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| author | Bryan Galdrikian <[email protected]> | 2017-02-24 09:32:20 -0800 |
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| committer | Bryan Galdrikian <[email protected]> | 2017-02-24 09:32:20 -0800 |
| commit | e1bf674c16e3c8472b29574159c789cd3f0c64e0 (patch) | |
| tree | 9f0cfce09c71a2c27ff19589fcad6cd83504477c /sdk/toolkit/include/NvBlastTkFamily.h | |
| parent | first commit (diff) | |
| download | blast-e1bf674c16e3c8472b29574159c789cd3f0c64e0.tar.xz blast-e1bf674c16e3c8472b29574159c789cd3f0c64e0.zip | |
Updating to [email protected] and [email protected] with a new directory structure.
NvBlast folder is gone, files have been moved to top level directory. README is changed to reflect this.
Diffstat (limited to 'sdk/toolkit/include/NvBlastTkFamily.h')
| -rw-r--r-- | sdk/toolkit/include/NvBlastTkFamily.h | 124 |
1 files changed, 124 insertions, 0 deletions
diff --git a/sdk/toolkit/include/NvBlastTkFamily.h b/sdk/toolkit/include/NvBlastTkFamily.h new file mode 100644 index 0000000..be6edd6 --- /dev/null +++ b/sdk/toolkit/include/NvBlastTkFamily.h @@ -0,0 +1,124 @@ +/* +* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved. +* +* NVIDIA CORPORATION and its licensors retain all intellectual property +* and proprietary rights in and to this software, related documentation +* and any modifications thereto. Any use, reproduction, disclosure or +* distribution of this software and related documentation without an express +* license agreement from NVIDIA CORPORATION is strictly prohibited. +*/ + +#ifndef NVBLASTTKFAMILY_H +#define NVBLASTTKFAMILY_H + +#include "NvBlastTkSerializable.h" + + +// Forward declarations +struct NvBlastFamily; + + +namespace Nv +{ +namespace Blast +{ + +// Forward declarations +class TkActor; +class TkAsset; +class TkEventListener; + + +/** +The TkFamily is associated with the TkActor that is instanced from a TkAsset, as well as all descendent TkActors generated +by spliting TkActors within the family. It encapsulates an NvBlastFamily, and also holds a material which will be used +by default on all TkActors during damage functions. +*/ +class TkFamily : public TkSerializable +{ +public: + /** + Access to underlying low-level family. + + \return a pointer to the (const) low-level NvBlastFamily object. + */ + virtual const NvBlastFamily* getFamilyLL() const = 0; + + /** + Every family has an associated asset (the TkAsset which was instanced to create the first member of the family). + + \return a pointer to the (const) TkAsset object. + */ + virtual const TkAsset* getAsset() const = 0; + + /** + The number of actors currently in this family. + + \return the number of TkActors that currently exist in this family. + */ + virtual uint32_t getActorCount() const = 0; + + /** + Retrieve an array of pointers (into the user-supplied buffer) to actors. + + \param[out] buffer A user-supplied array of TkActor pointers. + \param[in] bufferSize The number of elements available to write into buffer. + \param[in] indexStart The starting index of the actor. + + \return the number of TkActor pointers written to the buffer. + */ + virtual uint32_t getActors(TkActor** buffer, uint32_t bufferSize, uint32_t indexStart = 0) const = 0; + + /** + Add a user implementation of TkEventListener to this family's list of listeners. These listeners will receive + all split and fracture events generated by TkActor objects in this family. They will also receive joint update events + when TkJoint objects are updated that are (or were) associated with a TkActor in this family. + + \param[in] l The event listener to add. + */ + virtual void addListener(TkEventListener& l) = 0; + + /** + Remove a TkEventReciever from this family's list of listeners. + + \param[in] l The event listener to remove. + */ + virtual void removeListener(TkEventListener& l) = 0; + + /** + This function applies fracture buffers on relevant actors (actor which contains corresponding bond/chunk) in family. + + \param[in] commands The fracture commands to process. + */ + virtual void applyFracture(const NvBlastFractureBuffers* commands) = 0; + + /** + A function to reinitialize this family with new family. The Family must be created from the same low-level asset, but can be + in any other state. As a result split events (TkEvent::Split) will be dispatched reflecting the resulting changes (created and removed actors) + Afterwards the family will contain a copy of the new family and all actors' low-level actor pointers will be updated. + + \param[in] newFamily The NvBlastFamily to use to reinitialize this family. + \param[in] group The group for new actors to be placed in. + */ + virtual void reinitialize(const NvBlastFamily* newFamily, TkGroup* group = nullptr) = 0; + + /** + The default material to be passed into NvBlastDamageProgram when a TkActor in this family is damaged. + + \return a pointer to the default material. + */ + virtual const void* getMaterial() const = 0; + + /** + Set the default material to be passed into NvBlastDamageProgram when a TkActor in this family is damaged. Must be valid till group sync() call. + + \param[in] material The material to be the new default. + */ + virtual void setMaterial(const void* material) = 0; +}; + +} // namespace Blast +} // namespace Nv + + +#endif // ifndef NVBLASTTKFAMILY_H |