diff options
| author | Bryan Galdrikian <[email protected]> | 2018-05-31 11:36:08 -0700 |
|---|---|---|
| committer | Bryan Galdrikian <[email protected]> | 2018-05-31 11:36:08 -0700 |
| commit | 7115f60b91b5717d90f643fd692010905c7004db (patch) | |
| tree | effd68c6978751c517d54c2f2bb5bb6e7dc93e18 /test/src/unit/TkTests.cpp | |
| parent | Updating BlastTool zip (diff) | |
| download | blast-1.1.3_rc1.tar.xz blast-1.1.3_rc1.zip | |
Blast 1.1.3. See docs/release_notes.txt.v1.1.3_rc1
Diffstat (limited to 'test/src/unit/TkTests.cpp')
| -rwxr-xr-x[-rw-r--r--] | test/src/unit/TkTests.cpp | 3214 |
1 files changed, 1607 insertions, 1607 deletions
diff --git a/test/src/unit/TkTests.cpp b/test/src/unit/TkTests.cpp index e07d4a0..9687c68 100644..100755 --- a/test/src/unit/TkTests.cpp +++ b/test/src/unit/TkTests.cpp @@ -1,1607 +1,1607 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved. - - -#include "TkBaseTest.h" - -#include <map> -#include <random> -#include <algorithm> - -#include "PsMemoryBuffer.h" - -#include "NvBlastTime.h" - -#include "NvBlastExtPxTask.h" - -struct ExpectedVisibleChunks -{ - ExpectedVisibleChunks() :numActors(0), numChunks(0) {} - ExpectedVisibleChunks(size_t a, size_t c) :numActors(a), numChunks(c) {} - size_t numActors; size_t numChunks; -}; - -void testResults(std::vector<TkFamily*>& families, std::map<TkFamily*, ExpectedVisibleChunks>& expectedVisibleChunks) -{ - size_t numActors = 0; - for (TkFamily* fam : families) - { - auto ex = expectedVisibleChunks[fam]; - EXPECT_EQ(ex.numActors, fam->getActorCount()); - numActors += ex.numActors; - std::vector<TkActor*> actors(fam->getActorCount()); - fam->getActors(actors.data(), static_cast<uint32_t>(actors.size())); - for (TkActor* actor : actors) - { - EXPECT_EQ(ex.numChunks, actor->getVisibleChunkCount()); - } - } - - size_t numActorsExpected = 0; - for (auto expected : expectedVisibleChunks) - { - numActorsExpected += expected.second.numActors; - } - - EXPECT_EQ(numActorsExpected, numActors); -} - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// Tests -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - - -TEST_F(TkTestStrict, CreateFramework) -{ - createFramework(); - releaseFramework(); -} - -TEST_F(TkTestStrict, CreateAsset) -{ - createFramework(); - - createTestAssets(); - releaseTestAssets(); - - releaseFramework(); -} - -#if USE_PHYSX_DISPATCHER -TEST_F(TkTestStrict, DISABLED_MemLeak) -{ - PxFoundation* pxFoundation = PxCreateFoundation(PX_FOUNDATION_VERSION, NvBlastGetPxAllocatorCallback(), NvBlastGetPxErrorCallback()); - PxU32 affinity[] = { 1, 2, 4, 8 }; - PxDefaultCpuDispatcher* cpuDispatcher = PxDefaultCpuDispatcherCreate(4, affinity); - cpuDispatcher->setRunProfiled(false); - PxTaskManager* taskman = PxTaskManager::createTaskManager(NvBlastGetPxErrorCallback(), cpuDispatcher, nullptr); - - cpuDispatcher->release(); - taskman->release(); - pxFoundation->release(); -} -#endif - -TEST_F(TkTestStrict, ActorDamageNoGroup) -{ - createFramework(); - createTestAssets(); - - TkFramework* fwk = NvBlastTkFrameworkGet(); - - TkActorDesc actorDesc; - actorDesc.asset = testAssets[0]; - TkActor* actor = fwk->createActor(actorDesc); - - const size_t bondFractureCount = 4; - NvBlastFractureBuffers commands; - NvBlastBondFractureData bdata[bondFractureCount]; - for (uint32_t i = 0; i < bondFractureCount; i++) - { - bdata[i].nodeIndex0 = 2 * i + 0; - bdata[i].nodeIndex1 = 2 * i + 1; - bdata[i].health = 1.0f; - } - commands.bondFractureCount = bondFractureCount; - commands.bondFractures = bdata; - commands.chunkFractureCount = 0; - commands.chunkFractures = nullptr; - actor->applyFracture(&commands, &commands); - - TkFamily& family = actor->getFamily(); - - EXPECT_TRUE(commands.bondFractureCount == 4); - EXPECT_TRUE(actor->isPending()); - - TkGroupDesc gdesc; - gdesc.workerCount = m_taskman->getCpuDispatcher()->getWorkerCount(); - TkGroup* group = fwk->createGroup(gdesc); - EXPECT_TRUE(group != nullptr); - - m_groupTM->setGroup(group); - - group->addActor(*actor); - - m_groupTM->process(); - m_groupTM->wait(); - - EXPECT_FALSE(actor->isPending()); - EXPECT_EQ(2, family.getActorCount()); - - releaseFramework(); -} - -TEST_F(TkTestStrict, ActorDamageGroup) -{ - TEST_ZONE_BEGIN("ActorDamageGroup"); - - createFramework(); - createTestAssets(); - - TkFramework* fwk = NvBlastTkFrameworkGet(); - - TestFamilyTracker ftrack1, ftrack2; - - TkGroupDesc gdesc; - gdesc.workerCount = m_taskman->getCpuDispatcher()->getWorkerCount(); - TkGroup* group = fwk->createGroup(gdesc); - EXPECT_TRUE(group != nullptr); - - m_groupTM->setGroup(group); - - NvBlastExtRadialDamageDesc radialDamage = getRadialDamageDesc(0, 0, 0); - NvBlastExtProgramParams radialDamageParams = { &radialDamage, nullptr }; - - NvBlastExtShearDamageDesc shearDamage = getShearDamageDesc(0, 0, 0); - NvBlastExtProgramParams shearDamageParams = { &shearDamage, nullptr }; - - CSParams csDamage0(0, 0.0f); - NvBlastExtProgramParams csDamageParams0 = { &csDamage0, nullptr }; - CSParams csDamage1(1, 0.0f); - NvBlastExtProgramParams csDamageParams1 = { &csDamage1, nullptr }; - CSParams csDamage2(2, 0.0f); - NvBlastExtProgramParams csDamageParams2 = { &csDamage2, nullptr }; - - std::vector<TkFamily*> families; - TkFamily* trackedFamily; - std::map<TkFamily*, ExpectedVisibleChunks> expectedVisibleChunks; - - { - TkActorDesc adesc(testAssets[0]); - - TkActor* actor1 = fwk->createActor(adesc); - EXPECT_TRUE(actor1 != nullptr); - - TkActor* actor2 = fwk->createActor(adesc); - EXPECT_TRUE(actor2 != nullptr); - - - expectedVisibleChunks[&actor1->getFamily()] = ExpectedVisibleChunks(8, 1); // full damage - expectedVisibleChunks[&actor2->getFamily()] = ExpectedVisibleChunks(1, 1); // not split - - GeneratorAsset cube; - TkAssetDesc assetDesc; - generateCube(cube, assetDesc, 5, 2); - assetDesc.bondFlags = nullptr; - - TkAsset* cubeAsset = fwk->createAsset(assetDesc); - testAssets.push_back(cubeAsset); - - TkActorDesc cubeAD(cubeAsset); - - TkActor* cubeActor1 = fwk->createActor(cubeAD); - EXPECT_TRUE(cubeActor1 != nullptr); - - trackedFamily = &cubeActor1->getFamily(); - cubeActor1->getFamily().addListener(ftrack1); - - TkActor* cubeActor2 = fwk->createActor(cubeAD); - EXPECT_TRUE(cubeActor2 != nullptr); - - expectedVisibleChunks[&cubeActor1->getFamily()] = ExpectedVisibleChunks(2, 4); // split in 2, 4 chunks each - expectedVisibleChunks[&cubeActor2->getFamily()] = ExpectedVisibleChunks(1, 1); // not split - - ftrack1.insertActor(cubeActor1); - ftrack2.insertActor(actor1); - - actor1->getFamily().addListener(ftrack2); - - TEST_ZONE_BEGIN("add to groups"); - group->addActor(*cubeActor1); - group->addActor(*cubeActor2); - group->addActor(*actor1); - group->addActor(*actor2); - TEST_ZONE_END("add to groups"); - - families.push_back(&cubeActor1->getFamily()); - families.push_back(&cubeActor2->getFamily()); - families.push_back(&actor1->getFamily()); - families.push_back(&actor2->getFamily()); - - cubeActor1->damage(getCubeSlicerProgram(), &csDamageParams0); - actor1->damage(getFalloffProgram(), &radialDamageParams); - } - - EXPECT_FALSE(group->endProcess()); - - m_groupTM->process(); - m_groupTM->wait(); - - testResults(families, expectedVisibleChunks); - - - { - std::vector<TkActor*> actors(trackedFamily->getActorCount()); - trackedFamily->getActors(actors.data(), static_cast<uint32_t>(actors.size())); - for (TkActor* actor : actors) - { - actor->damage(getCubeSlicerProgram(), &csDamageParams1); - } - } - expectedVisibleChunks[trackedFamily] = ExpectedVisibleChunks(4, 2); - - m_groupTM->process(); - m_groupTM->wait(); - - testResults(families, expectedVisibleChunks); - - - { - std::vector<TkActor*> actors(trackedFamily->getActorCount()); - trackedFamily->getActors(actors.data(), static_cast<uint32_t>(actors.size())); - for (TkActor* actor : actors) - { - actor->damage(getCubeSlicerProgram(), &csDamageParams2); - } - } - - expectedVisibleChunks[trackedFamily] = ExpectedVisibleChunks(8, 1); - - m_groupTM->process(); - m_groupTM->wait(); - - testResults(families, expectedVisibleChunks); - - - { - std::vector<TkActor*> actors(trackedFamily->getActorCount()); - trackedFamily->getActors(actors.data(), static_cast<uint32_t>(actors.size())); - TEST_ZONE_BEGIN("damage"); - for (TkActor* actor : actors) - { - actor->damage(getFalloffProgram(), &radialDamageParams); - } - TEST_ZONE_END("damage"); - } - expectedVisibleChunks[trackedFamily] = ExpectedVisibleChunks(4096, 1); - - m_groupTM->process(); - m_groupTM->wait(); - - testResults(families, expectedVisibleChunks); - - - - { - std::vector<TkActor*> actors(trackedFamily->getActorCount()); - trackedFamily->getActors(actors.data(), static_cast<uint32_t>(actors.size())); - TEST_ZONE_BEGIN("damage"); - for (TkActor* actor : actors) - { - actor->damage(getShearProgram(), &shearDamageParams); - } - TEST_ZONE_END("damage"); - } - - m_groupTM->process(); - m_groupTM->wait(); - - - - { - std::vector<TkActor*> actors(trackedFamily->getActorCount()); - trackedFamily->getActors(actors.data(), static_cast<uint32_t>(actors.size())); - TEST_ZONE_BEGIN("damage"); - for (TkActor* actor : actors) - { - actor->damage(getShearProgram(), &shearDamageParams); - } - TEST_ZONE_END("damage"); - } - - m_groupTM->process(); - m_groupTM->wait(); - - group->release(); - - TEST_ZONE_BEGIN("family release"); - trackedFamily->release(); - TEST_ZONE_END("family release"); - - releaseTestAssets(); - releaseFramework(); - - TEST_ZONE_END("ActorDamageGroup"); -} - - -TEST_F(TkTestStrict, ActorDamageMultiGroup) -{ - createFramework(); - createTestAssets(); - - TkFramework* fwk = NvBlastTkFrameworkGet(); - - TestFamilyTracker ftrack1, ftrack2; - - TkGroupDesc gdesc; - gdesc.workerCount = m_taskman->getCpuDispatcher()->getWorkerCount(); - TkGroup* group0 = fwk->createGroup(gdesc); - EXPECT_TRUE(group0 != nullptr); - TkGroup* group1 = fwk->createGroup(gdesc); - EXPECT_TRUE(group1 != nullptr); - - ExtGroupTaskManager& gtm1 = *ExtGroupTaskManager::create(*m_taskman, group1); - ExtGroupTaskManager& gtm0 = *ExtGroupTaskManager::create(*m_taskman, group0); - - std::vector<TkFamily*> families(2); - std::map<TkFamily*, ExpectedVisibleChunks> expectedVisibleChunks; - - CSParams csDamage0(0, 0.0f); - NvBlastExtProgramParams csDamageParams0 = { &csDamage0, nullptr }; - CSParams csDamage1(1, 0.0f); - NvBlastExtProgramParams csDamageParams1 = { &csDamage1, nullptr }; - CSParams csDamage2(2, 0.0f); - NvBlastExtProgramParams csDamageParams2 = { &csDamage2, nullptr }; - - // prepare 2 equal actors/families and damage - { - GeneratorAsset cube; - TkAssetDesc assetDesc; - generateCube(cube, assetDesc, 6, 2, 5); - assetDesc.bondFlags = nullptr; - - TkAsset* cubeAsset = fwk->createAsset(assetDesc); - testAssets.push_back(cubeAsset); - - TkActorDesc cubeAD(cubeAsset); - - TkActor* cubeActor0 = fwk->createActor(cubeAD); - EXPECT_TRUE(cubeActor0 != nullptr); - cubeActor0->getFamily().addListener(ftrack1); - - TkActor* cubeActor1 = fwk->createActor(cubeAD); - EXPECT_TRUE(cubeActor1 != nullptr); - cubeActor1->getFamily().addListener(ftrack2); - - ftrack1.insertActor(cubeActor0); - ftrack2.insertActor(cubeActor1); - - group0->addActor(*cubeActor0); - group1->addActor(*cubeActor1); - - families[0] = (&cubeActor0->getFamily()); - families[1] = (&cubeActor1->getFamily()); - - { - cubeActor0->damage(getCubeSlicerProgram(), &csDamageParams0); - cubeActor0->damage(getCubeSlicerProgram(), &csDamageParams1); - - cubeActor1->damage(getCubeSlicerProgram(), &csDamageParams0); - } - - expectedVisibleChunks[families[0]] = ExpectedVisibleChunks(4, 2); // split in 4, 2 chunks each - expectedVisibleChunks[families[1]] = ExpectedVisibleChunks(2, 4); // split in 2, 4 chunks each - } - - // async process 