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authorBryan Galdrikian <[email protected]>2018-05-31 11:36:08 -0700
committerBryan Galdrikian <[email protected]>2018-05-31 11:36:08 -0700
commit7115f60b91b5717d90f643fd692010905c7004db (patch)
treeeffd68c6978751c517d54c2f2bb5bb6e7dc93e18 /sdk/lowlevel/source/NvBlastFamily.cpp
parentUpdating BlastTool zip (diff)
downloadblast-1.1.3_rc1.tar.xz
blast-1.1.3_rc1.zip
Blast 1.1.3. See docs/release_notes.txt.v1.1.3_rc1
Diffstat (limited to 'sdk/lowlevel/source/NvBlastFamily.cpp')
-rwxr-xr-x[-rw-r--r--]sdk/lowlevel/source/NvBlastFamily.cpp1392
1 files changed, 696 insertions, 696 deletions
diff --git a/sdk/lowlevel/source/NvBlastFamily.cpp b/sdk/lowlevel/source/NvBlastFamily.cpp
index 05949c9..dd3515c 100644..100755
--- a/sdk/lowlevel/source/NvBlastFamily.cpp
+++ b/sdk/lowlevel/source/NvBlastFamily.cpp
@@ -1,696 +1,696 @@
-// This code contains NVIDIA Confidential Information and is disclosed to you
-// under a form of NVIDIA software license agreement provided separately to you.
-//
-// Notice
-// NVIDIA Corporation and its licensors retain all intellectual property and
-// proprietary rights in and to this software and related documentation and
-// any modifications thereto. Any use, reproduction, disclosure, or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA Corporation is strictly prohibited.
-//
-// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
-// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
-// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
-// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
-//
-// Information and code furnished is believed to be accurate and reliable.
-// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
-// information or for any infringement of patents or other rights of third parties that may
-// result from its use. No license is granted by implication or otherwise under any patent
-// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
-// This code supersedes and replaces all information previously supplied.
-// NVIDIA Corporation products are not authorized for use as critical
-// components in life support devices or systems without express written approval of
-// NVIDIA Corporation.
-//
-// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
-
-
-#include "NvBlastFamily.h"
-#include "NvBlastFamilyGraph.h"
-#include "NvBlastIndexFns.h"
-#include "NvBlastTime.h"
-
-#include <new>
-
-namespace Nv
-{
-namespace Blast
-{
-
-//////// Global functions ////////
-
-struct FamilyDataOffsets
-{
- size_t m_actors;
- size_t m_visibleChunkIndexLinks;
- size_t m_chunkActorIndices;
- size_t m_graphNodeIndexLinks;
- size_t m_lowerSupportChunkHealths;
- size_t m_graphBondHealths;
- size_t m_familyGraph;
-};
-
-
-static size_t createFamilyDataOffsets(FamilyDataOffsets& offsets, const Asset* asset)
-{
- const SupportGraph& graph = asset->m_graph;
-
- NvBlastCreateOffsetStart(sizeof(FamilyHeader));
- NvBlastCreateOffsetAlign16(offsets.m_actors, asset->getLowerSupportChunkCount() * sizeof(Actor));
- NvBlastCreateOffsetAlign16(offsets.m_visibleChunkIndexLinks, asset->m_chunkCount * sizeof(IndexDLink<uint32_t>));
- NvBlastCreateOffsetAlign16(offsets.m_chunkActorIndices, asset->getUpperSupportChunkCount() * sizeof(uint32_t));
