aboutsummaryrefslogtreecommitdiff
path: root/test/src/unit/APITests.cpp
diff options
context:
space:
mode:
authorBryan Galdrikian <[email protected]>2017-02-24 09:32:20 -0800
committerBryan Galdrikian <[email protected]>2017-02-24 09:32:20 -0800
commite1bf674c16e3c8472b29574159c789cd3f0c64e0 (patch)
tree9f0cfce09c71a2c27ff19589fcad6cd83504477c /test/src/unit/APITests.cpp
parentfirst commit (diff)
downloadblast-e1bf674c16e3c8472b29574159c789cd3f0c64e0.tar.xz
blast-e1bf674c16e3c8472b29574159c789cd3f0c64e0.zip
Updating to [email protected] and [email protected] with a new directory structure.
NvBlast folder is gone, files have been moved to top level directory. README is changed to reflect this.
Diffstat (limited to 'test/src/unit/APITests.cpp')
-rw-r--r--test/src/unit/APITests.cpp1354
1 files changed, 1354 insertions, 0 deletions
diff --git a/test/src/unit/APITests.cpp b/test/src/unit/APITests.cpp
new file mode 100644
index 0000000..c2a4a04
--- /dev/null
+++ b/test/src/unit/APITests.cpp
@@ -0,0 +1,1354 @@
+#include "BlastBaseTest.h"
+#include "NvBlastIndexFns.h"
+#include "NvBlastExtDamageShaders.h"
+
+#include <algorithm>
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// Utils / Tests Common
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+using namespace Nv::Blast;
+
+class APITest : public BlastBaseTest < NvBlastMessage::Error, 1 >
+{
+};
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// Tests
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+TEST_F(APITest, Basic)
+{
+ // create asset
+ const NvBlastAssetDesc& assetDesc = g_assetDescs[0];
+
+ std::vector<char> scratch((size_t)NvBlastGetRequiredScratchForCreateAsset(&assetDesc, messageLog));
+ void* amem = alloc(NvBlastGetAssetMemorySize(&assetDesc, messageLog));
+ NvBlastAsset* asset = NvBlastCreateAsset(amem, &assetDesc, scratch.data(), messageLog);
+ EXPECT_TRUE(asset != nullptr);
+
+ // create actor
+ NvBlastActorDesc actorDesc;
+ actorDesc.initialBondHealths = actorDesc.initialSupportChunkHealths = nullptr;
+ actorDesc.uniformInitialBondHealth = actorDesc.uniformInitialLowerSupportChunkHealth = 1.0f;
+ void* fmem = alloc(NvBlastAssetGetFamilyMemorySize(asset, messageLog));
+ NvBlastFamily* family = NvBlastAssetCreateFamily(fmem, asset, messageLog);
+ scratch.resize((size_t)NvBlastFamilyGetRequiredScratchForCreateFirstActor(family, messageLog));
+ NvBlastActor* actor = NvBlastFamilyCreateFirstActor(family, &actorDesc, scratch.data(), messageLog);
+ EXPECT_TRUE(actor != nullptr);
+
+ NvBlastExtRadialDamageDesc damage[] = {
+ {
+ 10.0f, // compressive
+ { 0.0f, 0.0f, 0.0f }, // position
+ 4.0f, // min radius - maximum damage
+ 6.0f // max radius - zero damage
+ } // linear falloff
+ };
+
+ NvBlastBondFractureData outFracture[12]; /*num lower-support chunks + bonds?*/
+
+ NvBlastFractureBuffers events;
+ events.bondFractureCount = 12;
+ events.bondFractures = outFracture;
+ events.chunkFractureCount = 0;
+ events.chunkFractures = nullptr;
+
+ NvBlastProgramParams programParams;
+ programParams.damageDescCount = 1;
+ programParams.damageDescBuffer = &damage;
+
+ NvBlastDamageProgram program = {
+ NvBlastExtFalloffGraphShader,
+ nullptr
+ };
+
+ NvBlastActorGenerateFracture(&events, actor, program, &programParams, messageLog, nullptr);
+ NvBlastActorApplyFracture(&events, actor, &events, messageLog, nullptr);
+ EXPECT_EQ(12, events.bondFractureCount);
+
+ NvBlastActor* newActors[8]; /* num lower-support chunks? plus space for deletedActor */
+ NvBlastActorSplitEvent result;
+ result.deletedActor = nullptr;
+ result.newActors = newActors;
+ scratch.resize((size_t)NvBlastActorGetRequiredScratchForSplit(actor, messageLog));
+ size_t newActorsCount = NvBlastActorSplit(&result, actor, 8, scratch.data(), messageLog, nullptr);
+ EXPECT_EQ(8, newActorsCount);
+ EXPECT_EQ(true, result.deletedActor == actor);
+
+ for (uint32_t i = 0; i < newActorsCount; ++i)
+ {
+ const bool actorReleaseResult = NvBlastActorDeactivate(result.newActors[i], messageLog);
+ EXPECT_TRUE(actorReleaseResult);
+ }
+ free(family);
+ free(asset);
+}
+
+TEST_F(APITest, DamageBondsCompressive)
+{
+ const size_t bondsCount = 6;
+
+ const NvBlastChunkDesc c_chunks[8] =
+ {
+ // centroid volume parent idx flags ID
+ { {0.0f, 0.0f, 0.0f}, 0.0f, UINT32_MAX, NvBlastChunkDesc::NoFlags, 0 },
+ { {0.0f, 0.0f, 0.0f}, 0.0f, 0, NvBlastChunkDesc::SupportFlag, 1 },
+ { {0.0f, 0.0f, 0.0f}, 0.0f, 0, NvBlastChunkDesc::SupportFlag, 2 },
+ { {0.0f, 0.0f, 0.0f}, 0.0f, 0, NvBlastChunkDesc::SupportFlag, 3 },
+ { {0.0f, 0.0f, 0.0f}, 0.0f, 0, NvBlastChunkDesc::SupportFlag, 4 },
+ { {0.0f, 0.0f, 0.0f}, 0.0f, 0, NvBlastChunkDesc::SupportFlag, 5 },
+ { {0.0f, 0.0f, 0.0f}, 0.0f, 0, NvBlastChunkDesc::SupportFlag, 6 },
+ { {0.0f, 0.0f, 0.0f}, 0.0f, 0, NvBlastChunkDesc::SupportFlag, 7 }
+ };
+
+ const NvBlastBondDesc c_bonds[bondsCount] =
+ {
+ { { 1, 2 }, { { -1.0f, 0.0f, 0.0f }, 1.0f, { 1.0f, 2.0f, 0.0f }, 0 } },
+ { { 2, 3 }, { { -1.0f, 0.0f, 0.0f }, 1.0f, { -1.0f, 2.0f, 0.0f }, 0 } },
+ { { 3, 4 }, { { 0.0f, -1.0f, 0.0f }, 1.0f, { -2.0f, 1.0f, 0.0f }, 0 } },
+ { { 4, 5 }, { { 0.0f, -1.0f, 0.0f }, 1.0f, { -2.0f, -1.0f, 0.0f }, 0 } },
+ { { 5, 6 }, { { 1.0f, 0.0f, 0.0f }, 1.0f, { -1.0f, -2.0f, 0.0f }, 0 } },
+ { { 6, 7 }, { { 1.0f, 0.0f, 0.0f }, 1.0f, { 1.0f, -2.0f, 0.0f }, 0 } }
+ };
+
+ // create asset
+ const NvBlastAssetDesc assetDesc = { 8, c_chunks, bondsCount, c_bonds };
+
+ std::vector<char> scratch((size_t)NvBlastGetRequiredScratchForCreateAsset(&assetDesc, messageLog));
+ void* amem = alloc(NvBlastGetAssetMemorySize(&assetDesc, messageLog));
+ NvBlastAsset* asset = NvBlastCreateAsset(amem, &assetDesc, scratch.data(), messageLog);
+ EXPECT_TRUE(asset != nullptr);
+
+ // create actor
+ NvBlastActorDesc actorDesc;
+ actorDesc.initialBondHealths = actorDesc.initialSupportChunkHealths = nullptr;
+ actorDesc.uniformInitialBondHealth = actorDesc.uniformInitialLowerSupportChunkHealth = 1.0f;
+ void* fmem = alloc(NvBlastAssetGetFamilyMemorySize(asset, messageLog));
+ NvBlastFamily* family = NvBlastAssetCreateFamily(fmem, asset, messageLog);
+ scratch.resize((size_t)NvBlastFamilyGetRequiredScratchForCreateFirstActor(family, messageLog));
+ NvBlastActor* actor = NvBlastFamilyCreateFirstActor(family, &actorDesc, scratch.data(), messageLog);
+ EXPECT_TRUE(actor != nullptr);
+
+ // get graph nodes check
+ std::vector<uint32_t> graphNodeIndices;
+ graphNodeIndices.resize(NvBlastActorGetGraphNodeCount(actor, nullptr));
+ uint32_t graphNodesCount = NvBlastActorGetGraphNodeIndices(graphNodeIndices.data(), (uint32_t)graphNodeIndices.size(), actor, nullptr);
+ EXPECT_EQ(graphNodesCount, 7);
+
+ NvBlastExtRadialDamageDesc damage = {
+ 1.0f, // compressive
+ { 4.0f, 2.0f, 0.0f }, // position