2 groups - { - EXPECT_GT(gtm0.process(2), (uint32_t)0); - EXPECT_GT(gtm1.process(2), (uint32_t)0); - uint32_t completed = 0; - while (completed < 2) - { - if (gtm0.wait(false)) - completed++; - if (gtm1.wait(false)) - completed++; - } - } - - // checks - testResults(families, expectedVisibleChunks); - EXPECT_EQ(families[0]->getActorCount(), 4); - EXPECT_EQ(group0->getActorCount(), 4); - EXPECT_EQ(families[1]->getActorCount(), 2); - EXPECT_EQ(group1->getActorCount(), 2); - - // we have group0 with 4 actors 2 chunks: - // group0: [2]' [2]' [2]' [2]' (family0') - // group1: [4]'' [4]'' (family1'') - // rearrange: - // group0: [2]' [2]' [4]'' - // group1: [4]'' [2]' [2]' - { - TkActor* group0Actors[2]; - group0->getActors(group0Actors, 2, 1); // start index: 1, because..why not? - TkActor* group1Actors[2]; - group1->getActors(group1Actors, 2, 0); - group0Actors[0]->removeFromGroup(); - group1->addActor(*group0Actors[0]); - group0Actors[1]->removeFromGroup(); - group1->addActor(*group0Actors[1]); - group1Actors[0]->removeFromGroup(); - group0->addActor(*group1Actors[0]); - } - - // checks - EXPECT_EQ(families[0]->getActorCount(), 4); - EXPECT_EQ(group0->getActorCount(), 3); - EXPECT_EQ(families[1]->getActorCount(), 2); - EXPECT_EQ(group1->getActorCount(), 3); - - // damage all - { - TkActor* allActors[6]; - families[0]->getActors(allActors, 4, 0); - families[1]->getActors(allActors + 4, 2, 0); - - typedef std::pair<TkGroup*, TkFamily*> pair; - std::set<pair> combinations; - for (auto actor : allActors) - { - combinations.emplace(pair(actor->getGroup(), &actor->getFamily())); - if (actor->getVisibleChunkCount() == 4) - { - actor->damage(getCubeSlicerProgram(), &csDamageParams1); - } - actor->damage(getCubeSlicerProgram(), &csDamageParams2); - } - EXPECT_EQ(combinations.size(), 4); - - expectedVisibleChunks[families[0]] = ExpectedVisibleChunks(8, 1); // split in 8, 1 chunks each - expectedVisibleChunks[families[1]] = ExpectedVisibleChunks(8, 1); // split in 8, 1 chunks each - } - - // async process 2 groups - { - EXPECT_GT(gtm1.process(2), (uint32_t)0); - EXPECT_GT(gtm0.process(2), (uint32_t)0); - uint32_t completed = 0; - while (completed < 2) - { - if (gtm1.wait(false)) - completed++; - if (gtm0.wait(false)) - completed++; - } - } - - // checks - testResults(families, expectedVisibleChunks); - EXPECT_EQ(families[0]->getActorCount(), 8); - EXPECT_EQ(ftrack1.actors.size(), 8); - EXPECT_EQ(group0->getActorCount(), 8); - EXPECT_EQ(families[1]->getActorCount(), 8); - EXPECT_EQ(ftrack2.actors.size(), 8); - EXPECT_EQ(group1->getActorCount(), 8); - - // damage till the end, aggressively - std::default_random_engine re; - { - NvBlastExtRadialDamageDesc radialDamage = getRadialDamageDesc(0, 0, 0); - NvBlastExtProgramParams radialDamageParams = { &radialDamage, nullptr }; - NvBlastExtShearDamageDesc shearDamage = getShearDamageDesc(0, 0, 0); - NvBlastExtProgramParams shearDamageParams = { &shearDamage, nullptr }; - - std::vector<TkActor*> actors; - while (1) - { - TEST_ZONE_BEGIN("damage loop"); - uint32_t n0 = families[0]->getActorCount(); - uint32_t n1 = families[1]->getActorCount(); - actors.resize(n0 + n1); - families[0]->getActors(actors.data(), n0, 0); - families[1]->getActors(actors.data() + n0, n1, 0); - - bool workTBD = false; - for (TkActor* actor : actors) - { - if (!NvBlastActorCanFracture(actor->getActorLL(), nullptr)) - { - continue; - } - - workTBD = true; - - if (actor->getGraphNodeCount() > 1) - { - actor->damage(getFalloffProgram(), &radialDamageParams); - } - else - { - actor->damage(getShearProgram(), &shearDamageParams); - } - - if (re() % 1000 < 500) - { - // switch group - TkGroup* newGroup = actor->getGroup() == group0 ? group1 : group0; - actor->removeFromGroup(); - newGroup->addActor(*actor); - } - } - TEST_ZONE_END("damage loop"); - - if (!workTBD) - break; - - // async process 2 groups - { - EXPECT_GT(gtm1.process(2), (uint32_t)0); - EXPECT_GT(gtm0.process(2), (uint32_t)0); - uint32_t completed = 0; - while (completed < 2) - { - if (gtm1.wait(false)) - completed++; - if (gtm0.wait(false)) - completed++; - } - } - } - } - - // checks - EXPECT_EQ(families[0]->getActorCount(), ftrack1.actors.size()); - EXPECT_EQ(families[1]->getActorCount(), ftrack2.actors.size()); - EXPECT_EQ(65536, families[0]->getActorCount() + families[1]->getActorCount()); - EXPECT_EQ(65536, group0->getActorCount() + group1->getActorCount()); - - gtm0.release(); - gtm1.release(); - - group0->release(); - group1->release(); - - for (auto f : families) - f->release(); - - releaseTestAssets(); - releaseFramework(); -} - -TEST_F(TkTestStrict, ActorDamageBufferedDamage) -{ - createFramework(); - TkFramework* fwk = NvBlastTkFrameworkGet(); - - // group - TkGroupDesc gdesc; - gdesc.workerCount = m_taskman->getCpuDispatcher()->getWorkerCount(); - TkGroup* group = fwk->createGroup(gdesc); - EXPECT_TRUE(group != nullptr); - - m_groupTM->setGroup(group); - - // random engine - std::default_random_engine re; - - // cube asset - GeneratorAsset cube; - TkAssetDesc assetDesc; - generateCube(cube, assetDesc, 4, 2, 3); - assetDesc.bondFlags = nullptr; - TkAsset* cubeAsset = fwk->createAsset(assetDesc); - testAssets.push_back(cubeAsset); - - // actor desc - TkActorDesc cubeAD(cubeAsset); - - // test will be repated 'trials' times. Because of random shuffle inside. - const uint32_t trials = 100; - for (uint32_t i = 0; i < trials; i++) - { - // create actor - TkActor* actor = fwk->createActor(cubeAD); - EXPECT_TRUE(actor != nullptr); - TkFamily* family = (&actor->getFamily()); - group->addActor(*actor); - - // damage 3 times with CubeSlicer 2 * 2 * 2 = 8 actors - // damage 4 corners with falloff radial 4 * 2 = 8 actors - // total 16 actors - uint32_t expectedActorCount = 16; - - // fallof params - const float P = 0.5f; - const float R = 0.35f; - - // 2 of damage types would be through user's NvBlastDamageProgram, this pointer must live till group->sync() - NvBlastExtRadialDamageDesc userR0 = getRadialDamageDesc(P, P, 0, R, R); - NvBlastExtProgramParams userProgramParams0 = { &userR0, nullptr }; - - NvBlastExtRadialDamageDesc userR1 = getRadialDamageDesc(-P, P, 0, R, R); - NvBlastExtProgramParams userProgramParams1 = { &userR1, nullptr }; - - CSParams csDamage0(0, 0.0f); - NvBlastExtProgramParams csDamageParams0 = { &csDamage0, nullptr }; - CSParams csDamage1(1, 0.0f); - NvBlastExtProgramParams csDamageParams1 = { &csDamage1, nullptr }; - CSParams csDamage2(2, 0.0f); - NvBlastExtProgramParams csDamageParams2 = { &csDamage2, nullptr }; - - NvBlastExtRadialDamageDesc r0 = getRadialDamageDesc(P, -P, 0, R, R); - NvBlastExtProgramParams rDamageParams0 = { &r0, nullptr }; - NvBlastExtRadialDamageDesc r1 = getRadialDamageDesc(-P, -P, 0, R, R); - NvBlastExtProgramParams rDamageParams1 = { &r1, nullptr }; - - - // fill damage functions, shuffle and apply - { - - const uint32_t damageCount = 7; - std::vector<std::function<void(void)>> damageFns(damageCount); - damageFns[0] = [&]() { actor->damage(getCubeSlicerProgram(), &csDamageParams0); }; - damageFns[1] = [&]() { actor->damage(getCubeSlicerProgram(), &csDamageParams1); }; - damageFns[2] = [&]() { actor->damage(getCubeSlicerProgram(), &csDamageParams2); }; - damageFns[3] = [&]() { actor->damage(getFalloffProgram(), &rDamageParams0); }; - damageFns[4] = [&]() { actor->damage(getFalloffProgram(), &rDamageParams1); }; - damageFns[5] = [&]() { actor->damage(getFalloffProgram(), &userProgramParams0); }; - damageFns[6] = [&]() { actor->damage(getFalloffProgram(), &userProgramParams1); }; - - // shuffle order! - std::shuffle(std::begin(damageFns), std::end(damageFns), re); - - for (uint32_t i = 0; i < damageCount; i++) - { - damageFns[i](); - } - } - - // sync - EXPECT_GT(m_groupTM->process(), (uint32_t)0); - m_groupTM->wait(); - - const auto ac = family->getActorCount(); - - // check - EXPECT_EQ(family->getActorCount(), expectedActorCount); - EXPECT_EQ(group->getActorCount(), expectedActorCount); - - // release - std::vector<TkActor*> actors(family->getActorCount()); - family->getActors(actors.data(), static_cast<uint32_t>(actors.size())); - for (auto a : actors) - a->removeFromGroup(); - family->release(); - } - - group->release(); - releaseFramework(); -} - -TEST_F(TkTestStrict, CreateActor) -{ - createFramework(); - TkFramework* framework = NvBlastTkFrameworkGet(); - - const uint32_t assetDescCount = sizeof(g_assetDescs) / sizeof(g_assetDescs[0]); - - std::vector<TkAsset*> assets(assetDescCount); - - // assets - for (uint32_t i = 0; i < assetDescCount; ++i) - { - TkAssetDesc desc; - reinterpret_cast<NvBlastAssetDesc&>(desc) = g_assetDescs[i]; - desc.bondFlags = nullptr; - assets[i] = framework->createAsset(desc); - EXPECT_TRUE(assets[i] != nullptr); - } - - // actors - std::vector<TkActor*> actors;; - std::vector<TkFamily*> actorFamilies;; - for (const TkAsset* asset : assets) - { - for (int i = 0; i < 2; i++) - { - TkActorDesc desc(asset); - TkActor* actor = framework->createActor(desc); - EXPECT_TRUE(actor != nullptr); - EXPECT_TRUE(actor->getActorLL() != nullptr); - //EXPECT_TRUE(&actor->getFamily() != nullptr); - EXPECT_TRUE(actor->getFamily().getActorCount() == 1); - actors.push_back(actor); - EXPECT_TRUE(std::find(actorFamilies.begin(), actorFamilies.end(), &actor->getFamily()) == actorFamilies.end()); - actorFamilies.push_back(&actor->getFamily()); - - } - } - - // framework checks - { - std::vector<TkObject*> objects; - - // assets - { - const TkType* assetType = framework->getType(TkTypeIndex::Asset); - objects.resize(framework->getObjectCount(*assetType)); - EXPECT_TRUE(framework->getObjects(reinterpret_cast<TkIdentifiable**>(objects.data()), static_cast<uint32_t>(objects.size()), *assetType) == static_cast<uint32_t>(objects.size())); - ExpectArrayMatch(objects.data(), objects.size(), (TkObject**)assets.data(), assets.size()); - } - - // actors -# if(0) // framework does not track actors explicitly anymore - { - const TkType* actorType = framework->getType(TkTypeIndex::Actor); - objects.resize(framework->getObjectCount(*actorType)); - EXPECT_TRUE(framework->getObjects(reinterpret_cast<TkIdentifiable**>(objects.data()), objects.size(), *actorType) == objects.size()); - ExpectArrayMatch(objects.data(), objects.size(), (TkObject**)actors.data(), actors.size()); - } -# endif - // families - { - const TkType* familyType = framework->getType(TkTypeIndex::Family); - objects.resize(framework->getObjectCount(*familyType)); - EXPECT_TRUE(framework->getObjects(reinterpret_cast<TkIdentifiable**>(objects.data()), static_cast<uint32_t>(objects.size()), *familyType) == static_cast<uint32_t>(objects.size())); - ExpectArrayMatch(objects.data(), objects.size(), (TkObject**)actorFamilies.data(), actorFamilies.size()); - } - } - - // release - for (TkActor* actor : actors) - { - actor->release(); - } - for (TkAsset* asset : assets) - { - asset->release(); - } - - releaseFramework(); -} - -template<int FailMask, int Verbosity> -TkFamily* TkBaseTest<FailMask, Verbosity>::familySerialization(TkFamily* family) -{ -#if 0 - TkFramework* fw = NvBlastTkFrameworkGet(); - - const TkType* familyType = fw->getType(TkTypeIndex::Family); - EXPECT_TRUE(familyType != nullptr); - - PsMemoryBuffer* membuf = PX_NEW(PsMemoryBuffer); - EXPECT_TRUE(membuf != nullptr); - if (membuf != nullptr) - { - const bool result = family->serialize(*membuf); - EXPECT_EQ(true, result); - if (!result) - { - return family; - } - const size_t familyActorCount = family->getActorCount(); - const TkAsset* familyAsset = family->getAsset(); - family->release(); - family = reinterpret_cast<TkFamily*>(fw->deserialize(*membuf)); - EXPECT_TRUE(family != nullptr); - if (family != nullptr) - { - EXPECT_EQ(familyActorCount, family->getActorCount()); - EXPECT_EQ(familyAsset, family->getAsset()); - } - membuf->release(); - } - - return family; -#endif - return nullptr; -} - -TEST_F(TkTestAllowWarnings, DISABLED_FamilySerialization) -{ - createFramework(); - TkFramework* fwk = NvBlastTkFrameworkGet(); - - // group - TkGroupDesc gdesc; - gdesc.workerCount = m_taskman->getCpuDispatcher()->getWorkerCount(); - TkGroup* group = fwk->createGroup(gdesc); - EXPECT_TRUE(group != nullptr); - - m_groupTM->setGroup(group); - - // random engine - std::default_random_engine re; - - // cube asset - TkAsset* cubeAsset = createCubeAsset(4, 2, 3, false); - - // actor desc - TkActorDesc cubeAD(cubeAsset); - - // create actor - TkActor* actor = fwk->createActor(cubeAD); - EXPECT_TRUE(actor != nullptr); - TkFamily* family = (&actor->getFamily()); - - // set an ID - NvBlastID id; - memcpy(id.data, "Observer-expectancy effect", sizeof(NvBlastID)); // Stuffing an arbitrary 16 bytes (The prefix of the given string) - cubeAsset->setID(id); - - // serialize/deserialize - family = familySerialization(family); - - // fill damage functions, apply one by one and serialize family in between - { - // damage 3 times with CubeSlicer 2 * 2 * 2 = 8 actors - // damage 4 corners with falloff radial 4 * 2 = 8 actors - // total 16 actors - uint32_t expectedActorCount = 16; - - // cube slicer params - CSParams csDamage0(0, 0.0f); - NvBlastExtProgramParams csDamageParams0 = { &csDamage0, nullptr }; - CSParams csDamage1(1, 0.0f); - NvBlastExtProgramParams csDamageParams1 = { &csDamage1, nullptr }; - CSParams csDamage2(2, 0.0f); - NvBlastExtProgramParams csDamageParams2 = { &csDamage2, nullptr }; - - // fallof params - const float P = 0.5f; - const float R = 0.35f; - NvBlastExtRadialDamageDesc r0 = getRadialDamageDesc(P, P, 0, R, R); - NvBlastExtRadialDamageDesc r1 = getRadialDamageDesc(-P, P, 0, R, R); - NvBlastExtRadialDamageDesc r2 = getRadialDamageDesc(P, -P, 0, R, R); - NvBlastExtRadialDamageDesc r3 = getRadialDamageDesc(-P, -P, 0, R, R); - NvBlastExtProgramParams r0p = { &r0, nullptr }; - NvBlastExtProgramParams r1p = { &r1, nullptr }; - NvBlastExtProgramParams r2p = { &r2, nullptr }; - NvBlastExtProgramParams r3p = { &r3, nullptr }; - - const uint32_t damageCount = 7; - std::vector<std::function<void(TkActor* a)>> damageFns(damageCount); - damageFns[0] = [&](TkActor* a) { a->damage(getCubeSlicerProgram(), &csDamageParams0); }; - damageFns[1] = [&](TkActor* a) { a->damage(getCubeSlicerProgram(), &csDamageParams1); }; - damageFns[2] = [&](TkActor* a) { a->damage(getCubeSlicerProgram(), &csDamageParams2); }; - damageFns[3] = [&](TkActor* a) { a->damage(getFalloffProgram(), &r0p); }; - damageFns[4] = [&](TkActor* a) { a->damage(getFalloffProgram(), &r1p); }; - damageFns[5] = [&](TkActor* a) { a->damage(getFalloffProgram(), &r2p); }; - damageFns[6] = [&](TkActor* a) { a->damage(getFalloffProgram(), &r3p); }; - - std::vector<TkActor*> actors(64); - - for (uint32_t i = 0; i < damageCount; i++) - { - actors.resize(family->getActorCount()); - family->getActors(actors.data(), static_cast<uint32_t>(actors.size())); - - // damage - for (auto actor : actors) - { - group->addActor(*actor); - damageFns[i](actor); - } - - // sync - EXPECT_GT(m_groupTM->process(), (uint32_t)0); - m_groupTM->wait(); - - family = familySerialization(family); - } - - // check - EXPECT_EQ(family->getActorCount(), expectedActorCount); - } - - // release - family->release(); - - group->release(); - releaseFramework(); -} - -TEST_F(TkTestStrict, GroupStats) -{ - createFramework(); - TkFramework* fwk = NvBlastTkFrameworkGet(); - - // group - TkGroupDesc gdesc; - gdesc.workerCount = m_taskman->getCpuDispatcher()->getWorkerCount(); - TkGroup* group = fwk->createGroup(gdesc); - EXPECT_TRUE(group != nullptr); - - m_groupTM->setGroup(group); - - TkAsset* cubeAsset = createCubeAsset(4, 2); - TkActorDesc cubeDesc(cubeAsset); - - TkActor* cubeActor1 = fwk->createActor(cubeDesc); - TkActor* cubeActor2 = fwk->createActor(cubeDesc); - TkActor* cubeActor3 = fwk->createActor(cubeDesc); - TkActor* cubeActor4 = fwk->createActor(cubeDesc); - - group->addActor(*cubeActor1); - group->addActor(*cubeActor2); - group->addActor(*cubeActor3); - group->addActor(*cubeActor4); - - NvBlastExtRadialDamageDesc r0 = getRadialDamageDesc(0.0f, 0.0f, 0.0f); - NvBlastExtProgramParams radialDamageParams = { &r0, nullptr }; - cubeActor1->damage(getFalloffProgram(), &radialDamageParams); - cubeActor2->damage(getFalloffProgram(), &radialDamageParams); - cubeActor3->damage(getFalloffProgram(), &radialDamageParams); - cubeActor4->damage(getFalloffProgram(), &radialDamageParams); - - Nv::Blast::Time time; - m_groupTM->process(); - m_groupTM->wait(); - int64_t groupTime = time.getElapsedTicks(); - - TkGroupStats gstats; - group->getStats(gstats); - - int64_t total = gstats.timers.fracture + gstats.timers.island + gstats.timers.material + gstats.timers.partition + gstats.timers.visibility; - -#if NV_PROFILE - EXPECT_GT(total, 0); // some values are reported - EXPECT_LT(groupTime, total); // total LL time is higher than group time - EXPECT_GT((double)gstats.workerTime / groupTime, 2.0); // expect some minimal speedup (including overhead) - EXPECT_EQ(4, gstats.processedActorsCount); // actors processed -#endif - - releaseFramework(); -} - -TEST_F(TkTestStrict, FractureReportSupport) -{ - createFramework(); - - TkFramework* fwk = NvBlastTkFrameworkGet(); - - NvBlastChunkDesc chunkDescs[] = - { - { { 0,0,0 }, 2, UINT32_MAX, NvBlastChunkDesc::SupportFlag, 'prnt' }, - { { -1,0,0 }, 1, 0, NvBlastChunkDesc::NoFlags, 'left' }, - { { +1,0,0 }, 1, 0, NvBlastChunkDesc::NoFlags, 'rght' }, - }; - - TkAssetDesc assetDesc; - assetDesc.chunkCount = sizeof(chunkDescs) / sizeof(NvBlastChunkDesc); - assetDesc.chunkDescs = chunkDescs; - assetDesc.bondCount = 0; - assetDesc.bondDescs = nullptr; - assetDesc.bondFlags = nullptr; - const TkAsset* asset = fwk->createAsset(assetDesc); - - TkActorDesc actorDesc; - actorDesc.asset = asset; - TkActor* actor = fwk->createActor(actorDesc); - actor->userData = (void*)'root'; - - class Listener : public TkEventListener - { - void receive(const TkEvent* events, uint32_t eventCount) override - { - for (uint32_t i = 0; i < eventCount; i++) - { - const TkEvent& event = events[i]; - switch (event.type) - { - case TkJointUpdateEvent::EVENT_TYPE: - FAIL() << "not expecting joints here"; - break; - - case TkFractureCommands::EVENT_TYPE: - { - const TkActorData& actor = event.getPayload<TkFractureCommands>()->tkActorData; - - // Group::sync still needed the family for SharedMemory management. - EXPECT_TRUE(nullptr != actor.family); - - EXPECT_EQ((void*)'root', actor.userData); - EXPECT_EQ(0, actor.index); - } - break; - - case TkFractureEvents::EVENT_TYPE: - { - const TkActorData& actor = event.getPayload<TkFractureEvents>()->tkActorData; - EXPECT_EQ((void*)'root', actor.userData); - EXPECT_EQ(0, actor.index); - } - break; - - case TkSplitEvent::EVENT_TYPE: - { - const TkSplitEvent* split = event.getPayload<TkSplitEvent>(); - - EXPECT_TRUE(nullptr != split->parentData.family); - EXPECT_EQ((void*)'root', split->parentData.userData); - EXPECT_EQ(0, split->parentData.index); - - EXPECT_EQ(2, split->numChildren); - EXPECT_EQ(1, split->children[0]->getVisibleChunkCount()); - - uint32_t visibleChunkIndex; - // child order is not mandatory - { - TkActor* a = split->children[0]; - a->getVisibleChunkIndices(&visibleChunkIndex, 1); - uint32_t li = a->getIndex(); - EXPECT_EQ(1, li); - EXPECT_EQ(split->parentData.family, &a->getFamily()); - EXPECT_EQ('left', a->getAsset()->getChunks()[visibleChunkIndex].userData); - } - - { - TkActor*a = split->children[1]; - a->getVisibleChunkIndices(&visibleChunkIndex, 1); - uint32_t ri = a->getIndex(); - EXPECT_EQ(2, ri); - EXPECT_EQ(split->parentData.family, &a->getFamily()); - EXPECT_EQ('rght', a->getAsset()->getChunks()[visibleChunkIndex].userData); - } - } - break; - - default: - FAIL() << "should not get here"; - } - } - } - } listener; - actor->getFamily().addListener(listener); - - // expected state for the original actor, see Listener - EXPECT_EQ((void*)'root', actor->userData); - EXPECT_EQ(0, actor->getIndex()); - - TkGroupDesc groupDesc = { m_taskman->getCpuDispatcher()->getWorkerCount() }; - TkGroup* group = fwk->createGroup(groupDesc); - - m_groupTM->setGroup(group); - - group->addActor(*actor); - - // this will trigger hierarchical chunk fracture - NvBlastExtRadialDamageDesc radialDamage = getRadialDamageDesc(0, 0, 0); - NvBlastExtProgramParams radialDamageParams = { &radialDamage, nullptr }; - actor->damage(getFalloffProgram(), &radialDamageParams); - - m_groupTM->process(); - m_groupTM->wait(); - - releaseFramework(); -} - -TEST_F(TkTestStrict, FractureReportGraph) -{ - createFramework(); - - TkFramework* fwk = NvBlastTkFrameworkGet(); - - NvBlastBond bondToBreak = { { 1, 0, 0 }, 1, { 0, 0, 0 }, 0 }; - NvBlastBond bondToKeep = { { 1, 0, 0 }, 1, { 10, 10, 10 }, 0 }; - NvBlastBondDesc bondDescs[] = - { - { bondToKeep, { 1, 2 } }, - { bondToBreak, { 2, 3 } }, - }; - - NvBlastChunkDesc chunkDescs[] = - { - { { 0, 0, 0 }, 2, UINT32_MAX, NvBlastChunkDesc::NoFlags, 'root' }, - { { -1, 0, 0 }, 1, 0, NvBlastChunkDesc::SupportFlag, 'A' }, - { { +1, 0, 0 }, 1, 0, NvBlastChunkDesc::SupportFlag, 'B' }, - { { +1, 0, 0 }, 1, 0, NvBlastChunkDesc::SupportFlag, 'C' }, - }; - - TkAssetDesc assetDesc; - assetDesc.chunkCount = sizeof(chunkDescs) / sizeof(NvBlastChunkDesc); - assetDesc.chunkDescs = chunkDescs; - assetDesc.bondCount = 2; - assetDesc.bondDescs = bondDescs; - assetDesc.bondFlags = nullptr; - const TkAsset* asset = fwk->createAsset(assetDesc); - - TkActorDesc actorDesc; - actorDesc.asset = asset; - TkActor* rootActor = fwk->createActor(actorDesc); - rootActor->userData = (void*)'root'; - - class Listener : public TkEventListener - { - void receive(const TkEvent* events, uint32_t eventCount) override - { - for (uint32_t i = 0; i < eventCount; i++) - { - const TkEvent& event = events[i]; - switch (event.type) - { - case TkJointUpdateEvent::EVENT_TYPE: - FAIL() << "not expecting joints here"; - break; - - case TkFractureCommands::EVENT_TYPE: - { - const TkActorData& actor = event.getPayload<TkFractureCommands>()->tkActorData; - - // Group::sync still needed the family for SharedMemory management. - EXPECT_TRUE(nullptr != actor.family); - - // original actor state is not preserved, the last test will fail - EXPECT_EQ((void*)'root', actor.userData); - EXPECT_EQ(0, actor.index); - - // this information was invalid anyway - //EXPECT_EQ(1, actor->getVisibleChunkCount()) << "state not preserved"; - } - break; - - case TkFractureEvents::EVENT_TYPE: - { - const TkActorData& actor = event.getPayload<TkFractureEvents>()->tkActorData; - - // Group::sync still needed the family for SharedMemory management. - EXPECT_TRUE(nullptr != actor.family); - - // original actor state is not preserved, the last test will fail - EXPECT_EQ((void*)'root', actor.userData); - EXPECT_EQ(0, actor.index); - - // this information was invalid anyway - //EXPECT_EQ(1, actor->getVisibleChunkCount()) << "state not preserved"; - } - break; - - case TkSplitEvent::EVENT_TYPE: - { - const TkSplitEvent* split = event.getPayload<TkSplitEvent>(); - EXPECT_EQ((void*)'root', split->parentData.userData); - EXPECT_EQ(0, split->parentData.index); - EXPECT_EQ(2, split->numChildren); - - uint32_t visibleChunkIndex[2]; - // child order is not mandatory - { - TkActor* a = split->children[1]; - EXPECT_EQ(2, a->getVisibleChunkCount()); // chunks A and B - a->getVisibleChunkIndices(visibleChunkIndex, 2); - uint32_t actorIndex = a->getIndex(); - EXPECT_EQ(0, actorIndex); // same index as the original actor - - // visible