- NvBlastCreateOffsetAlign16(offsets.m_graphNodeIndexLinks, graph.m_nodeCount * sizeof(uint32_t));
- NvBlastCreateOffsetAlign16(offsets.m_lowerSupportChunkHealths, asset->getLowerSupportChunkCount() * sizeof(float));
- NvBlastCreateOffsetAlign16(offsets.m_graphBondHealths, asset->getBondCount() * sizeof(float));
- NvBlastCreateOffsetAlign16(offsets.m_familyGraph, static_cast<size_t>(FamilyGraph::requiredMemorySize(graph.m_nodeCount, asset->getBondCount())));
- return NvBlastCreateOffsetEndAlign16();
-}
-
-
-size_t getFamilyMemorySize(const Asset* asset)
-{
-#if NVBLASTLL_CHECK_PARAMS
- if (asset == nullptr)
- {
- NVBLAST_ALWAYS_ASSERT();
- return 0;
- }
-#endif
-
- FamilyDataOffsets offsets;
- return createFamilyDataOffsets(offsets, asset);
-}
-
-
-NvBlastFamily* createFamily(void* mem, const NvBlastAsset* asset, NvBlastLog logFn)
-{
- NVBLASTLL_CHECK(mem != nullptr, logFn, "createFamily: NULL mem pointer input.", return nullptr);
- NVBLASTLL_CHECK(asset != nullptr, logFn, "createFamily: NULL asset pointer input.", return nullptr);
-
- NVBLASTLL_CHECK((reinterpret_cast<uintptr_t>(mem) & 0xF) == 0, logFn, "createFamily: mem pointer not 16-byte aligned.", return nullptr);
-
- const Asset& solverAsset = *static_cast<const Asset*>(asset);
-
- if (solverAsset.m_chunkCount == 0)
- {
- NVBLASTLL_LOG_ERROR(logFn, "createFamily: Asset has no chunks. Family not created.\n");
- return nullptr;
- }
-
- const SupportGraph& graph = solverAsset.m_graph;
-
- const uint32_t bondCount = solverAsset.getBondCount();
-
- // We need to keep this many actor representations around for our island indexing scheme.
- const uint32_t lowerSupportChunkCount = solverAsset.getLowerSupportChunkCount();
-
- // We need this many chunk actor indices.
- const uint32_t upperSupportChunkCount = solverAsset.getUpperSupportChunkCount();
-
- // Family offsets
- FamilyDataOffsets offsets;
- const size_t dataSize = createFamilyDataOffsets(offsets, &solverAsset);
-
- // Restricting our data size to < 4GB so that we may use uint32_t offsets
- if (dataSize > (size_t)UINT32_MAX)
- {
- NVBLASTLL_LOG_ERROR(logFn, "Nv::Blast::Actor::instanceAllocate: Instance data block size will exceed 4GB. Instance not created.\n");
- return nullptr;
- }
-
- // Allocate family
- NvBlastFamily* family = (NvBlastFamily*)mem;
-
- // Fill in family header
- FamilyHeader* header = (FamilyHeader*)family;
- header->dataType = NvBlastDataBlock::FamilyDataBlock;
- header->formatVersion = 0; // Not currently using this field
- header->size = (uint32_t)dataSize;
- header->m_assetID = solverAsset.m_ID;
- header->m_actorCount = 0;
- header->m_actorsOffset = (uint32_t)offsets.m_actors;
- header->m_visibleChunkIndexLinksOffset = (uint32_t)offsets.m_visibleChunkIndexLinks;
- header->m_chunkActorIndicesOffset = (uint32_t)offsets.m_chunkActorIndices;
- header->m_graphNodeIndexLinksOffset = (uint32_t)offsets.m_graphNodeIndexLinks;
- header->m_lowerSupportChunkHealthsOffset = (uint32_t)offsets.m_lowerSupportChunkHealths;
- header->m_graphBondHealthsOffset = (uint32_t)offsets.m_graphBondHealths;
- header->m_familyGraphOffset = (uint32_t)offsets.m_familyGraph;
-
- // Runtime data
