM=%2 +SET CONFIGURATION=%3 +SET QTDIR=%4 +SET VC_VERSION=%5 + +SET PM_DRIVE=%CD:~0,2% +SET PM_PACKAGES_ROOT=%PM_DRIVE%\NVIDIA\packman-repo +echo PM_PACKAGES_ROOT is %PM_PACKAGES_ROOT% + +SET PX_VERSION=1.0.21652946 +SET PHYSX_VERSION=3.4.21652946 +SET APEX_VERSION=1.4.21652946 + +SET BLAST_ROOT=%CURDIR%\..\..\..\.. +SET NVTOOLSEXT=%PM_PACKAGES_ROOT%\nvToolsExt\1.0 +SET WINSDK_PATH=%BLAST_ROOT%\..\..\external\D3D11\Bin + +ECHO OUTPUTDIR: %OUTPUTDIR% +ECHO PLATFORM: %PLATFORM% +ECHO CONFIGURATION: %CONFIGURATION% +ECHO VC_VERSION: %VC_VERSION% +ECHO QTDIR: %QTDIR% + +ECHO BLAST_ROOT=%BLAST_ROOT% +ECHO PHYSX_PATH=%PHYSX_PATH% +ECHO PX_SHARED=%PX_SHARED% +ECHO APEX_PATH=%APEX_PATH% +ECHO NVTOOLSEXT=%NVTOOLSEXT% +ECHO WINSDK_PATH=%WINSDK_PATH% + +ECHO CURDIR: %CURDIR% + +ECHO --------------------------------------------------------------------------------- +ECHO ArtistTools Post-Build Events... +ECHO --------------------------------------------------------------------------------- + + +IF /i "%PLATFORM%"=="Win32" ( + SET sourcePath=%QTDIR%\x86\bin + + SET PX_SHARED=%PM_PACKAGES_ROOT%\PxShared-%VC_VERSION%win32\%PX_VERSION% + SET PHYSX_PATH=%PM_PACKAGES_ROOT%\PhysX-%VC_VERSION%win32\%PHYSX_VERSION% + SET APEX_PATH=%PM_PACKAGES_ROOT%\Apex-%VC_VERSION%win32\%APEX_VERSION% + + ECHO %CURDIR%/../script/dllcopy.bat x86 %BLAST_ROOT%/bin/%VC_VERSION%win32-cmake %PHYSX_PATH%\bin\%VC_VERSION%win32-cmake %PX_SHARED%/bin/%VC_VERSION%win32-cmake %APEX_PATH%/bin/%VC_VERSION%win32-cmake %NVTOOLSEXT%\bin\Win32 %BLAST_ROOT%/shared/external/GraphicsLib %WINSDK_PATH% %BLAST_ROOT%/shared/external + CALL %CURDIR%/../script/dllcopy.bat x86 %BLAST_ROOT%/bin/%VC_VERSION%win32-cmake %PHYSX_PATH%\bin\%VC_VERSION%win32-cmake %PX_SHARED%/bin/%VC_VERSION%win32-cmake %APEX_PATH%/bin/%VC_VERSION%win32-cmake %NVTOOLSEXT%\bin\Win32 %BLAST_ROOT%/shared/external/GraphicsLib %WINSDK_PATH% %BLAST_ROOT%/shared/external + +) ELSE IF /i "%PLATFORM%"=="x64" ( + SET sourcePath=%QTDIR%\x64\bin + + SET PX_SHARED=%PM_PACKAGES_ROOT%\PxShared-%VC_VERSION%win64\%PX_VERSION% + SET PHYSX_PATH=%PM_PACKAGES_ROOT%\PhysX-%VC_VERSION%win64\%PHYSX_VERSION% + SET APEX_PATH=%PM_PACKAGES_ROOT%\Apex-%VC_VERSION%win64\%APEX_VERSION% + + ECHO %CURDIR%/../script/dllcopy.bat x64 %BLAST_ROOT%/bin/%VC_VERSION%win64-cmake %PHYSX_PATH%\bin\%VC_VERSION%win64-cmake %PX_SHARED%/bin/%VC_VERSION%win64-cmake %APEX_PATH%/bin/%VC_VERSION%win64-cmake %NVTOOLSEXT%\bin\x64 %BLAST_ROOT%/shared/external/GraphicsLib %WINSDK_PATH% %BLAST_ROOT%/shared/external + CALL %CURDIR%/../script/dllcopy.bat x64 %BLAST_ROOT%/bin/%VC_VERSION%win64-cmake %PHYSX_PATH%\bin\%VC_VERSION%win64-cmake %PX_SHARED%/bin/%VC_VERSION%win64-cmake %APEX_PATH%/bin/%VC_VERSION%win64-cmake %NVTOOLSEXT%\bin\x64 %BLAST_ROOT%/shared/external/GraphicsLib %WINSDK_PATH% %BLAST_ROOT%/shared/external +) +ECHO sourcePath: %sourcePath% + +IF /i "%CONFIGURATION%"=="Debug" ( + CALL :UpdateTarget Qt5Cored.dll %OUTPUTDIR% + CALL :UpdateTarget Qt5Guid.dll %OUTPUTDIR% + CALL :UpdateTarget Qt5Widgetsd.dll %OUTPUTDIR% + CALL :UpdateTarget Qt5Xmld.dll %OUTPUTDIR% +) ELSE ( + CALL :UpdateTarget Qt5Core.dll %OUTPUTDIR% + CALL :UpdateTarget Qt5Gui.dll %OUTPUTDIR% + CALL :UpdateTarget Qt5Widgets.dll %OUTPUTDIR% + CALL :UpdateTarget Qt5Xml.dll %OUTPUTDIR% +) + +SET PLATFORMSFOLDER=%OUTPUTDIR%platforms\ +ECHO PLATFORMSFOLDER: %PLATFORMSFOLDER% + +IF NOT EXIST %PLATFORMSFOLDER% MKDIR %PLATFORMSFOLDER% + +rem CD %PLATFORMSFOLDER% +IF /i "%PLATFORM%"=="Win32" ( + SET sourcePath=%QTDIR%\x86\plugins\platforms +) ELSE IF /i "%PLATFORM%"=="x64" ( + SET sourcePath=%QTDIR%\x64\plugins\platforms +) +ECHO sourcePath: %sourcePath% +ECHO CURDIR: %CURDIR% + +IF /i "%CONFIGURATION%"=="Debug" ( + CALL :UpdateTarget qwindowsd.dll %PLATFORMSFOLDER% +) ELSE ( + CALL :UpdateTarget qwindows.dll %PLATFORMSFOLDER% +) + +SET sourcePath=%OUTPUTDIR%..\..\tools\ArtistTools\project\Resource +CALL :UpdateTarget ArtistToolsTheme.qss %OUTPUTDIR% + +REM copy d3d and sdl dlls +IF /i "%PLATFORM%"=="Win32" ( + SET sourcePath=%OUTPUTDIR%..\..\..\..\external\D3D11\Bin\x86 + CALL :UpdateTarget d3dcompiler_47.dll %OUTPUTDIR% + SET sourcePath=%OUTPUTDIR%..\..\..\..\external\SDL2-2.0.0\bin\x86 + CALL :UpdateTarget SDL2.dll %OUTPUTDIR% +) ELSE IF /i "%PLATFORM%"=="x64" ( + SET sourcePath=%OUTPUTDIR%..\..\..\..\external\D3D11\Bin\x64 + CALL :UpdateTarget d3dcompiler_47.dll %OUTPUTDIR% + SET sourcePath=%OUTPUTDIR%..\..\..\..\external\SDL2-2.0.0\bin\x64 + CALL :UpdateTarget SDL2.dll %OUTPUTDIR% +) + +REM copy resources. Only need shaders. +REM /i creates target folder if it does not exist. +SET sourcePath=%OUTPUTDIR% +SET targetPath=%sourcePath:/=\% +echo XCOPY /y /r /d /s /i %targetPath%..\..\samples\resources\shaders %targetPath%..\resources\shaders +XCOPY /y /r /d /s /i %targetPath%..\..\samples\resources\shaders %targetPath%..\resources\shaders +echo XCOPY /y /r /d /s /i %targetPath%..\..\tools\ArtistTools\source\BlastPlugin\Shaders %targetPath%..\resources\shaders +XCOPY /y /r /d /s /i %targetPath%..\..\tools\ArtistTools\source\BlastPlugin\Shaders %targetPath%..\resources\shaders +REM we do not need models +rem SET MODELSFOLDER=%targetPath%..\resources\models +rem IF NOT EXIST %MODELSFOLDER% MKDIR %MODELSFOLDER% + +REM copy UI +REM /i creates target folder if it does not exist. +SET sourcePath=%OUTPUTDIR% +SET targetPath=%sourcePath:/=\% +echo XCOPY /y /r /d /s /i %targetPath%..\..\tools\ArtistTools\project\UI %targetPath%..\UI +XCOPY /y /r /d /s /i %targetPath%..\..\tools\ArtistTools\project\UI %targetPath%..\UI +GOTO END_POST_BUILD + +:UpdateTarget +SET str=%2 +SET toPath=%str:/=\% +SET str=%sourcePath%\%1 +SET fromPath=%str:/=\% +IF NOT EXIST %2%1 ( + rem ECHO CURDIR: %CURDIR% + echo XCOPY %fromPath% %toPath% /R /Y + XCOPY %fromPath% %toPath% /R /Y +) ELSE ( + rem ECHO CURDIR: %CURDIR% + echo XCOPY %fromPath% %toPath% /R /Y + XCOPY %fromPath% %toPath% /R /Y +) + +GOTO END + +:END_POST_BUILD +ENDLOCAL + +:END diff --git a/tools/ArtistTools/project/script/ArtistTools.xml b/tools/ArtistTools/project/script/ArtistTools.xml new file mode 100644 index 0000000..b122d4c --- /dev/null +++ b/tools/ArtistTools/project/script/ArtistTools.xml @@ -0,0 +1,1049 @@ +<?xml version="1.0" encoding="utf-8"?> +<XPJ version="4"> + +<template name="commonBase"> + <FloatingPointModel>Fast</FloatingPointModel> + <!