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authorBryan Galdrikian <[email protected]>2017-02-24 09:32:20 -0800
committerBryan Galdrikian <[email protected]>2017-02-24 09:32:20 -0800
commite1bf674c16e3c8472b29574159c789cd3f0c64e0 (patch)
tree9f0cfce09c71a2c27ff19589fcad6cd83504477c /sdk/toolkit/include/NvBlastTkFramework.h
parentfirst commit (diff)
downloadblast-e1bf674c16e3c8472b29574159c789cd3f0c64e0.tar.xz
blast-e1bf674c16e3c8472b29574159c789cd3f0c64e0.zip
Updating to [email protected] and [email protected] with a new directory structure.
NvBlast folder is gone, files have been moved to top level directory. README is changed to reflect this.
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+/*
+* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#ifndef NVBLASTTKFRAMEWORK_H
+#define NVBLASTTKFRAMEWORK_H
+
+
+#include "NvBlastTkType.h"
+#include "NvBlastTkEvent.h"
+
+#include "NvBlastPreprocessor.h"
+#include "NvBlastTypes.h"
+
+#include "PxVec3.h"
+
+
+// Forward declarations
+namespace physx
+{
+class PxErrorCallback;
+class PxAllocatorCallback;
+class PxTransform;
+namespace general_PxIOStream2
+{
+class PxFileBuf;
+}
+}
+
+
+namespace Nv
+{
+namespace Blast
+{
+
+// Forward declarations
+class TkObject;
+class TkEventDispatcher;
+class TkAsset;
+struct TkGroupDesc;
+class TkGroup;
+class TkActor;
+class TkJoint;
+class TkSerializable;
+class TkIdentifiable;
+struct TkAssetJointDesc;
+
+
+
+/**
+Descriptor for framework creation.
+
+The TkFramework uses PxShared callbacks for messages and allocation.
+*/
+struct TkFrameworkDesc
+{
+ physx::PxErrorCallback* errorCallback; //!< User-defined message callback (see PxErrorCallback)
+ physx::PxAllocatorCallback* allocatorCallback; //!< User-defined allocation callback (see PxAllocatorCallback)
+};
+
+
+/**
+Descriptor for asset creation
+
+Used to create a TkAsset. This may be used by an authoring tool to describe the asset to be created.
+
+The TkAssetDesc is a simple extension of the low-level NvBlastAsset descriptor, NvBlastAssetDesc.
+*/
+struct TkAssetDesc : public NvBlastAssetDesc
+{
+ /**
+ Flags which may be associated with each bond described in the base NvBlastAssetDesc.
+ */
+ enum BondFlags
+ {
+ NoFlags = 0,
+
+ /**
+ If this flag is set then a TkJoint will be created joining the support chunks jointed by the bond.
+
+ These joints will remain "quiet" until the actor is split in such a way that the joint joins two
+ different actors. In that case, a TkJointUpdateEvent will be dispatched with subtype External.
+ (See TkJointUpdateEvent.)
+ */
+ BondJointed = (1 << 0)
+ };
+
+ /**
+ An array of size bondCount, see BondFlags.
+ If NULL, all flags are assumed to be NoFlags.
+ */
+ const uint8_t* bondFlags;
+
+ /** Constructor sets sane default values. The zero chunkCount will cause TkFramework::createAsset(...) to fail, though gracefully. */
+ TkAssetDesc() : bondFlags(nullptr)
+ {
+ chunkCount = bondCount = 0;
+ chunkDescs = nullptr;
+ bondDescs = nullptr;
+ }
+};
+
+
+/**
+Descriptor for actor creation.
+
+The TkActorDesc is a simple extension of the low-level NvBlastActor descriptor, NvBlastActorDesc.
+*/
+struct TkActorDesc : public NvBlastActorDesc
+{
+ const TkAsset* asset; //!< The TkAsset to instance
+
+ /** Constructor sets sane default values */
+ TkActorDesc(const TkAsset* inAsset = nullptr) : asset(inAsset)
+ {
+ uniformInitialBondHealth = uniformInitialLowerSupportChunkHealth = 1.0f;
+ initialBondHealths = initialSupportChunkHealths = nullptr;
+ }
+};
+
+
+/**
+Descriptor for joint creation.
+*/
+struct TkJointDesc
+{
+ TkFamily* families[2]; //!< The TkFamily objects containint the chunks joined by the joint
+ uint32_t chunkIndices[2]; //!< The chunk indices within the corresponding TkFamily objects joined by the joint. The indexed chunks will be support chunks.
