diff options
| author | Bryan Galdrikian <[email protected]> | 2018-05-31 11:36:08 -0700 |
|---|---|---|
| committer | Bryan Galdrikian <[email protected]> | 2018-05-31 11:36:08 -0700 |
| commit | 7115f60b91b5717d90f643fd692010905c7004db (patch) | |
| tree | effd68c6978751c517d54c2f2bb5bb6e7dc93e18 /tools/ApexImporter/src/Main.cpp | |
| parent | Updating BlastTool zip (diff) | |
| download | blast-1.1.3_rc1.tar.xz blast-1.1.3_rc1.zip | |
Blast 1.1.3. See docs/release_notes.txt.v1.1.3_rc1
Diffstat (limited to 'tools/ApexImporter/src/Main.cpp')
| -rwxr-xr-x[-rw-r--r--] | tools/ApexImporter/src/Main.cpp | 683 |
1 files changed, 360 insertions, 323 deletions
diff --git a/tools/ApexImporter/src/Main.cpp b/tools/ApexImporter/src/Main.cpp index 02839b1..c7b5897 100644..100755 --- a/tools/ApexImporter/src/Main.cpp +++ b/tools/ApexImporter/src/Main.cpp @@ -1,323 +1,360 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved. - - -#if NV_VC -#pragma warning(push) -#pragma warning(disable: 4996) // 'fopen' unsafe warning, from NxFileBuffer.h -#endif - -#include "PxPhysicsAPI.h" -#include "NvBlastExtApexImportTool.h" -#include "Log.h" -#include <string> -#include <iostream> -#include <fstream> -#include "tclap/CmdLine.h" -#include "ApexDestructibleObjExporter.h" -#include "NvBlastTkFramework.h" -#include "NvBlastGlobals.h" -#include "NvBlastExtPxAsset.h" -#include "NvBlastExtPxManager.h" -#include "BlastDataExporter.h" -#include "windows.h" -#include <NvBlastTkAsset.h> -#include "NvBlastExtLlSerialization.h" -#include "NvBlastExtTkSerialization.h" -#include "NvBlastExtPxSerialization.h" -#include <nvparameterized\NvSerializer.h> -#include <PsFileBuffer.h> -#define DEFAULT_INPUT_FILE "../../../tools/ApexImporter/resources/assets/table.apb" -#define DEFAULT_OUTPUT_DIR "C:/TestFracturer/" -#define DEFAULT_ASSET_NAME "table" - -using namespace Nv::Blast; -using namespace Nv::Blast::ApexImporter; - -void loggingCallback(int type, const char* msg, const char* file, int line) -{ - if (type == NvBlastMessage::Info) - lout() << Log::TYPE_INFO << msg << " FILE:" << file << " Line: " << line << "\n"; - else - lout() << Log::TYPE_ERROR << msg << " FILE:" << file << " Line: " << line << "\n"; -} - -bool isDirectoryExist(std::string path) -{ - DWORD attributes = GetFileAttributesA(path.c_str()); - if ((attributes != INVALID_FILE_ATTRIBUTES) && (attributes & FILE_ATTRIBUTE_DIRECTORY)) - { - return true; - } - return false; -} - -bool mkDirRecursively(std::string path) -{ - if (isDirectoryExist(path)) - { - return true; - } - auto indx = path.find_first_of("\\/"); - while (indx != std::string::npos) - { - std::string subfolder = path.substr(0, indx); - CreateDirectory(subfolder.c_str(), NULL); - indx = path.find_first_of("\\/", indx + 1); - } - return isDirectoryExist(path); -} - -// Create an Asset from the APEX destructible asset -void run(const std::string& inFilepath, const std::string& outDir, const std::string& assetName, uint32_t mode, bool llFlag, bool tkFlag, bool extPxFlag, bool obj, bool