diff options
| author | Bryan Galdrikian <[email protected]> | 2018-05-31 11:36:08 -0700 |
|---|---|---|
| committer | Bryan Galdrikian <[email protected]> | 2018-05-31 11:36:08 -0700 |
| commit | 7115f60b91b5717d90f643fd692010905c7004db (patch) | |
| tree | effd68c6978751c517d54c2f2bb5bb6e7dc93e18 /sdk/toolkit/source/NvBlastTkAssetImpl.h | |
| parent | Updating BlastTool zip (diff) | |
| download | blast-7115f60b91b5717d90f643fd692010905c7004db.tar.xz blast-7115f60b91b5717d90f643fd692010905c7004db.zip | |
Blast 1.1.3. See docs/release_notes.txt.v1.1.3_rc1
Diffstat (limited to 'sdk/toolkit/source/NvBlastTkAssetImpl.h')
| -rwxr-xr-x[-rw-r--r--] | sdk/toolkit/source/NvBlastTkAssetImpl.h | 326 |
1 files changed, 163 insertions, 163 deletions
diff --git a/sdk/toolkit/source/NvBlastTkAssetImpl.h b/sdk/toolkit/source/NvBlastTkAssetImpl.h index 8c7b597..3ae9cfc 100644..100755 --- a/sdk/toolkit/source/NvBlastTkAssetImpl.h +++ b/sdk/toolkit/source/NvBlastTkAssetImpl.h @@ -1,163 +1,163 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved. - - -#ifndef NVBLASTTKASSETIMPL_H -#define NVBLASTTKASSETIMPL_H - - -#include "NvBlastTkCommon.h" -#include "NvBlastTkJoint.h" -#include "NvBlastTkAsset.h" -#include "NvBlastTkTypeImpl.h" -#include "NvBlastArray.h" - - -// Forward declarations -struct NvBlastAsset; - - -namespace Nv -{ -namespace Blast -{ - -/** -Implementation of TkAsset -*/ -NVBLASTTK_IMPL_DECLARE(Asset) -{ -public: - TkAssetImpl(); - TkAssetImpl(const NvBlastID& id); - ~TkAssetImpl(); - - NVBLASTTK_IMPL_DEFINE_IDENTIFIABLE('A', 'S', 'S', 'T'); - - // Public methods - - /** - Factory create method. This method creates a low-level asset and stores a reference to it. - - \param[in] desc Asset descriptor set by the user. - - \return a pointer to a new TkAssetImpl object if successful, NULL otherwise. - */ - static TkAssetImpl* create(const TkAssetDesc& desc); - - /** - Static method to create an asset from an existing low-level asset. - - \param[in] assetLL A valid low-level asset passed in by the user. - \param[in] jointDescs Optional joint descriptors to add to the new asset. - \param[in] jointDescCount The number of joint descriptors in the jointDescs array. If non-zero, jointDescs cannot be NULL. - \param[in] ownsAsset Whether or not to let this TkAssetImpl object release the low-level NvBlastAsset memory upon its own release. - - \return a pointer to a new TkAssetImpl object if successful, NULL otherwise. - */ - static TkAssetImpl* create(const NvBlastAsset* assetLL, Nv::Blast::TkAssetJointDesc* jointDescs = nullptr, uint32_t jointDescCount = 0, bool ownsAsset = false); - - /** - \return a pointer to the underlying low-level NvBlastAsset associated with this asset. - */ - const NvBlastAsset* getAssetLLInternal() const; - - /** - \return the number of internal joint descriptors stored with this asset. - */ - uint32_t getJointDescCountInternal() const; - - /** - \return the array of internal joint descriptors stored with this asset, with size given by getJointDescCountInternal(). - */ - const TkAssetJointDesc* getJointDescsInternal() const; - - // Begin TkAsset - virtual const NvBlastAsset* getAssetLL() const override; - - virtual uint32_t getChunkCount() const override; - - virtual uint32_t getLeafChunkCount() const override; - - virtual uint32_t getBondCount() const override; - - virtual const NvBlastChunk* getChunks() const override; - - virtual const NvBlastBond* getBonds() const override; - - virtual const NvBlastSupportGraph getGraph() const override; - - virtual uint32_t getDataSize() const override; - - virtual uint32_t getJointDescCount() const override; - - virtual const TkAssetJointDesc* getJointDescs() const override; - // End TkAsset - -private: - /** - Utility to add a joint descriptor between the indexed chunks. The two chunks - must be support chunks, and there must exist a bond between them. The joint's - attachment positions will be the bond centroid. - - \param[in] chunkIndex0 The first chunk index. - \param[in] chunkIndex1 The second chunk index. - - \return true iff successful. - */ - bool addJointDesc(uint32_t chunkIndex0, uint32_t chunkIndex1); - - NvBlastAsset* m_assetLL; //!< The underlying low-level asset. - Array<TkAssetJointDesc>::type m_jointDescs; //!< The array of internal joint descriptors. - bool m_ownsAsset; //!< Whether or not this asset should release its low-level asset upon its own release. -}; - - -//////// TkAssetImpl inline methods //////// - -NV_INLINE const NvBlastAsset* TkAssetImpl::getAssetLLInternal() const -{ - return m_assetLL; -} - - -NV_INLINE uint32_t TkAssetImpl::getJointDescCountInternal() const -{ - return m_jointDescs.size(); -} - - -NV_INLINE const TkAssetJointDesc* TkAssetImpl::getJointDescsInternal() const -{ - return m_jointDescs.begin(); -} - -} // namespace Blast -} // namespace Nv - - -#endif // ifndef NVBLASTTKASSETIMPL_H +// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
+
+
+#ifndef NVBLASTTKASSETIMPL_H
+#define NVBLASTTKASSETIMPL_H
+
+
+#include "NvBlastTkCommon.h"
+#include "NvBlastTkJoint.h"
+#include "NvBlastTkAsset.h"
+#include "NvBlastTkTypeImpl.h"
+#include "NvBlastArray.h"
+
+
+// Forward declarations
+struct NvBlastAsset;
+
+
+namespace Nv
+{
+namespace Blast
+{
+
+/**
+Implementation of TkAsset
+*/
+NVBLASTTK_IMPL_DECLARE(Asset)
+{
+public:
+ TkAssetImpl();
+ TkAssetImpl(const NvBlastID& id);
+ ~TkAssetImpl();
+
+ NVBLASTTK_IMPL_DEFINE_IDENTIFIABLE('A', 'S', 'S', 'T');
+
+ // Public methods
+
+ /**
+ Factory create method. This method creates a low-level asset and stores a reference to it.