+ 4.0f, // min radius - maximum damage
+ 6.0f // max radius - zero damage
+ }; // linear falloff
+
+ NvBlastBondFractureData outCommands[bondsCount] = {
+ { UINT32_MAX, UINT32_MAX, UINT32_MAX, 0 },
+ { UINT32_MAX, UINT32_MAX, UINT32_MAX, 0 },
+ { UINT32_MAX, UINT32_MAX, UINT32_MAX, 0 },
+ { UINT32_MAX, UINT32_MAX, UINT32_MAX, 0 },
+ { UINT32_MAX, UINT32_MAX, UINT32_MAX, 0 },
+ { UINT32_MAX, UINT32_MAX, UINT32_MAX, 0 },
+ };
+
+ NvBlastFractureBuffers commands = {
+ 6, 0, outCommands, nullptr
+ };
+
+ NvBlastProgramParams programParams;
+ programParams.damageDescCount = 1;
+ programParams.damageDescBuffer = &damage;
+
+ NvBlastDamageProgram program = {
+ NvBlastExtFalloffGraphShader,
+ nullptr
+ };
+
+ NvBlastActorGenerateFracture(&commands, actor, program, &programParams, messageLog, nullptr);
+
+ ASSERT_EQ(3, commands.bondFractureCount);
+ ASSERT_EQ(0, commands.chunkFractureCount);
+
+ // node indices in _graph_ chunks
+ NvBlastBondFractureData expectedCommand[] = {
+ { 0, 0, 1, 1.0f },
+ { 0, 1, 2, 0.5f },
+ { 0, 5, 6, 0.5f }
+ };
+
+ for (int i = 0; i < 3; i++)
+ {
+ EXPECT_EQ(expectedCommand[i].nodeIndex0, outCommands[i].nodeIndex0);
+ EXPECT_EQ(expectedCommand[i].nodeIndex1, outCommands[i].nodeIndex1);
+ EXPECT_EQ(expectedCommand[i].health, outCommands[i].health);
+ }
+
+ const bool actorReleaseResult = NvBlastActorDeactivate(actor, messageLog);
+ EXPECT_TRUE(actorReleaseResult);
+ free(family);
+ free(asset);
+}
+
+TEST_F(APITest, DirectFractureKillsChunk)
+{
+ // 1--2
+ // | |
+ // 3--4 <-- kill 4
+
+ const NvBlastChunkDesc c_chunks[9] =
+ {
+ // centroid volume parent idx flags ID
+ { {0.0f, 0.0f, 0.0f}, 0.0f, UINT32_MAX, NvBlastChunkDesc::NoFlags, 0 },
+ { {0.0f, 0.0f, 0.0f}, 0.0f, 0, NvBlastChunkDesc::SupportFlag, 1 },
+ { {0.0f, 0.0f, 0.0f}, 0.0f, 0, NvBlastChunkDesc::SupportFlag, 2 },
+ { {0.0f, 0.0f, 0.0f}, 0.0f, 0, NvBlastChunkDesc::SupportFlag, 3 },
+ { {0.0f, 0.0f, 0.0f}, 0.0f, 0, NvBlastChunkDesc::SupportFlag, 4 },
+ { {0.0f, 0.0f, 0.0f}, 0.0f, 4, NvBlastChunkDesc::NoFlags, 5 },
+ { {0.0f, 0.0f, 0.0f}, 0.0f, 4, NvBlastChunkDesc::NoFlags, 6 },
+ { {0.0f, 0.0f, 0.0f}, 0.0f, 4, NvBlastChunkDesc::NoFlags, 7 },
+ { {0.0f, 0.0f, 0.0f}, 0.0f, 4, NvBlastChunkDesc::NoFlags, 8 },
+ };
+
+ const NvBlastBondDesc c_bonds[4] =
+ {
+ { { 1, 2 }, { { 1.0f, 0.0f, 0.0f }, 1.0f, { 0.0f, +1.0f, 0.0f }, 0 } },
+ { { 3, 4 }, { { 1.0f, 0.0f, 0.0f }, 1.0f, { 0.0f, -1.0f, 0.0f }, 0 } },
+ { { 1, 3 }, { { 0.0f, -1.0f, 0.0f }, 1.0f, { -1.0f, 0.0f, 0.0f }, 0 } },
+ { { 2, 4 }, { { 0.0f, -1.0f, 0.0f }, 1.0f, { +1.0f, 0.0f, 0.0f }, 0 } },
+ };
+
+ NvBlastAssetDesc assetDesc;
+ assetDesc.chunkCount = 9;
+ assetDesc.chunkDescs = c_chunks;
+ assetDesc.bondCount = 4;
+ assetDesc.bondDescs = c_bonds;
+
+ // create asset
+ std::vector<char> scratch((size_t)NvBlastGetRequiredScratchForCreateAsset(&assetDesc, messageLog));
+ void* amem = alloc(NvBlastGetAssetMemorySize(&assetDesc, messageLog));
+ NvBlastAsset* asset = NvBlastCreateAsset(amem, &assetDesc, scratch.data(), messageLog);
+ EXPECT_TRUE(asset != nullptr);
+
+ // create actor
+ NvBlastActorDesc actorDesc;
+ actorDesc.initialBondHealths = actorDesc.initialSupportChunkHealths = nullptr;
+ actorDesc.uniformInitialBondHealth = actorDesc.uniformInitialLowerSupportChunkHealth = 1.0f;
+ void* fmem = alloc(NvBlastAssetGetFamilyMemorySize(asset, messageLog));
+ NvBlastFamily* family = NvBlastAssetCreateFamily(fmem, asset, messageLog);
+ scratch.resize((size_t)NvBlastFamilyGetRequiredScratchForCreateFirstActor(family, messageLog));
+ NvBlastActor* actor = NvBlastFamilyCreateFirstActor(family, &actorDesc, scratch.data(), messageLog);
+ EXPECT_TRUE(actor != nullptr);
+
+ NvBlastChunkFractureData fractureCmd;
+ fractureCmd.chunkIndex = 4;
+ fractureCmd.health = 1.0f;
+
+ NvBlastFractureBuffers commands = { 0, 1, nullptr, &fractureCmd };
+
+ NvBlastChunkFractureData fractureEvt;
+ NvBlastFractureBuffers events = { 0, 1, nullptr, &fractureEvt };
+
+ NvBlastActorApplyFracture(&events, actor, &commands, messageLog, nullptr);
+ EXPECT_EQ(1, events.chunkFractureCount);
+
+ scratch.resize((size_t)NvBlastActorGetRequiredScratchForSplit(actor, messageLog));
+ std::vector<NvBlastActor*> newActors(NvBlastActorGetMaxActorCountForSplit(actor, messageLog));
+ NvBlastActorSplitEvent result;
+ result.deletedActor = nullptr;
+ result.newActors = newActors.data();
+ size_t newActorsCount = NvBlastActorSplit(&result, actor, static_cast<uint32_t>(newActors.size()), scratch.data(), messageLog, nullptr);
+ newActors.resize(newActorsCount);
+
+ EXPECT_EQ(5, newActorsCount);
+ EXPECT_EQ(actor, result.deletedActor);
+ // check newActors contain original actor
+ EXPECT_TRUE(std::any_of(newActors.begin(), newActors.end(), [&](const NvBlastActor* a) { return actor == a; }));
+
+ for (uint32_t i = 0; i < newActorsCount; ++i)
+ {
+ const bool actorReleaseResult = NvBlastActorDeactivate(result.newActors[i], messageLog);
+ EXPECT_TRUE(actorReleaseResult);
+ }
+ free(family);
+ free(asset);
+}
+
+TEST_F(APITest, DirectFractureKillsIslandRootChunk)
+{
+ // 1--2 <-- kill 1
+ // | |
+ // 3--4
+
+ const NvBlastChunkDesc c_chunks[9] =
+ {
+ // centroid volume parent idx flags ID
+ { {0.0f, 0.0f, 0.0f}, 0.0f, UINT32_MAX, NvBlastChunkDesc::NoFlags, 0 },
+ { {0.0f, 0.0f, 0.0f}, 0.0f, 0, NvBlastChunkDesc::SupportFlag, 1 },
+ { {0.0f, 0.0f, 0.0f}, 0.0f, 0, NvBlastChunkDesc::SupportFlag, 2 },
+ { {0.0f, 0.0f, 0.0f}, 0.0f, 0, NvBlastChunkDesc::SupportFlag, 3 },
+ { {0.0f, 0.0f, 0.0f}, 0.0f, 0, NvBlastChunkDesc::SupportFlag, 4 },
+ { {0.0f, 0.0f, 0.0f}, 0.0f, 1, NvBlastChunkDesc::NoFlags, 5 },
+ { {0.0f, 0.0f, 0.0f}, 0.0f, 1, NvBlastChunkDesc::NoFlags, 6 },
+ { {0.0f, 0.0f, 0.0f}, 0.0f, 1, NvBlastChunkDesc::NoFlags, 7 },
+ { {0.0f, 0.0f, 0.0f}, 0.0f, 1, NvBlastChunkDesc::NoFlags, 8 },
+ };
+
+ const NvBlastBondDesc c_bonds[4] =
+ {
+ { { 1, 2 }, { { 1.0f, 0.0f, 0.0f }, 1.0f, { 0.0f, +1.0f, 0.0f }, 0 } },
+ { { 3, 4 }, { { 1.0f, 0.0f, 0.0f }, 1.0f, { 0.0f, -1.0f, 0.0f }, 0 } },
+ { { 1, 3 }, { { 0.0f, -1.0f, 0.0f }, 1.0f, { -1.0f, 0.0f, 0.0f }, 0 } },
+ { { 2, 4 }, { { 0.0f, -1.0f, 0.0f }, 1.0f, { +1.0f, 0.0f, 0.0f }, 0 } },
+ };
+
+ NvBlastAssetDesc assetDesc;
+ assetDesc.chunkCount = 9;
+ assetDesc.chunkDescs = c_chunks;
+ assetDesc.bondCount = 4;
+ assetDesc.bondDescs = c_bonds;
+
+ // create asset
+ std::vector<char> scratch((size_t)NvBlastGetRequiredScratchForCreateAsset(&assetDesc, messageLog));
+ void* amem = alloc(NvBlastGetAssetMemorySize(&assetDesc, messageLog));
+ NvBlastAsset* asset = NvBlastCreateAsset(amem, &assetDesc, scratch.data(), messageLog);
+ EXPECT_TRUE(asset != nullptr);
+
+ // create actor
+ NvBlastActorDesc actorDesc;