- header->m_asset = &solverAsset; // NOTE: this should be resolved from m_assetID
-
- // Initialize family header data:
-
- // Actors - initialize to defaults, with zero offset value (indicating inactive state)
- Actor* actors = header->getActors(); // This will get the subsupport actors too
- for (uint32_t i = 0; i < lowerSupportChunkCount; ++i)
- {
- new (actors + i) Actor();
- }
-
- // Visible chunk index links - initialize to solitary links (0xFFFFFFFF fields)
- memset(header->getVisibleChunkIndexLinks(), 0xFF, solverAsset.m_chunkCount*sizeof(IndexDLink<uint32_t>));
-
- // Chunk actor IDs - initialize to invalid (0xFFFFFFFF)
- memset(header->getChunkActorIndices(), 0xFF, upperSupportChunkCount*sizeof(uint32_t));
-
- // Graph node index links - initialize to solitary links
- memset(header->getGraphNodeIndexLinks(), 0xFF, graph.m_nodeCount*sizeof(uint32_t));
-
- // Healths are initialized to 0
- memset(header->getLowerSupportChunkHealths(), 0, lowerSupportChunkCount*sizeof(float));
- memset(header->getBondHealths(), 0, bondCount*sizeof(float));
-
- // FamilyGraph ctor
- new (header->getFamilyGraph()) FamilyGraph(&graph);
-
- return family;
-}
-
-
-//////// Family member methods ////////
-
-void FamilyHeader::fractureSubSupportNoEvents(uint32_t chunkIndex, uint32_t suboffset, float healthDamage, float* chunkHealths, const NvBlastChunk* chunks)
-{
- const NvBlastChunk& chunk = chunks[chunkIndex];
- uint32_t numChildren = chunk.childIndexStop - chunk.firstChildIndex;
-
- if (numChildren > 0)
- {
- healthDamage /= numChildren;
- for (uint32_t childIndex = chunk.firstChildIndex; childIndex < chunk.childIndexStop; childIndex++)
- {
- float& health = chunkHealths[childIndex - suboffset];
- if (health > 0.0f)
- {
- float remainingDamage = healthDamage - health;
- health -= healthDamage;
-
- NVBLAST_ASSERT(chunks[childIndex].parentChunkIndex == chunkIndex);
-
- if (health <= 0.0f && remainingDamage > 0.0f)
- {
- fractureSubSupportNoEvents(childIndex, suboffset, remainingDamage, chunkHealths, chunks);
- }
- }
- }
- }
-}
-
-
-void FamilyHeader::fractureSubSupport(uint32_t chunkIndex, uint32_t suboffset, float healthDamage, float* chunkHealths, const NvBlastChunk* chunks, NvBlastChunkFractureData* outBuffer, uint32_t* currentIndex, const uint32_t maxCount)
-{
- const NvBlastChunk& chunk = chunks[chunkIndex];
- uint32_t numChildren = chunk.childIndexStop - chunk.firstChildIndex;
-
- if (numChildren > 0)
- {
- healthDamage /= numChildren;
- for (uint32_t childIndex = chunk.firstChildIndex; childIndex < chunk.childIndexStop; childIndex++)
- {
- float& health = chunkHealths[childIndex - suboffset];
- if (health > 0.0f)
- {
- float remainingDamage = healthDamage - health;
- health -= healthDamage;
-
- NVBLAST_ASSERT(chunks[childIndex].parentChunkIndex == chunkIndex);
-
- if (*currentIndex < maxCount)
- {
- NvBlastChunkFractureData& event = outBuffer[*currentIndex];
- event.userdata = chunks[childIndex].userData;
- event.chunkIndex = childIndex;
- event.health = health;
- }
- (*currentIndex)++;
-
- if (health <= 0.0f && remainingDamage > 0.0f)
- {
- fractureSubSupport(childIndex, suboffset, remainingDamage, chunkHealths, chunks, outBuffer, currentIndex, maxCount);
- }
- }
- }
- }
-
-}
-
-