--CharacterSet>MultiByte</CharacterSet--> + <ExceptionHandling>Async</ExceptionHandling> + <WarningLevel>3</WarningLevel> + <DebugInformationFormat>Zi</DebugInformationFormat> + <GenerateDebugInformation>true</GenerateDebugInformation> + <CFlags> + </CFlags> + <LFlags> + /SUBSYSTEM:WINDOWS + /NOLOGO + </LFlags> + <Preprocessor type="define"> + __GFSDK_DX11__ + UNICODE + _UNICODE + CC_LIB + THISFILENAME="$(TargetFileName)" + WIN32 + QT_LARGEFILE_SUPPORT + QT_CORE_LIB + QT_GUI_LIB + QT_WIDGETS_LIB + QT_DLL + NV_ARTISTTOOLS + NV_FOUNDATION_DLL=0 + </Preprocessor> + <SearchPaths root="" type="header"> + ${env:D3D11_ROOT}/include + ${env:QTDIR}/../include + ${env:FBXSDK_ROOT}/include + ${env:NVTOOLSEXT}/include + ${env:NvFoundation_ROOT}/include + ${env:NsFoundation_ROOT}/include + ${env:NvParameterized_ROOT}/src + ${env:NvParameterized_ROOT}/include + ${env:NsFileBuffer_ROOT}/include + ${env:NsFastXML_ROOT}/include + ${env:OpenAutomate_ROOT}/inc + ${env:SDL_ROOT}/include + ${env:NVCOMMON_ROOT} + ${env:DXUT_PATH}/Core + ${env:DXUT_PATH}/Optional + ${env:DIRECTXTEX_PATH}/include + ..\Generated\BlastPlugin\ui + ..\Generated\BlastPlugin\$(PlatformName) + ..\Generated\CoreLib\ui + ..\Generated\CoreLib\$(PlatformName) + ..\..\source\CoreLib + ..\..\source\CoreLib\Anim + ..\..\source\CoreLib\Backdoor + ..\..\source\CoreLib\Parameters + ..\..\source\CoreLib\Render + ..\..\source\CoreLib\Render\D3D11 + ..\..\source\CoreLib\Render\D3D12 + ..\..\source\CoreLib\Render\Interface + ..\..\source\CoreLib\Scene + ..\..\source\CoreLib\Utils + ..\..\source\CoreLib\Window + ..\..\source\BlastPlugin + ..\..\source\BlastPlugin\Render + ..\..\source\BlastPlugin\Render\D3D11 + ..\..\source\BlastPlugin\Render\D3D12 + ..\..\source\BlastPlugin\Render\Interface + ..\..\source\BlastPlugin\Scene + ..\..\source\BlastPlugin\Window + ..\..\source\BlastPlugin\Parameters + ..\..\source\BlastPlugin\SampleBase + ..\..\source\BlastPlugin\SampleBase\core + ..\..\source\BlastPlugin\SampleBase\blast + ..\..\source\BlastPlugin\SampleBase\physx + ..\..\source\BlastPlugin\SampleBase\renderer + ..\..\source\BlastPlugin\SampleBase\scene + ..\..\source\BlastPlugin\SampleBase\ui + ..\..\source\BlastPlugin\SampleBase\utils + </SearchPaths> + + <SearchPaths root="" type="library"> + $(OutDir) + </SearchPaths> + <Libraries> + d3d11.lib + d3dcompiler.lib + dxerr.lib + dxguid.lib + dxgi.lib + d3dx11.lib + comctl32.lib + Shlwapi.lib + SDL2.lib + Usp10.lib + Version.lib + Imm32.lib + DbgHelp.lib + </Libraries> +</template> + +<template name="debugBase"> + <Preprocessor type="define"> + DEBUG + _DEBUG + </Preprocessor> + <RuntimeLibrary>3</RuntimeLibrary> + <Optimization>0</Optimization> + <!--Optimization 0=disable, 1=MinSpace, 2=MaxSpeed, 3=full --> + <WholeProgramOptimization>NoWholeProgramOptimization</WholeProgramOptimization> + <LFlags> + </LFlags> + <Libraries> + qtmaind.lib + Qt5Cored.lib + Qt5Guid.lib + Qt5Widgetsd.lib + Qt5Xmld.lib + </Libraries> +</template> + +<template name="releaseBase"> + <Preprocessor type="define"> + NDEBUG + QT_NO_DEBUG + </Preprocessor> + <RuntimeLibrary>2</RuntimeLibrary> + <Optimization>2</Optimization> + <!--Optimization 0=disable, 1=MinSpace, 2=MaxSpeed, 3=full --> + <WholeProgramOptimization>UseLinkTimeCodeGeneration</WholeProgramOptimization> + <LFlags> + </LFlags> + <Libraries> + qtmain.lib + Qt5Core.lib + Qt5Gui.lib + Qt5Widgets.lib + Qt5Xml.lib + </Libraries> +</template> + +<template name="win32Base"> + <apply-template name="commonBase"/> + <Preprocessor type="define"> + </Preprocessor> + <SearchPaths root="" type="library"> + $(OutDir) + ${env:QTDIR}/x86/lib + ${env:D3D11_ROOT}/lib/x86 + ${env:SDL_ROOT}/Lib/x86 + ${env:SHADOWLIB_PATH}/lib/win32 + ${env:HBAOPLUS_PATH}/lib/win32 + </SearchPaths> + <Libraries> + GFSDK_ShadowLib_DX11.win32.lib + GFSDK_SSAO_D3D11.win32.lib + </Libraries> +</template> + +<template name="win64Base"> + <apply-template name="commonBase"/> + <Preprocessor type="define"> + _WIN64 + WIN64 + </Preprocessor> + <SearchPaths root="" type="library"> + $(OutDir) + ${env:QTDIR}/x64/lib + ${env:D3D11_ROOT}/lib/x64 + ${env:SDL_ROOT}/Lib/x64 + ${env:SHADOWLIB_PATH}/lib/win64 + ${env:HBAOPLUS_PATH}/lib/win64 + </SearchPaths> + <Libraries> + GFSDK_ShadowLib_DX11.win64.lib + GFSDK_SSAO_D3D11.win64.lib + </Libraries> +</template> + +<template name="blast_header_path"> + <SearchPaths type="header"> + ${env:PX_SHARED}/include + ${env:PX_SHARED}/include/filebuf + ${env:PX_SHARED}/include/foundation + ${env:PX_SHARED}/include/task + ${env:PX_SHARED}/include/cudamanager + ${env:PX_SHARED}/include/pvd + ${env:PX_SHARED}/src/foundation/include + ${env:PX_SHARED}/src/filebuf/include + ${env:PX_SHARED}/src/fastxml/include + ${env:PX_SHARED}/src/pvd/include + ${env:PHYSX_PATH}/Include + ${env:PHYSX_PATH}/Include/common + ${env:PHYSX_PATH}/Include/cooking + ${env:PHYSX_PATH}/Include/extensions + ${env:PHYSX_PATH}/Include/geometry + ${env:PHYSX_PATH}/Include/gpu + ${env:PHYSX_PATH}/Include/deformable + ${env:PHYSX_PATH}/Include/particles + ${env:PHYSX_PATH}/Include/characterkinematic + ${env:PHYSX_PATH}/Include/characterdynamic + ${env:PHYSX_PATH}/Include/vehicle + ${env:PHYSX_PATH}/Source/GeomUtils/headers + ${env:PHYSX_PATH}/Source/PhysXGpu/include + ${env:BLAST_PATH}/sdk/common + ${env:BLAST_PATH}/sdk/extensions/authoring/include + ${env:BLAST_PATH}/sdk/extensions/common/include + ${env:BLAST_PATH}/sdk/extensions/import/include + ${env:BLAST_PATH}/sdk/extensions/lowlevel/include + ${env:BLAST_PATH}/sdk/extensions/physx/include + ${env:BLAST_PATH}/sdk/extensions/serialization/include + ${env:BLAST_PATH}/sdk/extensions/shaders/include + ${env:BLAST_PATH}/sdk/extensions/utils/include + ${env:BLAST_PATH}/sdk/extensions/stress/include + ${env:BLAST_PATH}/sdk/extensions/exporter/include + ${env:BLAST_PATH}/sdk/extensions/assetutils/include + ${env:BLAST_PATH}/sdk/lowlevel/include + ${env:BLAST_PATH}/sdk/profiler + ${env:BLAST_PATH}/sdk/toolkit/include + ${env:BLAST_PATH}/sdk/globals/include + ${env:BLAST_PATH}/sdk/lowlevel/source + ${env:BLAST_PATH}/sdk/toolkit/source + ${env:BLAST_PATH}/shared/utils + ${env:IMGUI_PATH} + ${env:TINYOBJ_PATH} + ${env:TCLAP_PATH}/include + ${env:SHADOWLIB_PATH}/include + ${env:HBAOPLUS_PATH}/include + </SearchPaths> +</template> + +<Project name="ArtistTools"> +<Export platform="multiple">..\${env:VS_STRING}</Export> +<Target name="ArtistTools"> + <Dependencies type="link"> + RenderBlastDx11 + </Dependencies> + <Configuration name="default" type="exe" show="false"> + <OutDir>..\..\..\..\bin\${env:VC_VERSION}win$(PlatformArchitecture)-cmake</OutDir> + <INTDIR>..\..\..\..