chunk order is not mandatory - EXPECT_EQ('B', a->getAsset()->getChunks()[visibleChunkIndex[0]].userData); - EXPECT_EQ('A', a->getAsset()->getChunks()[visibleChunkIndex[1]].userData); - } - - { - TkActor* a = split->children[0]; - EXPECT_EQ(1, a->getVisibleChunkCount()); - a->getVisibleChunkIndices(visibleChunkIndex, 1); - uint32_t actorIndex = a->getIndex(); - EXPECT_EQ(2, actorIndex); - EXPECT_EQ('C', a->getAsset()->getChunks()[visibleChunkIndex[0]].userData); - } - } - break; - - default: - FAIL() << "should not get here"; - } - } - } - } listener; - rootActor->getFamily().addListener(listener); - - // expected state for the original actor, see Listener - EXPECT_EQ((void*)'root', rootActor->userData); - EXPECT_EQ(0, rootActor->getIndex()); - EXPECT_EQ(1, rootActor->getVisibleChunkCount()); - - TkGroupDesc groupDesc = { m_taskman->getCpuDispatcher()->getWorkerCount() }; - TkGroup* group = fwk->createGroup(groupDesc); - - m_groupTM->setGroup(group); - - group->addActor(*rootActor); - - // this will trigger one bond to break - NvBlastExtRadialDamageDesc radialDamage = getRadialDamageDesc(0, 0, 0, 0.5f, 0.5f); - NvBlastExtProgramParams radialDamageParams = { &radialDamage, nullptr }; - rootActor->damage(getFalloffProgram(), &radialDamageParams); - - m_groupTM->process(); - m_groupTM->wait(); - - releaseFramework(); -} - -TEST_F(TkTestStrict, SplitWarning) // GWD-167 -{ - createFramework(); - - TkFramework* fwk = NvBlastTkFrameworkGet(); - - NvBlastChunkDesc chunkDescs[] = - { - { { 0,0,0 }, 2, UINT32_MAX, NvBlastChunkDesc::SupportFlag, 'root' }, - { { -1,0,0 }, 1, 0, NvBlastChunkDesc::NoFlags, 'A' }, - { { +1,0,0 }, 1, 0, NvBlastChunkDesc::NoFlags, 'B' }, - { { -1,0,0 }, 1, 0, NvBlastChunkDesc::NoFlags, 'C' }, - { { +1,0,0 }, 1, 0, NvBlastChunkDesc::NoFlags, 'D' }, - { { -1,0,0 }, 1, 1, NvBlastChunkDesc::NoFlags, 'AAAA' }, - { { +1,0,0 }, 1, 2, NvBlastChunkDesc::NoFlags, 'BBBB' }, - { { -1,0,0 }, 1, 3, NvBlastChunkDesc::NoFlags, 'CCCC' }, - { { +1,0,0 }, 1, 4, NvBlastChunkDesc::NoFlags, 'DDDD' }, - }; - - TkAssetDesc assetDesc; - assetDesc.chunkCount = sizeof(chunkDescs) / sizeof(NvBlastChunkDesc); - assetDesc.chunkDescs = chunkDescs; - assetDesc.bondCount = 0; - assetDesc.bondDescs = nullptr; - assetDesc.bondFlags = nullptr; - const TkAsset* asset = fwk->createAsset(assetDesc); - - TkActorDesc actorDesc; - actorDesc.asset = asset; - TkActor* actor = fwk->createActor(actorDesc); - - TkGroupDesc groupDesc = { m_taskman->getCpuDispatcher()->getWorkerCount() }; - TkGroup* group = fwk->createGroup(groupDesc); - - m_groupTM->setGroup(group); - - group->addActor(*actor); - - NvBlastExtRadialDamageDesc radialDamage = getRadialDamageDesc(0, 0, 0); - NvBlastExtProgramParams radialDamageParams = { &radialDamage, nullptr }; - actor->damage(getFalloffProgram(), &radialDamageParams); - - m_groupTM->process(); - m_groupTM->wait(); - - releaseFramework(); -} - - -TEST_F(TkTestAllowWarnings, ChangeThreadCountToZero) -{ - // tests that group still allocates memory for one worker - // by replacing to a 0 threads cpu dispatcher (warns) - // mainly relies on internal asserts - - class EventCounter : public TkEventListener - { - public: - EventCounter() :fracCommands(0), fracEvents(0) {} - - void receive(const TkEvent* events, uint32_t eventCount) - { - for (uint32_t i = 0; i < eventCount; i++) - { - const TkEvent& event = events[i]; - switch (event.type) - { - case TkFractureCommands::EVENT_TYPE: - fracCommands++; - break; - case TkFractureEvents::EVENT_TYPE: - fracEvents++; - break; - default: - FAIL(); - // no split due to single chunk - // no joints - } - } - } - - uint32_t fracCommands, fracEvents; - } listener; - - createFramework(); - TkFramework* fwk = NvBlastTkFrameworkGet(); - NvBlastChunkDesc chunkDescs[] = { - { { 0,0,0 }, 2, UINT32_MAX, NvBlastChunkDesc::SupportFlag, 'root' } - }; - - TkAssetDesc assetDesc; - assetDesc.chunkCount = sizeof(chunkDescs) / sizeof(NvBlastChunkDesc); - assetDesc.chunkDescs = chunkDescs; - assetDesc.bondCount = 0; - assetDesc.bondDescs = nullptr; - assetDesc.bondFlags = nullptr; - const TkAsset* asset = fwk->createAsset(assetDesc); - - TkActorDesc actorDesc; - actorDesc.asset = asset; - TkActor* actor1 = fwk->createActor(actorDesc); - TkActor* actor2 = fwk->createActor(actorDesc); - TkActor* actor3 = fwk->createActor(actorDesc); - TkActor* actor4 = fwk->createActor(actorDesc); - - actor1->getFamily().addListener(listener); - actor2->getFamily().addListener(listener); - actor3->getFamily().addListener(listener); - actor4->getFamily().addListener(listener); - -#if USE_PHYSX_DISPATCHER - PxU32 affinity[] = { 1, 2, 4, 8 }; - PxDefaultCpuDispatcher* disp0 = PxDefaultCpuDispatcherCreate(0, affinity); - disp0->setRunProfiled(false); - PxDefaultCpuDispatcher* disp4 = PxDefaultCpuDispatcherCreate(4, affinity); - disp4->setRunProfiled(false); -#else - TestCpuDispatcher* disp0 = new TestCpuDispatcher(0); - TestCpuDispatcher* disp4 = new TestCpuDispatcher(4); -#endif - - m_taskman->setCpuDispatcher(*disp4); - - TkGroupDesc groupDesc = { m_taskman->getCpuDispatcher()->getWorkerCount() }; - TkGroup* group = fwk->createGroup(groupDesc); - - m_groupTM->setGroup(group); - - group->addActor(*actor1); - group->addActor(*actor2); - m_taskman->setCpuDispatcher(*disp0); - //group->setWorkerCount(m_taskman->getCpuDispatcher()->getWorkerCount()); - group->addActor(*actor3); - group->addActor(*actor4); - - NvBlastExtRadialDamageDesc radialDamage = getRadialDamageDesc(0, 0, 0); - NvBlastExtProgramParams radialDamageParams = { &radialDamage, nullptr }; - actor1->damage(getFalloffProgram(), &radialDamageParams); - actor2->damage(getFalloffProgram(), &radialDamageParams); - actor3->damage(getFalloffProgram(), &radialDamageParams); - actor4->damage(getFalloffProgram(), &radialDamageParams); - - m_groupTM->process(); - m_groupTM->wait(); - - EXPECT_EQ(4, listener.fracCommands); - EXPECT_EQ(4, listener.fracEvents); - - releaseFramework(); - - disp0->release(); - disp4->release(); -} - -TEST_F(TkTestStrict, ChangeThreadCountUp) -{ - // tests that group allocates more memory for additional workers - // by replacing to a higher thread count cpu dispatcher (warns) - // mainly relies on internal asserts - - class EventCounter : public TkEventListener - { - public: - EventCounter() :fracCommands(0), fracEvents(0) {} - - void receive(const TkEvent* events, uint32_t eventCount) - { - for (uint32_t i = 0; i < eventCount; i++) - { - const TkEvent& event = events[i]; - switch (event.type) - { - case TkFractureCommands::EVENT_TYPE: - fracCommands++; - break; - case TkFractureEvents::EVENT_TYPE: - fracEvents++; - break; - default: - FAIL(); - // no split due to single chunk - // no joints - } - } - } - - uint32_t fracCommands, fracEvents; - } listener; - - createFramework(); - TkFramework* fwk = NvBlastTkFrameworkGet(); - NvBlastChunkDesc chunkDescs[] = { - { { 0,0,0 }, 2, UINT32_MAX, NvBlastChunkDesc::SupportFlag, 'root' } - }; - - TkAssetDesc assetDesc; - assetDesc.chunkCount = sizeof(chunkDescs) / sizeof(NvBlastChunkDesc); - assetDesc.chunkDescs = chunkDescs; - assetDesc.bondCount = 0; - assetDesc.bondDescs = nullptr; - assetDesc.bondFlags = nullptr; - const TkAsset* asset = fwk->createAsset(assetDesc); - - TkActorDesc actorDesc; - actorDesc.asset = asset; - TkActor* actor1 = fwk->createActor(actorDesc); - TkActor* actor2 = fwk->createActor(actorDesc); - TkActor* actor3 = fwk->createActor(actorDesc); - TkActor* actor4 = fwk->createActor(actorDesc); - - actor1->getFamily().addListener(listener); - actor2->getFamily().addListener(listener); - actor3->getFamily().addListener(listener); - actor4->getFamily().addListener(listener); - -#if USE_PHYSX_DISPATCHER - PxU32 affinity[] = { 1, 2, 4, 8 }; - PxDefaultCpuDispatcher* disp2 = PxDefaultCpuDispatcherCreate(2, affinity); - disp2->setRunProfiled(false); - PxDefaultCpuDispatcher* disp4 = PxDefaultCpuDispatcherCreate(4, affinity); - disp4->setRunProfiled(false); -#else - TestCpuDispatcher* disp2 = new TestCpuDispatcher(2); - TestCpuDispatcher* disp4 = new TestCpuDispatcher(4); -#endif - - m_taskman->setCpuDispatcher(*disp2); - TkGroupDesc groupDesc = { m_taskman->getCpuDispatcher()->getWorkerCount() }; - TkGroup* group = fwk->createGroup(groupDesc); - - m_groupTM->setGroup(group); - - group->addActor(*actor1); - group->addActor(*actor2); - group->addActor(*actor3); - group->addActor(*actor4); - - NvBlastExtRadialDamageDesc radialDamage = getRadialDamageDesc(0, 0, 0); - NvBlastExtProgramParams radialDamageParams = { &radialDamage, nullptr }; - actor1->damage(getFalloffProgram(), &radialDamageParams); - actor2->damage(getFalloffProgram(), &radialDamageParams); - actor3->damage(getFalloffProgram(), &radialDamageParams); - actor4->damage(getFalloffProgram(), &radialDamageParams); - - m_taskman->setCpuDispatcher(*disp4); - //group->setWorkerCount(m_taskman->getCpuDispatcher()->getWorkerCount()); - - m_groupTM->process(); - m_groupTM->wait(); - - EXPECT_EQ(4, listener.fracCommands); - EXPECT_EQ(4, listener.fracEvents); - - releaseFramework(); - - disp2->release(); - disp4->release(); -} - -TEST_F(TkTestAllowWarnings, GroupNoWorkers) -{ - // tests that group still works without a taskmanager - // a warnings is expected - // mainly relies on internal asserts - - class EventCounter : public TkEventListener - { - public: - EventCounter() :fracCommands(0), fracEvents(0) {} - - void receive(const TkEvent* events, uint32_t eventCount) - { - for (uint32_t i = 0; i < eventCount; i++) - { - const TkEvent& event = events[i]; - switch (event.type) - { - case TkFractureCommands::EVENT_TYPE: - fracCommands++; - break; - case TkFractureEvents::EVENT_TYPE: - fracEvents++; - break; - default: - FAIL(); - // no split due to single chunk - // no joints - } - } - } - - uint32_t fracCommands, fracEvents; - } listener; - - createFramework(); - TkFramework* fwk = NvBlastTkFrameworkGet(); - NvBlastChunkDesc chunkDescs[] = { - { { 0,0,0 }, 2, UINT32_MAX, NvBlastChunkDesc::SupportFlag, 'root' } - }; - - TkAssetDesc assetDesc; - assetDesc.chunkCount = sizeof(chunkDescs) / sizeof(NvBlastChunkDesc); - assetDesc.chunkDescs = chunkDescs; - assetDesc.bondCount = 0; - assetDesc.bondDescs = nullptr; - assetDesc.bondFlags = nullptr; - const TkAsset* asset = fwk->createAsset(assetDesc); - - TkActorDesc actorDesc; - actorDesc.asset = asset; - TkActor* actor1 = fwk->createActor(actorDesc); - TkActor* actor2 = fwk->createActor(actorDesc); - TkActor* actor3 = fwk->createActor(actorDesc); - TkActor* actor4 = fwk->createActor(actorDesc); - - actor1->getFamily().addListener(listener); - actor2->getFamily().addListener(listener); - actor3->getFamily().addListener(listener); - actor4->getFamily().addListener(listener); - -#if USE_PHYSX_DISPATCHER - PxDefaultCpuDispatcher* disp = PxDefaultCpuDispatcherCreate(0); -#else - TestCpuDispatcher* disp = new TestCpuDispatcher(0); -#endif - m_taskman->setCpuDispatcher(*disp); - - TkGroupDesc groupDesc = { m_taskman->getCpuDispatcher()->getWorkerCount() }; - TkGroup* group = fwk->createGroup(groupDesc); - - m_groupTM->setGroup(group); - - group->addActor(*actor1); - group->addActor(*actor2); - group->addActor(*actor3); - group->addActor(*actor4); - - NvBlastExtRadialDamageDesc radialDamage = getRadialDamageDesc(0, 0, 0); - NvBlastExtProgramParams programParams = { - &radialDamage, - getDefaultMaterial() - }; - - actor1->damage(getFalloffProgram(), &programParams); - actor2->damage(getFalloffProgram(), &programParams); - actor3->damage(getFalloffProgram(), &programParams); - actor4->damage(getFalloffProgram(), &programParams); - - m_groupTM->process(); - m_groupTM->wait(); - - EXPECT_EQ(4, listener.fracCommands); - EXPECT_EQ(4, listener.fracEvents); - - disp->release(); - - releaseFramework(); -} - +// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