+
+ \param[in] desc Asset descriptor set by the user.
+
+ \return a pointer to a new TkAssetImpl object if successful, NULL otherwise.
+ */
+ static TkAssetImpl* create(const TkAssetDesc& desc);
+
+ /**
+ Static method to create an asset from an existing low-level asset.
+
+ \param[in] assetLL A valid low-level asset passed in by the user.
+ \param[in] jointDescs Optional joint descriptors to add to the new asset.
+ \param[in] jointDescCount The number of joint descriptors in the jointDescs array. If non-zero, jointDescs cannot be NULL.
+ \param[in] ownsAsset Whether or not to let this TkAssetImpl object release the low-level NvBlastAsset memory upon its own release.
+
+ \return a pointer to a new TkAssetImpl object if successful, NULL otherwise.
+ */
+ static TkAssetImpl* create(const NvBlastAsset* assetLL, Nv::Blast::TkAssetJointDesc* jointDescs = nullptr, uint32_t jointDescCount = 0, bool ownsAsset = false);
+
+ /**
+ \return a pointer to the underlying low-level NvBlastAsset associated with this asset.
+ */
+ const NvBlastAsset* getAssetLLInternal() const;
+
+ /**
+ \return the number of internal joint descriptors stored with this asset.
+ */
+ uint32_t getJointDescCountInternal() const;
+
+ /**
+ \return the array of internal joint descriptors stored with this asset, with size given by getJointDescCountInternal().
+ */
+ const TkAssetJointDesc* getJointDescsInternal() const;
+
+ // Begin TkAsset
+ virtual const NvBlastAsset* getAssetLL() const override;
+
+ virtual uint32_t getChunkCount() const override;
+
+ virtual uint32_t getLeafChunkCount() const override;
+
+ virtual uint32_t getBondCount() const override;
+
+ virtual const NvBlastChunk* getChunks() const override;
+
+ virtual const NvBlastBond* getBonds() const override;
+
+ virtual const NvBlastSupportGraph getGraph() const override;
+
+ virtual uint32_t getDataSize() const override;
+
+ virtual uint32_t getJointDescCount() const override;
+
+ virtual const TkAssetJointDesc* getJointDescs() const override;
+ // End TkAsset
+
+private:
+ /**
+ Utility to add a joint descriptor between the indexed chunks. The two chunks
+ must be support chunks, and there must exist a bond between them. The joint's
+ attachment positions will be the bond centroid.
+
+ \param[in] chunkIndex0 The first chunk index.
+ \param[in] chunkIndex1 The second chunk index.
+
+ \return true iff successful.
+ */
+ bool addJointDesc(uint32_t chunkIndex0, uint32_t chunkIndex1);
+
+ NvBlastAsset* m_assetLL; //!< The underlying low-level asset.
+ Array<TkAssetJointDesc>::type m_jointDescs; //!< The array of internal joint descriptors.
+ bool m_ownsAsset; //!< Whether or not this asset should release its low-level asset upon its own release.
+};
+
+
+//////// TkAssetImpl inline methods ////////
+
+NV_INLINE const NvBlastAsset* TkAssetImpl::getAssetLLInternal() const
+{
+ return m_assetLL;
+}
+
+
+NV_INLINE uint32_t TkAssetImpl::getJointDescCountInternal() const
+{
+ return m_jointDescs.size();
+}
+
+
+NV_INLINE const TkAssetJointDesc* TkAssetImpl::getJointDescsInternal() const
+{
+ return m_jointDescs.begin();
+}
+
+} // namespace Blast
+} // namespace Nv
+
+
+#endif // ifndef NVBLASTTKASSETIMPL_H
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