\obj\${env:VC_VERSION}win$(PlatformArchitecture)-cmake\$(Configuration)\ArtistTools</INTDIR> + </Configuration> + + <Configuration name="Debug" platform="Win32"> + <apply-template name="win32Base"/> + <apply-template name="debugBase"/> + <OutFile>$(ProjectName).win32.d.exe</OutFile> + <SearchPaths root="" type="library"> + ${env:FBXSDK_LIB_ROOT}/x86/debug + </SearchPaths> + <Libraries> + CoreLib.win32.d.lib + + </Libraries> + </Configuration> + + <Configuration name="Debug" platform="win64"> + <apply-template name="win64Base"/> + <apply-template name="debugBase"/> + <OutFile>$(ProjectName).win64.d.exe</OutFile> + <SearchPaths root="" type="library"> + ${env:FBXSDK_LIB_ROOT}/x64/debug + </SearchPaths> + <Libraries> + CoreLib.win64.d.lib + + </Libraries> + </Configuration> + + <Configuration name="Release" platform="Win32"> + <apply-template name="win32Base"/> + <apply-template name="releaseBase"/> + <OutFile>$(ProjectName).win32.exe</OutFile> + <SearchPaths root="" type="library"> + ${env:FBXSDK_LIB_ROOT}/x86/release + </SearchPaths> + <Libraries> + CoreLib.win32.lib + + </Libraries> + </Configuration> + + <Configuration name="Release" platform="win64"> + <apply-template name="win64Base"/> + <apply-template name="releaseBase"/> + <OutFile>$(ProjectName).win64.exe</OutFile> + <SearchPaths root="" type="library"> + ${env:FBXSDK_LIB_ROOT}/x64/release + </SearchPaths> + <Libraries> + CoreLib.win64.lib + + </Libraries> + </Configuration> + + <PostBuildEvent> + CALL ..\script\ArtistTools-PostBuild.bat $(OutDir) $(Platform) $(Configuration) ${env:QTDIR} ${env:VC_VERSION} + </PostBuildEvent> + + <Files name="App" root="..\..\source\ArtistTools"> + main.cpp + </Files> + <Files name="Resource" root="..\..\project\Resource"> + resource.rc + </Files> +</Target> + +<Target name="CoreLib"> + <Libraries> + libfbxsdk-md.lib + </Libraries> + <Configuration name="default" type="dll" show="false"> + <OutDir>..\..\..\..\bin\${env:VC_VERSION}win$(PlatformArchitecture)-cmake</OutDir> + <INTDIR>..\..\..\..\obj\${env:VC_VERSION}win$(PlatformArchitecture)-cmake\$(Configuration)\CoreLib</INTDIR> + <Preprocessor type="define"> + CORELIB_LIB + </Preprocessor> + </Configuration> + + <Configuration name="Debug" platform="Win32"> + <apply-template name="win32Base"/> + <apply-template name="debugBase"/> + <OutFile>$(ProjectName).win32.d.dll</OutFile> + <SearchPaths root="" type="library"> + ${env:FBXSDK_LIB_ROOT}/x86/debug + ${env:NVTOOLSEXT}/lib/Win32 + </SearchPaths> + <Libraries> + nvToolsExt32_1.lib + </Libraries> + </Configuration> + + <Configuration name="Debug" platform="win64"> + <apply-template name="win64Base"/> + <apply-template name="debugBase"/> + <OutFile>$(ProjectName).win64.d.dll</OutFile> + <SearchPaths root="" type="library"> + ${env:FBXSDK_LIB_ROOT}/x64/debug + ${env:NVTOOLSEXT}/lib/x64 + </SearchPaths> + <Libraries> + nvToolsExt64_1.lib + </Libraries> + </Configuration> + + <Configuration name="Release" platform="Win32"> + <apply-template name="win32Base"/> + <apply-template name="releaseBase"/> + <OutFile>$(ProjectName).win32.dll</OutFile> + <SearchPaths root="" type="library"> + ${env:FBXSDK_LIB_ROOT}/x86/release + ${env:NVTOOLSEXT}/lib/Win32 + </SearchPaths> + <Libraries> + nvToolsExt32_1.lib + </Libraries> + </Configuration> + + <Configuration name="Release" platform="win64"> + <apply-template name="win64Base"/> + <apply-template name="releaseBase"/> + <OutFile>$(ProjectName).win64.dll</OutFile> + <SearchPaths root="" type="library"> + ${env:FBXSDK_LIB_ROOT}/x64/release + ${env:NVTOOLSEXT}/lib/x64 + </SearchPaths> + <Libraries> + nvToolsExt64_1.lib + </Libraries> + </Configuration> + + <Files name="App" root="..\..\source\CoreLib"> + Parameters/*.h + Parameters/*.cpp + Parameters/*.pl + Anim/*.h + Anim/*.cpp + Backdoor/*.h + Backdoor/*.cpp + *.h + *.cpp + Render/Interface/*.h + Render/Interface/*.cpp + Render/*.h + Render/*.cpp + Scene/*.h + Scene/*.cpp + UI/*.ui + UI/*.qrc + Utils/*.h + Utils/*.cpp + Window/*.h + Window/*.cpp + </Files> + <Files name="NsFoundation" root="${env:NsFoundation_ROOT}"> + src/*.cpp + src/windows/*.cpp + </Files> + <Files name="NvFoundation" root="${env:NvFoundation_ROOT}"> + include/*.h + </Files> + <Files name="NvParameterized" root="${env:NvParameterized_ROOT}"> + src/*.cpp + </Files> + <Files name="NsFastXML" root="${env:NsFastXML_ROOT}"> + src/*.cpp + </Files> + <Files name="NvCommon" root="${env:NVCOMMON_ROOT}\Nv\Common"> + NvCoMemoryAllocator.h + NvCoMemoryAllocator.cpp + Platform/Win/NvCoWinMemoryAllocator.h + Platform/Win/NvCoWinMemoryAllocator.cpp + Animation/NvCoFrameCalculator.h + Animation/NvCoFrameCalculator.cpp + </Files> + <Files name="Generated" root="..\Generated\CoreLib"> + ui/*.h + moc/*.cpp + qrc/*.cpp + </Files> + <Files name="Shaders" root="..\..\source\Shaders"> + BodyShader.hlsl + BodyShaderCommon.hlsl + BodyShadow.hlsl + color.hlsl + Light.hlsl + ScreenQuad.hlsl + ScreenQuadColor.hlsl + VisualizeShadow.hlsl + </Files> + <Files name="OpenAutomate" root="${env:OpenAutomate_ROOT}"> + inc/*.h + src/*.c + </Files> +</Target> + +<Target name="PluginBlast"> + <Libraries> + libfbxsdk-md.lib + DXUT.lib + DirectXTex.lib + DXUTOpt.lib + </Libraries> + <Dependencies type="link"> + RenderPluginDx11 + </Dependencies> + <Configuration name="default" type="dll" show="false"> + <OutDir>..\..\..\..\bin\${env:VC_VERSION}win$(PlatformArchitecture)-cmake</OutDir> + <INTDIR>..\..\..\..\obj\${env:VC_VERSION}win$(PlatformArchitecture)-cmake\$(Configuration)\PluginBlast</INTDIR> + <Preprocessor type="define"> + PLUGINBT_LIB + _WINDOWS + _WIN32_WINNT=0x0600 + _CRT_SECURE_NO_DEPRECATE + _LIB + </Preprocessor> + <SearchPaths root="" type="library"> + ${env:PX_SHARED}/lib/${env:VC_VERSION}win$(PlatformArchitecture)-cmake + ${env:PHYSX_PATH}/Lib/${env:VC_VERSION}win$(PlatformArchitecture)-cmake + ${env:BLAST_PATH}/lib/${env:VC_VERSION}win$(PlatformArchitecture)-cmake + </SearchPaths> + </Configuration> + + <Configuration name="Debug" platform="Win32"> + <apply-template name="win32Base"/> + <apply-template name="debugBase"/> + <OutFile>$(ProjectName).win32.d.dll</OutFile> + <SearchPaths root="" type="library"> + ${env:FBXSDK_LIB_ROOT}/x86/debug + ${env:DIRECTXTEX_PATH}/bin/dynamiccrt/${env:VS_STRING}/Win32/Debug + ${env:DXUT_PATH}/Core/Bin/dynamiccrt/${env:VS_STRING}/Win32/Debug + ${env:DXUT_PATH}/Optional/Bin/dynamiccrt/${env:VS_STRING}/Win32/Debug + </SearchPaths> + <Libraries> + CoreLib.win32.d.lib + PhysX3CommonDEBUG_x86.lib + PhysX3DEBUG_x86.lib + PhysX3CookingDEBUG_x86.lib + PhysX3ExtensionsDEBUG_x86.lib + PxPvdSDKDEBUG_x86.lib + PxTaskDEBUG_x86.lib + PxFoundationDEBUG_x86.lib + PsFastXmlDEBUG_x86.lib + NvBlastDEBUG_x86.lib + NvBlastExtAuthoringDEBUG_x86.lib + NvBlastExtImportDEBUG_x86.lib + NvBlastExtPhysXDEBUG_x86.lib + NvBlastExtShadersDEBUG_x86.lib + NvBlastTkDEBUG_x86.lib + NvBlastExtExporterDEBUG_x86.lib + NvBlastExtAssetUtilsDEBUG_x86.lib + NvBlastGlobalsDEBUG_x86.lib + GFSDK_ShadowLib_DX11.win32.lib + GFSDK_SSAO_D3D11.win32.lib + </Libraries> + <conditional value="${env:VC_VERSION}" match="vc14"> + <Libraries> + NvBlastExtSerializationDEBUG_x86.lib + NvBlastExtPxSerializationDEBUG_x86.lib + NvBlastExtTkSerializationDEBUG_x86.lib + </Libraries> + </conditional> + </Configuration> + + <Configuration name="Debug" platform="win64"> + <apply-template name="win64Base"/> + <apply-template name="debugBase"/> + <OutFile>$(ProjectName).win64.d.dll</OutFile> + <SearchPaths root="" type="library"> + ${env:FBXSDK_LIB_ROOT}/x64/debug + ${env:DIRECTXTEX_PATH}/bin/dynamiccrt/${env:VS_STRING}/x64/Debug + ${env:DXUT_PATH}/Core/Bin/dynamiccrt/${env:VS_STRING}/x64/Debug + ${env:DXUT_PATH}/Optional/Bin/dynamiccrt/${env:VS_STRING}/x64/Debug + </SearchPaths> + <Libraries> + CoreLib.win64.d.lib + PhysX3CommonDEBUG_x64.lib + PhysX3DEBUG_x64.lib + PhysX3CookingDEBUG_x64.lib + PhysX3ExtensionsDEBUG_x64.lib + PxPvdSDKDEBUG_x64.lib + PxTaskDEBUG_x64.lib + PxFoundationDEBUG_x64.lib + PsFastXmlDEBUG_x64.lib + NvBlastDEBUG_x64.lib + NvBlastExtAuthoringDEBUG_x64.lib + NvBlastExtImportDEBUG_x64.lib + NvBlastExtPhysXDEBUG_x64.lib + NvBlastExtShadersDEBUG_x64.lib + NvBlastTkDEBUG_x64.lib + NvBlastExtExporterDEBUG_x64.lib + NvBlastExtAssetUtilsDEBUG_x64.lib + NvBlastGlobalsDEBUG_x64.lib + GFSDK_ShadowLib_DX11.win64.lib + GFSDK_SSAO_D3D11.win64.lib + </Libraries> + <conditional value="${env:VC_VERSION}" match="vc14"> + <Libraries> + NvBlastExtSerializationDEBUG_x64.lib + NvBlastExtPxSerializationDEBUG_x64.lib + NvBlastExtTkSerializationDEBUG_x64.lib + </Libraries> + </conditional> + </Configuration> + + <Configuration name="Release" platform="Win32"> + <apply-template name="win32Base"/> + <apply-template name="releaseBase"/> + <OutFile>$(ProjectName).win32.dll</OutFile> + <SearchPaths root="" type="library"> + ${env:FBXSDK_LIB_ROOT}/x86/release + ${env:DIRECTXTEX_PATH}/bin/dynamiccrt/${env:VS_STRING}/Win32/Release + ${env:DXUT_PATH}/Core/Bin/dynamiccrt/${env:VS_STRING}/Win32/Release + ${env:DXUT_PATH}/Optional/Bin/dynamiccrt/${env:VS_STRING}/Win32/Release + </SearchPaths> + <Libraries> + CoreLib.win32.lib + PhysX3Common_x86.lib + PhysX3_x86.lib + PhysX3Cooking_x86.lib + PhysX3Extensions_x86.lib + PxPvdSDK_x86.lib + PxTask_x86.lib + PxFoundation_x86.lib + PsFastXml_x86.lib + NvBlast_x86.lib + NvBlastExtAuthoring_x86.lib + NvBlastExtImport_x86.lib + NvBlastExtPhysX_x86.lib + NvBlastExtShaders_x86.lib + NvBlastTk_x86.lib + NvBlastExtExporter_x86.lib + NvBlastExtAssetUtils_x86.lib + NvBlastGlobals_x86.lib + GFSDK_ShadowLib_DX11.win32.lib + GFSDK_SSAO_D3D11.win32.lib + </Libraries> + <conditional value="${env:VC_VERSION}" match="vc14"> + <Libraries> + NvBlastExtSerialization_x86.lib + NvBlastExtPxSerialization_x86.lib + NvBlastExtTkSerialization_x86.lib + </Libraries> + </conditional> + </Configuration> + + <Configuration name="Release" platform="win64"> + <apply-template name="win64Base"/> + <apply-template name="releaseBase"/> + <OutFile>$(ProjectName).win64.dll</OutFile> + <SearchPaths root="" type="library"> + ${env:FBXSDK_LIB_ROOT}/x64/release + ${env:DIRECTXTEX_PATH}/bin/dynamiccrt/${env:VS_STRING}/x64/Release + ${env:DXUT_PATH}/Core/Bin/dynamiccrt/${env:VS_STRING}/x64/Release + ${env:DXUT_PATH}/Optional/Bin/dynamiccrt/${env:VS_STRING}/x64/Release + </SearchPaths> + <Libraries> + CoreLib.win64.lib + PhysX3Common_x64.lib + PhysX3_x64.lib + PhysX3Cooking_x64.lib + PhysX3Extensions_x64.lib + PxPvdSDK_x64.lib + PxTask_x64.lib + PxFoundation_x64.lib + PsFastXml_x64.lib + NvBlast_x64.lib + NvBlastExtAuthoring_x64.lib + NvBlastExtImport_x64.lib + NvBlastExtPhysX_x64.lib + NvBlastExtShaders_x64.lib + NvBlastTk_x64.lib + NvBlastExtExporter_x64.lib + NvBlastExtAssetUtils_x64.lib + NvBlastGlobals_x64.lib + GFSDK_ShadowLib_DX11.win64.lib + GFSDK_SSAO_D3D11.win64.lib + </Libraries> + <conditional value="${env:VC_VERSION}" match="vc14"> + <Libraries> + NvBlastExtSerialization_x64.lib + NvBlastExtPxSerialization_x64.lib + NvBlastExtTkSerialization_x64.lib + </Libraries> + </conditional> + </Configuration> + + <Files name="App" root="..\..\source\BlastPlugin"> + Render/Interface/*.h + Render/Interface/*.cpp + Scene/*.h + Scene/*.cpp + UI/*.ui + UI/*.qrc + Window/*.h + Window/*.cpp + Parameters/*.h + Parameters/*.cpp + *.h + *.cpp + </Files> + <Files name="SampleBase" root="../../source/BlastPlugin/SampleBase" type="source"> + *.cpp + *.h + core/*.cpp + core/*.h + blast/*.cpp + blast/*.h + physx/*.cpp + physx/*.h + renderer/*.cpp + renderer/*.h + scene/*.cpp + scene/*.h + ui/*.cpp + ui/*.h + utils/*.cpp + utils/*.h + renderer/*.cpp + renderer/*.h + </Files> + <Files name="SampleBase" root="${env:BLAST_PATH}/shared" type="source"> + utils/*.cpp + utils/*.h + </Files> + <Files name="SampleBase" root="${env:IMGUI_PATH}" type="source"> + *.cpp + *.h + </Files> + <Files name="SampleBase" root="${env:TINYOBJ_PATH}" type="source"> + *.cpp + *.h + </Files> + <Files name="SampleBase" root="${env:BLAST_PATH}/sdk/globals/source" type="source"> + NvBlastGlobals.cpp + </Files> + <Files name="NsFoundation" root="${env:NsFoundation_ROOT}"> + src/*.cpp + src/windows/*.cpp + </Files> + <Files name="NvFoundation" root="${env:NvFoundation_ROOT}"> + include/*.h + </Files> + <Files name="NvParameterized" root="${env:NvParameterized_ROOT}"> + src/*.cpp + </Files> + <Files name="NsFastXML" root="${env:NsFastXML_ROOT}"> + src/*.cpp + </Files> + <Files name="NvCommon" root="${env:NVCOMMON_ROOT}\Nv\Common"> + NvCoMemoryAllocator.h + NvCoMemoryAllocator.cpp + Platform/Win/NvCoWinMemoryAllocator.h + Platform/Win/NvCoWinMemoryAllocator.cpp + Animation/NvCoFrameCalculator.h + Animation/NvCoFrameCalculator.cpp + </Files> + <Files name="Generated" root="..\Generated\BlastPlugin"> + ui/*.h + moc/*.cpp + qrc/*.cpp + </Files> + <Files name="Generated" root="..\Generated\CoreLib"> + moc/moc_SlideSpinBox.cpp + </Files> + <Files name="Shaders" root="..\..\source\Shaders"> + </Files> + + <apply-template name="blast_header_path"/> +</Target> + +<Target name="RenderBlastDx11"> + <Dependencies type="link"> + RenderPluginDx11 + PluginBlast + </Dependencies> + <Configuration name="default" type="dll" show="false"> + <OutDir>..\..\..\..\bin\${env:VC_VERSION}win$(PlatformArchitecture)-cmake</OutDir> + <INTDIR>..\..\..\..