+ physx::PxVec3 attachPositions[2]; //!< The position of the joint relative to each TkActor which ownes the chunks jointed by this joint
+};
+
+
+/**
+Struct-enum to index object types handled by the framework
+*/
+struct TkTypeIndex
+{
+ enum Enum
+ {
+ Asset = 0, //!< TkAsset object type
+ Family, //!< TkFamily object type
+ Group, //!< TkGroup object type
+
+ TypeCount
+ };
+};
+
+
+/**
+BlastTk Framework.
+
+The framework exists as a singleton and is used to create objects, deserialize object streams, and hold references
+to identified objects (TkAsset, TkFamily, and TkGroup) which may be recalled by their GUIDs.
+*/
+class TkFramework
+{
+public:
+ /**
+ Release this framework and all contained objects.
+ Global singleton is set to NULL.
+ */
+ virtual void release() = 0;
+
+ /**
+ Access to the error callback set by the user.
+ */
+ virtual physx::PxErrorCallback& getErrorCallback() const = 0;
+
+ /**
+ Access to the allocator callback set by the user.
+ */
+ virtual physx::PxAllocatorCallback& getAllocatorCallback() const = 0;
+
+ /**
+ Access to a log function which can be used in Blast low-level calls.
+ This function uses the user-supplied PxErrorCallback (see TkFrameworkDesc).
+ */
+ virtual NvBlastLog getLogFn() const = 0;
+
+ /**
+ Deserialize an object from the given stream. Only objects derived from TkSerializable may be serialized and
+ deserialized. Use the parent class method TkIdentifiable::getType() to know the type to which to cast the object.
+
+ Notes for different classes:
+
+ TkAsset: deserializing a serialized TkAsset will recreate the asset in memory with the same NvBlastID (see
+ TkIdentifiable::getID()) as the original asset.
+
+ TkFamily: deserializing a serialized TkFamily will generate all TkActor and TkJoint objects that were originally
+ contained in the family. The TkAsset which generated the family must exist at the time the family is deserialized.
+
+ \param[in] stream User-defined stream object.
+
+ \return pointer the deserialized object if successful, or NULL if unsuccessful.
+ */
+ virtual TkSerializable* deserialize(physx::general_PxIOStream2::PxFileBuf& stream) = 0;
+
+ /**
+ To find the type information for a given TkIdentifiable-derived class, use this funtion with the TkTypeIndex::Enum
+ corresponding to the desired class name.
+
+ \param[in] typeIndex Enumerated object type (see TkTypeIndex).
+
+ \return type object associated with the object's class.
+ */
+ virtual const TkType* getType(TkTypeIndex::Enum typeIndex) const = 0;
+
+ /**
+ Look up an object derived from TkIdentifiable by its ID.
+
+ \param[in] id The ID of the object to look up (see NvBlastID).
+
+ \return pointer the object if it exists, NULL otherwise.
+ */
+ virtual TkIdentifiable* findObjectByID(const NvBlastID& id) const = 0;
+
+ /**
+ The number of TkIdentifiable-derived objects in the framework of the given type.
+
+ \param[in] type The type object for the given type.
+
+ \return the number of objects that currently exist of the given type.
+ */
+ virtual uint32_t getObjectCount(const TkType& type) const = 0;
+
+ /**
+ Retrieve an array of pointers (into the user-supplied buffer) to TkIdentifiable-derived objects of the given type.
+
+ \param[out] buffer A user-supplied array of TkIdentifiable pointers.
+ \param[in] bufferSize The number of elements available to write into buffer.
+ \param[in] type The type object for the given type.
+ \param[in] indexStart The starting index of the object.
+
+ \return the number of TkIdentifiable pointers written to the buffer.
+ */
+ virtual uint32_t getObjects(TkIdentifiable** buffer, uint32_t bufferSize, const TkType& type, uint32_t indexStart = 0) const = 0;
+
+ //////// Asset creation ////////
+ /**
+ Helper function to build and apply chunk reorder map, so that chunk descriptors are properly ordered for the createAsset function.
+
+ This is a convenience wrapper for the low-level NvBlastReorderAssetDescChunks function.
+
+ This function may modify both the chunkDescs and bondDescs array, since rearranging chunk descriptors requires re-indexing within the bond descriptors.
+
+ \param[in] chunkDescs Array of chunk descriptors of size chunkCount. It will be updated accordingly.
+ \param[in] chunkCount The number of chunk descriptors.
+ \param[in] bondDescs Array of bond descriptors of size chunkCount. It will be updated accordingly.
+ \param[in] bondCount The number of bond descriptors.
+ \param[in] chunkReorderMap If not NULL, must be a pointer to a uint32_t array of size desc.chunkCount. Maps old chunk indices to the reordered chunk indices.
+
+ \return true iff the chunks did not require reordering (chunkReorderMap is the identity map).