fbx, bool fbxascii, bool fbxCollision, bool nonSkinned) -{ - std::string inputDir = inFilepath.substr(0, inFilepath.find_last_of("/\\")); - - // load APEX - ApexImportTool blast; - - lout() << Log::TYPE_INFO << "ApexImportTool initialization" << std::endl; - if (!blast.isValid()) - { - lout() << Log::TYPE_ERROR << "Failed to create BlastSDK" << std::endl; - return; - } - - - // load asset - lout() << Log::TYPE_INFO << "Loading asset: " << inFilepath << std::endl; - physx::PxFileBuf* apexAssetStream = PX_NEW(physx::general_PxIOStream::PsFileBuffer)(inFilepath.c_str(), physx::PxFileBuf::OPEN_READ_ONLY); - - NvParameterized::Serializer::DeserializedData data; - blast.loadAssetFromFile(apexAssetStream, data); - if (data.size() == 0) - { - return; - } - apexAssetStream->release(); - - ApexImporterConfig config; - config.infSearchMode = static_cast<ApexImporterConfig::InterfaceSearchMode>(mode); - - std::vector<uint32_t> chunkReorderInvMap; - TkFramework* framework = NvBlastTkFrameworkCreate(); - if (framework == nullptr) - { - lout() << Log::TYPE_ERROR << "Failed to create TkFramework" << std::endl; - return; - } - - std::vector<NvBlastChunkDesc> chunkDesc; - std::vector<NvBlastBondDesc> bondDescs; - std::vector<uint32_t> flags; - - std::vector<ExtPxAssetDesc::ChunkDesc> physicsChunks; - std::vector<ExtPxAssetDesc::SubchunkDesc> physicsSubchunks; - - bool result = blast.importApexAsset(chunkReorderInvMap, data[0], chunkDesc, bondDescs, flags, config); - if (!result) - { - lout() << Log::TYPE_ERROR << "Failed to build Blast asset data" << std::endl; - return; - }; - std::vector<std::vector<CollisionHull*>> hulls; - result = blast.getCollisionGeometry(data[0], static_cast<uint32_t>(chunkDesc.size()), chunkReorderInvMap, flags, physicsChunks, physicsSubchunks, hulls); - if (!result) - { - lout() << Log::TYPE_ERROR << "Failed to build physics data" << std::endl; - return; - }; - - - // save asset - lout() << Log::TYPE_INFO << "Saving blast asset: " << outDir << std::endl; - BlastDataExporter blExpr(framework, blast.getPxSdk(), blast.getCooking()); - NvBlastAsset* llAsset = blExpr.createLlBlastAsset(bondDescs, chunkDesc); - - std::cout <<"Chunk count: " << NvBlastAssetGetChunkCount(llAsset, NULL) << std::endl; - - if (llAsset == nullptr && (llFlag || fbx)) - { - lout() << Log::TYPE_ERROR << "Failed to build low-level asset" << std::endl; - return; - } - - if (llFlag) - { - blExpr.saveBlastObject(outDir, assetName, llAsset, LlObjectTypeID::Asset); - } - if (tkFlag) - { - TkAsset* tkAsset = blExpr.createTkBlastAsset(bondDescs, chunkDesc); - blExpr.saveBlastObject(outDir, assetName, tkAsset, TkObjectTypeID::Asset); - tkAsset->release(); - } - if (extPxFlag) - { - ExtPxAsset* pxAsset = blExpr.createExtBlastAsset(bondDescs, chunkDesc, physicsChunks); - blExpr.saveBlastObject(outDir, assetName, pxAsset, ExtPxObjectTypeID::Asset); - pxAsset->release(); - } - - lout() << Log::TYPE_INFO << "Saving model file: " << outDir << std::endl; - ApexDestructibleGeometryExporter objSaver(inputDir, outDir); - if (fbxCollision) - { - objSaver.exportToFile(llAsset, data[0], blast, assetName, chunkReorderInvMap, fbx, obj, fbxascii, nonSkinned, hulls); - } - else - { - objSaver.exportToFile(llAsset, data[0], blast, assetName, chunkReorderInvMap, fbx, obj, fbxascii, nonSkinned); - } - NVBLAST_FREE(llAsset); -} - - -int main(int argc, const char* const* argv) -{ - try - { - // setup cmd line - TCLAP::CmdLine cmd("Blast SDK: APEX Importer", ' ', "0.1"); - - TCLAP::ValueArg<std::string> infileArg("f", "file", "File to load", true, DEFAULT_INPUT_FILE, "infile"); - cmd.add(infileArg); - - TCLAP::ValueArg<std::string> outDirArg("o", "outputDir", "Output directory", false, DEFAULT_OUTPUT_DIR, "output directory"); - cmd.add(outDirArg); - - TCLAP::ValueArg<std::string> outAssetName("n", "outAssetName", "Output asset name", true, DEFAULT_ASSET_NAME, "output asset name"); - cmd.add(outAssetName); - - - TCLAP::ValueArg<uint32_t> interfaceSearchMode("m", "mode", "Interface search mode", false, 0, "0 - EXACT, 1 - FORCED, for detailed description see docs."); - cmd.add(interfaceSearchMode); - - TCLAP::SwitchArg debugSwitch("d", "debug", "Print debug output", cmd, false); - - TCLAP::SwitchArg pxOutputArg("", "px", "Output ExtPxAsset to the output directory", false); - cmd.add(pxOutputArg); - - TCLAP::SwitchArg tkOutputArg("", "tk", "Output TkAsset to the output directory", false); - cmd.add(tkOutputArg); - - TCLAP::SwitchArg llOutputArg("", "ll", "Output LL Blast asset to the output directory", false); - cmd.add(llOutputArg); - - TCLAP::SwitchArg fbxAsciiArg("", "fbxascii", "Output FBX as an ascii file (defaults to binary output)", false); - cmd.add(fbxAsciiArg); - - TCLAP::SwitchArg objOutputArg("", "obj", "Output a OBJ mesh to the output directory", false); - cmd.add(objOutputArg); - - TCLAP::SwitchArg fbxOutputArg("", "fbx", "Output a FBX mesh to the output directory", false); - cmd.add(fbxOutputArg); - - TCLAP::SwitchArg fbxcollision("", "fbxcollision", "Append collision geometry to FBX file", false); - cmd.add(fbxcollision); - - TCLAP::SwitchArg nonSkinnedFBX("", "nonskinned", "Output a non-skinned FBX file", false); - cmd.add(nonSkinnedFBX); - - // parse cmd input - cmd.parse(argc, argv); - - bool bOutputPX = pxOutputArg.getValue(); - bool bOutputTK = tkOutputArg.getValue(); - bool bOutputLL = llOutputArg.getValue(); - - bool bOutputFBXAscii = fbxAsciiArg.isSet(); - - bool bOutputObjFile = objOutputArg.isSet(); - bool bOutputFbxFile = fbxOutputArg.isSet(); - - bool bFbxCollision = fbxcollision.isSet(); - bool bNonSkinned = nonSkinnedFBX.isSet(); - - // Did we specify no output formats? - if (!pxOutputArg.isSet() && !tkOutputArg.isSet() && !llOutputArg.isSet()) - { - std::cout << "Didn't specify an output format on the command line, so defaulting to outputting an ExtPxAsset" << std::endl; - bOutputPX = true; - } - // Did we specify no geometry output formats? - if (!bOutputObjFile && !bOutputFbxFile) - { - std::cout << "Didn't specify an output geometry format on the command line, so defaulting to