\obj\${env:VC_VERSION}win$(PlatformArchitecture)-cmake\$(Configuration)\RenderBlastDx11</INTDIR> + <Preprocessor type="define"> + PLUGINBTRENDER_LIB + </Preprocessor> + </Configuration> + + <Configuration name="Debug" platform="Win32"> + <apply-template name="win32Base"/> + <apply-template name="debugBase"/> + <OutFile>$(ProjectName).win32.d.dll</OutFile> + <SearchPaths root="" type="library"> + ${env:FBXSDK_LIB_ROOT}/x86/debug + </SearchPaths> + <Libraries> + CoreLib.win32.d.lib + RenderPluginDx11.win32.d.lib + PluginBlast.win32.d.lib + </Libraries> + </Configuration> + + <Configuration name="Debug" platform="win64"> + <apply-template name="win64Base"/> + <apply-template name="debugBase"/> + <OutFile>$(ProjectName).win64.d.dll</OutFile> + <SearchPaths root="" type="library"> + ${env:FBXSDK_LIB_ROOT}/x64/debug + </SearchPaths> + <Libraries> + CoreLib.win64.d.lib + RenderPluginDx11.win64.d.lib + PluginBlast.win64.d.lib + </Libraries> + </Configuration> + + <Configuration name="Release" platform="Win32"> + <apply-template name="win32Base"/> + <apply-template name="releaseBase"/> + <OutFile>$(ProjectName).win32.dll</OutFile> + <SearchPaths root="" type="library"> + ${env:FBXSDK_LIB_ROOT}/x86/release + </SearchPaths> + <Libraries> + CoreLib.win32.lib + RenderPluginDx11.win32.lib + PluginBlast.win32.lib + </Libraries> + </Configuration> + + <Configuration name="Release" platform="win64"> + <apply-template name="win64Base"/> + <apply-template name="releaseBase"/> + <OutFile>$(ProjectName).win64.dll</OutFile> + <SearchPaths root="" type="library"> + ${env:FBXSDK_LIB_ROOT}/x64/release + </SearchPaths> + <Libraries> + CoreLib.win64.lib + RenderPluginDx11.win64.lib + PluginBlast.win64.lib + </Libraries> + </Configuration> + + <Files name="App" root="..\..\source\BlastPlugin"> + Render/D3D11/*.h + Render/D3D11/*.cpp + </Files> + <Files name="Shaders" root="..\..\source\Shaders"> + HairShaderAttribute.h + BlastShader.hlsl + BlastShaderOpt.hlsl + BlastShadow.hlsl + BlastShadowOpt.hlsl + </Files> +</Target> + +<conditional value="${env:VC_VERSION}" match="vc14"> +<Target name="RenderBlastDx12"> + <WindowsTargetPlatformVersion>10.0.10240.0</WindowsTargetPlatformVersion> + <Dependencies type="link"> + RenderPluginDx12 + PluginBlast + </Dependencies> + <Configuration name="default" type="dll" show="false"> + <OutDir>..\..\..\..\bin\${env:VC_VERSION}win$(PlatformArchitecture)-cmake</OutDir> + <INTDIR>..\..\..\..\obj\${env:VC_VERSION}win$(PlatformArchitecture)-cmake\$(Configuration)\RenderBlastDx12</INTDIR> + <Preprocessor type="define"> + PLUGINBTRENDER_LIB + </Preprocessor> + </Configuration> + + <Configuration name="Debug" platform="Win32"> + <apply-template name="win32Base"/> + <apply-template name="debugBase"/> + <OutFile>$(ProjectName).win32.d.dll</OutFile> + <SearchPaths root="" type="library"> + ${env:FBXSDK_LIB_ROOT}/x86/debug + </SearchPaths> + <Libraries> + CoreLib.win32.d.lib + RenderPluginDx12.win32.d.lib + PluginBlast.win32.d.lib + </Libraries> + </Configuration> + + <Configuration name="Debug" platform="win64"> + <apply-template name="win64Base"/> + <apply-template name="debugBase"/> + <OutFile>$(ProjectName).win64.d.dll</OutFile> + <SearchPaths root="" type="library"> + ${env:FBXSDK_LIB_ROOT}/x64/debug + </SearchPaths> + <Libraries> + CoreLib.win64.d.lib + RenderPluginDx12.win64.d.lib + PluginBlast.win64.d.lib + </Libraries> + </Configuration> + + <Configuration name="Release" platform="Win32"> + <apply-template name="win32Base"/> + <apply-template name="releaseBase"/> + <OutFile>$(ProjectName).win32.dll</OutFile> + <SearchPaths root="" type="library"> + ${env:FBXSDK_LIB_ROOT}/x86/release + </SearchPaths> + <Libraries> + CoreLib.win32.lib + RenderPluginDx12.win32.lib + PluginBlast.win32.lib + </Libraries> + </Configuration> + + <Configuration name="Release" platform="win64"> + <apply-template name="win64Base"/> + <apply-template name="releaseBase"/> + <OutFile>$(ProjectName).win64.dll</OutFile> + <SearchPaths root="" type="library"> + ${env:FBXSDK_LIB_ROOT}/x64/release + </SearchPaths> + <Libraries> + CoreLib.win64.lib + RenderPluginDx12.win64.lib + PluginBlast.win64.lib + </Libraries> + </Configuration> + + <Files name="App" root="..\..\source\BlastPlugin"> + Render/D3D12/*.h + Render/D3D12/*.cpp + </Files> + <Files name="Shaders" root="..\..\source\Shaders"> + </Files> +</Target> +</conditional> + +<Target name="RenderPluginDx11"> + <Libraries> + DXUT.lib + DirectXTex.lib + DXUTOpt.lib + </Libraries> + <Dependencies type="link"> + CoreLib + </Dependencies> + <Configuration name="default" type="dll" show="false"> + <OutDir>..\..\..\..\bin\${env:VC_VERSION}win$(PlatformArchitecture)-cmake</OutDir> + <INTDIR>..\..\..\..\obj\${env:VC_VERSION}win$(PlatformArchitecture)-cmake\$(Configuration)\RenderPluginDx11</INTDIR> + <Preprocessor type="define"> + CORERENDER_LIB + </Preprocessor> + </Configuration> + + <Configuration name="Debug" platform="Win32"> + <apply-template name="win32Base"/> + <apply-template name="debugBase"/> + <OutFile>$(ProjectName).win32.d.dll</OutFile> + <SearchPaths root="" type="library"> + ${env:DIRECTXTEX_PATH}/bin/dynamiccrt/${env:VS_STRING}/Win32/Debug + ${env:DXUT_PATH}/Core/Bin/dynamiccrt/${env:VS_STRING}/Win32/Debug + ${env:DXUT_PATH}/Optional/Bin/dynamiccrt/${env:VS_STRING}/Win32/Debug + </SearchPaths> + <Libraries> + CoreLib.win32.d.lib + </Libraries> + </Configuration> + + <Configuration name="Debug" platform="win64"> + <apply-template name="win64Base"/> + <apply-template name="debugBase"/> + <OutFile>$(ProjectName).win64.d.dll</OutFile> + <SearchPaths root="" type="library"> + ${env:DIRECTXTEX_PATH}/bin/dynamiccrt/${env:VS_STRING}/x64/Debug + ${env:DXUT_PATH}/Core/Bin/dynamiccrt/${env:VS_STRING}/x64/Debug + ${env:DXUT_PATH}/Optional/Bin/dynamiccrt/${env:VS_STRING}/x64/Debug + </SearchPaths> + <Libraries> + CoreLib.win64.d.lib + </Libraries> + </Configuration> + + <Configuration name="Release" platform="Win32"> + <apply-template name="win32Base"/> + <apply-template name="releaseBase"/> + <OutFile>$(ProjectName).win32.dll</OutFile> + <SearchPaths root="" type="library"> + ${env:DIRECTXTEX_PATH}/bin/dynamiccrt/${env:VS_STRING}/Win32/Release + ${env:DXUT_PATH}/Core/Bin/dynamiccrt/${env:VS_STRING}/Win32/Release + ${env:DXUT_PATH}/Optional/Bin/dynamiccrt/${env:VS_STRING}/Win32/Release + </SearchPaths> + <Libraries> + CoreLib.win32.lib + </Libraries> + </Configuration> + + <Configuration name="Release" platform="win64"> + <apply-template name="win64Base"/> + <apply-template name="releaseBase"/> + <OutFile>$(ProjectName).win64.dll</OutFile> + <SearchPaths root="" type="library"> + ${env:DIRECTXTEX_PATH}/bin/dynamiccrt/${env:VS_STRING}/x64/Release + ${env:DXUT_PATH}/Core/Bin/dynamiccrt/${env:VS_STRING}/x64/Release + ${env:DXUT_PATH}/Optional/Bin/dynamiccrt/${env:VS_STRING}/x64/Release + </SearchPaths> + <Libraries> + CoreLib.win64.lib + </Libraries> + </Configuration> + + <Files name="App" root="..