+
+
+#include "TkBaseTest.h"
+
+#include <map>
+#include <random>
+#include <algorithm>
+
+#include "PsMemoryBuffer.h"
+
+#include "NvBlastTime.h"
+
+#include "NvBlastExtPxTask.h"
+
+struct ExpectedVisibleChunks
+{
+ ExpectedVisibleChunks() :numActors(0), numChunks(0) {}
+ ExpectedVisibleChunks(size_t a, size_t c) :numActors(a), numChunks(c) {}
+ size_t numActors; size_t numChunks;
+};
+
+void testResults(std::vector<TkFamily*>& families, std::map<TkFamily*, ExpectedVisibleChunks>& expectedVisibleChunks)
+{
+ size_t numActors = 0;
+ for (TkFamily* fam : families)
+ {
+ auto ex = expectedVisibleChunks[fam];
+ EXPECT_EQ(ex.numActors, fam->getActorCount());
+ numActors += ex.numActors;
+ std::vector<TkActor*> actors(fam->getActorCount());
+ fam->getActors(actors.data(), static_cast<uint32_t>(actors.size()));
+ for (TkActor* actor : actors)
+ {
+ EXPECT_EQ(ex.numChunks, actor->getVisibleChunkCount());
+ }
+ }
+
+ size_t numActorsExpected = 0;
+ for (auto expected : expectedVisibleChunks)
+ {
+ numActorsExpected += expected.second.numActors;
+ }
+
+ EXPECT_EQ(numActorsExpected, numActors);
+}
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// Tests
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+
+TEST_F(TkTestStrict, CreateFramework)
+{
+ createFramework();
+ releaseFramework();
+}
+
+TEST_F(TkTestStrict, CreateAsset)
+{
+ createFramework();
+
+ createTestAssets();
+ releaseTestAssets();
+
+ releaseFramework();
+}
+
+#if USE_PHYSX_DISPATCHER
+TEST_F(TkTestStrict, DISABLED_MemLeak)
+{
+ PxFoundation* pxFoundation = PxCreateFoundation(PX_FOUNDATION_VERSION, NvBlastGetPxAllocatorCallback(), NvBlastGetPxErrorCallback());
+ PxU32 affinity[] = { 1, 2, 4, 8 };
+ PxDefaultCpuDispatcher* cpuDispatcher = PxDefaultCpuDispatcherCreate(4, affinity);
+ cpuDispatcher->setRunProfiled(false);
+ PxTaskManager* taskman = PxTaskManager::createTaskManager(NvBlastGetPxErrorCallback(), cpuDispatcher, nullptr);
+
+ cpuDispatcher->release();
+ taskman->release();
+ pxFoundation->release();
+}
+#endif
+
+TEST_F(TkTestStrict, ActorDamageNoGroup)
+{
+ createFramework();
+ createTestAssets();
+
+ TkFramework* fwk = NvBlastTkFrameworkGet();
+
+ TkActorDesc actorDesc;
+ actorDesc.asset = testAssets[0];
+ TkActor* actor = fwk->createActor(actorDesc);
+
+ const size_t bondFractureCount = 4;
+ NvBlastFractureBuffers commands;
+ NvBlastBondFractureData bdata[bondFractureCount];
+ for (uint32_t i = 0; i < bondFractureCount; i++)
+ {
+ bdata[i].nodeIndex0 = 2 * i + 0;
+ bdata[i].nodeIndex1 = 2 * i + 1;
+ bdata[i].health = 1.0f;
+ }
+ commands.bondFractureCount = bondFractureCount;
+ commands.bondFractures = bdata;
+ commands.chunkFractureCount = 0;
+ commands.chunkFractures = nullptr;
+ actor->applyFracture(&commands, &commands);
+
+ TkFamily& family = actor->getFamily();
+
+ EXPECT_TRUE(commands.bondFractureCount == 4);
+ EXPECT_TRUE(actor->isPending());
+
+ TkGroupDesc gdesc;
+ gdesc.workerCount = m_taskman->getCpuDispatcher()->getWorkerCount();
+ TkGroup* group = fwk->createGroup(gdesc);
+ EXPECT_TRUE(group != nullptr);
+
+ m_groupTM->setGroup(group);
+
+ group->addActor(*actor);
+
+ m_groupTM->process();
+ m_groupTM->wait();
+
+ EXPECT_FALSE(actor->isPending());
+ EXPECT_EQ(2, family.getActorCount());
+
+ releaseFramework();
+}
+
+TEST_F(TkTestStrict, ActorDamageGroup)
+{
+ TEST_ZONE_BEGIN("ActorDamageGroup");
+
+ createFramework();
+ createTestAssets();
+
+ TkFramework* fwk = NvBlastTkFrameworkGet();
+
+ TestFamilyTracker ftrack1, ftrack2;
+
+ TkGroupDesc gdesc;
+ gdesc.workerCount = m_taskman->getCpuDispatcher()->getWorkerCount();
+ TkGroup* group = fwk->createGroup(gdesc);
+ EXPECT_TRUE(group != nullptr);
+
+ m_groupTM->setGroup(group);
+
+ NvBlastExtRadialDamageDesc radialDamage = getRadialDamageDesc(0, 0, 0);
+ NvBlastExtProgramParams radialDamageParams = { &radialDamage, nullptr };
+
+ NvBlastExtShearDamageDesc shearDamage = getShearDamageDesc(0, 0, 0);
+ NvBlastExtProgramParams shearDamageParams = { &shearDamage, nullptr };
+
+ CSParams csDamage0(0, 0.0f);
+ NvBlastExtProgramParams csDamageParams0 = { &csDamage0, nullptr };
+ CSParams csDamage1(1, 0.0f);
+ NvBlastExtProgramParams csDamageParams1 = { &csDamage1, nullptr };
+ CSParams csDamage2(2, 0.0f);
+ NvBlastExtProgramParams csDamageParams2 = { &csDamage2, nullptr };
+
+ std::vector<TkFamily*> families;
+ TkFamily* trackedFamily;
+ std::map<TkFamily*, ExpectedVisibleChunks> expectedVisibleChunks;
+
+ {
+ TkActorDesc adesc(testAssets[0]);
+
+ TkActor* actor1 = fwk->createActor(adesc);
+ EXPECT_TRUE(actor1 != nullptr);
+
+ TkActor* actor2 = fwk->createActor(adesc);
+ EXPECT_TRUE(actor2 != nullptr);
+
+
+ expectedVisibleChunks[&actor1->getFamily()] = ExpectedVisibleChunks(8, 1); // full damage
+ expectedVisibleChunks[&actor2->getFamily()] = ExpectedVisibleChunks(1, 1); // not split
+
+ GeneratorAsset cube;
+ TkAssetDesc assetDesc;
+ generateCube(cube, assetDesc, 5, 2);
+ assetDesc.bondFlags = nullptr;
+
+ TkAsset* cubeAsset = fwk->createAsset(assetDesc);
+ testAssets.push_back(cubeAsset);
+
+ TkActorDesc cubeAD(cubeAsset);
+
+ TkActor* cubeActor1 = fwk->createActor(cubeAD);
+ EXPECT_TRUE(cubeActor1 != nullptr);
+
+ trackedFamily = &cubeActor1->getFamily();
+ cubeActor1->getFamily().addListener(ftrack1);
+
+ TkActor* cubeActor2 = fwk->createActor(cubeAD);
+ EXPECT_TRUE(cubeActor2 != nullptr);
+
+ expectedVisibleChunks[&cubeActor1->getFamily()] = ExpectedVisibleChunks(2, 4); // split in 2, 4 chunks each
+ expectedVisibleChunks[&cubeActor2->getFamily()] = ExpectedVisibleChunks(1, 1); // not split
+
+ ftrack1.insertActor(cubeActor1);
+ ftrack2.insertActor(actor1);
+
+ actor1->getFamily().addListener(ftrack2);
+
+ TEST_ZONE_BEGIN("add to groups");
+ group->addActor(*cubeActor1);
+ group->addActor(*cubeActor2);
+ group->addActor(*actor1);
+ group->addActor(*actor2);
+ TEST_ZONE_END("add to groups");
+
+ families.push_back(&cubeActor1->getFamily());
+ families.push_back(&cubeActor2->getFamily());
+ families.push_back(&actor1->getFamily());
+ families.push_back(&actor2->getFamily());
+
+ cubeActor1->damage(getCubeSlicerProgram(), &csDamageParams0);
+ actor1->damage(getFalloffProgram(), &radialDamageParams);
+ }
+
+ EXPECT_FALSE(group->endProcess());
+
+ m_groupTM->process();
+ m_groupTM->wait();
+
+ testResults(families, expectedVisibleChunks);
+
+
+ {
+ std::vector<TkActor*> actors(trackedFamily->getActorCount());
+ trackedFamily->getActors(actors.data(), static_cast<uint32_t>(actors.size()));
+ for (TkActor* actor : actors)
+ {
+ actor->damage(getCubeSlicerProgram(), &csDamageParams1);
+ }
+ }
+ expectedVisibleChunks[trackedFamily] = ExpectedVisibleChunks(4, 2);
+
+ m_groupTM->process();
+ m_groupTM->wait();
+
+ testResults(families, expectedVisibleChunks);
+
+
+ {
+ std::vector<TkActor*> actors(trackedFamily->getActorCount());
+ trackedFamily->getActors(actors.data(), static_cast<uint32_t>(actors.size()));
+ for (TkActor* actor : actors)
+ {
+ actor->damage(getCubeSlicerProgram(), &csDamageParams2);
+ }
+ }
+
+ expectedVisibleChunks[trackedFamily] = ExpectedVisibleChunks(8, 1);
+
+ m_groupTM->process();
+ m_groupTM->wait();
+
+ testResults(families, expectedVisibleChunks);
+
+
+ {
+ std::vector<TkActor*> actors(trackedFamily->getActorCount());
+ trackedFamily->getActors(actors.data(), static_cast<uint32_t>(actors.size()));
+ TEST_ZONE_BEGIN("damage");
+ for (TkActor* actor : actors)
+ {
+ actor->damage(getFalloffProgram(), &radialDamageParams);
+ }
+ TEST_ZONE_END("damage");
+ }
+ expectedVisibleChunks[trackedFamily] = ExpectedVisibleChunks(4096, 1);
+
+ m_groupTM->process();
+ m_groupTM->wait();
+
+ testResults(families, expectedVisibleChunks);
+
+
+
+ {
+ std::vector<TkActor*> actors(trackedFamily->getActorCount());
+ trackedFamily->getActors(actors.data(), static_cast<uint32_t>(actors.size()));
+ TEST_ZONE_BEGIN("damage");
+ for (TkActor* actor : actors)
+ {
+ actor->damage(getShearProgram(), &shearDamageParams);
+ }
+ TEST_ZONE_END("damage");
+ }
+
+ m_groupTM->process();
+ m_groupTM->wait();
+
+
+
+ {
+ std::vector<TkActor*> actors(trackedFamily->getActorCount());
+ trackedFamily->getActors(actors.data(), static_cast<uint32_t>(actors.size()));
+ TEST_ZONE_BEGIN("damage");
+ for (TkActor* actor : actors)
+ {
+ actor->damage(getShearProgram(), &shearDamageParams);
+ }
+ TEST_ZONE_END("damage");
+ }
+
+ m_groupTM->process();
+ m_groupTM->wait();
+
+ group->release();
+
+ TEST_ZONE_BEGIN("family release");
+ trackedFamily->release();
+ TEST_ZONE_END("family release");
+
+ releaseTestAssets();
+ releaseFramework();
+
+ TEST_ZONE_END("ActorDamageGroup");
+}
+
+
+TEST_F(TkTestStrict, ActorDamageMultiGroup)
+{
+ createFramework();
+ createTestAssets();
+
+ TkFramework* fwk = NvBlastTkFrameworkGet();
+
+ TestFamilyTracker ftrack1, ftrack2;
+
+ TkGroupDesc gdesc;
+ gdesc.workerCount = m_taskman->getCpuDispatcher()->getWorkerCount();
+ TkGroup* group0 = fwk->createGroup(gdesc);
+ EXPECT_TRUE(group0 != nullptr);
+ TkGroup* group1 = fwk->createGroup(gdesc);
+ EXPECT_TRUE(group1 != nullptr);
+
+ ExtGroupTaskManager& gtm1 = *ExtGroupTaskManager::create(*m_taskman, group1);
+ ExtGroupTaskManager& gtm0 = *ExtGroupTaskManager::create(*m_taskman, group0);
+
+ std::vector<TkFamily*> families(2);
+ std::map<TkFamily*, ExpectedVisibleChunks> expectedVisibleChunks;
+
+ CSParams csDamage0(0, 0.0f);
+ NvBlastExtProgramParams csDamageParams0 = { &csDamage0, nullptr };
+ CSParams csDamage1(1, 0.0f);
+ NvBlastExtProgramParams csDamageParams1 = { &csDamage1, nullptr };
+ CSParams csDamage2(2, 0.0f);
+ NvBlastExtProgramParams csDamageParams2 = { &csDamage2, nullptr };
+
+ // prepare 2 equal actors/families and damage
+ {
+ GeneratorAsset cube;
+ TkAssetDesc assetDesc;
+ generateCube(cube, assetDesc, 6, 2, 5);
+ assetDesc.bondFlags = nullptr;
+
+ TkAsset* cubeAsset = fwk->createAsset(assetDesc);
+ testAssets.push_back(cubeAsset);
+
+ TkActorDesc cubeAD(cubeAsset);
+
+ TkActor* cubeActor0 = fwk->createActor(cubeAD);
+ EXPECT_TRUE(cubeActor0 != nullptr);
+ cubeActor0->getFamily().addListener(ftrack1);
+
+ TkActor* cubeActor1 = fwk->createActor(cubeAD);
+ EXPECT_TRUE(cubeActor1 != nullptr);
+ cubeActor1->getFamily().addListener(ftrack2);
+
+ ftrack1.insertActor(cubeActor0);
+ ftrack2.insertActor(cubeActor1);
+
+ group0->addActor(*cubeActor0);
+ group1->addActor(*cubeActor1);
+
+ families[0] = (&cubeActor0->getFamily());
+ families[1] = (&cubeActor1->getFamily());
+
+ {
+ cubeActor0->damage(getCubeSlicerProgram(), &csDamageParams0);
+ cubeActor0->damage(getCubeSlicerProgram(), &csDamageParams1);
+
+ cubeActor1->damage(getCubeSlicerProgram(), &csDamageParams0);
+ }
+
+ expectedVisibleChunks[families[0]] = ExpectedVisibleChunks(4, 2); // split in 4, 2 chunks each
+ expectedVisibleChunks[families[1]] = ExpectedVisibleChunks(2, 4); // split in 2, 4 chunks each
+ }
+
+ // async process 2 groups
+ {
+ EXPECT_GT(gtm0.process(2), (uint32_t)0);
+ EXPECT_GT(gtm1.process(2), (uint32_t)0);
+ uint32_t completed = 0;
+ while (completed < 2)
+ {
+ if (gtm0.wait(false))
+ completed++;
+ if (gtm1.wait(false))
+ completed++;
+ }
+ }
+
+ // checks
+ testResults(families, expectedVisibleChunks);
+ EXPECT_EQ(families[0]->getActorCount(), 4);
+ EXPECT_EQ(group0->getActorCount(), 4);
+ EXPECT_EQ(families[1]->getActorCount(), 2);
+ EXPECT_EQ(group1->getActorCount(), 2);
+
+ // we have group0 with 4 actors 2 chunks:
+ // group0: [2]' [2]' [2]' [2]' (family0')
+ // group1: [4]'' [4]'' (family1'')
+ // rearrange:
+ // group0: [2]' [2]' [4]''
+ // group1: [4]'' [2]' [2]'
+ {
+ TkActor* group0Actors[2];
+ group0->getActors(group0Actors, 2, 1); // start index: 1, because..why not?
