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| author | Anton Novoselov <[email protected]> | 2017-08-01 12:53:38 +0300 |
|---|---|---|
| committer | Anton Novoselov <[email protected]> | 2017-08-01 12:53:38 +0300 |
| commit | 236f03c0b9a4982328ed1201978f7f69d192d9b2 (patch) | |
| tree | e486f2fa39dba203563895541e92c60ed3e25759 /test/src/utils/TestProfiler.h | |
| parent | Added screens to welcome page (diff) | |
| download | blast-236f03c0b9a4982328ed1201978f7f69d192d9b2.tar.xz blast-236f03c0b9a4982328ed1201978f7f69d192d9b2.zip | |
Blast 1.1 release (windows / linux)
see docs/release_notes.txt for details
Diffstat (limited to 'test/src/utils/TestProfiler.h')
| -rw-r--r-- | test/src/utils/TestProfiler.h | 52 |
1 files changed, 30 insertions, 22 deletions
diff --git a/test/src/utils/TestProfiler.h b/test/src/utils/TestProfiler.h index 318e6e6..39dbc26 100644 --- a/test/src/utils/TestProfiler.h +++ b/test/src/utils/TestProfiler.h @@ -1,27 +1,35 @@ -#ifndef TESTPROFILER_H -#define TESTPROFILER_H - -#include "NvBlastPreprocessor.h" - -#if NV_NVTX -#include "nvToolsExt.h" -NV_INLINE void platformZoneStart(const char* name) { nvtxRangePush(name); } -NV_INLINE void platformZoneEnd(const char*) { nvtxRangePop(); } +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2016-2017 NVIDIA Corporation. All rights reserved. -#elif NV_XBOXONE -#define NOMINMAX -#include "xboxone/NvBlastProfilerXB1.h" -#elif NV_PS4 -#include "ps4/NvBlastProfilerPS4.h" - -#else -NV_INLINE void platformZoneStart(const char*) { } -NV_INLINE void platformZoneEnd(const char*) { } - -#endif +#ifndef TESTPROFILER_H +#define TESTPROFILER_H -#define TEST_ZONE_BEGIN(name) platformZoneStart(name) -#define TEST_ZONE_END(name) platformZoneEnd(name) +#define TEST_ZONE_BEGIN(name) platformZoneStart(name) +#define TEST_ZONE_END(name) platformZoneEnd() #endif // TESTPROFILER_H |