\..\source\CoreLib"> + Render/D3D11/*.h + Render/D3D11/*.cpp + </Files> +</Target> + +<conditional value="${env:VC_VERSION}" match="vc14"> +<Target name="RenderPluginDx12"> + <WindowsTargetPlatformVersion>10.0.10240.0</WindowsTargetPlatformVersion> + <Libraries> + legacy_stdio_definitions.lib + DXUT.lib + DirectXTex.lib + DXUTOpt.lib + </Libraries> + <Dependencies type="link"> + CoreLib + </Dependencies> + <Configuration name="default" type="dll" show="false"> + <OutDir>..\..\..\..\bin\${env:VC_VERSION}win$(PlatformArchitecture)-cmake</OutDir> + <INTDIR>..\..\..\..\obj\${env:VC_VERSION}win$(PlatformArchitecture)-cmake\$(Configuration)\RenderPluginDx12</INTDIR> + <Preprocessor type="define"> + CORERENDER_LIB + _WINDOWS + _WIN32_WINNT=0x0600 + _CRT_SECURE_NO_DEPRECATE + _LIB + </Preprocessor> + </Configuration> + + <Configuration name="Debug" platform="Win32"> + <apply-template name="win32Base"/> + <apply-template name="debugBase"/> + <OutFile>$(ProjectName).win32.d.dll</OutFile> + <SearchPaths root="" type="library"> + ${env:DIRECTXTEX_PATH}/bin/dynamiccrt/${env:VS_STRING}/Win32/Debug + ${env:DXUT_PATH}/Core/Bin/dynamiccrt/${env:VS_STRING}/Win32/Debug + ${env:DXUT_PATH}/Optional/Bin/dynamiccrt/${env:VS_STRING}/Win32/Debug + </SearchPaths> + <Libraries> + d3d12.lib + CoreLib.win32.d.lib + </Libraries> + </Configuration> + + <Configuration name="Debug" platform="win64"> + <apply-template name="win64Base"/> + <apply-template name="debugBase"/> + <OutFile>$(ProjectName).win64.d.dll</OutFile> + <SearchPaths root="" type="library"> + ${env:DIRECTXTEX_PATH}/bin/dynamiccrt/${env:VS_STRING}/x64/Debug + ${env:DXUT_PATH}/Core/Bin/dynamiccrt/${env:VS_STRING}/x64/Debug + ${env:DXUT_PATH}/Optional/Bin/dynamiccrt/${env:VS_STRING}/x64/Debug + </SearchPaths> + <Libraries> + d3d12.lib + CoreLib.win64.d.lib + </Libraries> + </Configuration> + + <Configuration name="Release" platform="Win32"> + <apply-template name="win32Base"/> + <apply-template name="releaseBase"/> + <OutFile>$(ProjectName).win32.dll</OutFile> + <SearchPaths root="" type="library"> + ${env:DIRECTXTEX_PATH}/bin/dynamiccrt/${env:VS_STRING}/Win32/Release + ${env:DXUT_PATH}/Core/Bin/dynamiccrt/${env:VS_STRING}/Win32/Release + ${env:DXUT_PATH}/Optional/Bin/dynamiccrt/${env:VS_STRING}/Win32/Release + </SearchPaths> + <Libraries> + d3d12.lib + CoreLib.win32.lib + </Libraries> + </Configuration> + + <Configuration name="Release" platform="win64"> + <apply-template name="win64Base"/> + <apply-template name="releaseBase"/> + <OutFile>$(ProjectName).win64.dll</OutFile> + <SearchPaths root="" type="library"> + ${env:DIRECTXTEX_PATH}/bin/dynamiccrt/${env:VS_STRING}/x64/Release + ${env:DXUT_PATH}/Core/Bin/dynamiccrt/${env:VS_STRING}/x64/Release + ${env:DXUT_PATH}/Optional/Bin/dynamiccrt/${env:VS_STRING}/x64/Release + </SearchPaths> + <Libraries> + d3d12.lib + CoreLib.win64.lib + </Libraries> + </Configuration> + + <Files name="App" root="..\..\source\CoreLib"> + Render/D3D12/*.h + Render/D3D12/*.cpp + </Files> + <Files name="NvCommon" root="${env:NVCOMMON_ROOT}\Nv\Common\Platform\Dx12"> + NvCoDx12DescriptorHeap.h + NvCoDx12DescriptorHeap.cpp + </Files> +</Target> +</conditional> + +</Project> + +</XPJ> diff --git a/tools/ArtistTools/project/script/GenerateParamsClasses.bat b/tools/ArtistTools/project/script/GenerateParamsClasses.bat new file mode 100644 index 0000000..65a782a --- /dev/null +++ b/tools/ArtistTools/project/script/GenerateParamsClasses.bat @@ -0,0 +1,13 @@ +@ECHO OFF +SET SCRIPT_PATH=%CD% + +cd %SCRIPT_PATH% +cd ..\..\source\CoreLib\Parameters +call go.bat + +cd %SCRIPT_PATH% +cd ..\..\source\BlastPlugin\Parameters +call go.bat + +cd %SCRIPT_PATH% + diff --git a/tools/ArtistTools/project/script/GenerateShade.bat b/tools/ArtistTools/project/script/GenerateShade.bat new file mode 100644 index 0000000..bd3de2c --- /dev/null +++ b/tools/ArtistTools/project/script/GenerateShade.bat @@ -0,0 +1,47 @@ +@echo off + +rem NOTE : rem next line if shader code has changed +goto:eof + +@echo ---start complie shaders--- + +setlocal enabledelayedexpansion +set PROJECT_ROOT=..\.. +set GenPath="%PROJECT_ROOT%\project\Generated\CoreLib" + +echo commands to run +echo mkdir %GenPath% +echo rd /s /Q %GenPath%\x64\Shaders +echo rd /s /Q %GenPath%\win32\Shaders +echo mkdir %GenPath%\x64\Shaders +echo mkdir %GenPath%\win32\Shaders + +mkdir %GenPath% +rd /s /Q %GenPath%\x64\Shaders +rd /s /Q %GenPath%\win32\Shaders +mkdir %GenPath%\x64\Shaders +mkdir %GenPath%\win32\Shaders + +if "%DXSDK_DIR%"=="" set DXSDK_DIR=..\..\..\..\..\..\..\external\DXSDK\June_2010 +echo DXSDK_DIR is %DXSDK_DIR% + +:doprocess_hlsl_vs_ps +call:process_hlsl_vs_ps BodyShader +call:process_hlsl_vs_ps BodyShadow +call:process_hlsl_vs_ps color +call:process_hlsl_vs_ps Light +call:process_hlsl_vs_ps ScreenQuad +call:process_hlsl_vs_ps ScreenQuadColor +call:process_hlsl_vs_ps VisualizeShadow + +:process_hlsl_vs_ps + SET FILE_HLSL=%~1 + echo "%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T vs_5_0 /I..\..\..\..\src /Fh "%GenPath%\x64\Shaders\%FILE_HLSL%_VS.h" /Evs_main "%PROJECT_ROOT%\source\Shaders\%FILE_HLSL%.hlsl" + "%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T vs_5_0 /I..\..\..\..\src /Fh "%GenPath%\x64\Shaders\%FILE_HLSL%_VS.h" /Evs_main "%PROJECT_ROOT%\source\Shaders\%FILE_HLSL%.hlsl" + "%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T vs_5_0 /I..\..\..\..\src /Fh "%GenPath%\win32\Shaders\%FILE_HLSL%_VS.h" /Evs_main "%PROJECT_ROOT%\source\Shaders\%FILE_HLSL%.hlsl" + echo "%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T ps_5_0 /I..\..\..\..\src /Fh "%GenPath%\x64\Shaders\%FILE_HLSL%_PS.h" /Eps_main "%PROJECT_ROOT%\source\Shaders\%FILE_HLSL%.hlsl" + "%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T ps_5_0 /I..\..\..\..\src /Fh "%GenPath%\x64\Shaders\%FILE_HLSL%_PS.h" /Eps_main "%PROJECT_ROOT%\source\Shaders\%FILE_HLSL%.hlsl" + "%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T ps_5_0 /I..\..\..\..\src /Fh "%GenPath%\win32\Shaders\%FILE_HLSL%_PS.h" /Eps_main "%PROJECT_ROOT%\source\Shaders\%FILE_HLSL%.hlsl" +goto:eof + +:end diff --git a/tools/ArtistTools/project/script/GenerateUI.bat b/tools/ArtistTools/project/script/GenerateUI.bat new file mode 100644 index 0000000..04c4bf1 --- /dev/null +++ b/tools/ArtistTools/project/script/GenerateUI.bat @@ -0,0 +1,116 @@ +@echo off + +@echo ---start Moc UI--- + +setlocal enabledelayedexpansion +set PROJECT_ROOT=..\.. + +SET SRC_ROOT=..\..\..\.. +SET EXTERNAL_ROOT=%SRC_ROOT%\..