+ actorDesc.initialBondHealths = actorDesc.initialSupportChunkHealths = nullptr;
+ actorDesc.uniformInitialBondHealth = actorDesc.uniformInitialLowerSupportChunkHealth = 1.0f;
+ void* fmem = alloc(NvBlastAssetGetFamilyMemorySize(asset, messageLog));
+ NvBlastFamily* family = NvBlastAssetCreateFamily(fmem, asset, messageLog);
+ scratch.resize((size_t)NvBlastFamilyGetRequiredScratchForCreateFirstActor(family, messageLog));
+ NvBlastActor* actor = NvBlastFamilyCreateFirstActor(family, &actorDesc, scratch.data(), messageLog);
+ EXPECT_TRUE(actor != nullptr);
+
+ NvBlastChunkFractureData fractureCmd;
+ fractureCmd.chunkIndex = 1;
+ fractureCmd.health = 1.0f;
+
+ NvBlastFractureBuffers commands = { 0, 1, nullptr, &fractureCmd };
+
+ NvBlastChunkFractureData fractureEvt;
+ NvBlastFractureBuffers events = { 0, 1, nullptr, &fractureEvt };
+
+ NvBlastActorApplyFracture(&events, actor, &commands, messageLog, nullptr);
+ EXPECT_EQ(1, events.chunkFractureCount);
+
+ scratch.resize((size_t)NvBlastActorGetRequiredScratchForSplit(actor, messageLog));
+ std::vector<NvBlastActor*> newActors(NvBlastActorGetMaxActorCountForSplit(actor, messageLog));
+ NvBlastActorSplitEvent result;
+ result.deletedActor = nullptr;
+ result.newActors = newActors.data();
+ size_t newActorsCount = NvBlastActorSplit(&result, actor, static_cast<uint32_t>(newActors.size()), scratch.data(), messageLog, nullptr);
+ newActors.resize(newActorsCount);
+
+ EXPECT_EQ(5, newActorsCount);
+ EXPECT_EQ(actor, result.deletedActor);
+ // check if newActors don't contain original actor
+ EXPECT_TRUE(!std::any_of(newActors.begin(), newActors.end(), [&](const NvBlastActor* a) { return actor == a; }));
+
+ for (uint32_t i = 0; i < newActorsCount; ++i)
+ {
+ const bool actorReleaseResult = NvBlastActorDeactivate(result.newActors[i], messageLog);
+ EXPECT_TRUE(actorReleaseResult);
+ }
+ free(family);
+ free(asset);
+}
+
+TEST_F(APITest, SubsupportFracture)
+{
+ const NvBlastAssetDesc& assetDesc = g_assetDescs[1]; // cube with subsupport
+
+ // create asset with chunk map
+ std::vector<char> scratch((size_t)NvBlastGetRequiredScratchForCreateAsset(&assetDesc, messageLog));
+ void* amem = alloc(NvBlastGetAssetMemorySize(&assetDesc, messageLog));
+ NvBlastAsset* asset = NvBlastCreateAsset(amem, &assetDesc, scratch.data(), messageLog);
+ EXPECT_TRUE(asset != nullptr);
+
+ // create actor
+ NvBlastActorDesc actorDesc;
+ actorDesc.initialBondHealths = actorDesc.initialSupportChunkHealths = nullptr;
+ actorDesc.uniformInitialBondHealth = actorDesc.uniformInitialLowerSupportChunkHealth = 1.0f;
+ void* fmem = alloc(NvBlastAssetGetFamilyMemorySize(asset, messageLog));
+ NvBlastFamily* family = NvBlastAssetCreateFamily(fmem, asset, messageLog);
+ scratch.resize((size_t)NvBlastFamilyGetRequiredScratchForCreateFirstActor(family, messageLog));
+ NvBlastActor* actor = NvBlastFamilyCreateFirstActor(family, &actorDesc, scratch.data(), messageLog);
+ EXPECT_TRUE(actor != nullptr);
+
+ // first set of fracture commands
+ NvBlastChunkFractureData f1 = { 0, 1, 2.0f };
+ NvBlastChunkFractureData f3 = { 0, 3, 0.5f };
+ NvBlastChunkFractureData f5 = { 0, 5, 1.0f };
+ NvBlastChunkFractureData f7 = { 0, 7, 1.0f };
+
+ std::vector<NvBlastChunkFractureData> chunkFractureData;
+ chunkFractureData.reserve(assetDesc.chunkCount);
+ chunkFractureData.push_back(f1);
+ chunkFractureData.push_back(f3);
+ chunkFractureData.push_back(f5);
+ chunkFractureData.push_back(f7);
+ ASSERT_EQ(assetDesc.chunkCount, chunkFractureData.capacity());
+ ASSERT_EQ(4, chunkFractureData.size());
+
+ NvBlastFractureBuffers target = { 0, static_cast<uint32_t>(chunkFractureData.capacity()), nullptr, chunkFractureData.data() };
+ {
+ NvBlastFractureBuffers events = target;
+ NvBlastFractureBuffers commands = { 0, static_cast<uint32_t>(chunkFractureData.size()), nullptr, chunkFractureData.data() };
+ NvBlastActorApplyFracture(&events, actor, &commands, messageLog, nullptr);
+ ASSERT_EQ(4 + 8, events.chunkFractureCount); // all requested chunks take damage, and the children of one of them
+ }
+
+ // re-apply same set of commands
+ chunkFractureData.clear();
+ chunkFractureData.reserve(assetDesc.chunkCount);
+ chunkFractureData.push_back(f1);
+ chunkFractureData.push_back(f3);
+ chunkFractureData.push_back(f5);
+ chunkFractureData.push_back(f7);
+ ASSERT_EQ(assetDesc.chunkCount, chunkFractureData.capacity());
+ ASSERT_EQ(4, chunkFractureData.size());
+
+ {
+ NvBlastFractureBuffers events = target;
+ NvBlastFractureBuffers commands = { 0, static_cast<uint32_t>(chunkFractureData.size()), nullptr, chunkFractureData.data() };
+ NvBlastActorApplyFracture(&events, actor, &commands, messageLog, nullptr);
+ ASSERT_EQ(1, events.chunkFractureCount); // f3 has broken the chunk
+ }
+
+ // fracture all support chunks
+ // the chunks from the previous fractures must not be reported again (since they are all broken already)
+ NvBlastChunkFractureData f2 = { 0, 2, 2.0f }; // will damage chunk and children
+ NvBlastChunkFractureData f4 = { 0, 4, 0.5f }; // will damage chunk without creating children on split
+ NvBlastChunkFractureData f6 = { 0, 6, 2.0f }; // will damage chunk and children
+ NvBlastChunkFractureData f8 = { 0, 8, 1.0f }; // will damage chunk
+
+ chunkFractureData.clear();
+ chunkFractureData.reserve(assetDesc.chunkCount);
+ chunkFractureData.push_back(f1);
+ chunkFractureData.push_back(f2);
+ chunkFractureData.push_back(f3);
+ chunkFractureData.push_back(f4);
+ chunkFractureData.push_back(f5);
+ chunkFractureData.push_back(f6);
+ chunkFractureData.push_back(f7);
+ chunkFractureData.push_back(f8);
+ ASSERT_EQ(assetDesc.chunkCount, chunkFractureData.capacity());
+ ASSERT_EQ(8, chunkFractureData.size());
+
+ NvBlastFractureBuffers events = target;
+ {
+ NvBlastFractureBuffers commands = { 0, static_cast<uint32_t>(chunkFractureData.size()), nullptr, chunkFractureData.data() };
+ NvBlastActorApplyFracture(&events, actor, &commands, messageLog, nullptr);
+ ASSERT_EQ(4 + 8 + 8, events.chunkFractureCount); // the new fracture commands all apply, plus two of them damage their children too
+ }
+
+ for (size_t i = 0; i < events.chunkFractureCount; i++)
+ {
+ const uint32_t chunkIndex = events.chunkFractures[i].chunkIndex;
+
+ ASSERT_TRUE(chunkIndex != 1);
+ ASSERT_TRUE(chunkIndex != 3);
+ ASSERT_TRUE(chunkIndex != 5);
+ ASSERT_TRUE(chunkIndex != 7);
+
+ // literal values come from g_cube2ChunkDescs
+ bool isInSupportRange = chunkIndex <= 8 && chunkIndex >= 1;
+ bool isChildOfTwo = chunkIndex <= 24 && chunkIndex >= 17;
+ bool isChildOfSix = chunkIndex <= 56 && chunkIndex >= 49;
+
+ ASSERT_TRUE(isInSupportRange || isChildOfTwo || isChildOfSix);
+ }
+
+ scratch.resize((size_t)NvBlastActorGetRequiredScratchForSplit(actor, messageLog));