outputting .OBJ" << std::endl; - bOutputObjFile = true; - } - - // get cmd parse results - std::string infile = infileArg.getValue(); - std::string outDir; - std::string assetName = outAssetName.getValue(); - - /** - Set output dir, make sure that it exist. - */ - if (outDirArg.isSet()) - { - outDir = outDirArg.getValue(); - std::string temp = outDir + '/'; - if (!isDirectoryExist(outDir.data())) - { - std::cout << "Output directory doesn't exist. It will be created." << std::endl; - if (!mkDirRecursively(temp.data())) - { - std::cout << "Directory creation failed!" << std::endl; - return -1; - } - } - } - else - { - auto idx = infile.find_last_of("/\\"); - if (idx == 0 || idx == std::string::npos) - { - outDir = "."; - } - else - { - outDir = infile.substr(0, idx); - } - } - - bool debug = debugSwitch.getValue(); - int mode = interfaceSearchMode.getValue(); - // do stuff - if (debug) - lout().setMinVerbosity(Log::MOST_VERBOSE); - - run(infile, outDir, assetName, mode, bOutputLL, bOutputTK, bOutputPX, bOutputObjFile, bOutputFbxFile, bOutputFBXAscii, bFbxCollision, bNonSkinned); - } - catch (TCLAP::ArgException &e) // catch any exceptions - { - lout() << Log::TYPE_ERROR << "error: " << e.error() << " for arg " << e.argId() << std::endl; - } - - return 0; -} +// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
+
+
+#if NV_VC
+#pragma warning(push)
+#pragma warning(disable: 4996) // 'fopen' unsafe warning, from NxFileBuffer.h
+#endif
+
+#include "PxPhysicsAPI.h"
+#include "NvBlastExtApexImportTool.h"
+#include "Log.h"
+#include <string>
+#include <iostream>
+#include <fstream>
+#include "tclap/CmdLine.h"
+#include "ApexDestructibleObjExporter.h"
+#include "NvBlastTkFramework.h"
+#include "NvBlastGlobals.h"
+#include "NvBlastExtPxAsset.h"
+#include "NvBlastExtPxManager.h"
+#include "BlastDataExporter.h"
+#include "windows.h"
+#include <NvBlastTkAsset.h>
+#include "NvBlastExtLlSerialization.h"
+#include "NvBlastExtTkSerialization.h"
+#include "NvBlastExtPxSerialization.h"
+#include "NvBlastExtExporterJsonCollision.h"
+#include <nvparameterized\NvSerializer.h>
+#include <PsFileBuffer.h>
+#define DEFAULT_INPUT_FILE "../../../tools/ApexImporter/resources/assets/table.apb"
+#define DEFAULT_OUTPUT_DIR "C:/TestFracturer/"
+#define DEFAULT_ASSET_NAME "table"
+
+using namespace Nv::Blast;
+using namespace Nv::Blast::ApexImporter;
+
+void loggingCallback(int type, const char* msg, const char* file, int line)
+{
+ if (type == NvBlastMessage::Info)
+ lout() << Log::TYPE_INFO << msg << " FILE:" << file << " Line: " << line << "\n";
+ else
+ lout() << Log::TYPE_ERROR << msg << " FILE:" << file << " Line: " << line << "\n";
+}
+
+bool isDirectoryExist(std::string path)
+{
+ DWORD attributes = GetFileAttributesA(path.c_str());
+ if ((attributes != INVALID_FILE_ATTRIBUTES) && (attributes & FILE_ATTRIBUTE_DIRECTORY))
+ {
+ return true;
+ }
+ return false;
+}
+
+bool mkDirRecursively(std::string path)
+{
+ if (isDirectoryExist(path))
+ {
+ return true;
+ }
+ auto indx = path.find_first_of("\\/");