\..\external + +set QTPath=%EXTERNAL_ROOT%\Qt5.6.1\vc2015\x86\bin + +set GenPath="%PROJECT_ROOT%\project\Generated\CoreLib" +set GenMocPath=%GenPath%\moc +set GenUIPath=%GenPath%\ui +set GenQRCPath=%GenPath%\qrc + +rem goto mocBlastPluginCPP +rem goto domocHair + +echo commands to run +echo mkdir %GenMocPath% +echo mkdir %GenUIPath% +echo mkdir %GenQRCPath% +rd /s /Q %GenMocPath% +rd /s /Q %GenUIPath% +rd /s /Q %GenQRCPath% +mkdir %GenMocPath% +mkdir %GenUIPath% +mkdir %GenQRCPath% + +:domoc + +for /f "delims=" %%a in ('dir /a-d/b/s "%PROJECT_ROOT%\source\CoreLib\*.h"') do ( + findstr /i "Q_OBJECT" "%%a">nul&&( + echo %QTPath%\moc.exe %%a -o %GenMocPath%\moc_%%~na.cpp + %QTPath%\moc.exe %%a -o %GenMocPath%\moc_%%~na.cpp + ) +) + +for /f "delims=" %%a in ('dir /a-d/b/s "%PROJECT_ROOT%\source\CoreLib\Window\*.h"') do ( + findstr /i "Q_OBJECT" "%%a">nul&&( + echo %QTPath%\moc.exe %%a -o %GenMocPath%\moc_%%~na.cpp + %QTPath%\moc.exe %%a -o %GenMocPath%\moc_%%~na.cpp + ) +) + +for /f "delims=" %%a in ('dir /a-d/b/s "%PROJECT_ROOT%\source\CoreLib\UI\*.ui"') do ( + echo %QTPath%\uic.exe %%a -o %GenUIPath%\ui_%%~na.h + %QTPath%\uic.exe %%a -o %GenUIPath%\ui_%%~na.h +) + +for /f "delims=" %%a in ('dir /a-d/b/s "%PROJECT_ROOT%\source\CoreLib\UI\*.qrc"') do ( + echo %QTPath%\rcc.exe %%a -name %%a -no-compress -o %GenQRCPath%\qrc_%%~na.cpp + %QTPath%\rcc.exe %%a -name %%a -no-compress -o %GenQRCPath%\qrc_%%~na.cpp +) + +:mocAppMainWindowCPP + +echo copy %GenMocPath%\moc_AppMainWindow.cpp %GenMocPath%\..\moc_AppMainWindow.cpp +copy %GenMocPath%\moc_AppMainWindow.cpp %GenMocPath%\..\moc_AppMainWindow.cpp + +echo %QTPath%\moc.exe "%PROJECT_ROOT%\source\CoreLib\Window\AppMainWindow.h" -o %GenMocPath%\moc_AppMainWindow.cpp -DNV_ARTISTTOOLS +%QTPath%\moc.exe "%PROJECT_ROOT%\source\CoreLib\Window\AppMainWindow.h" -o %GenMocPath%\moc_AppMainWindow.cpp -DNV_ARTISTTOOLS + +@echo ---end Moc UI for CoreLib--- +:domocHair + +@echo ---start Moc UI for BlastPlugin--- +set GenPath="%PROJECT_ROOT%\project\Generated\BlastPlugin" +set GenMocPath=%GenPath%\moc +set GenUIPath=%GenPath%\ui +set GenQRCPath=%GenPath%\qrc + +echo commands to run +echo mkdir %GenMocPath% +echo mkdir %GenUIPath% +echo mkdir %GenQRCPath% +rd /s /Q %GenMocPath% +rd /s /Q %GenUIPath% +rd /s /Q %GenQRCPath% +mkdir %GenMocPath% +mkdir %GenUIPath% +mkdir %GenQRCPath% + +:domocHairStart +for /f "delims=" %%a in ('dir /a-d/b/s "%PROJECT_ROOT%\source\BlastPlugin\*.h"') do ( + findstr /i "Q_OBJECT" "%%a">nul&&( + echo %QTPath%\moc.exe %%a -o %GenMocPath%\moc_%%~na.cpp "-I./../../source/CoreLib" + %QTPath%\moc.exe %%a -o %GenMocPath%\moc_%%~na.cpp "-I./../../source/CoreLib" + ) +) + +for /f "delims=" %%a in ('dir /a-d/b/s "%PROJECT_ROOT%\source\BlastPlugin\Window\*.h"') do ( + findstr /i "Q_OBJECT" "%%a">nul&&( + echo %QTPath%\moc.exe %%a -o %GenMocPath%\moc_%%~na.cpp + %QTPath%\moc.exe %%a -o %GenMocPath%\moc_%%~na.cpp + ) +) + +for /f "delims=" %%a in ('dir /a-d/b/s "%PROJECT_ROOT%\source\BlastPlugin\UI\*.ui"') do ( + echo %QTPath%\uic.exe %%a -o %GenUIPath%\ui_%%~na.h + %QTPath%\uic.exe %%a -o %GenUIPath%\ui_%%~na.h +) + +for /f "delims=" %%a in ('dir /a-d/b/s "%PROJECT_ROOT%\source\BlastPlugin\UI\*.qrc"') do ( + echo %QTPath%\rcc.exe %%a -name %%a -no-compress -o %GenQRCPath%\qrc_%%~na.cpp + %QTPath%\rcc.exe %%a -name %%a -no-compress -o %GenQRCPath%\qrc_%%~na.cpp +) + +:mocBlastPluginCPP +echo %QTPath%\moc.exe "%PROJECT_ROOT%\source\BlastPlugin\BlastPlugin.h" -o %GenMocPath%\moc_BlastPlugin.cpp "-I./../../source/CoreLib" +%QTPath%\moc.exe "%PROJECT_ROOT%\source\BlastPlugin\BlastPlugin.h" -o %GenMocPath%\moc_BlastPlugin.cpp "-I./../../source/CoreLib" +goto end + +:end
\ No newline at end of file diff --git a/tools/ArtistTools/project/script/create_projects.bat b/tools/ArtistTools/project/script/create_projects.bat new file mode 100644 index 0000000..a7f8b23 --- /dev/null +++ b/tools/ArtistTools/project/script/create_projects.bat @@ -0,0 +1,9 @@ +@ECHO OFF + +call GenerateParamsClasses.bat + +call GenerateUI.bat + +call GenerateShade.bat + +call create_projectsOnly.bat diff --git a/tools/ArtistTools/project/script/create_projectsOnly.bat b/tools/ArtistTools/project/script/create_projectsOnly.bat new file mode 100644 index 0000000..6c27bf2 --- /dev/null +++ b/tools/ArtistTools/project/script/create_projectsOnly.bat @@ -0,0 +1,86 @@ +@ECHO OFF +rem SET SCRIPT_PATH=%CD% +rem cd %SCRIPT_PATH% + +echo set ENV variables ... +rem SETLOCAL + +SET PM_DRIVE=%CD:~0,2% +SET PM_PACKAGES_ROOT=%PM_DRIVE%\NVIDIA\packman-repo +echo PM_PACKAGES_ROOT is %PM_PACKAGES_ROOT% + +REM Get the absolute path for \trunk\ +@pushd ..\..\..\.. +SET SRC_ROOT=%CD% +@popd +echo SRC_ROOT is %SRC_ROOT% + +IF %SRC_ROOT%Nothing==Nothing EXIT /B 1 + +SET BLAST_PATH=%SRC_ROOT% +SET EXTERNAL_ROOT=%SRC_ROOT%\..\..\external +SET NVCOMMON_ROOT=%SRC_ROOT%\..\..\external +SET PX_VERSION=1.0.21652946 +SET PHYSX_VERSION=3.4.21652946 +SET APEX_VERSION=1.4.21652946 +SET IMGUI_PATH=%PM_PACKAGES_ROOT%\imgui\1.49 +SET TINYOBJ_PATH=%PM_PACKAGES_ROOT%\tinyObjLoader\1.0 +SET TCLAP_PATH=%PM_PACKAGES_ROOT%\tclap\1.2.1 +SET FBXSDK_ROOT=%PM_PACKAGES_ROOT%\FBXSDK\2017.0.1 +SET NVTOOLSEXT=%PM_PACKAGES_ROOT%\nvToolsExt\1.0 +SET DIRECTXTEX_PATH=%PM_PACKAGES_ROOT%\DirectXTex\10.5.2016.2 +SET DXUT_PATH=%PM_PACKAGES_ROOT%\DXUT\9.15.2016.1 +SET SHADOWLIB_PATH=%PM_PACKAGES_ROOT%\shadow_lib\2.1.20145239 +SET HBAOPLUS_PATH=%PM_PACKAGES_ROOT%\hbao_plus\3.0.20515708 + +SET D3D11_ROOT=%EXTERNAL_ROOT%\D3D11 +SET NvFoundation_ROOT=%EXTERNAL_ROOT%\NvFoundation\1.1\trunk +SET NsFoundation_ROOT=%EXTERNAL_ROOT%\NsFoundation\1.1\trunk +SET NvParameterized_ROOT=%EXTERNAL_ROOT%\NvParameterized\1.1\trunk +SET NsFileBuffer_ROOT=%EXTERNAL_ROOT%\NsFileBuffer\1.1\trunk +SET NsFastXML_ROOT=%EXTERNAL_ROOT%\NsFastXML\1.1\trunk +SET OpenAutomate_ROOT=%EXTERNAL_ROOT%\OpenAutomate-1.0-7 +SET SDL_ROOT=%EXTERNAL_ROOT%\SDL2-2.0.0 +set XPJ="%SRC_ROOT%\tools\ArtistTools\project\script\xpj4.exe" + +SET QTDIR=%EXTERNAL_ROOT%\Qt5.6.1\vc2015 +SET FBXSDK_LIB_ROOT=%FBXSDK_ROOT%\lib\vs2015 +set VC_VERSION=vc14 +set VS_STRING=VS2015 + +SET PX_SHARED=%PM_PACKAGES_ROOT%\PxShared-%VC_VERSION%win32\%PX_VERSION% +SET PHYSX_PATH=%PM_PACKAGES_ROOT%\PhysX-%VC_VERSION%win32\%PHYSX_VERSION% +SET APEX_PATH=%PM_PACKAGES_ROOT%\Apex-%VC_VERSION%win32\%APEX_VERSION% +%XPJ% -v 4 -t %VC_VERSION% -p win32 -x ArtistTools.xml + +SET PX_SHARED=%PM_PACKAGES_ROOT%\PxShared-%VC_VERSION%win64\%PX_VERSION% +SET PHYSX_PATH=%PM_PACKAGES_ROOT%\PhysX-%VC_VERSION%win64\%PHYSX_VERSION% +SET APEX_PATH=%PM_PACKAGES_ROOT%\Apex-%VC_VERSION%win64\%APEX_VERSION% +%XPJ% -v 