+ TkActor* group1Actors[2];
+ group1->getActors(group1Actors, 2, 0);
+ group0Actors[0]->removeFromGroup();
+ group1->addActor(*group0Actors[0]);
+ group0Actors[1]->removeFromGroup();
+ group1->addActor(*group0Actors[1]);
+ group1Actors[0]->removeFromGroup();
+ group0->addActor(*group1Actors[0]);
+ }
+
+ // checks
+ EXPECT_EQ(families[0]->getActorCount(), 4);
+ EXPECT_EQ(group0->getActorCount(), 3);
+ EXPECT_EQ(families[1]->getActorCount(), 2);
+ EXPECT_EQ(group1->getActorCount(), 3);
+
+ // damage all
+ {
+ TkActor* allActors[6];
+ families[0]->getActors(allActors, 4, 0);
+ families[1]->getActors(allActors + 4, 2, 0);
+
+ typedef std::pair<TkGroup*, TkFamily*> pair;
+ std::set<pair> combinations;
+ for (auto actor : allActors)
+ {
+ combinations.emplace(pair(actor->getGroup(), &actor->getFamily()));
+ if (actor->getVisibleChunkCount() == 4)
+ {
+ actor->damage(getCubeSlicerProgram(), &csDamageParams1);
+ }
+ actor->damage(getCubeSlicerProgram(), &csDamageParams2);
+ }
+ EXPECT_EQ(combinations.size(), 4);
+
+ expectedVisibleChunks[families[0]] = ExpectedVisibleChunks(8, 1); // split in 8, 1 chunks each
+ expectedVisibleChunks[families[1]] = ExpectedVisibleChunks(8, 1); // split in 8, 1 chunks each
+ }
+
+ // async process 2 groups
+ {
+ EXPECT_GT(gtm1.process(2), (uint32_t)0);
+ EXPECT_GT(gtm0.process(2), (uint32_t)0);
+ uint32_t completed = 0;
+ while (completed < 2)
+ {
+ if (gtm1.wait(false))
+ completed++;
+ if (gtm0.wait(false))
+ completed++;
+ }
+ }
+
+ // checks
+ testResults(families, expectedVisibleChunks);
+ EXPECT_EQ(families[0]->getActorCount(), 8);
+ EXPECT_EQ(ftrack1.actors.size(), 8);
+ EXPECT_EQ(group0->getActorCount(), 8);
+ EXPECT_EQ(families[1]->getActorCount(), 8);
+ EXPECT_EQ(ftrack2.actors.size(), 8);
+ EXPECT_EQ(group1->getActorCount(), 8);
+
+ // damage till the end, aggressively
+ std::default_random_engine re;
+ {
+ NvBlastExtRadialDamageDesc radialDamage = getRadialDamageDesc(0, 0, 0);
+ NvBlastExtProgramParams radialDamageParams = { &radialDamage, nullptr };
+ NvBlastExtShearDamageDesc shearDamage = getShearDamageDesc(0, 0, 0);
+ NvBlastExtProgramParams shearDamageParams = { &shearDamage, nullptr };
+
+ std::vector<TkActor*> actors;
+ while (1)
+ {
+ TEST_ZONE_BEGIN("damage loop");
+ uint32_t n0 = families[0]->getActorCount();
+ uint32_t n1 = families[1]->getActorCount();
+ actors.resize(n0 + n1);
+ families[0]->getActors(actors.data(), n0, 0);
+ families[1]->getActors(actors.data() + n0, n1, 0);
+
+ bool workTBD = false;
+ for (TkActor* actor : actors)
+ {
+ if (!NvBlastActorCanFracture(actor->getActorLL(), nullptr))
+ {
+ continue;
+ }
+
+ workTBD = true;
+
+ if (actor->getGraphNodeCount() > 1)
+ {
+ actor->damage(getFalloffProgram(), &radialDamageParams);
+ }
+ else
+ {
+ actor->damage(getShearProgram(), &shearDamageParams);
+ }
+
+ if (re() % 1000 < 500)
+ {
+ // switch group
+ TkGroup* newGroup = actor->getGroup() == group0 ? group1 : group0;
+ actor->removeFromGroup();
+ newGroup->addActor(*actor);
+ }
+ }
+ TEST_ZONE_END("damage loop");
+
+ if (!workTBD)
+ break;
+
+ // async process 2 groups
+ {
+ EXPECT_GT(gtm1.process(2), (uint32_t)0);
+ EXPECT_GT(gtm0.process(2), (uint32_t)0);
+ uint32_t completed = 0;
+ while (completed < 2)
+ {
+ if (gtm1.wait(false))
+ completed++;
+ if (gtm0.wait(false))
+ completed++;
+ }
+ }
+ }
+ }
+
+ // checks
+ EXPECT_EQ(families[0]->getActorCount(), ftrack1.actors.size());
+ EXPECT_EQ(families[1]->getActorCount(), ftrack2.actors.size());
+ EXPECT_EQ(65536, families[0]->getActorCount() + families[1]->getActorCount());
+ EXPECT_EQ(65536, group0->getActorCount() + group1->getActorCount());
+
+ gtm0.release();
+ gtm1.release();
+
+ group0->release();
+ group1->release();
+
+ for (auto f : families)
+ f->release();
+
+ releaseTestAssets();
+ releaseFramework();
+}
+
+TEST_F(TkTestStrict, ActorDamageBufferedDamage)
+{
+ createFramework();
+ TkFramework* fwk = NvBlastTkFrameworkGet();
+
+ // group
+ TkGroupDesc gdesc;
+ gdesc.workerCount = m_taskman->getCpuDispatcher()->getWorkerCount();
+ TkGroup* group = fwk->createGroup(gdesc);
+ EXPECT_TRUE(group != nullptr);
+
+ m_groupTM->setGroup(group);
+
+ // random engine
+ std::default_random_engine re;
+
+ // cube asset
+ GeneratorAsset cube;
+ TkAssetDesc assetDesc;
+ generateCube(cube, assetDesc, 4, 2, 3);
+ assetDesc.bondFlags = nullptr;
+ TkAsset* cubeAsset = fwk->createAsset(assetDesc);
+ testAssets.push_back(cubeAsset);
+
+ // actor desc
+ TkActorDesc cubeAD(cubeAsset);
+
+ // test will be repated 'trials' times. Because of random shuffle inside.
+ const uint32_t trials = 100;
+ for (uint32_t i = 0; i < trials; i++)
+ {
+ // create actor
+ TkActor* actor = fwk->createActor(cubeAD);
+ EXPECT_TRUE(actor != nullptr);
+ TkFamily* family = (&actor->getFamily());
+ group->addActor(*actor);
+
+ // damage 3 times with CubeSlicer 2 * 2 * 2 = 8 actors
+ // damage 4 corners with falloff radial 4 * 2 = 8 actors
+ // total 16 actors
+ uint32_t expectedActorCount = 16;
+
+ // fallof params
+ const float P = 0.5f;
+ const float R = 0.35f;
+
+ // 2 of damage types would be through user's NvBlastDamageProgram, this pointer must live till group->sync()
+ NvBlastExtRadialDamageDesc userR0 = getRadialDamageDesc(P, P, 0, R, R);
+ NvBlastExtProgramParams userProgramParams0 = { &userR0, nullptr };
+
+ NvBlastExtRadialDamageDesc userR1 = getRadialDamageDesc(-P, P, 0, R, R);
+ NvBlastExtProgramParams userProgramParams1 = { &userR1, nullptr };
+
+ CSParams csDamage0(0, 0.0f);
+ NvBlastExtProgramParams csDamageParams0 = { &csDamage0, nullptr };
+ CSParams csDamage1(1, 0.0f);
+ NvBlastExtProgramParams csDamageParams1 = { &csDamage1, nullptr };
+ CSParams csDamage2(2, 0.0f);
+ NvBlastExtProgramParams csDamageParams2 = { &csDamage2, nullptr };
+
+ NvBlastExtRadialDamageDesc r0 = getRadialDamageDesc(P, -P, 0, R, R);
+ NvBlastExtProgramParams rDamageParams0 = { &r0, nullptr };
+ NvBlastExtRadialDamageDesc r1 = getRadialDamageDesc(-P, -P, 0, R, R);
+ NvBlastExtProgramParams rDamageParams1 = { &r1, nullptr };
+
+
+ // fill damage functions, shuffle and apply
+ {
+
+ const uint32_t damageCount = 7;
+ std::vector<std::function<void(void)>> damageFns(damageCount);
+ damageFns[0] = [&]() { actor->damage(getCubeSlicerProgram(), &csDamageParams0); };
+ damageFns[1] = [&]() { actor->damage(getCubeSlicerProgram(), &csDamageParams1); };
+ damageFns[2] = [&]() { actor->damage(getCubeSlicerProgram(), &csDamageParams2); };
+ damageFns[3] = [&]() { actor->damage(getFalloffProgram(), &rDamageParams0); };
+ damageFns[4] = [&]() { actor->damage(getFalloffProgram(), &rDamageParams1); };
+ damageFns[5] = [&]() { actor->damage(getFalloffProgram(), &userProgramParams0); };
+ damageFns[6] = [&]() { actor->damage(getFalloffProgram(), &userProgramParams1); };
+
+ // shuffle order!
+ std::shuffle(std::begin(damageFns), std::end(damageFns), re);
+
+ for (uint32_t i = 0; i < damageCount; i++)
+ {
+ damageFns[i]();
+ }
+ }
+
+ // sync
+ EXPECT_GT(m_groupTM->process(), (uint32_t)0);
+ m_groupTM->wait();
+
+ const auto ac = family->getActorCount();
+
+ // check
+ EXPECT_EQ(family->getActorCount(), expectedActorCount);
+ EXPECT_EQ(group->getActorCount(), expectedActorCount);
+
+ // release
+ std::vector<TkActor*> actors(family->getActorCount());
+ family->getActors(actors.data(), static_cast<uint32_t>(actors.size()));
+ for (auto a : actors)
+ a->removeFromGroup();
+ family->release();
+ }
+
+ group->release();
+ releaseFramework();
+}
+
+TEST_F(TkTestStrict, CreateActor)
+{
+ createFramework();
+ TkFramework* framework = NvBlastTkFrameworkGet();
+
+ const uint32_t assetDescCount = sizeof(g_assetDescs) / sizeof(g_assetDescs[0]);
+
+ std::vector<TkAsset*> assets(assetDescCount);
+
+ // assets
+ for (uint32_t i = 0; i < assetDescCount; ++i)
+ {
+ TkAssetDesc desc;
+ reinterpret_cast<NvBlastAssetDesc&>(desc) = g_assetDescs[i];
+ desc.bondFlags = nullptr;
+ assets[i] = framework->createAsset(desc);
+ EXPECT_TRUE(assets[i] != nullptr);
+ }
+
+ // actors
+ std::vector<TkActor*> actors;;
+ std::vector<TkFamily*> actorFamilies;;
+ for (const TkAsset* asset : assets)
+ {
+ for (int i = 0; i < 2; i++)
+ {
+ TkActorDesc desc(asset);
+ TkActor* actor = framework->createActor(desc);
+ EXPECT_TRUE(actor != nullptr);
+ EXPECT_TRUE(actor->getActorLL() != nullptr);
+ //EXPECT_TRUE(&actor->getFamily() != nullptr);
+ EXPECT_TRUE(actor->getFamily().getActorCount() == 1);
+ actors.push_back(actor);
+ EXPECT_TRUE(std::find(actorFamilies.begin(), actorFamilies.end(), &actor->getFamily()) == actorFamilies.end());
+ actorFamilies.push_back(&actor->getFamily());
+
+ }
+ }
+
+ // framework checks
+ {
+ std::vector<TkObject*> objects;
+
+ // assets
+ {
+ const TkType* assetType = framework->getType(TkTypeIndex::Asset);
+ objects.resize(framework->getObjectCount(*assetType));
+ EXPECT_TRUE(framework->getObjects(reinterpret_cast<TkIdentifiable**>(objects.data()), static_cast<uint32_t>(objects.size()), *assetType) == static_cast<uint32_t>(objects.size()));
+ ExpectArrayMatch(objects.data(), objects.size(), (TkObject**)assets.data(), assets.size());
+ }
+
+ // actors
+# if(0) // framework does not track actors explicitly anymore
+ {
+ const TkType* actorType = framework->getType(TkTypeIndex::Actor);
+ objects.resize(framework->getObjectCount(*actorType));
+ EXPECT_TRUE(framework->getObjects(reinterpret_cast<TkIdentifiable**>(objects.data()), objects.size(), *actorType) == objects.size());
+ ExpectArrayMatch(objects.data(), objects.size(), (TkObject**)actors.data(), actors.size());
+ }
+# endif
+ // families
+ {
+ const TkType* familyType = framework->getType(TkTypeIndex::Family);
+ objects.resize(framework->getObjectCount(*familyType));
+ EXPECT_TRUE(framework->getObjects(reinterpret_cast<TkIdentifiable**>(objects.data()), static_cast<uint32_t>(objects.size()), *familyType) == static_cast<uint32_t>(objects.size()));
+ ExpectArrayMatch(objects.data(), objects.size(), (TkObject**)actorFamilies.data(), actorFamilies.size());
+ }
+ }
+
+ // release
+ for (TkActor* actor : actors)
+ {
+ actor->release();
+ }
+ for (TkAsset* asset : assets)
+ {
+ asset->release();
+ }
+
+ releaseFramework();
+}
+
+template<int FailMask, int Verbosity>
+TkFamily* TkBaseTest<FailMask, Verbosity>::familySerialization(TkFamily* family)
+{
+#if 0
+ TkFramework* fw = NvBlastTkFrameworkGet();
+
+ const TkType* familyType = fw->getType(TkTypeIndex::Family);
+ EXPECT_TRUE(familyType != nullptr);
+
+ PsMemoryBuffer* membuf = PX_NEW(PsMemoryBuffer);
+ EXPECT_TRUE(membuf != nullptr);
+ if (membuf != nullptr)
+ {
+ const bool result = family->serialize(*membuf);
+ EXPECT_EQ(true, result);
+ if (!result)
+ {
+ return family;
+ }
+ const size_t familyActorCount = family->getActorCount();
+ const TkAsset* familyAsset = family->getAsset();
+ family->release();
+ family = reinterpret_cast<TkFamily*>(fw->deserialize(*membuf));
+ EXPECT_TRUE(family != nullptr);