+ */
+ virtual bool reorderAssetDescChunks(NvBlastChunkDesc* chunkDescs, uint32_t chunkCount, NvBlastBondDesc* bondDescs, uint32_t bondCount, uint32_t* chunkReorderMap = nullptr) const = 0;
+
+ /**
+ Helper function to ensure (check and update) support coverage of chunks, required for asset creation via the createAsset function.
+
+ This is a convenience wrapper for the low-level NvBlastEnsureAssetExactSupportCoverage function.
+
+ The chunk descriptors may have their support flags be modified to ensure exact coverage.
+
+ \param[in] chunkDescs An array of chunk descriptors.
+ \param[in] chunkCount The size of the chunkDescs array.
+
+ \return true iff coverage was already exact.
+ */
+ virtual bool ensureAssetExactSupportCoverage(NvBlastChunkDesc* chunkDescs, uint32_t chunkCount) const = 0;
+
+ /**
+ Create an asset from the given descriptor.
+
+ \param[in] desc The asset descriptor (see TkAssetDesc).
+
+ \return the created asset, if the descriptor was valid and memory was available for the operation. Otherwise, returns NULL.
+ */
+ virtual TkAsset* createAsset(const TkAssetDesc& desc) = 0;
+
+ /**
+ Create an asset from a low-level NvBlastAsset.
+
+ \param[in] assetLL The low-level NvBlastAsset to encapsulate.
+ \param[in] jointDescs Optional joint descriptors to add to the new asset.
+ \param[in] jointDescCount The number of joint descriptors in the jointDescs array. If non-zero, jointDescs cannot be NULL.
+ \param[in] ownsAsset Does this TkAsset own the NvBlastAsset and thus is responsible for freeing it.
+
+ \return the created asset, if memory was available for the operation. Otherwise, returns NULL.
+ */
+ virtual TkAsset* createAsset(const NvBlastAsset* assetLL, Nv::Blast::TkAssetJointDesc* jointDescs = nullptr, uint32_t jointDescCount = 0, bool ownsAsset = false) = 0;
+
+ //////// Group creation ////////
+ /**
+ Create a group from the given descriptor. A group is a processing unit, to which the user may add TkActors. New actors generated
+ from splitting a TkActor are automatically put into the same group. However, any actor may be removed from its group and optionally
+ placed into another group, or left groupless.
+
+ \param[in] desc The group descriptor (see TkGroupDesc).
+
+ \return the created group, if the descriptor was valid and memory was available for the operation. Otherwise, returns NULL.
+ */
+ virtual TkGroup* createGroup(const TkGroupDesc& desc) = 0;
+
+ //////// Actor creation ////////
+ /**
+ Create an actor from the given descriptor. The actor will be the first member of a new TkFamily.
+
+ \param[in] desc The actor descriptor (see TkActorDesc).
+
+ \return the created actor, if the descriptor was valid and memory was available for the operation. Otherwise, returns NULL.
+ */
+ virtual TkActor* createActor(const TkActorDesc& desc) = 0;
+
+ //////// Joint creation ////////
+ /**
+ Create a joint from the given descriptor. The following restrictions apply:
+
+ * Only one joint may be created between any two support chunks.
+
+ * A joint cannot be created between chunks within the same actor using this method. See TkAssetDesc for a description of
+ bond joint flags, which will create internal joints within an actor.
+
+ \param[in] desc The joint descriptor (see TkJointDesc).
+
+ \return the created joint, if the descriptor was valid and memory was available for the operation. Otherwise, returns NULL.
+ */
+ virtual TkJoint* createJoint(const TkJointDesc& desc) = 0;
+
+protected:
+ /**
+ Destructor is virtual and not public - use the release() method instead of explicitly deleting the TkFramework
+ */
+ virtual ~TkFramework() {}
+};
+
+} // namespace Blast
+} // namespace Nv
+
+
+//////// Global API to Create and Access Framework ////////
+
+/**
+Create a new TkFramework. This creates a global singleton, and will fail if a TkFramework object already exists.
+
+\param[in] desc The descriptor used to create the new framework (see TkFrameworkDesc).
+
+\return the new TkFramework if successful, NULL otherwise.
+*/
+NVBLAST_API Nv::Blast::TkFramework* NvBlastTkFrameworkCreate(const Nv::Blast::TkFrameworkDesc& desc);
+
+
+/**
+Retrieve a pointer to the global TkFramework singleton (if it exists).
+
+\return the pointer to the global TkFramework (NULL if none exists).
+*/
+NVBLAST_API Nv::Blast::TkFramework* NvBlastTkFrameworkGet();
+
+
+#endif // ifndef NVBLASTTKFRAMEWORK_H