+ std::vector<NvBlastActor*> newActors(NvBlastActorGetMaxActorCountForSplit(actor, messageLog));
+ NvBlastActorSplitEvent result;
+ result.deletedActor = nullptr;
+ result.newActors = newActors.data();
+ size_t newActorsCount = NvBlastActorSplit(&result, actor, static_cast<uint32_t>(newActors.size()), scratch.data(), messageLog, nullptr);
+ newActors.resize(newActorsCount);
+
+ EXPECT_EQ(64 - 8 + 1, newActorsCount);
+ for (uint32_t i = 0; i < newActorsCount; ++i)
+ {
+ const bool actorReleaseResult = NvBlastActorDeactivate(result.newActors[i], messageLog);
+ EXPECT_TRUE(actorReleaseResult);
+ }
+ free(family);
+ free(asset);
+}
+
+static bool hasWarned = false;
+static void myLog(int type, const char* msg, const char* file, int line)
+{
+ BlastBaseTest<-1, 0>::messageLog(type, msg, file, line);
+ hasWarned = true;
+}
+#define EXPECT_WARNING EXPECT_TRUE(hasWarned); hasWarned=false;
+#define EXPECT_NO_WARNING EXPECT_FALSE(hasWarned); hasWarned=false;
+
+TEST_F(APITest, FractureNoEvents)
+{
+ static const uint32_t GUARD = 0xb1a57;
+
+ const uint32_t chunksCount = 17;
+ const NvBlastChunkDesc c_chunks[chunksCount] =
+ {
+ // centroid volume parent idx flags ID
+ { {0.0f, 0.0f, 0.0f}, 0.0f, UINT32_MAX, NvBlastChunkDesc::NoFlags, 0 },
+
+ { {0.0f, 0.0f, 0.0f}, 0.0f, 0, NvBlastChunkDesc::SupportFlag, 1 },
+ { {0.0f, 0.0f, 0.0f}, 0.0f, 0, NvBlastChunkDesc::SupportFlag, 2 },
+ { {0.0f, 0.0f, 0.0f}, 0.0f, 0, NvBlastChunkDesc::SupportFlag, 3 },
+ { {0.0f, 0.0f, 0.0f}, 0.0f, 0, NvBlastChunkDesc::SupportFlag, 4 },
+
+ { {0.0f, 0.0f, 0.0f}, 0.0f, 1, NvBlastChunkDesc::NoFlags, 5 },
+ { {0.0f, 0.0f, 0.0f}, 0.0f, 1, NvBlastChunkDesc::NoFlags, 6 },
+ { {0.0f, 0.0f, 0.0f}, 0.0f, 2, NvBlastChunkDesc::NoFlags, 7 },
+ { {0.0f, 0.0f, 0.0f}, 0.0f, 2, NvBlastChunkDesc::NoFlags, 8 },
+
+ { {0.0f, 0.0f, 0.0f}, 0.0f, 5, NvBlastChunkDesc::NoFlags, 9 },
+ { {0.0f, 0.0f, 0.0f}, 0.0f, 5, NvBlastChunkDesc::NoFlags, 10 },
+ { {0.0f, 0.0f, 0.0f}, 0.0f, 6, NvBlastChunkDesc::NoFlags, 11 },
+ { {0.0f, 0.0f, 0.0f}, 0.0f, 6, NvBlastChunkDesc::NoFlags, 12 },
+ { {0.0f, 0.0f, 0.0f}, 0.0f, 7, NvBlastChunkDesc::NoFlags, 13 },
+ { {0.0f, 0.0f, 0.0f}, 0.0f, 7, NvBlastChunkDesc::NoFlags, 14 },
+ { {0.0f, 0.0f, 0.0f}, 0.0f, 8, NvBlastChunkDesc::NoFlags, 15 },
+ { {0.0f, 0.0f, 0.0f}, 0.0f, 8, NvBlastChunkDesc::NoFlags, 16 },
+ };
+
+ const NvBlastBondDesc c_bonds[3] =
+ {
+ // chunks, normal, area, centroid, userdata
+ { { 1, 2 }, { { 1.0f, 0.0f, 0.0f }, 1.0f, { 1.0f, 0.0f, 0.0f }, 0 } },
+ { { 2, 3 }, { { 1.0f, 0.0f, 0.0f }, 1.0f, { 2.0f, 0.0f, 0.0f }, 0 } },
+ { { 3, 4 }, { { 1.0f, 0.0f, 0.0f }, 1.0f, { 3.0f, 0.0f, 0.0f }, 0 } },
+ };
+
+ NvBlastAssetDesc assetDesc = { chunksCount, c_chunks, 3, c_bonds };
+
+ // create asset with chunk map
+ std::vector<char> scratch((size_t)NvBlastGetRequiredScratchForCreateAsset(&assetDesc, myLog));
+ void* amem = alloc(NvBlastGetAssetMemorySize(&assetDesc, myLog));
+ NvBlastAsset* asset = NvBlastCreateAsset(amem, &assetDesc, scratch.data(), myLog);
+ EXPECT_TRUE(asset != nullptr);
+
+ // create actor
+ NvBlastActorDesc actorDesc;
+ actorDesc.initialBondHealths = actorDesc.initialSupportChunkHealths = nullptr;
+ actorDesc.uniformInitialBondHealth = actorDesc.uniformInitialLowerSupportChunkHealth = 1.0f;
+ void* fmem = alloc(NvBlastAssetGetFamilyMemorySize(asset, myLog));
+ NvBlastFamily* family = NvBlastAssetCreateFamily(fmem, asset, myLog);
+ scratch.resize((size_t)NvBlastFamilyGetRequiredScratchForCreateFirstActor(family, myLog));
+ NvBlastActor* actor = NvBlastFamilyCreateFirstActor(family, &actorDesc, scratch.data(), myLog);
+ EXPECT_TRUE(actor != nullptr);
+
+ std::vector<NvBlastChunkFractureData> cfData;
+ cfData.resize(0 + 1);
+ cfData[cfData.size() - 1].userdata = GUARD;
+ std::vector<NvBlastBondFractureData> bfData;
+
+ NvBlastChunkFractureData command[] =
+ {
+ { 0, 1, 10.0f },
+ { 0, 2, 10.0f },
+ };
+
+ NvBlastFractureBuffers commands = { 0, 2, nullptr, command };
+ NvBlastActorApplyFracture(nullptr, actor, &commands, myLog, nullptr);
+
+ EXPECT_NO_WARNING; // events can be null
+ EXPECT_EQ(GUARD, cfData[cfData.size() - 1].userdata);
+
+ scratch.resize((size_t)NvBlastActorGetRequiredScratchForSplit(actor, myLog));
+ std::vector<NvBlastActor*> newActors(NvBlastActorGetMaxActorCountForSplit(actor, myLog));
+ NvBlastActorSplitEvent result;
+ result.deletedActor = nullptr;
+ result.newActors = newActors.data();
+ size_t newActorsCount = NvBlastActorSplit(&result, actor, static_cast<uint32_t>(newActors.size()), scratch.data(), myLog, nullptr);
+ newActors.resize(newActorsCount);
+
+ EXPECT_EQ(9, newActorsCount);
+ for (uint32_t i = 0; i < newActorsCount; ++i)
+ {
+ const bool actorReleaseResult = NvBlastActorDeactivate(result.newActors[i], myLog);
+ EXPECT_TRUE(actorReleaseResult);
+ }
+
+ free(family);
+ free(asset);
+
+ EXPECT_NO_WARNING;
+}
+
+TEST_F(APITest, FractureBufferLimits)
+{
+ static const uint32_t GUARD = 0xb1a57;
+
+ const uint32_t chunksCount = 17;
+ const NvBlastChunkDesc c_chunks[chunksCount] =
+ {
+ // centroid volume parent idx flags ID
+ { {0.0f, 0.0f, 0.0f}, 0.0f, UINT32_MAX, NvBlastChunkDesc::NoFlags, 0 },
+
+ { {0.0f, 0.0f, 0.0f}, 0.0f, 0, NvBlastChunkDesc::SupportFlag, 1 },
+ { {0.0f, 0.0f, 0.0f}, 0.0f, 0, NvBlastChunkDesc::SupportFlag, 2 },
+ { {0.0f, 0.0f, 0.0f}, 0.0f, 0, NvBlastChunkDesc::SupportFlag, 3 },
+ { {0.0f, 0.0f, 0.0f}, 0.0f, 0, NvBlastChunkDesc::SupportFlag, 4 },
+
+ { {0.0f, 0.0f, 0.0f}, 0.0f, 1, NvBlastChunkDesc::NoFlags, 5 },
+ { {0.0f, 0.0f, 0.0f}, 0.0f, 1, NvBlastChunkDesc::NoFlags, 6 },
+ { {0.0f, 0.0f, 0.0f}, 0.0f, 2, NvBlastChunkDesc::NoFlags, 7 },
+ { {0.0f, 0.0f, 0.0f}, 0.0f, 2, NvBlastChunkDesc::NoFlags, 8 },
+
+ { {0.0f, 0.0f, 0.0f}, 0.0f, 5, NvBlastChunkDesc::NoFlags, 9 },
+ { {0.0f, 0.0f, 0.0f}, 0.0f, 5, NvBlastChunkDesc::NoFlags, 10 },
+ { {0.0f, 0.0f, 0.0f}, 0.0f, 6, NvBlastChunkDesc::NoFlags, 11 },
+ { {0.0f, 0.0f, 0.0f}, 0.0f, 6, NvBlastChunkDesc::NoFlags, 12 },
+ { {0.0f, 0.0f, 0.0f}, 0.0f, 7, NvBlastChunkDesc::NoFlags, 13 },
+ { {0.0f, 0.0f, 0.0f}, 0.0f, 7, NvBlastChunkDesc::NoFlags, 14 },
+ { {0.0f, 0.0f, 0.0f}, 0.0f, 8, NvBlastChunkDesc::NoFlags, 15 },
+ { {0.0f, 0.0f, 0.0f}, 0.0f, 8, NvBlastChunkDesc::NoFlags, 16 },
+ };
+
+ const NvBlastBondDesc c_bonds[3] =
+ {
+ // chunks, normal, area, centroid, userdata
+ { { 1, 2 }, { { 1.0f, 0.0f, 0.0f }, 1.0f, { 1.0f, 0.0f, 0.0f }, 0 } },
+ { { 2, 3 }, { { 1.0f, 0.0f, 0.0f }, 1.0f, { 2.0f, 0.0f, 0.0f }, 0 } },
+ { { 3, 4 }, { { 1.0f, 0.0f, 0.0f }, 1.0f, { 3.0f, 0.0f, 0.0f }, 0 } },
+ };
+
+ NvBlastAssetDesc assetDesc = { chunksCount, c_chunks, 3, c_bonds };
+ {
+ // create asset with chunk map
+ std::vector<char> scratch((size_t)NvBlastGetRequiredScratchForCreateAsset(&assetDesc, myLog));
