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authorbgaldrikian <[email protected]>2020-11-10 20:53:31 -0800
committerbgaldrikian <[email protected]>2020-11-10 20:53:31 -0800
commitd61c455a4775f966b44cc47804b9e0f160d3d332 (patch)
tree7eff987598048409fe4ec9a1f733a87356f3aa21 /shared/filebuf/include/PsAsciiConversion.h
parent* Updated license file (diff)
downloadblast-1.1.7_rc1.tar.xz
blast-1.1.7_rc1.zip
Merge request #17 PhysX4 compatibilityv1.1.7_rc1
Other changes for linux and UE4CrossCompileLinux, and all packaging to work
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diff --git a/shared/filebuf/include/PsAsciiConversion.h b/shared/filebuf/include/PsAsciiConversion.h
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+//
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions
+// are met:
+// * Redistributions of source code must retain the above copyright
+// notice, this list of conditions and the following disclaimer.
+// * Redistributions in binary form must reproduce the above copyright
+// notice, this list of conditions and the following disclaimer in the
+// documentation and/or other materials provided with the distribution.
+// * Neither the name of NVIDIA CORPORATION nor the names of its
+// contributors may be used to endorse or promote products derived
+// from this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
+// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+//
+// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
+
+#ifndef PSFILEBUFFER_PSASCIICONVERSION_H
+#define PSFILEBUFFER_PSASCIICONVERSION_H
+
+/*!
+\file
+\brief PxAsciiConversion namespace contains string/value helper functions
+*/
+
+#include "PxMath.h"
+#include "PsString.h"
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <assert.h>
+#include <float.h>
+
+namespace physx
+{
+namespace general_string_parsing2
+{
+namespace PxAsc
+{
+
+const uint32_t PxF32StrLen = 24;
+const uint32_t PxF64StrLen = 32;
+const uint32_t IntStrLen = 32;
+
+PX_INLINE bool isWhiteSpace(char c);
+PX_INLINE const char * skipNonWhiteSpace(const char *scan);
+PX_INLINE const char * skipWhiteSpace(const char *scan);
+
+//////////////////////////
+// str to value functions
+//////////////////////////
+PX_INLINE bool strToBool(const char *str, const char **endptr);
+PX_INLINE int8_t strToI8(const char *str, const char **endptr);
+PX_INLINE int16_t strToI16(const char *str, const char **endptr);
+PX_INLINE int32_t strToI32(const char *str, const char **endptr);
+PX_INLINE int64_t strToI64(const char *str, const char **endptr);
+PX_INLINE uint8_t strToU8(const char *str, const char **endptr);
+PX_INLINE uint16_t strToU16(const char *str, const char **endptr);
+PX_INLINE uint32_t strToU32(const char *str, const char **endptr);
+PX_INLINE uint64_t strToU64(const char *str, const char **endptr);
+PX_INLINE float strToF32(const char *str, const char **endptr);
+PX_INLINE double strToF64(const char *str, const char **endptr);
+PX_INLINE void strToF32s(float *v,uint32_t count,const char *str, const char**endptr);
+
+
+//////////////////////////
+// value to str functions
+//////////////////////////
+PX_INLINE const char * valueToStr( bool val, char *buf, uint32_t n );
+PX_INLINE const char * valueToStr( int8_t val, char *buf, uint32_t n );
+PX_INLINE const char * valueToStr( int16_t val, char *buf, uint32_t n );
+PX_INLINE const char * valueToStr( int32_t val, char *buf, uint32_t n );
+PX_INLINE const char * valueToStr( int64_t val, char *buf, uint32_t n );
+PX_INLINE const char * valueToStr( uint8_t val, char *buf, uint32_t n );
+PX_INLINE const char * valueToStr( uint16_t val, char *buf, uint32_t n );
+PX_INLINE const char * valueToStr( uint32_t val, char *buf, uint32_t n );
+PX_INLINE const char * valueToStr( uint64_t val, char *buf, uint32_t n );
+PX_INLINE const char * valueToStr( float val, char *buf, uint32_t n );
+PX_INLINE const char * valueToStr( double val, char *buf, uint32_t n );
+
+#include "PsAsciiConversion.inl"
+
+} // end of namespace
+} // end of namespace
+using namespace general_string_parsing2;
+} // end of namespace
+
+
+#endif // PSFILEBUFFER_PSASCIICONVERSION_H