+ while (indx != std::string::npos)
+ {
+ std::string subfolder = path.substr(0, indx);
+ CreateDirectory(subfolder.c_str(), NULL);
+ indx = path.find_first_of("\\/", indx + 1);
+ }
+ return isDirectoryExist(path);
+}
+
+// Create an Asset from the APEX destructible asset
+void run(const std::string& inFilepath, const std::string& outDir, const std::string& assetName, uint32_t mode, bool llFlag, bool tkFlag, bool extPxFlag,
+ bool obj, bool fbx, bool fbxascii, bool fbxCollision, bool jsonCollision, bool nonSkinned)
+{
+ std::string inputDir = inFilepath.substr(0, inFilepath.find_last_of("/\\"));
+
+ // load APEX
+ ApexImportTool blast;
+
+ lout() << Log::TYPE_INFO << "ApexImportTool initialization" << std::endl;
+ if (!blast.isValid())
+ {
+ lout() << Log::TYPE_ERROR << "Failed to create BlastSDK" << std::endl;
+ return;
+ }
+
+
+ // load asset
+ lout() << Log::TYPE_INFO << "Loading asset: " << inFilepath << std::endl;
+ physx::PxFileBuf* apexAssetStream = PX_NEW(physx::general_PxIOStream::PsFileBuffer)(inFilepath.c_str(), physx::PxFileBuf::OPEN_READ_ONLY);
+
+ NvParameterized::Serializer::DeserializedData data;
+ blast.loadAssetFromFile(apexAssetStream, data);
+ if (data.size() == 0)
+ {
+ return;
+ }
+ apexAssetStream->release();
+
+ ApexImporterConfig config;
+ config.infSearchMode = static_cast<ApexImporterConfig::InterfaceSearchMode>(mode);
+
+ std::vector<uint32_t> chunkReorderInvMap;
+ TkFramework* framework = NvBlastTkFrameworkCreate();
+ if (framework == nullptr)
+ {
+ lout() << Log::TYPE_ERROR << "Failed to create TkFramework" << std::endl;
+ return;
+ }
+
+ std::vector<NvBlastChunkDesc> chunkDesc;
+ std::vector<NvBlastBondDesc> bondDescs;
+ std::vector<uint32_t> flags;
+
+ std::vector<ExtPxAssetDesc::ChunkDesc> physicsChunks;
+ std::vector<ExtPxAssetDesc::SubchunkDesc> physicsSubchunks;
+
+ bool result = blast.importApexAsset(chunkReorderInvMap, data[0], chunkDesc, bondDescs, flags, config);
+ if (!result)
+ {
+ lout() << Log::TYPE_ERROR << "Failed to build Blast asset data" << std::endl;
+ return;
+ };
+ std::vector<std::vector<CollisionHull*>> hulls;
+ result = blast.getCollisionGeometry(data[0], static_cast<uint32_t>(chunkDesc.size()), chunkReorderInvMap, flags, physicsChunks, physicsSubchunks, hulls);
+ if (!result)
+ {
+ lout() << Log::TYPE_ERROR << "Failed to build physics data" << std::endl;
+ return;
+ };
+
+
+ // save asset
+ lout() << Log::TYPE_INFO << "Saving blast asset: " << outDir << std::endl;
+ BlastDataExporter blExpr(framework, blast.getPxSdk(), blast.getCooking());
+ NvBlastAsset* llAsset = blExpr.createLlBlastAsset(bondDescs, chunkDesc);
+
+ std::cout <<"Chunk count: " << NvBlastAssetGetChunkCount(llAsset, NULL) << std::endl;
+
+ if (llAsset == nullptr && (llFlag || fbx))
+ {
+ lout() << Log::TYPE_ERROR << "Failed to build low-level asset" << std::endl;
+ return;
+ }
+
+ if (llFlag)
+ {
+ blExpr.saveBlastObject(outDir, assetName, llAsset, LlObjectTypeID::Asset);
+ }
+ if (tkFlag)
+ {
+ TkAsset* tkAsset = blExpr.createTkBlastAsset(bondDescs, chunkDesc);