+ void* amem = alloc(NvBlastGetAssetMemorySize(&assetDesc, myLog));
+ NvBlastAsset* asset = NvBlastCreateAsset(amem, &assetDesc, scratch.data(), myLog);
+ EXPECT_TRUE(asset != nullptr);
+
+ for (uint32_t i = 0; i < 14; i++)
+ {
+ // create actor
+ NvBlastActorDesc actorDesc;
+ actorDesc.initialBondHealths = actorDesc.initialSupportChunkHealths = nullptr;
+ actorDesc.uniformInitialBondHealth = actorDesc.uniformInitialLowerSupportChunkHealth = 1.0f;
+ void* fmem = alloc(NvBlastAssetGetFamilyMemorySize(asset, myLog));
+ NvBlastFamily* family = NvBlastAssetCreateFamily(fmem, asset, myLog);
+ scratch.resize((size_t)NvBlastFamilyGetRequiredScratchForCreateFirstActor(family, myLog));
+ NvBlastActor* actor = NvBlastFamilyCreateFirstActor(family, &actorDesc, scratch.data(), myLog);
+ EXPECT_TRUE(actor != nullptr);
+
+ std::vector<NvBlastChunkFractureData> cfData;
+ cfData.resize(i + 1);
+ cfData[cfData.size() - 1].userdata = GUARD;
+ std::vector<NvBlastBondFractureData> bfData;
+
+ NvBlastChunkFractureData command[] =
+ {
+ { 0, 1, 10.0f },
+ { 0, 2, 10.0f },
+ };
+
+ NvBlastFractureBuffers commands = { 0, 2, nullptr, command };
+ NvBlastFractureBuffers events = { static_cast<uint32_t>(bfData.size()), static_cast<uint32_t>(cfData.size()) - 1, bfData.data(), cfData.data() };
+
+ NvBlastActorApplyFracture(&events, actor, &commands, myLog, nullptr);
+
+ EXPECT_WARNING;
+ EXPECT_EQ(GUARD, cfData[cfData.size() - 1].userdata);
+ EXPECT_EQ(i, events.chunkFractureCount);
+ for (uint32_t i = 0; i < events.chunkFractureCount; i++)
+ {
+ EXPECT_EQ(events.chunkFractures[i].chunkIndex, events.chunkFractures[i].userdata);
+ }
+
+ EXPECT_TRUE(NvBlastActorDeactivate(actor, myLog));
+ free(family);
+ }
+
+ {
+ // create actor
+ NvBlastActorDesc actorDesc;
+ actorDesc.initialBondHealths = actorDesc.initialSupportChunkHealths = nullptr;
+ actorDesc.uniformInitialBondHealth = actorDesc.uniformInitialLowerSupportChunkHealth = 1.0f;
+ void* fmem = alloc(NvBlastAssetGetFamilyMemorySize(asset, myLog));
+ NvBlastFamily* family = NvBlastAssetCreateFamily(fmem, asset, myLog);
+ scratch.resize((size_t)NvBlastFamilyGetRequiredScratchForCreateFirstActor(family, myLog));
+ NvBlastActor* actor = NvBlastFamilyCreateFirstActor(family, &actorDesc, scratch.data(), myLog);
+ EXPECT_TRUE(actor != nullptr);
+
+ std::vector<NvBlastChunkFractureData> cfData;
+ cfData.resize(14 + 1);
+ cfData[cfData.size() - 1].userdata = GUARD;
+ std::vector<NvBlastBondFractureData> bfData;
+
+ NvBlastChunkFractureData command[] =
+ {
+ { 0, 1, 10.0f },
+ { 0, 2, 10.0f },
+ };
+
+ NvBlastFractureBuffers commands = { 0, 2, nullptr, command };
+ NvBlastFractureBuffers events = { static_cast<uint32_t>(bfData.size()), static_cast<uint32_t>(cfData.size()) - 1, bfData.data(), cfData.data() };
+
+ NvBlastActorApplyFracture(&events, actor, &commands, myLog, nullptr);
+
+ EXPECT_NO_WARNING;
+ EXPECT_EQ(14, events.chunkFractureCount);
+ for (uint32_t i = 0; i < events.chunkFractureCount; i++)
+ {
+ EXPECT_EQ(events.chunkFractures[i].chunkIndex, events.chunkFractures[i].userdata);
+ }
+ ASSERT_EQ(GUARD, cfData[cfData.size() - 1].userdata);
+
+ scratch.resize((size_t)NvBlastActorGetRequiredScratchForSplit(actor, myLog));
+ std::vector<NvBlastActor*> newActors(NvBlastActorGetMaxActorCountForSplit(actor, myLog));
+ NvBlastActorSplitEvent result;
+ result.deletedActor = nullptr;
+ result.newActors = newActors.data();
+ size_t newActorsCount = NvBlastActorSplit(&result, actor, static_cast<uint32_t>(newActors.size()), scratch.data(), myLog, nullptr);
+ newActors.resize(newActorsCount);
+
+ EXPECT_EQ(9, newActorsCount);
+ for (uint32_t i = 0; i < newActorsCount; ++i)
+ {
+ const bool actorReleaseResult = NvBlastActorDeactivate(result.newActors[i], myLog);
+ EXPECT_TRUE(actorReleaseResult);
+ }
+
+ free(family);
+ }
+
+ free(asset);
+ }
+ EXPECT_NO_WARNING;
+}
+
+TEST_F(APITest, FractureBufferLimitsInSitu)
+{
+ static const uint32_t GUARD = 0xb1a57;
+
+ const uint32_t chunksCount = 17;
+ const NvBlastChunkDesc c_chunks[chunksCount] =
+ {
+ // cenroid volume parent idx flags ID
+ { {0.0f, 0.0f, 0.0f}, 0.0f, UINT32_MAX, NvBlastChunkDesc::NoFlags, 0 },
+
+ { {0.0f, 0.0f, 0.0f}, 0.0f, 0, NvBlastChunkDesc::SupportFlag, 1 },
+ { {0.0f, 0.0f, 0.0f}, 0.0f, 0, NvBlastChunkDesc::SupportFlag, 2 },
+ { {0.0f, 0.0f, 0.0f}, 0.0f, 0, NvBlastChunkDesc::SupportFlag, 3 },
+ { {0.0f, 0.0f, 0.0f}, 0.0f, 0, NvBlastChunkDesc::SupportFlag, 4 },
+
+ { {0.0f, 0.0f, 0.0f}, 0.0f, 1, NvBlastChunkDesc::NoFlags, 5 },
+ { {0.0f, 0.0f, 0.0f}, 0.0f, 1, NvBlastChunkDesc::NoFlags, 6 },
+ { {0.0f, 0.0f, 0.0f}, 0.0f, 2, NvBlastChunkDesc::NoFlags, 7 },
+ { {0.0f, 0.0f, 0.0f}, 0.0f, 2, NvBlastChunkDesc::NoFlags, 8 },
+
+ { {0.0f, 0.0f, 0.0f}, 0.0f, 5, NvBlastChunkDesc::NoFlags, 9 },
+ { {0.0f, 0.0f, 0.0f}, 0.0f, 5, NvBlastChunkDesc::NoFlags, 10 },
+ { {0.0f, 0.0f, 0.0f}, 0.0f, 6, NvBlastChunkDesc::NoFlags, 11 },
+ { {0.0f, 0.0f, 0.0f}, 0.0f, 6, NvBlastChunkDesc::NoFlags, 12 },
+ { {0.0f, 0.0f, 0.0f}, 0.0f, 7, NvBlastChunkDesc::NoFlags, 13 },
+ { {0.0f, 0.0f, 0.0f}, 0.0f, 7, NvBlastChunkDesc::NoFlags, 14 },
+ { {0.0f, 0.0f, 0.0f}, 0.0f, 8, NvBlastChunkDesc::NoFlags, 15 },
+ { {0.0f, 0.0f, 0.0f}, 0.0f, 8, NvBlastChunkDesc::NoFlags, 16 },
+ };
+
+ const NvBlastBondDesc c_bonds[3] =
+ {
+ // chunks, normal, area, centroid, userdata
+ { { 1, 2 }, { { 1.0f, 0.0f, 0.0f }, 1.0f, { 1.0f, 0.0f, 0.0f }, 0 } },
+ { { 2, 3 }, { { 1.0f, 0.0f, 0.0f }, 1.0f, { 2.0f, 0.0f, 0.0f }, 0 } },
+ { { 3, 4 }, { { 1.0f, 0.0f, 0.0f }, 1.0f, { 3.0f, 0.0f, 0.0f }, 0 } },
+ };
+
+ NvBlastAssetDesc assetDesc = { chunksCount, c_chunks, 3, c_bonds };
+ {
+ // create asset with chunk map
+ std::vector<char> scratch((size_t)NvBlastGetRequiredScratchForCreateAsset(&assetDesc, myLog));
+ void* amem = alloc(NvBlastGetAssetMemorySize(&assetDesc, myLog));
+ NvBlastAsset* asset = NvBlastCreateAsset(amem, &assetDesc, scratch.data(), myLog);
+ EXPECT_TRUE(asset != nullptr);
+
+ for (uint32_t i = 0; i < 14 - 2; i++)
+ {
+ // create actor
+ NvBlastActorDesc actorDesc;
+ actorDesc.initialBondHealths = actorDesc.initialSupportChunkHealths = nullptr;
+ actorDesc.uniformInitialBondHealth = actorDesc.uniformInitialLowerSupportChunkHealth = 1.0f;
+ void* fmem = alloc(NvBlastAssetGetFamilyMemorySize(asset, myLog));
+ NvBlastFamily* family = NvBlastAssetCreateFamily(fmem, asset, myLog);
+ scratch.resize((size_t)NvBlastFamilyGetRequiredScratchForCreateFirstActor(family, myLog));
+ NvBlastActor* actor = NvBlastFamilyCreateFirstActor(family, &actorDesc, scratch.data(), myLog);
+ EXPECT_TRUE(actor != nullptr);
+
+ std::vector<NvBlastChunkFractureData> cfData;
+ cfData.resize(2 + i + 1);
+
+ std::vector<NvBlastBondFractureData> bfData;