4 -t %VC_VERSION% -p win64 -x ArtistTools.xml + +SET QTDIR=%EXTERNAL_ROOT%\Qt5.6.1\vc2013 +SET FBXSDK_LIB_ROOT=%FBXSDK_ROOT%\lib\vs2013 +SET VC_VERSION=vc12 +SET VS_STRING=VS2013 + +SET PX_SHARED=%PM_PACKAGES_ROOT%\PxShared-%VC_VERSION%win32\%PX_VERSION% +SET PHYSX_PATH=%PM_PACKAGES_ROOT%\PhysX-%VC_VERSION%win32\%PHYSX_VERSION% +SET APEX_PATH=%PM_PACKAGES_ROOT%\Apex-%VC_VERSION%win32\%APEX_VERSION% +%XPJ% -v 4 -t %VC_VERSION% -p win32 -x ArtistTools.xml + +SET PX_SHARED=%PM_PACKAGES_ROOT%\PxShared-%VC_VERSION%win64\%PX_VERSION% +SET PHYSX_PATH=%PM_PACKAGES_ROOT%\PhysX-%VC_VERSION%win64\%PHYSX_VERSION% +SET APEX_PATH=%PM_PACKAGES_ROOT%\Apex-%VC_VERSION%win64\%APEX_VERSION% +%XPJ% -v 4 -t %VC_VERSION% -p win64 -x ArtistTools.xml + +echo "" +echo if the following root paths are not right. please correct them +echo SRC_ROOT is %SRC_ROOT% +echo D3D11_ROOT root is %D3D11_ROOT% +echo QTDIR root is %QTDIR% +echo FBXSDK_ROOT root is %FBXSDK_ROOT% +echo NvFoundation_ROOT root is %NvFoundation_ROOT% +echo NsFoundation_ROOT root is %NsFoundation_ROOT% +echo NvParameterized_ROOT root is %NvParameterized_ROOT% +echo OpenAutomate_ROOT root is %OpenAutomate_ROOT% +echo SDL_ROOT root is %SDL_ROOT%
\ No newline at end of file diff --git a/tools/ArtistTools/project/script/dllcopy.bat b/tools/ArtistTools/project/script/dllcopy.bat new file mode 100644 index 0000000..7196545 --- /dev/null +++ b/tools/ArtistTools/project/script/dllcopy.bat @@ -0,0 +1,117 @@ +REM the TODIR (destination folder) should NOT contain a trailing '\', this script will append it + +SETLOCAL + +SET PLATFORMENDING=%1 +SET TODIR=%2 +SET NXDIR=%3 +SET PXSHAREDDIR=%4 +SET APEXXDIR=%5 +SET NVTXDIR=%6 +SET GLDIR=%7 +SET WINSDKDIR=%8 +SET SHAREDDIR=%9 + +echo Copy %PLATFORMENDING% +echo TARGET = %TODIR% +echo NXDIR = %NXDIR% +echo PXSHAREDDIR = %PXSHAREDDIR% +echo APEXXDIR = %APEXXDIR% +echo NVTXDIR = %NVTXDIR% +echo GLDIR = %GLDIR% +echo SHAREDDIR = %SHAREDDIR% + + + +IF "%1"=="" GOTO ARGUMENT_ERROR + +CALL :UPDATE_TARGET %NXDIR% PhysXCore.dll +CALL :UPDATE_TARGET %NXDIR% PhysXCoreDEBUG.dll +CALL :UPDATE_TARGET %NXDIR% PhysXCooking.dll +CALL :UPDATE_TARGET %NXDIR% PhysXCookingDEBUG.dll +CALL :UPDATE_TARGET %NXDIR% PhysXLoader.dll +CALL :UPDATE_TARGET %NXDIR% PhysXLoaderDEBUG.dll + +CALL :UPDATE_TARGET %NXDIR% PhysXDevice.dll +CALL :UPDATE_TARGET %NXDIR% cudart*.dll + +CALL :UPDATE_TARGET %NXDIR% PhysX3_%PLATFORMENDING%.dll +CALL :UPDATE_TARGET %NXDIR% PhysX3CHECKED_%PLATFORMENDING%.dll +CALL :UPDATE_TARGET %NXDIR% PhysX3DEBUG_%PLATFORMENDING%.dll +CALL :UPDATE_TARGET %NXDIR% PhysX3PROFILE_%PLATFORMENDING%.dll +CALL :UPDATE_TARGET %NXDIR% PhysX3Common_%PLATFORMENDING%.dll +CALL :UPDATE_TARGET %NXDIR% PhysX3CommonCHECKED_%PLATFORMENDING%.dll +CALL :UPDATE_TARGET %NXDIR% PhysX3CommonDEBUG_%PLATFORMENDING%.dll +CALL :UPDATE_TARGET %NXDIR% PhysX3CommonPROFILE_%PLATFORMENDING%.dll +CALL :UPDATE_TARGET %NXDIR% PhysX3CharacterKinematic_%PLATFORMENDING%.dll +CALL :UPDATE_TARGET %NXDIR% PhysX3CharacterKinematicCHECKED_%PLATFORMENDING%.dll +CALL :UPDATE_TARGET %NXDIR% PhysX3CharacterKinematicDEBUG_%PLATFORMENDING%.dll +CALL :UPDATE_TARGET %NXDIR% PhysX3CharacterKinematicPROFILE_%PLATFORMENDING%.dll +CALL :UPDATE_TARGET %NXDIR% PhysX3Cooking_%PLATFORMENDING%.dll +CALL :UPDATE_TARGET %NXDIR% PhysX3CookingCHECKED_%PLATFORMENDING%.dll +CALL :UPDATE_TARGET %NXDIR% PhysX3CookingDEBUG_%PLATFORMENDING%.dll +CALL :UPDATE_TARGET %NXDIR% PhysX3CookingPROFILE_%PLATFORMENDING%.dll +CALL :UPDATE_TARGET %NXDIR% PhysX3Gpu_%PLATFORMENDING%.dll +CALL :UPDATE_TARGET %NXDIR% PhysX3GpuCHECKED_%PLATFORMENDING%.dll +CALL :UPDATE_TARGET %NXDIR% PhysX3GpuDEBUG_%PLATFORMENDING%.dll +CALL :UPDATE_TARGET %NXDIR% PhysX3GpuPROFILE_%PLATFORMENDING%.dll +CALL :UPDATE_TARGET %PXSHAREDDIR% PxFoundation_%PLATFORMENDING%.dll +CALL :UPDATE_TARGET %PXSHAREDDIR% PxFoundationCHECKED_%PLATFORMENDING%.dll +CALL :UPDATE_TARGET %PXSHAREDDIR% PxFoundationPROFILE_%PLATFORMENDING%.dll +CALL :UPDATE_TARGET %PXSHAREDDIR% PxFoundationDEBUG_%PLATFORMENDING%.dll +CALL :UPDATE_TARGET %PXSHAREDDIR% PxPvdSDK_%PLATFORMENDING%.dll +CALL :UPDATE_TARGET %PXSHAREDDIR% PxPvdSDKCHECKED_%PLATFORMENDING%.dll +CALL :UPDATE_TARGET %PXSHAREDDIR% PxPvdSDKDEBUG_%PLATFORMENDING%.dll +CALL :UPDATE_TARGET %PXSHAREDDIR% PxPvdSDKPROFILE_%PLATFORMENDING%.dll +CALL :UPDATE_TARGET %APEXXDIR% APEX_DestructibleDEBUG_%PLATFORMENDING%.dll +CALL :UPDATE_TARGET %APEXXDIR% APEX_DestructiblePROFILE_%PLATFORMENDING%.dll +CALL :UPDATE_TARGET %APEXXDIR% APEX_Destructible_%PLATFORMENDING%.dll +CALL :UPDATE_TARGET %APEXXDIR% APEX_LegacyDEBUG_%PLATFORMENDING%.dll +CALL :UPDATE_TARGET %APEXXDIR% APEX_LegacyPROFILE_%PLATFORMENDING%.dll +CALL :UPDATE_TARGET %APEXXDIR% APEX_Legacy_%PLATFORMENDING%.dll +CALL :UPDATE_TARGET %APEXXDIR% APEX_LoaderDEBUG_%PLATFORMENDING%.dll +CALL :UPDATE_TARGET %APEXXDIR% APEX_LoaderPROFILE_%PLATFORMENDING%.dll +CALL :UPDATE_TARGET %APEXXDIR% APEX_Loader_%PLATFORMENDING%.dll +CALL :UPDATE_TARGET %APEXXDIR% ApexFrameworkDEBUG_%PLATFORMENDING%.dll +CALL :UPDATE_TARGET %APEXXDIR% ApexFrameworkPROFILE_%PLATFORMENDING%.dll +CALL :UPDATE_TARGET %APEXXDIR% ApexFramework_%PLATFORMENDING%.dll +IF "%PLATFORMENDING%"=="x64" ( +CALL :UPDATE_TARGET %GLDIR%\samples\bin\win64 AntTweakBar64.dll +CALL :UPDATE_TARGET %GLDIR%\samples\bin\win64 Assimp64.dll +CALL :UPDATE_TARGET %WINSDKDIR%\bin\x64 d3dcompiler_47.dll +CALL :UPDATE_TARGET %SHAREDDIR%\shadow_lib GFSDK_ShadowLib_DX11.win64.dll +CALL :UPDATE_TARGET %SHAREDDIR%\hbao GFSDK_SSAO_D3D11.win64.dll +) ELSE ( +CALL :UPDATE_TARGET %GLDIR%\samples\bin\win32 AntTweakBar.dll +CALL :UPDATE_TARGET %GLDIR%\samples\bin\win32 Assimp32.dll +CALL :UPDATE_TARGET %WINSDKDIR%\bin\x86 d3dcompiler_47.dll +CALL :UPDATE_TARGET %SHAREDDIR%\shadow_lib GFSDK_ShadowLib_DX11.win32.dll +CALL :UPDATE_TARGET %SHAREDDIR%\hbao GFSDK_SSAO_D3D11.win32.dll +) + +CALL :UPDATE_TARGET %NVTXDIR% nvToolsExt*.dll + + + +ENDLOCAL +GOTO END + + +REM ******************************************** +REM NO CALLS TO :UPDATE_TARGET below this line!! +REM ******************************************** + +:UPDATE_TARGET +IF NOT EXIST %1\%2 ( + REM ECHO File doesn't exist %1\%2 +) ELSE ( + REM echo updating %2 + REM echo XCOPY "%1\%2" "%TODIR%" + XCOPY "%1\%2" "%TODIR%" /D /Y +) +GOTO END + +:ARGUMENT_ERROR +ECHO ERROR: too few arguments to dllcopy.bat (need PhysXBinDir ApexBinDir) + +:END diff --git a/tools/ArtistTools/project/script/xpj4.exe b/tools/ArtistTools/project/script/xpj4.exe Binary files differnew file mode 100644 index 0000000..d9d992c --- /dev/null +++ b/tools/ArtistTools/project/script/xpj4.exe |