+ blExpr.saveBlastObject(outDir, assetName, tkAsset, TkObjectTypeID::Asset);
+ tkAsset->release();
+ }
+ if (extPxFlag)
+ {
+ ExtPxAsset* pxAsset = blExpr.createExtBlastAsset(bondDescs, chunkDesc, physicsChunks);
+ blExpr.saveBlastObject(outDir, assetName, pxAsset, ExtPxObjectTypeID::Asset);
+ pxAsset->release();
+ }
+
+ lout() << Log::TYPE_INFO << "Saving model file: " << outDir << std::endl;
+ ApexDestructibleGeometryExporter objSaver(inputDir, outDir);
+ if (fbxCollision)
+ {
+ objSaver.exportToFile(llAsset, data[0], blast, assetName, chunkReorderInvMap, fbx, obj, fbxascii, nonSkinned, hulls);
+ }
+ else
+ {
+ objSaver.exportToFile(llAsset, data[0], blast, assetName, chunkReorderInvMap, fbx, obj, fbxascii, nonSkinned);
+ }
+
+ if (jsonCollision)
+ {
+ std::vector<CollisionHull*> flattenedHulls;
+ std::vector<uint32_t> hullOffsets;
+ for (std::vector<CollisionHull*>& chunkHulls : hulls)
+ {
+ hullOffsets.push_back(static_cast<uint32_t>(flattenedHulls.size()));
+ for (CollisionHull* hull : chunkHulls)
+ {
+ flattenedHulls.push_back(hull);
+ }
+ }
+ hullOffsets.push_back(static_cast<uint32_t>(flattenedHulls.size()));
+ const std::string fullJsonFilename = outDir + ((outDir.back() == '/' || outDir.back() == '\\') ? "" : "/") + assetName + ".json";
+ IJsonCollisionExporter* collisionExporter = NvBlastExtExporterCreateJsonCollisionExporter();
+ if (collisionExporter != nullptr)
+ {
+ if (collisionExporter->writeCollision(fullJsonFilename.c_str(), static_cast<uint32_t>(hulls.size()), hullOffsets.data(), flattenedHulls.data()))
+ {
+ std::cout << "Exported collision geometry: " << fullJsonFilename << std::endl;
+ }
+ else
+ {
+ std::cerr << "Can't write collision geometry to json file." << std::endl;
+ }
+ collisionExporter->release();
+ }
+ }
+
+ NVBLAST_FREE(llAsset);
+}
+
+
+int main(int argc, const char* const* argv)
+{
+ try
+ {
+ // setup cmd line
+ TCLAP::CmdLine cmd("Blast SDK: APEX Importer", ' ', "0.1");
+
+ TCLAP::ValueArg<std::string> infileArg("f", "file", "File to load", true, DEFAULT_INPUT_FILE, "infile");
+ cmd.add(infileArg);
+
+ TCLAP::ValueArg<std::string> outDirArg("o", "outputDir", "Output directory", false, DEFAULT_OUTPUT_DIR, "output directory");
+ cmd.add(outDirArg);
+
+ TCLAP::ValueArg<std::string> outAssetName("n", "outAssetName", "Output asset name", true, DEFAULT_ASSET_NAME, "output asset name");
+ cmd.add(outAssetName);
+
+
+ TCLAP::ValueArg<uint32_t> interfaceSearchMode("m", "mode", "Interface search mode", false, 0, "0 - EXACT, 1 - FORCED, for detailed description see docs.");
+ cmd.add(interfaceSearchMode);
+
+ TCLAP::SwitchArg debugSwitch("d", "debug", "Print debug output", cmd, false);
+
+ TCLAP::SwitchArg pxOutputArg("", "px", "Output ExtPxAsset to the output directory", false);
+ cmd.add(pxOutputArg);
+
+ TCLAP::SwitchArg tkOutputArg("", "tk", "Output TkAsset to the output directory", false);
+ cmd.add(tkOutputArg);
+
+ TCLAP::SwitchArg llOutputArg("", "ll", "Output LL Blast asset to the output directory", false);
+ cmd.add(llOutputArg);
+