+
+ cfData[0].userdata = 0;
+ cfData[0].chunkIndex = 1;
+ cfData[0].health = 10.0f;
+
+ cfData[1].userdata = 0;
+ cfData[1].chunkIndex = 2;
+ cfData[1].health = 10.0f;
+
+ cfData[2 + i].userdata = GUARD;
+
+ NvBlastFractureBuffers commands = { 0, 2, nullptr, cfData.data() };
+ NvBlastFractureBuffers events = { static_cast<uint32_t>(bfData.size()), static_cast<uint32_t>(cfData.size()) - 1, bfData.data(), cfData.data() };
+
+ NvBlastActorApplyFracture(&events, actor, &commands, myLog, nullptr);
+
+ EXPECT_WARNING;
+ EXPECT_EQ(GUARD, cfData[cfData.size() - 1].userdata);
+ EXPECT_EQ(2 + i, events.chunkFractureCount);
+ for (uint32_t i = 0; i < events.chunkFractureCount; i++)
+ {
+ EXPECT_EQ(events.chunkFractures[i].chunkIndex, events.chunkFractures[i].userdata);
+ }
+
+ EXPECT_TRUE(NvBlastActorDeactivate(actor, myLog));
+
+ free(family);
+ }
+
+ {
+ // create actor
+ NvBlastActorDesc actorDesc;
+ actorDesc.initialBondHealths = actorDesc.initialSupportChunkHealths = nullptr;
+ actorDesc.uniformInitialBondHealth = actorDesc.uniformInitialLowerSupportChunkHealth = 1.0f;
+ void* fmem = alloc(NvBlastAssetGetFamilyMemorySize(asset, myLog));
+ NvBlastFamily* family = NvBlastAssetCreateFamily(fmem, asset, myLog);
+ scratch.resize((size_t)NvBlastFamilyGetRequiredScratchForCreateFirstActor(family, myLog));
+ NvBlastActor* actor = NvBlastFamilyCreateFirstActor(family, &actorDesc, scratch.data(), myLog);
+ EXPECT_TRUE(actor != nullptr);
+
+ std::vector<NvBlastChunkFractureData> cfData;
+ cfData.resize(14 + 1);
+ cfData[cfData.size() - 1].userdata = GUARD;
+ std::vector<NvBlastBondFractureData> bfData;
+
+ cfData[0].userdata = 0;
+ cfData[0].chunkIndex = 1;
+ cfData[0].health = 10.0f;
+
+ cfData[1].userdata = 0;
+ cfData[1].chunkIndex = 2;
+ cfData[1].health = 10.0f;
+
+ cfData[14].userdata = GUARD;
+
+ NvBlastFractureBuffers commands = { 0, 2, nullptr, cfData.data() };
+ NvBlastFractureBuffers events = { static_cast<uint32_t>(bfData.size()), static_cast<uint32_t>(cfData.size()) - 1, bfData.data(), cfData.data() };
+
+ NvBlastActorApplyFracture(&events, actor, &commands, myLog, nullptr);
+
+ EXPECT_NO_WARNING;
+ EXPECT_EQ(14, events.chunkFractureCount);
+ for (uint32_t i = 0; i < events.chunkFractureCount; i++)
+ {
+ EXPECT_EQ(events.chunkFractures[i].chunkIndex, events.chunkFractures[i].userdata);
+ }
+ ASSERT_EQ(GUARD, cfData[cfData.size() - 1].userdata);
+
+ scratch.resize((size_t)NvBlastActorGetRequiredScratchForSplit(actor, myLog));
+ std::vector<NvBlastActor*> newActors(NvBlastActorGetMaxActorCountForSplit(actor, myLog));
+ NvBlastActorSplitEvent result;
+ result.deletedActor = nullptr;
+ result.newActors = newActors.data();
+ size_t newActorsCount = NvBlastActorSplit(&result, actor, static_cast<uint32_t>(newActors.size()), scratch.data(), myLog, nullptr);
+ newActors.resize(newActorsCount);
+
+ EXPECT_EQ(9, newActorsCount);
+ for (uint32_t i = 0; i < newActorsCount; ++i)
+ {
+ const bool actorReleaseResult = NvBlastActorDeactivate(result.newActors[i], myLog);
+ EXPECT_TRUE(actorReleaseResult);
+ }
+ free(family);
+ }
+
+ free(asset);
+ }
+ EXPECT_NO_WARNING;
+}
+
+#if 0
+TEST(APITest, UserChunkMap)
+{
+ for (int i = 0; i < 2; ++i)
+ {
+ // Choose descriptor list
+ const NvBlastAssetDesc* descs = nullptr;
+ size_t size = 0;
+ switch (i)
+ {
+ case 0:
+ descs = g_assetDescs;
+ size = sizeof(g_assetDescs) / sizeof(g_assetDescs[0]);
+ break;
+ case 1:
+ descs = g_assetDescsMissingCoverage;
+ size = sizeof(g_assetDescsMissingCoverage) / sizeof(g_assetDescsMissingCoverage[0]);
+ break;
+ default:
+ continue;
+ }
+
+ // Iterate over list
+ for (size_t j = 0; j < size; ++j)
+ {
+ // Create asset
+ const NvBlastAssetDesc* desc = descs + j;
+ std::vector<char> scratch((size_t)NvBlastGetRequiredScratchForCreateAsset(desc));
+ std::vector<uint32_t> chunkMap(desc->chunkCount);
+ NvBlastAsset* asset = NvBlastCreateAsset(&chunkMap[0], desc, alignedAlloc<malloc>, scratch.data(), nullptr);
+ EXPECT_TRUE(asset);
+
+ // Test map
+ Nv::Blast::Asset& a = static_cast<Nv::Blast::Asset&>(asset);
+ uint32_t supportChunkCount = 0;
+ uint32_t subsupportChunkCount = 0;
+ for (uint32_t i = 0; i < desc->chunkCount; ++i)
+ {
+ const uint32_t map = chunkMap[i];
+ if (Nv::Blast::isInvalidIndex(map))
+ {
+ continue;
+ }
+ else if (map < a.m_firstSubsupportChunkIndex)
+ {
+ EXPECT_LT(map, asset.m_graph.m_nodeCount);
+ ++supportChunkCount;
+ }
+ else
+ {
+ EXPECT_LT(map, asset.m_chunkCount);
+ EXPECT_GE(map, asset.m_graph.m_nodeCount);
+ ++subsupportChunkCount;
+ }
+ }
+ EXPECT_EQ(supportChunkCount, asset.m_graph.m_nodeCount);
+ EXPECT_EQ(subsupportChunkCount, a.getLowerSupportChunkCount() - asset.m_graph.m_nodeCount);
+
+ // Release asset
+ NvBlastAssetRelease(asset, free, nullptr);
+ }
+ }
+}
+#endif
+
+TEST_F(APITest, NoBondsSausage)
+{
+ // create asset
+ const NvBlastChunkDesc c_chunks[4] =
+ {
+ // centroid volume parent idx flags ID
+ { { 0.0f, 0.0f, 0.0f }, 0.0f, UINT32_MAX, NvBlastChunkDesc::NoFlags, 0 },
+ { { 0.0f, 0.0f, 0.0f }, 0.0f, 0, NvBlastChunkDesc::SupportFlag, 1 },
+ { { 0.0f, 0.0f, 0.0f }, 0.0f, 1, NvBlastChunkDesc::NoFlags, 2 },
+ { { 0.0f, 0.0f, 0.0f }, 0.0f, 2, NvBlastChunkDesc::NoFlags, 3 }
+ };
+
+ NvBlastAssetDesc assetDesc;
+ assetDesc.chunkCount = 4;
+ assetDesc.chunkDescs = c_chunks;
+ assetDesc.bondCount = 0;
+ assetDesc.bondDescs = nullptr;
+
+ std::vector<char> scratch((size_t)NvBlastGetRequiredScratchForCreateAsset(&assetDesc, messageLog));
+ void* amem = alloc(NvBlastGetAssetMemorySize(&assetDesc, messageLog));
+ NvBlastAsset* asset = NvBlastCreateAsset(amem, &assetDesc, scratch.data(), messageLog);
+ const NvBlastChunk* chunks = NvBlastAssetGetChunks(asset, messageLog);
+ EXPECT_TRUE(asset != nullptr);
+
+ // create actor
+ NvBlastActorDesc actorDesc;
+ actorDesc.initialBondHealths = actorDesc.initialSupportChunkHealths = nullptr;
+ actorDesc.uniformInitialBondHealth = actorDesc.uniformInitialLowerSupportChunkHealth = 1.0f;
+ void* fmem = alloc(NvBlastAssetGetFamilyMemorySize(asset, messageLog));
+ NvBlastFamily* family = NvBlastAssetCreateFamily(fmem, asset, messageLog);
+ scratch.resize((size_t)NvBlastFamilyGetRequiredScratchForCreateFirstActor(family, messageLog));
+ NvBlastActor* actor = NvBlastFamilyCreateFirstActor(family, &actorDesc, scratch.data(), messageLog);
+ EXPECT_TRUE(actor != nullptr);
+
+ // check visible chunk
+ {
+ EXPECT_EQ(NvBlastActorGetVisibleChunkCount(actor, messageLog), 1);
+ uint32_t chunkIndex;
+ NvBlastActorGetVisibleChunkIndices(&chunkIndex, 1, actor, messageLog);
+ EXPECT_EQ(chunks[chunkIndex].userData, 0);
+ }
+
+ // damage
+ NvBlastExtRadialDamageDesc damage[] = {
+ {
+ 10.0f, // compressive
+ { 0.0f, 0.0f, 0.0f }, // position