+ if (family != nullptr)
+ {
+ EXPECT_EQ(familyActorCount, family->getActorCount());
+ EXPECT_EQ(familyAsset, family->getAsset());
+ }
+ membuf->release();
+ }
+
+ return family;
+#endif
+ return nullptr;
+}
+
+TEST_F(TkTestAllowWarnings, DISABLED_FamilySerialization)
+{
+ createFramework();
+ TkFramework* fwk = NvBlastTkFrameworkGet();
+
+ // group
+ TkGroupDesc gdesc;
+ gdesc.workerCount = m_taskman->getCpuDispatcher()->getWorkerCount();
+ TkGroup* group = fwk->createGroup(gdesc);
+ EXPECT_TRUE(group != nullptr);
+
+ m_groupTM->setGroup(group);
+
+ // random engine
+ std::default_random_engine re;
+
+ // cube asset
+ TkAsset* cubeAsset = createCubeAsset(4, 2, 3, false);
+
+ // actor desc
+ TkActorDesc cubeAD(cubeAsset);
+
+ // create actor
+ TkActor* actor = fwk->createActor(cubeAD);
+ EXPECT_TRUE(actor != nullptr);
+ TkFamily* family = (&actor->getFamily());
+
+ // set an ID
+ NvBlastID id;
+ memcpy(id.data, "Observer-expectancy effect", sizeof(NvBlastID)); // Stuffing an arbitrary 16 bytes (The prefix of the given string)
+ cubeAsset->setID(id);
+
+ // serialize/deserialize
+ family = familySerialization(family);
+
+ // fill damage functions, apply one by one and serialize family in between
+ {
+ // damage 3 times with CubeSlicer 2 * 2 * 2 = 8 actors
+ // damage 4 corners with falloff radial 4 * 2 = 8 actors
+ // total 16 actors
+ uint32_t expectedActorCount = 16;
+
+ // cube slicer params
+ CSParams csDamage0(0, 0.0f);
+ NvBlastExtProgramParams csDamageParams0 = { &csDamage0, nullptr };
+ CSParams csDamage1(1, 0.0f);
+ NvBlastExtProgramParams csDamageParams1 = { &csDamage1, nullptr };
+ CSParams csDamage2(2, 0.0f);
+ NvBlastExtProgramParams csDamageParams2 = { &csDamage2, nullptr };
+
+ // fallof params
+ const float P = 0.5f;
+ const float R = 0.35f;
+ NvBlastExtRadialDamageDesc r0 = getRadialDamageDesc(P, P, 0, R, R);
+ NvBlastExtRadialDamageDesc r1 = getRadialDamageDesc(-P, P, 0, R, R);
+ NvBlastExtRadialDamageDesc r2 = getRadialDamageDesc(P, -P, 0, R, R);
+ NvBlastExtRadialDamageDesc r3 = getRadialDamageDesc(-P, -P, 0, R, R);
+ NvBlastExtProgramParams r0p = { &r0, nullptr };
+ NvBlastExtProgramParams r1p = { &r1, nullptr };
+ NvBlastExtProgramParams r2p = { &r2, nullptr };
+ NvBlastExtProgramParams r3p = { &r3, nullptr };
+
+ const uint32_t damageCount = 7;
+ std::vector<std::function<void(TkActor* a)>> damageFns(damageCount);
+ damageFns[0] = [&](TkActor* a) { a->damage(getCubeSlicerProgram(), &csDamageParams0); };
+ damageFns[1] = [&](TkActor* a) { a->damage(getCubeSlicerProgram(), &csDamageParams1); };
+ damageFns[2] = [&](TkActor* a) { a->damage(getCubeSlicerProgram(), &csDamageParams2); };
+ damageFns[3] = [&](TkActor* a) { a->damage(getFalloffProgram(), &r0p); };
+ damageFns[4] = [&](TkActor* a) { a->damage(getFalloffProgram(), &r1p); };
+ damageFns[5] = [&](TkActor* a) { a->damage(getFalloffProgram(), &r2p); };
+ damageFns[6] = [&](TkActor* a) { a->damage(getFalloffProgram(), &r3p); };
+
+ std::vector<TkActor*> actors(64);
+
+ for (uint32_t i = 0; i < damageCount; i++)
+ {
+ actors.resize(family->getActorCount());
+ family->getActors(actors.data(), static_cast<uint32_t>(actors.size()));
+
+ // damage
+ for (auto actor : actors)
+ {
+ group->addActor(*actor);
+ damageFns[i](actor);
+ }
+
+ // sync
+ EXPECT_GT(m_groupTM->process(), (uint32_t)0);
+ m_groupTM->wait();
+
+ family = familySerialization(family);
+ }
+
+ // check
+ EXPECT_EQ(family->getActorCount(), expectedActorCount);
+ }
+
+ // release
+ family->release();
+
+ group->release();
+ releaseFramework();
+}
+
+TEST_F(TkTestStrict, GroupStats)
+{
+ createFramework();
+ TkFramework* fwk = NvBlastTkFrameworkGet();
+
+ // group
+ TkGroupDesc gdesc;
+ gdesc.workerCount = m_taskman->getCpuDispatcher()->getWorkerCount();
+ TkGroup* group = fwk->createGroup(gdesc);
+ EXPECT_TRUE(group != nullptr);
+
+ m_groupTM->setGroup(group);
+
+ TkAsset* cubeAsset = createCubeAsset(4, 2);
+ TkActorDesc cubeDesc(cubeAsset);
+
+ TkActor* cubeActor1 = fwk->createActor(cubeDesc);
+ TkActor* cubeActor2 = fwk->createActor(cubeDesc);
+ TkActor* cubeActor3 = fwk->createActor(cubeDesc);
+ TkActor* cubeActor4 = fwk->createActor(cubeDesc);
+
+ group->addActor(*cubeActor1);
+ group->addActor(*cubeActor2);
+ group->addActor(*cubeActor3);
+ group->addActor(*cubeActor4);
+
+ NvBlastExtRadialDamageDesc r0 = getRadialDamageDesc(0.0f, 0.0f, 0.0f);
+ NvBlastExtProgramParams radialDamageParams = { &r0, nullptr };
+ cubeActor1->damage(getFalloffProgram(), &radialDamageParams);
+ cubeActor2->damage(getFalloffProgram(), &radialDamageParams);
+ cubeActor3->damage(getFalloffProgram(), &radialDamageParams);
+ cubeActor4->damage(getFalloffProgram(), &radialDamageParams);
+
+ Nv::Blast::Time time;
+ m_groupTM->process();
+ m_groupTM->wait();
+ int64_t groupTime = time.getElapsedTicks();
+
+ TkGroupStats gstats;
+ group->getStats(gstats);
+
+ int64_t total = gstats.timers.fracture + gstats.timers.island + gstats.timers.material + gstats.timers.partition + gstats.timers.visibility;
+
+#if NV_PROFILE
+ EXPECT_GT(total, 0); // some values are reported
+ EXPECT_LT(groupTime, total); // total LL time is higher than group time
+ EXPECT_GT((double)gstats.workerTime / groupTime, 2.0); // expect some minimal speedup (including overhead)
+ EXPECT_EQ(4, gstats.processedActorsCount); // actors processed
+#endif
+
+ releaseFramework();
+}
+
+TEST_F(TkTestStrict, FractureReportSupport)
+{
+ createFramework();
+
+ TkFramework* fwk = NvBlastTkFrameworkGet();
+
+ NvBlastChunkDesc chunkDescs[] =
+ {
+ { { 0,0,0 }, 2, UINT32_MAX, NvBlastChunkDesc::SupportFlag, 'prnt' },
+ { { -1,0,0 }, 1, 0, NvBlastChunkDesc::NoFlags, 'left' },
+ { { +1,0,0 }, 1, 0, NvBlastChunkDesc::NoFlags, 'rght' },
+ };
+
+ TkAssetDesc assetDesc;
+ assetDesc.chunkCount = sizeof(chunkDescs) / sizeof(NvBlastChunkDesc);
+ assetDesc.chunkDescs = chunkDescs;
+ assetDesc.bondCount = 0;
+ assetDesc.bondDescs = nullptr;
+ assetDesc.bondFlags = nullptr;
+ const TkAsset* asset = fwk->createAsset(assetDesc);
+
+ TkActorDesc actorDesc;
+ actorDesc.asset = asset;
+ TkActor* actor = fwk->createActor(actorDesc);
+ actor->userData = (void*)'root';
+
+ class Listener : public TkEventListener
+ {
+ void receive(const TkEvent* events, uint32_t eventCount) override
+ {
+ for (uint32_t i = 0; i < eventCount; i++)
+ {
+ const TkEvent& event = events[i];
+ switch (event.type)
+ {
+ case TkJointUpdateEvent::EVENT_TYPE:
+ FAIL() << "not expecting joints here";
+ break;
+
+ case TkFractureCommands::EVENT_TYPE:
+ {
+ const TkActorData& actor = event.getPayload<TkFractureCommands>()->tkActorData;
+
+ // Group::sync still needed the family for SharedMemory management.
+ EXPECT_TRUE(nullptr != actor.family);
+
+ EXPECT_EQ((void*)'root', actor.userData);
+ EXPECT_EQ(0, actor.index);
+ }
+ break;
+
+ case TkFractureEvents::EVENT_TYPE:
+ {
+ const TkActorData& actor = event.getPayload<TkFractureEvents>()->tkActorData;
+ EXPECT_EQ((void*)'root', actor.userData);
+ EXPECT_EQ(0, actor.index);
+ }
+ break;
+
+ case TkSplitEvent::EVENT_TYPE:
+ {
+ const TkSplitEvent* split = event.getPayload<TkSplitEvent>();
+
+ EXPECT_TRUE(nullptr != split->parentData.family);
+ EXPECT_EQ((void*)'root', split->parentData.userData);
+ EXPECT_EQ(0, split->parentData.index);
+
+ EXPECT_EQ(2, split->numChildren);
+ EXPECT_EQ(1, split->children[0]->getVisibleChunkCount());
+
+ uint32_t visibleChunkIndex;
+ // child order is not mandatory
+ {
+ TkActor* a = split->children[0];
+ a->getVisibleChunkIndices(&visibleChunkIndex, 1);
+ uint32_t li = a->getIndex();
+ EXPECT_EQ(1, li);
+ EXPECT_EQ(split->parentData.family, &a->getFamily());
+ EXPECT_EQ('left', a->getAsset()->getChunks()[visibleChunkIndex].userData);
+ }
+
+ {
+ TkActor*a = split->children[1];
+ a->getVisibleChunkIndices(&visibleChunkIndex, 1);
+ uint32_t ri = a->getIndex();
+ EXPECT_EQ(2, ri);
+ EXPECT_EQ(split->parentData.family, &a->getFamily());
+ EXPECT_EQ('rght', a->getAsset()->getChunks()[visibleChunkIndex].userData);
+ }
+ }
+ break;
+
+ default:
+ FAIL() << "should not get here";
+ }
+ }
+ }
+ } listener;
+ actor->getFamily().addListener(listener);
+
+ // expected state for the original actor, see Listener
+ EXPECT_EQ((void*)'root', actor->userData);
+ EXPECT_EQ(0, actor->getIndex());
+
+ TkGroupDesc groupDesc = { m_taskman->getCpuDispatcher()->getWorkerCount() };
+ TkGroup* group = fwk->createGroup(groupDesc);
+
+ m_groupTM->setGroup(group);
+
+ group->addActor(*actor);
+
+ // this will trigger hierarchical chunk fracture
+ NvBlastExtRadialDamageDesc radialDamage = getRadialDamageDesc(0, 0, 0);
+ NvBlastExtProgramParams radialDamageParams = { &radialDamage, nullptr };
+ actor->damage(getFalloffProgram(), &radialDamageParams);
+
+ m_groupTM->process();
+ m_groupTM->wait();
+
+ releaseFramework();
+}
+
+TEST_F(TkTestStrict, FractureReportGraph)
+{
+ createFramework();
+
+ TkFramework* fwk = NvBlastTkFrameworkGet();
+
+ NvBlastBond bondToBreak = { { 1, 0, 0 }, 1, { 0, 0, 0 }, 0 };
+ NvBlastBond bondToKeep = { { 1, 0, 0 }, 1, { 10, 10, 10 }, 0 };
+ NvBlastBondDesc bondDescs[] =
+ {
+ { bondToKeep, { 1, 2 } },
+ { bondToBreak, { 2, 3 } },
+ };
+
+ NvBlastChunkDesc chunkDescs[] =
+ {
+ { { 0, 0, 0 }, 2, UINT32_MAX, NvBlastChunkDesc::NoFlags, 'root' },
+ { { -1, 0, 0 }, 1, 0, NvBlastChunkDesc::SupportFlag, 'A' },
+ { { +1, 0, 0 }, 1, 0, NvBlastChunkDesc::SupportFlag, 'B' },
+ { { +1, 0, 0 }, 1, 0, NvBlastChunkDesc::SupportFlag, 'C' },
+ };
+
+ TkAssetDesc assetDesc;
+ assetDesc.chunkCount = sizeof(chunkDescs) / sizeof(NvBlastChunkDesc);
+ assetDesc.chunkDescs = chunkDescs;
+ assetDesc.bondCount = 2;
+ assetDesc.bondDescs = bondDescs;
+ assetDesc.bondFlags = nullptr;
+ const TkAsset* asset = fwk->createAsset(assetDesc);
+
+ TkActorDesc actorDesc;
+ actorDesc.asset = asset;
+ TkActor* rootActor = fwk->createActor(actorDesc);
+ rootActor->userData = (void*)'root';
+
+ class Listener : public TkEventListener
+ {
+ void receive(const TkEvent* events, uint32_t eventCount) override
+ {
+ for (uint32_t i = 0; i < eventCount; i++)
+ {
+ const TkEvent& event = events[i];
+ switch (event.type)
+ {
+ case TkJointUpdateEvent::EVENT_TYPE:
+ FAIL() << "not expecting joints here";
+ break;
+
+ case TkFractureCommands::EVENT_TYPE:
+ {
+ const TkActorData& actor = event.getPayload<TkFractureCommands>()->tkActorData;
+
+ // Group::sync still needed the family for SharedMemory management.
+ EXPECT_TRUE(nullptr != actor.family);
+
+ // original actor state is not preserved, the last test will fail
+ EXPECT_EQ((void*)'root', actor.userData);
+ EXPECT_EQ(0, actor.index);
+
+ // this information was invalid anyway
+ //EXPECT_EQ(1, actor->getVisibleChunkCount()) << "state not preserved";
+ }
+ break;
+
+ case TkFractureEvents::EVENT_TYPE:
+ {
+ const TkActorData& actor = event.getPayload<TkFractureEvents>()->tkActorData;
+
+ // Group::sync still needed the family for SharedMemory management.