+ TCLAP::SwitchArg fbxAsciiArg("", "fbxascii", "Output FBX as an ascii file (defaults to binary output)", false);
+ cmd.add(fbxAsciiArg);
+
+ TCLAP::SwitchArg objOutputArg("", "obj", "Output a OBJ mesh to the output directory", false);
+ cmd.add(objOutputArg);
+
+ TCLAP::SwitchArg fbxOutputArg("", "fbx", "Output a FBX mesh to the output directory", false);
+ cmd.add(fbxOutputArg);
+
+ TCLAP::SwitchArg jsonCollision("", "jsoncollision", "Save collision geometry to a json file", false);
+ cmd.add(jsonCollision);
+
+ TCLAP::SwitchArg fbxcollision("", "fbxcollision", "Append collision geometry to FBX file", false);
+ cmd.add(fbxcollision);
+
+ TCLAP::SwitchArg nonSkinnedFBX("", "nonskinned", "Output a non-skinned FBX file", false);
+ cmd.add(nonSkinnedFBX);
+
+ // parse cmd input
+ cmd.parse(argc, argv);
+
+ bool bOutputPX = pxOutputArg.getValue();
+ bool bOutputTK = tkOutputArg.getValue();
+ bool bOutputLL = llOutputArg.getValue();
+
+ bool bOutputFBXAscii = fbxAsciiArg.isSet();
+
+ bool bOutputObjFile = objOutputArg.isSet();
+ bool bOutputFbxFile = fbxOutputArg.isSet();
+
+ bool bFbxCollision = fbxcollision.isSet();
+ bool bJsonCollision = jsonCollision.isSet();
+
+ bool bNonSkinned = nonSkinnedFBX.isSet();
+
+ // Did we specify no output formats?
+ if (!pxOutputArg.isSet() && !tkOutputArg.isSet() && !llOutputArg.isSet())
+ {
+ std::cout << "Didn't specify an output format on the command line, so defaulting to outputting an ExtPxAsset" << std::endl;
+ bOutputPX = true;
+ }
+ // Did we specify no geometry output formats?
+ if (!bOutputObjFile && !bOutputFbxFile)
+ {
+ std::cout << "Didn't specify an output geometry format on the command line, so defaulting to outputting .OBJ" << std::endl;
+ bOutputObjFile = true;
+ }
+
+ // get cmd parse results
+ std::string infile = infileArg.getValue();
+ std::string outDir;
+ std::string assetName = outAssetName.getValue();
+
+ /**
+ Set output dir, make sure that it exist.
+ */
+ if (outDirArg.isSet())
+ {
+ outDir = outDirArg.getValue();
+ std::string temp = outDir + '/';
+ if (!isDirectoryExist(outDir.data()))
+ {
+ std::cout << "Output directory doesn't exist. It will be created." << std::endl;
+ if (!mkDirRecursively(temp.data()))
+ {
+ std::cout << "Directory creation failed!" << std::endl;
+ return -1;
+ }
+ }
+ }
+ else
+ {
+ auto idx = infile.find_last_of("/\\");
+ if (idx == 0 || idx == std::string::npos)
+ {
+ outDir = ".";
+ }
+ else
+ {
+ outDir = infile.substr(0, idx);
+ }
+ }
+
+ bool debug = debugSwitch.getValue();
+ int mode = interfaceSearchMode.getValue();
+ // do stuff
+ if (debug)
+ lout().setMinVerbosity(Log::MOST_VERBOSE);
+
+ run(infile, outDir, assetName, mode, bOutputLL, bOutputTK, bOutputPX, bOutputObjFile, bOutputFbxFile, bOutputFBXAscii, bFbxCollision, bJsonCollision, bNonSkinned);
+ }
+ catch (TCLAP::ArgException &e) // catch any exceptions
+ {
+ lout() << Log::TYPE_ERROR << "error: " << e.error() << " for arg " << e.argId() << std::endl;
+ }
+
+ return 0;
+}
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