+ 4.0f, // min radius - maximum damage
+ 6.0f // max radius - zero damage
+ } // linear falloff
+ };
+
+ NvBlastBondFractureData outBondFracture[2];
+ NvBlastChunkFractureData outChunkFracture[2];
+
+ NvBlastFractureBuffers events;
+ events.bondFractureCount = 2;
+ events.bondFractures = outBondFracture;
+ events.chunkFractureCount = 2;
+ events.chunkFractures = outChunkFracture;
+
+ NvBlastProgramParams programParams;
+ programParams.damageDescCount = 1;
+ programParams.damageDescBuffer = &damage;
+
+ NvBlastDamageProgram program = {
+ NvBlastExtFalloffGraphShader,
+ NvBlastExtFalloffSubgraphShader
+ };
+
+ NvBlastActorGenerateFracture(&events, actor, program, &programParams, messageLog, nullptr);
+ NvBlastActorApplyFracture(&events, actor, &events, messageLog, nullptr);
+ EXPECT_EQ(0, events.bondFractureCount);
+ EXPECT_EQ(1, events.chunkFractureCount);
+
+ // split
+ NvBlastActor* newActors[8]; /* num lower-support chunks? plus space for deletedActor */
+ NvBlastActorSplitEvent result;
+ result.deletedActor = nullptr;
+ result.newActors = newActors;
+ scratch.resize((size_t)NvBlastActorGetRequiredScratchForSplit(actor, messageLog));
+ size_t newActorsCount = NvBlastActorSplit(&result, actor, 8, scratch.data(), messageLog, nullptr);
+ EXPECT_EQ(1, newActorsCount);
+ EXPECT_EQ(true, result.deletedActor == actor);
+
+ // check visible chunk
+ {
+ EXPECT_EQ(NvBlastActorGetVisibleChunkCount(result.newActors[0], messageLog), 1);
+ uint32_t chunkIndex;
+ NvBlastActorGetVisibleChunkIndices(&chunkIndex, 1, result.newActors[0], messageLog);
+ EXPECT_EQ(chunks[chunkIndex].userData, 3);
+ }
+
+ // release all
+ for (uint32_t i = 0; i < newActorsCount; ++i)
+ {
+ const bool actorReleaseResult = NvBlastActorDeactivate(result.newActors[i], messageLog);
+ EXPECT_TRUE(actorReleaseResult);
+ }
+
+ free(family);
+ free(asset);
+}
+
+TEST_F(APITest, SplitOnlyWhenNecessary)
+{
+ static const uint32_t GUARD = 0xb1a57;
+
+ const uint32_t chunksCount = 17;
+ const NvBlastChunkDesc c_chunks[chunksCount] =
+ {
+ // centroid volume parent idx flags ID
+ { { 0.0f, 0.0f, 0.0f }, 0.0f, UINT32_MAX, NvBlastChunkDesc::NoFlags, 0 },
+
+ { { 0.0f, 0.0f, 0.0f }, 0.0f, 0, NvBlastChunkDesc::SupportFlag, 1 },
+ { { 0.0f, 0.0f, 0.0f }, 0.0f, 0, NvBlastChunkDesc::SupportFlag, 2 },
+ { { 0.0f, 0.0f, 0.0f }, 0.0f, 0, NvBlastChunkDesc::SupportFlag, 3 },
+ { { 0.0f, 0.0f, 0.0f }, 0.0f, 0, NvBlastChunkDesc::SupportFlag, 4 },
+
+ { { 0.0f, 0.0f, 0.0f }, 0.0f, 1, NvBlastChunkDesc::NoFlags, 5 },
+ { { 0.0f, 0.0f, 0.0f }, 0.0f, 1, NvBlastChunkDesc::NoFlags, 6 },
+ { { 0.0f, 0.0f, 0.0f }, 0.0f, 2, NvBlastChunkDesc::NoFlags, 7 },
+ { { 0.0f, 0.0f, 0.0f }, 0.0f, 2, NvBlastChunkDesc::NoFlags, 8 },
+
+ { { 0.0f, 0.0f, 0.0f }, 0.0f, 5, NvBlastChunkDesc::NoFlags, 9 },
+ { { 0.0f, 0.0f, 0.0f }, 0.0f, 5, NvBlastChunkDesc::NoFlags, 10 },
+ { { 0.0f, 0.0f, 0.0f }, 0.0f, 6, NvBlastChunkDesc::NoFlags, 11 },
+ { { 0.0f, 0.0f, 0.0f }, 0.0f, 6, NvBlastChunkDesc::NoFlags, 12 },
+ { { 0.0f, 0.0f, 0.0f }, 0.0f, 7, NvBlastChunkDesc::NoFlags, 13 },
+ { { 0.0f, 0.0f, 0.0f }, 0.0f, 7, NvBlastChunkDesc::NoFlags, 14 },
+ { { 0.0f, 0.0f, 0.0f }, 0.0f, 8, NvBlastChunkDesc::NoFlags, 15 },
+ { { 0.0f, 0.0f, 0.0f }, 0.0f, 8, NvBlastChunkDesc::NoFlags, 16 },
+ };
+
+ const NvBlastBondDesc c_bonds[4] =
+ {
+ // chunks, normal, area, centroid, userdata
+ { { 1, 2 }, { { 1.0f, 0.0f, 0.0f }, 1.0f, { 1.0f, 0.0f, 0.0f }, 0 } },
+ { { 2, 3 }, { { 1.0f, 0.0f, 0.0f }, 1.0f, { 1.0f, 0.0f, 0.0f }, 0 } },
+ { { 3, 4 }, { { 1.0f, 0.0f, 0.0f }, 1.0f, { 1.0f, 0.0f, 0.0f }, 0 } },
+ { { 1, 3 }, { { 1.0f, 0.0f, 0.0f }, 1.0f, { 1.0f, 0.0f, 0.0f }, 0 } }
+ };
+
+ NvBlastAssetDesc assetDesc = { chunksCount, c_chunks, 4, c_bonds };
+
+ // create asset with chunk map
+ std::vector<char> scratch((size_t)NvBlastGetRequiredScratchForCreateAsset(&assetDesc, myLog));
+ void* amem = alloc(NvBlastGetAssetMemorySize(&assetDesc, myLog));
+ NvBlastAsset* asset = NvBlastCreateAsset(amem, &assetDesc, scratch.data(), myLog);
+ EXPECT_TRUE(asset != nullptr);
+
+ // create actor
+ NvBlastActorDesc actorDesc;
+ actorDesc.initialBondHealths = actorDesc.initialSupportChunkHealths = nullptr;
+ actorDesc.uniformInitialBondHealth = actorDesc.uniformInitialLowerSupportChunkHealth = 1.0f;
+ void* fmem = alloc(NvBlastAssetGetFamilyMemorySize(asset, myLog));
+ NvBlastFamily* family = NvBlastAssetCreateFamily(fmem, asset, myLog);
+ scratch.resize((size_t)NvBlastFamilyGetRequiredScratchForCreateFirstActor(family, myLog));
+ NvBlastActor* actor = NvBlastFamilyCreateFirstActor(family, &actorDesc, scratch.data(), myLog);
+ EXPECT_TRUE(actor != nullptr);
+
+
+ // damage health only (expect no split)
+ {
+ NvBlastBondFractureData command[] =
+ {
+ { 0, 0, 1, 0.99f },
+ { 0, 1, 2, 0.50f },
+ { 0, 2, 3, 0.01f }
+ };
+
+ NvBlastFractureBuffers commands = { 3, 0, command, nullptr };
+ NvBlastActorApplyFracture(nullptr, actor, &commands, myLog, nullptr);
+
+ scratch.resize((size_t)NvBlastActorGetRequiredScratchForSplit(actor, myLog));
+ std::vector<NvBlastActor*> newActors(NvBlastActorGetMaxActorCountForSplit(actor, myLog));
+ NvBlastActorSplitEvent result;
+ result.deletedActor = nullptr;
+ result.newActors = newActors.data();
+ size_t newActorsCount = NvBlastActorSplit(&result, actor, static_cast<uint32_t>(newActors.size()), scratch.data(), myLog, nullptr);
+
+ EXPECT_EQ(0, newActorsCount);
+ EXPECT_EQ(nullptr, result.deletedActor);
+
+ EXPECT_EQ(1, NvBlastActorGetVisibleChunkCount(actor, myLog));
+ uint32_t chunkIndex;
+ NvBlastActorGetVisibleChunkIndices(&chunkIndex, 1, actor, myLog);
+ EXPECT_EQ(0, chunkIndex);
+ }
+
+ // break 1 bond (expect no split)
+ {
+ NvBlastBondFractureData command[] =
+ {
+ { 0, 0, 2, 10.0f },
+ };
+
+ NvBlastFractureBuffers commands = { 1, 0, command, nullptr };
+ NvBlastActorApplyFracture(nullptr, actor, &commands, myLog, nullptr);
+
+ scratch.resize((size_t)NvBlastActorGetRequiredScratchForSplit(actor, myLog));
+ std::vector<NvBlastActor*> newActors(NvBlastActorGetMaxActorCountForSplit(actor, myLog));
+ NvBlastActorSplitEvent result;
+ result.deletedActor = nullptr;
+ result.newActors = newActors.data();
+ size_t newActorsCount = NvBlastActorSplit(&result, actor, static_cast<uint32_t>(newActors.size()), scratch.data(), myLog, nullptr);
+
+ EXPECT_EQ(0, newActorsCount);
+ EXPECT_EQ(nullptr, result.deletedActor);
+
+ EXPECT_EQ(1, NvBlastActorGetVisibleChunkCount(actor, myLog));
+ uint32_t chunkIndex;
+ NvBlastActorGetVisibleChunkIndices(&chunkIndex, 1, actor, myLog);
+ EXPECT_EQ(0, chunkIndex);
+ }
+
+ // split in 4
+ std::vector<NvBlastActor*> actors;
+ {
+ NvBlastBondFractureData command[] =
+ {
+ { 0, 0, 1, 10.0f },
+ { 0, 1, 2, 10.0f },
+ { 0, 2, 3, 10.0f }
+ };
+
