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authorBryan Galdrikian <[email protected]>2018-05-31 11:36:08 -0700
committerBryan Galdrikian <[email protected]>2018-05-31 11:36:08 -0700
commit7115f60b91b5717d90f643fd692010905c7004db (patch)
treeeffd68c6978751c517d54c2f2bb5bb6e7dc93e18 /sdk/toolkit/include/NvBlastTkIdentifiable.h
parentUpdating BlastTool zip (diff)
downloadblast-7115f60b91b5717d90f643fd692010905c7004db.tar.xz
blast-7115f60b91b5717d90f643fd692010905c7004db.zip
Blast 1.1.3. See docs/release_notes.txt.v1.1.3_rc1
Diffstat (limited to 'sdk/toolkit/include/NvBlastTkIdentifiable.h')
-rwxr-xr-x[-rw-r--r--]sdk/toolkit/include/NvBlastTkIdentifiable.h168
1 files changed, 84 insertions, 84 deletions
diff --git a/sdk/toolkit/include/NvBlastTkIdentifiable.h b/sdk/toolkit/include/NvBlastTkIdentifiable.h
index 3f59001..27b57f3 100644..100755
--- a/sdk/toolkit/include/NvBlastTkIdentifiable.h
+++ b/sdk/toolkit/include/NvBlastTkIdentifiable.h
@@ -1,84 +1,84 @@
-// This code contains NVIDIA Confidential Information and is disclosed to you
-// under a form of NVIDIA software license agreement provided separately to you.
-//
-// Notice
-// NVIDIA Corporation and its licensors retain all intellectual property and
-// proprietary rights in and to this software and related documentation and
-// any modifications thereto. Any use, reproduction, disclosure, or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA Corporation is strictly prohibited.
-//
-// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
-// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
-// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
-// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
-//
-// Information and code furnished is believed to be accurate and reliable.
-// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
-// information or for any infringement of patents or other rights of third parties that may
-// result from its use. No license is granted by implication or otherwise under any patent
-// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
-// This code supersedes and replaces all information previously supplied.
-// NVIDIA Corporation products are not authorized for use as critical
-// components in life support devices or systems without express written approval of
-// NVIDIA Corporation.
-//
-// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
-
-
-#ifndef NVBLASTTKIDENTIFIABLE_H
-#define NVBLASTTKIDENTIFIABLE_H
-
-
-#include "NvBlastTkObject.h"
-
-#include "NvBlastTypes.h"
-
-
-namespace Nv
-{
-namespace Blast
-{
-
-// Forward declarations
-class TkType;
-
-
-/**
-TkIdentifiable objects have getID and setID methods for individual objects. They also have a type (class) identification.
-*/
-class TkIdentifiable : public TkObject
-{
-public:
- // Identifiable API
-
- /**
- Return the ID associated with this object.
-
- \return the ID for this object.
- */
- virtual const NvBlastID& getID() const = 0;
-
- /**
- Set the ID for this object.
- */
- virtual void setID(const NvBlastID& id) = 0;
-
- /**
- Access to the static (class) type data for this object.
-
- \return the static type data for this object type.
- */
- virtual const TkType& getType() const = 0;
-
- /**
- Integer field available to the user which may be serialized.
- */
- uint64_t userIntData;
-};
-
-} // namespace Blast
-} // namespace Nv
-
-
-#endif // ifndef NVBLASTTKIDENTIFIABLE_H
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
+
+
+#ifndef NVBLASTTKIDENTIFIABLE_H
+#define NVBLASTTKIDENTIFIABLE_H
+
+
+#include "NvBlastTkObject.h"
+
+#include "NvBlastTypes.h"
+
+
+namespace Nv
+{
+namespace Blast
+{
+
+// Forward declarations
+class TkType;
+
+
+/**
+TkIdentifiable objects have getID and setID methods for individual objects. They also have a type (class) identification.
+*/
+class TkIdentifiable : public TkObject
+{
+public:
+ // Identifiable API
+
+ /**
+ Return the ID associated with this object.
+
+ \return the ID for this object.
+ */
+ virtual const NvBlastID& getID() const = 0;
+
+ /**
+ Set the ID for this object.
+ */
+ virtual void setID(const NvBlastID& id) = 0;
+
+ /**
+ Access to the static (class) type data for this object.
+
+ \return the static type data for this object type.
+ */
+ virtual const TkType& getType() const = 0;
+
+ /**
+ Integer field available to the user which may be serialized.
+ */
+ uint64_t userIntData;
+};
+
+} // namespace Blast
+} // namespace Nv
+
+
+#endif // ifndef NVBLASTTKIDENTIFIABLE_H