+ EXPECT_TRUE(nullptr != actor.family);
+
+ // original actor state is not preserved, the last test will fail
+ EXPECT_EQ((void*)'root', actor.userData);
+ EXPECT_EQ(0, actor.index);
+
+ // this information was invalid anyway
+ //EXPECT_EQ(1, actor->getVisibleChunkCount()) << "state not preserved";
+ }
+ break;
+
+ case TkSplitEvent::EVENT_TYPE:
+ {
+ const TkSplitEvent* split = event.getPayload<TkSplitEvent>();
+ EXPECT_EQ((void*)'root', split->parentData.userData);
+ EXPECT_EQ(0, split->parentData.index);
+ EXPECT_EQ(2, split->numChildren);
+
+ uint32_t visibleChunkIndex[2];
+ // child order is not mandatory
+ {
+ TkActor* a = split->children[1];
+ EXPECT_EQ(2, a->getVisibleChunkCount()); // chunks A and B
+ a->getVisibleChunkIndices(visibleChunkIndex, 2);
+ uint32_t actorIndex = a->getIndex();
+ EXPECT_EQ(0, actorIndex); // same index as the original actor
+
+ // visible chunk order is not mandatory
+ EXPECT_EQ('B', a->getAsset()->getChunks()[visibleChunkIndex[0]].userData);
+ EXPECT_EQ('A', a->getAsset()->getChunks()[visibleChunkIndex[1]].userData);
+ }
+
+ {
+ TkActor* a = split->children[0];
+ EXPECT_EQ(1, a->getVisibleChunkCount());
+ a->getVisibleChunkIndices(visibleChunkIndex, 1);
+ uint32_t actorIndex = a->getIndex();
+ EXPECT_EQ(2, actorIndex);
+ EXPECT_EQ('C', a->getAsset()->getChunks()[visibleChunkIndex[0]].userData);
+ }
+ }
+ break;
+
+ default:
+ FAIL() << "should not get here";
+ }
+ }
+ }
+ } listener;
+ rootActor->getFamily().addListener(listener);
+
+ // expected state for the original actor, see Listener
+ EXPECT_EQ((void*)'root', rootActor->userData);
+ EXPECT_EQ(0, rootActor->getIndex());
+ EXPECT_EQ(1, rootActor->getVisibleChunkCount());
+
+ TkGroupDesc groupDesc = { m_taskman->getCpuDispatcher()->getWorkerCount() };
+ TkGroup* group = fwk->createGroup(groupDesc);
+
+ m_groupTM->setGroup(group);
+
+ group->addActor(*rootActor);
+
+ // this will trigger one bond to break
+ NvBlastExtRadialDamageDesc radialDamage = getRadialDamageDesc(0, 0, 0, 0.5f, 0.5f);
+ NvBlastExtProgramParams radialDamageParams = { &radialDamage, nullptr };
+ rootActor->damage(getFalloffProgram(), &radialDamageParams);
+
+ m_groupTM->process();
+ m_groupTM->wait();
+
+ releaseFramework();
+}
+
+TEST_F(TkTestStrict, SplitWarning) // GWD-167
+{
+ createFramework();
+
+ TkFramework* fwk = NvBlastTkFrameworkGet();
+
+ NvBlastChunkDesc chunkDescs[] =
+ {
+ { { 0,0,0 }, 2, UINT32_MAX, NvBlastChunkDesc::SupportFlag, 'root' },
+ { { -1,0,0 }, 1, 0, NvBlastChunkDesc::NoFlags, 'A' },
+ { { +1,0,0 }, 1, 0, NvBlastChunkDesc::NoFlags, 'B' },
+ { { -1,0,0 }, 1, 0, NvBlastChunkDesc::NoFlags, 'C' },
+ { { +1,0,0 }, 1, 0, NvBlastChunkDesc::NoFlags, 'D' },
+ { { -1,0,0 }, 1, 1, NvBlastChunkDesc::NoFlags, 'AAAA' },
+ { { +1,0,0 }, 1, 2, NvBlastChunkDesc::NoFlags, 'BBBB' },
+ { { -1,0,0 }, 1, 3, NvBlastChunkDesc::NoFlags, 'CCCC' },
+ { { +1,0,0 }, 1, 4, NvBlastChunkDesc::NoFlags, 'DDDD' },
+ };
+
+ TkAssetDesc assetDesc;
+ assetDesc.chunkCount = sizeof(chunkDescs) / sizeof(NvBlastChunkDesc);
+ assetDesc.chunkDescs = chunkDescs;
+ assetDesc.bondCount = 0;
+ assetDesc.bondDescs = nullptr;
+ assetDesc.bondFlags = nullptr;
+ const TkAsset* asset = fwk->createAsset(assetDesc);
+
+ TkActorDesc actorDesc;
+ actorDesc.asset = asset;
+ TkActor* actor = fwk->createActor(actorDesc);
+
+ TkGroupDesc groupDesc = { m_taskman->getCpuDispatcher()->getWorkerCount() };
+ TkGroup* group = fwk->createGroup(groupDesc);
+
+ m_groupTM->setGroup(group);
+
+ group->addActor(*actor);
+
+ NvBlastExtRadialDamageDesc radialDamage = getRadialDamageDesc(0, 0, 0);
+ NvBlastExtProgramParams radialDamageParams = { &radialDamage, nullptr };
+ actor->damage(getFalloffProgram(), &radialDamageParams);
+
+ m_groupTM->process();
+ m_groupTM->wait();
+
+ releaseFramework();
+}
+
+
+TEST_F(TkTestAllowWarnings, ChangeThreadCountToZero)
+{
+ // tests that group still allocates memory for one worker
+ // by replacing to a 0 threads cpu dispatcher (warns)
+ // mainly relies on internal asserts
+
+ class EventCounter : public TkEventListener
+ {
+ public:
+ EventCounter() :fracCommands(0), fracEvents(0) {}
+
+ void receive(const TkEvent* events, uint32_t eventCount)
+ {
+ for (uint32_t i = 0; i < eventCount; i++)
+ {
+ const TkEvent& event = events[i];
+ switch (event.type)
+ {
+ case TkFractureCommands::EVENT_TYPE:
+ fracCommands++;
+ break;
+ case TkFractureEvents::EVENT_TYPE:
+ fracEvents++;
+ break;
+ default:
+ FAIL();
+ // no split due to single chunk
+ // no joints
+ }
+ }
+ }
+
+ uint32_t fracCommands, fracEvents;
+ } listener;
+
+ createFramework();
+ TkFramework* fwk = NvBlastTkFrameworkGet();
+ NvBlastChunkDesc chunkDescs[] = {
+ { { 0,0,0 }, 2, UINT32_MAX, NvBlastChunkDesc::SupportFlag, 'root' }
+ };
+
+ TkAssetDesc assetDesc;
+ assetDesc.chunkCount = sizeof(chunkDescs) / sizeof(NvBlastChunkDesc);
+ assetDesc.chunkDescs = chunkDescs;
+ assetDesc.bondCount = 0;
+ assetDesc.bondDescs = nullptr;
+ assetDesc.bondFlags = nullptr;
+ const TkAsset* asset = fwk->createAsset(assetDesc);
+
+ TkActorDesc actorDesc;
+ actorDesc.asset = asset;
+ TkActor* actor1 = fwk->createActor(actorDesc);
+ TkActor* actor2 = fwk->createActor(actorDesc);
+ TkActor* actor3 = fwk->createActor(actorDesc);
+ TkActor* actor4 = fwk->createActor(actorDesc);
+
+ actor1->getFamily().addListener(listener);
+ actor2->getFamily().addListener(listener);
+ actor3->getFamily().addListener(listener);
+ actor4->getFamily().addListener(listener);
+
+#if USE_PHYSX_DISPATCHER
+ PxU32 affinity[] = { 1, 2, 4, 8 };
+ PxDefaultCpuDispatcher* disp0 = PxDefaultCpuDispatcherCreate(0, affinity);
+ disp0->setRunProfiled(false);
+ PxDefaultCpuDispatcher* disp4 = PxDefaultCpuDispatcherCreate(4, affinity);
+ disp4->setRunProfiled(false);
+#else
+ TestCpuDispatcher* disp0 = new TestCpuDispatcher(0);
+ TestCpuDispatcher* disp4 = new TestCpuDispatcher(4);
+#endif
+
+ m_taskman->setCpuDispatcher(*disp4);
+
+ TkGroupDesc groupDesc = { m_taskman->getCpuDispatcher()->getWorkerCount() };
+ TkGroup* group = fwk->createGroup(groupDesc);
+
+ m_groupTM->setGroup(group);
+
+ group->addActor(*actor1);
+ group->addActor(*actor2);
+ m_taskman->setCpuDispatcher(*disp0);
+ //group->setWorkerCount(m_taskman->getCpuDispatcher()->getWorkerCount());
+ group->addActor(*actor3);
+ group->addActor(*actor4);
+
+ NvBlastExtRadialDamageDesc radialDamage = getRadialDamageDesc(0, 0, 0);
+ NvBlastExtProgramParams radialDamageParams = { &radialDamage, nullptr };
+ actor1->damage(getFalloffProgram(), &radialDamageParams);
+ actor2->damage(getFalloffProgram(), &radialDamageParams);
+ actor3->damage(getFalloffProgram(), &radialDamageParams);
+ actor4->damage(getFalloffProgram(), &radialDamageParams);
+
+ m_groupTM->process();
+ m_groupTM->wait();
+
+ EXPECT_EQ(4, listener.fracCommands);
+ EXPECT_EQ(4, listener.fracEvents);
+
+ releaseFramework();
+
+ disp0->release();
+ disp4->release();
+}
+
+TEST_F(TkTestStrict, ChangeThreadCountUp)
+{
+ // tests that group allocates more memory for additional workers
+ // by replacing to a higher thread count cpu dispatcher (warns)
+ // mainly relies on internal asserts
+
+ class EventCounter : public TkEventListener
+ {
+ public:
+ EventCounter() :fracCommands(0), fracEvents(0) {}
+
+ void receive(const TkEvent* events, uint32_t eventCount)
+ {
+ for (uint32_t i = 0; i < eventCount; i++)
+ {
+ const TkEvent& event = events[i];
+ switch (event.type)
+ {
+ case TkFractureCommands::EVENT_TYPE:
+ fracCommands++;
+ break;
+ case TkFractureEvents::EVENT_TYPE:
+ fracEvents++;
+ break;
+ default:
+ FAIL();
+ // no split due to single chunk
+ // no joints
+ }
+ }
+ }
+
+ uint32_t fracCommands, fracEvents;
+ } listener;
+
+ createFramework();
+ TkFramework* fwk = NvBlastTkFrameworkGet();
+ NvBlastChunkDesc chunkDescs[] = {
+ { { 0,0,0 }, 2, UINT32_MAX, NvBlastChunkDesc::SupportFlag, 'root' }
+ };
+
+ TkAssetDesc assetDesc;
+ assetDesc.chunkCount = sizeof(chunkDescs) / sizeof(NvBlastChunkDesc);
+ assetDesc.chunkDescs = chunkDescs;
+ assetDesc.bondCount = 0;
+ assetDesc.bondDescs = nullptr;
+ assetDesc.bondFlags = nullptr;
+ const TkAsset* asset = fwk->createAsset(assetDesc);
+
+ TkActorDesc actorDesc;
+ actorDesc.asset = asset;
+ TkActor* actor1 = fwk->createActor(actorDesc);
+ TkActor* actor2 = fwk->createActor(actorDesc);
+ TkActor* actor3 = fwk->createActor(actorDesc);
+ TkActor* actor4 = fwk->createActor(actorDesc);
+
+ actor1->getFamily().addListener(listener);
+ actor2->getFamily().addListener(listener);
+ actor3->getFamily().addListener(listener);
+ actor4->getFamily().addListener(listener);
+
+#if USE_PHYSX_DISPATCHER
+ PxU32 affinity[] = { 1, 2, 4, 8 };
+ PxDefaultCpuDispatcher* disp2 = PxDefaultCpuDispatcherCreate(2, affinity);
+ disp2->setRunProfiled(false);
+ PxDefaultCpuDispatcher* disp4 = PxDefaultCpuDispatcherCreate(4, affinity);
+ disp4->setRunProfiled(false);
+#else
+ TestCpuDispatcher* disp2 = new TestCpuDispatcher(2);
+ TestCpuDispatcher* disp4 = new TestCpuDispatcher(4);
+#endif
+
+ m_taskman->setCpuDispatcher(*disp2);
+ TkGroupDesc groupDesc = { m_taskman->getCpuDispatcher()->getWorkerCount() };
+ TkGroup* group = fwk->createGroup(groupDesc);
+
+ m_groupTM->setGroup(group);
+
+ group->addActor(*actor1);
+ group->addActor(*actor2);
+ group->addActor(*actor3);
+ group->addActor(*actor4);
+
+ NvBlastExtRadialDamageDesc radialDamage = getRadialDamageDesc(0, 0, 0);
+ NvBlastExtProgramParams radialDamageParams = { &radialDamage, nullptr };
+ actor1->damage(getFalloffProgram(), &radialDamageParams);
+ actor2->damage(getFalloffProgram(), &radialDamageParams);
+ actor3->damage(getFalloffProgram(), &radialDamageParams);
+ actor4->damage(getFalloffProgram(), &radialDamageParams);
+
+ m_taskman->setCpuDispatcher(*disp4);
+ //group->setWorkerCount(m_taskman->getCpuDispatcher()->getWorkerCount());
+
+ m_groupTM->process();
+ m_groupTM->wait();
+
+ EXPECT_EQ(4, listener.fracCommands);
+ EXPECT_EQ(4, listener.fracEvents);
+
+ releaseFramework();
+
+ disp2->release();
+ disp4->release();
+}
+
+TEST_F(TkTestAllowWarnings, GroupNoWorkers)
+{
+ // tests that group still works without a taskmanager
+ // a warnings is expected
+ // mainly relies on internal asserts
+
+ class EventCounter : public TkEventListener
+ {
+ public:
+ EventCounter() :fracCommands(0), fracEvents(0) {}
+
+ void receive(const TkEvent* events, uint32_t eventCount)
+ {
+ for (uint32_t i = 0; i < eventCount; i++)
+ {
+ const TkEvent& event = events[i];
+ switch (event.type)
+ {
+ case TkFractureCommands::EVENT_TYPE:
+ fracCommands++;
+ break;
+ case TkFractureEvents::EVENT_TYPE:
+ fracEvents++;
+ break;
+ default:
+ FAIL();
+ // no split due to single chunk
+ // no joints
+ }
+ }
+ }
+
+ uint32_t fracCommands, fracEvents;
+ } listener;
+
+ createFramework();
+ TkFramework* fwk = NvBlastTkFrameworkGet();
+ NvBlastChunkDesc chunkDescs[] = {
+ { { 0,0,0 }, 2, UINT32_MAX, NvBlastChunkDesc::SupportFlag, 'root' }
+ };
+
+ TkAssetDesc assetDesc;
+ assetDesc.chunkCount = sizeof(chunkDescs) / sizeof(NvBlastChunkDesc);
+ assetDesc.chunkDescs = chunkDescs;
+ assetDesc.bondCount = 0;
+ assetDesc.bondDescs = nullptr;
+ assetDesc.bondFlags = nullptr;
+ const TkAsset* asset = fwk->createAsset(assetDesc);
+
+ TkActorDesc actorDesc;
+ actorDesc.asset = asset;
+ TkActor* actor1 = fwk->createActor(actorDesc);
+ TkActor* actor2 = fwk->createActor(actorDesc);
+ TkActor* actor3 = fwk->createActor(actorDesc);
+ TkActor* actor4 = fwk->createActor(actorDesc);
+
+ actor1->getFamily().addListener(listener);
+ actor2->getFamily().addListener(listener);
+ actor3->getFamily().addListener(listener);
+ actor4->getFamily().addListener(listener);
+
+#if USE_PHYSX_DISPATCHER
+ PxDefaultCpuDispatcher* disp = PxDefaultCpuDispatcherCreate(0);
+#else
+ TestCpuDispatcher* disp = new TestCpuDispatcher(0);
+#endif
+ m_taskman->setCpuDispatcher(*disp);
+
+ TkGroupDesc groupDesc = { m_taskman->getCpuDispatcher()->getWorkerCount() };
+ TkGroup* group = fwk->createGroup(groupDesc);
+
+ m_groupTM->setGroup(group);
+
+ group->addActor(*actor1);
+ group->addActor(*actor2);
+ group->addActor(*actor3);
+ group->addActor(*actor4);
+
+ NvBlastExtRadialDamageDesc radialDamage = getRadialDamageDesc(0, 0, 0);
+ NvBlastExtProgramParams programParams = {
+ &radialDamage,
+ getDefaultMaterial()
+ };
+
+ actor1->damage(getFalloffProgram(), &programParams);
+ actor2->damage(getFalloffProgram(), &programParams);
+ actor3->damage(getFalloffProgram(), &programParams);
+ actor4->damage(getFalloffProgram(), &programParams);
+
+ m_groupTM->process();
+ m_groupTM->wait();
+
+ EXPECT_EQ(4, listener.fracCommands);
+ EXPECT_EQ(4, listener.fracEvents);
+
+ disp->release();
+
+ releaseFramework();
+}
+
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