+ NvBlastFractureBuffers commands = { 3, 0, command, nullptr };
+ NvBlastActorApplyFracture(nullptr, actor, &commands, myLog, nullptr);
+
+ scratch.resize((size_t)NvBlastActorGetRequiredScratchForSplit(actor, myLog));
+ std::vector<NvBlastActor*> newActors(NvBlastActorGetMaxActorCountForSplit(actor, myLog));
+ NvBlastActorSplitEvent result;
+ result.deletedActor = nullptr;
+ result.newActors = newActors.data();
+ size_t newActorsCount = NvBlastActorSplit(&result, actor, static_cast<uint32_t>(newActors.size()), scratch.data(), myLog, nullptr);
+
+ EXPECT_EQ(4, newActorsCount);
+ EXPECT_EQ(actor, result.deletedActor);
+
+ actors.insert(actors.begin(), result.newActors, result.newActors + newActorsCount);
+ }
+
+ // damage chunk's health only (expect no split)
+ {
+ for (NvBlastActor* actor : actors)
+ {
+ uint32_t chunkToDamage;
+ NvBlastActorGetVisibleChunkIndices(&chunkToDamage, 1, actor, myLog);
+
+ NvBlastChunkFractureData command[] =
+ {
+ { 0, chunkToDamage, 0.9f },
+ };
+
+ NvBlastFractureBuffers commands = { 0, 1, nullptr, command };
+ NvBlastActorApplyFracture(nullptr, actor, &commands, myLog, nullptr);
+
+ scratch.resize((size_t)NvBlastActorGetRequiredScratchForSplit(actor, myLog));
+ std::vector<NvBlastActor*> newActors(NvBlastActorGetMaxActorCountForSplit(actor, myLog));
+ NvBlastActorSplitEvent result;
+ result.deletedActor = nullptr;
+ result.newActors = newActors.data();
+ size_t newActorsCount = NvBlastActorSplit(&result, actor, static_cast<uint32_t>(newActors.size()), scratch.data(), myLog, nullptr);
+
+ EXPECT_EQ(0, newActorsCount);
+ EXPECT_EQ(nullptr, result.deletedActor);
+
+ EXPECT_EQ(1, NvBlastActorGetVisibleChunkCount(actor, myLog));
+ uint32_t chunkIndex;
+ NvBlastActorGetVisibleChunkIndices(&chunkIndex, 1, actor, myLog);
+ EXPECT_EQ(chunkToDamage, chunkIndex);
+ }
+ }
+
+ for (NvBlastActor* actor : actors)
+ {
+ NvBlastActorDeactivate(actor, myLog);
+ }
+
+ free(family);
+ free(asset);
+
+ EXPECT_NO_WARNING;
+}
+
+#if NV_WINDOWS_FAMILY
+#include <windows.h>
+TEST_F(APITest,CExportsNoNameMangling)
+{
+
+ //
+ // tests the lib-link-free approach using unmangled names (extern "C")
+ //
+
+#if NV_WIN32
+#if NV_DEBUG
+ const char* dllName = "NvBlastDebug_x86.dll";
+#elif NV_CHECKED
+ const char* dllName = "NvBlastChecked_x86.dll";
+#elif NV_PROFILE
+ const char* dllName = "NvBlastProfile_x86.dll";
+#else
+ const char* dllName = "NvBlast_x86.dll";
+#endif
+#elif NV_WIN64
+#if NV_DEBUG
+ const char* dllName = "NvBlastDebug_x64.dll";
+#elif NV_CHECKED
+ const char* dllName = "NvBlastChecked_x64.dll";
+#elif NV_PROFILE
+ const char* dllName = "NvBlastProfile_x64.dll";
+#else
+ const char* dllName = "NvBlast_x64.dll";
+#endif
+#endif
+
+ HMODULE dllHandle = LoadLibrary(TEXT(dllName));
+ DWORD error = GetLastError();
+ ASSERT_TRUE(dllHandle != nullptr);
+
+
+ // Asset functions
+ typedef size_t(*NvBlastGetRequiredScratchForCreateAsset)(const NvBlastAssetDesc* desc);
+ typedef size_t(*NvBlastGetAssetMemorySize)(const NvBlastAssetDesc* desc);
+ typedef NvBlastAsset*(*NvBlastCreateAsset)(void* mem, const NvBlastAssetDesc* desc, void* scratch, NvBlastLog logFn);
+
+ NvBlastGetRequiredScratchForCreateAsset assetCreateRequiredScratch = (NvBlastGetRequiredScratchForCreateAsset)GetProcAddress(dllHandle, TEXT("NvBlastGetRequiredScratchForCreateAsset"));
+ ASSERT_TRUE(assetCreateRequiredScratch != nullptr);
+
+ NvBlastGetAssetMemorySize assetGetMemorySize = (NvBlastGetAssetMemorySize)GetProcAddress(dllHandle, TEXT("NvBlastGetAssetMemorySize"));
+ ASSERT_TRUE(assetGetMemorySize != nullptr);
+
+ NvBlastCreateAsset assetCreate = (NvBlastCreateAsset)GetProcAddress(dllHandle, TEXT("NvBlastCreateAsset"));
+ ASSERT_TRUE(assetCreate != nullptr);
+
+ // Family functions
+ typedef NvBlastFamily* (*NvBlastAssetCreateFamily)(void* mem, const NvBlastAsset* asset, NvBlastLog logFn);
+ typedef size_t(*NVBLASTASSETGETFAMILYMEMORYSIZE)(const NvBlastAsset* asset);
+
+ NVBLASTASSETGETFAMILYMEMORYSIZE familyGetMemorySize = (NVBLASTASSETGETFAMILYMEMORYSIZE)GetProcAddress(dllHandle, TEXT("NvBlastAssetGetFamilyMemorySize"));
+ ASSERT_TRUE(familyGetMemorySize != nullptr);
+
+ NvBlastAssetCreateFamily familyCreate = (NvBlastAssetCreateFamily)GetProcAddress(dllHandle, TEXT("NvBlastAssetCreateFamily"));
+ ASSERT_TRUE(familyCreate != nullptr);
+
+
+ // Actor functions
+ typedef size_t(*NvBlastFamilyGetRequiredScratchForCreateFirstActor)(const NvBlastFamily* family);
+ typedef NvBlastActor* (*NvBlastFamilyCreateFirstActor)(NvBlastFamily* family, const NvBlastActorDesc* desc, void* scratch, NvBlastLog logFn);
+ typedef bool(*NVBLASTACTORDEACTIVATE)(NvBlastActor* actor);
+
+ NvBlastFamilyGetRequiredScratchForCreateFirstActor actorcreaterequiredscratch = (NvBlastFamilyGetRequiredScratchForCreateFirstActor)GetProcAddress(dllHandle, TEXT("NvBlastFamilyGetRequiredScratchForCreateFirstActor"));
+ ASSERT_TRUE(actorcreaterequiredscratch != nullptr);
+
+ NvBlastFamilyCreateFirstActor actorCreate = (NvBlastFamilyCreateFirstActor)GetProcAddress(dllHandle, TEXT("NvBlastFamilyCreateFirstActor"));
+ ASSERT_TRUE(actorCreate != nullptr);
+
+ NVBLASTACTORDEACTIVATE actorRelease = (NVBLASTACTORDEACTIVATE)GetProcAddress(dllHandle, TEXT("NvBlastActorDeactivate"));
+ ASSERT_TRUE(actorRelease != nullptr);
+
+
+ const NvBlastChunkDesc c_chunks[] =
+ {
+ // centroid volume parent idx flags ID
+ { {0.0f, 0.0f, 0.0f}, 0.0f, UINT32_MAX, NvBlastChunkDesc::NoFlags, 0 },
+ { {0.0f, 0.0f, 0.0f}, 0.0f, 0, NvBlastChunkDesc::SupportFlag, 0 },
+ { {0.0f, 0.0f, 0.0f}, 0.0f, 0, NvBlastChunkDesc::SupportFlag, 0 },
+ { {0.0f, 0.0f, 0.0f}, 0.0f, 0, NvBlastChunkDesc::SupportFlag, 0 },
+ };
+
+ NvBlastAssetDesc assetDesc;
+ assetDesc.bondCount = 0;
+ assetDesc.bondDescs = nullptr;
+ assetDesc.chunkCount = 4;
+ assetDesc.chunkDescs = c_chunks;
+
+ NvBlastAsset* asset;
+ {
+ size_t requiredsize = assetCreateRequiredScratch(&assetDesc);
+ std::vector<char>scratch(requiredsize);
+ void* mem = alloc(assetGetMemorySize(&assetDesc));
+ asset = assetCreate(mem, &assetDesc, scratch.data(), myLog);
+ ASSERT_TRUE(asset != nullptr);
+ }
+
+ void* fmem = alloc(familyGetMemorySize(asset));
+ NvBlastFamily* family = familyCreate(fmem, asset, myLog);
+
+ {
+ NvBlastActorDesc actorD;
+ actorD.initialBondHealths = actorD.initialSupportChunkHealths = nullptr;
+ actorD.uniformInitialBondHealth = actorD.uniformInitialLowerSupportChunkHealth = 1.0f;
+
+ size_t requiredsize = actorcreaterequiredscratch(family);
+ std::vector<char>scratch(requiredsize);
+ NvBlastActor* actor = actorCreate(family, &actorD, scratch.data(), myLog);
+ ASSERT_TRUE(actor != nullptr);
+
+ ASSERT_TRUE(actorRelease(actor));
+ }
+
+ free(family);
+ free(asset);
+
+ EXPECT_NO_WARNING;
+}
+#endif