-void FamilyHeader::fractureNoEvents(uint32_t chunkFractureCount, const NvBlastChunkFractureData* chunkFractures, Actor* filterActor, NvBlastLog logFn)
-{
- const SupportGraph& graph = m_asset->m_graph;
- const uint32_t* graphAdjacencyPartition = graph.getAdjacencyPartition();
- const uint32_t* adjacentBondIndices = graph.getAdjacentBondIndices();
- float* bondHealths = getBondHealths();
- float* chunkHealths = getLowerSupportChunkHealths();
- float* subChunkHealths = getSubsupportChunkHealths();
- const NvBlastChunk* chunks = m_asset->getChunks();
-
- for (uint32_t i = 0; i < chunkFractureCount; ++i)
- {
- const NvBlastChunkFractureData& command = chunkFractures[i];
- const uint32_t chunkIndex = command.chunkIndex;
- const uint32_t chunkHealthIndex = m_asset->getContiguousLowerSupportIndex(chunkIndex);
- NVBLAST_ASSERT(!isInvalidIndex(chunkHealthIndex));
- if (isInvalidIndex(chunkHealthIndex))
- {
- continue;
- }
- float& health = chunkHealths[chunkHealthIndex];
- if (health > 0.0f && command.health > 0.0f)
- {
- Actor* actor = getGetChunkActor(chunkIndex);
- if (filterActor && filterActor != actor)
- {
- NVBLASTLL_LOG_WARNING(logFn, "NvBlastActorApplyFracture: chunk fracture command corresponds to other actor, command is ignored.");
- }
- else if (actor)
- {
- const uint32_t nodeIndex = m_asset->getChunkToGraphNodeMap()[chunkIndex];
- if (actor->getGraphNodeCount() > 1 && !isInvalidIndex(nodeIndex))
- {
- for (uint32_t adjacentIndex = graphAdjacencyPartition[nodeIndex]; adjacentIndex < graphAdjacencyPartition[nodeIndex + 1]; adjacentIndex++)
- {
- const uint32_t bondIndex = adjacentBondIndices[adjacentIndex];
- NVBLAST_ASSERT(!isInvalidIndex(bondIndex));
- if (bondHealths[bondIndex] > 0.0f)
- {
- bondHealths[bondIndex] = 0.0f;
- }
- }
- getFamilyGraph()->notifyNodeRemoved(actor->getIndex(), nodeIndex, &graph);
- }
-
- health -= command.health;
-
- const float remainingDamage = -health;
-
- if (remainingDamage > 0.0f) // node chunk has been damaged beyond its health
- {
- fractureSubSupportNoEvents(chunkIndex, m_asset->m_firstSubsupportChunkIndex, remainingDamage, subChunkHealths, chunks);
- }
- }
- }
- }
-}
-
-
-void FamilyHeader::fractureWithEvents(uint32_t chunkFractureCount, const NvBlastChunkFractureData* commands, NvBlastChunkFractureData* events, uint32_t eventsSize, uint32_t* count, Actor* filterActor, NvBlastLog logFn)
-{
- const SupportGraph& graph = m_asset->m_graph;
- const uint32_t* graphAdjacencyPartition = graph.getAdjacencyPartition();
- const uint32_t* adjacentBondIndices = graph.getAdjacentBondIndices();
- float* bondHealths = getBondHealths();
- float* chunkHealths = getLowerSupportChunkHealths();
- float* subChunkHealths = getSubsupportChunkHealths();
- const NvBlastChunk* chunks = m_asset->getChunks();
-
- for (uint32_t i = 0; i < chunkFractureCount; ++i)
- {
- const NvBlastChunkFractureData& command = commands[i];
- const uint32_t chunkIndex = command.chunkIndex;
- const uint32_t chunkHealthIndex = m_asset->getContiguousLowerSupportIndex(chunkIndex);
- NVBLAST_ASSERT(!isInvalidIndex(chunkHealthIndex));
- if (isInvalidIndex(chunkHealthIndex))
- {
- continue;
- }
- float& health = chunkHealths[chunkHealthIndex];
- if (health > 0.0f && command.health > 0.0f)
- {
- Actor* actor = getGetChunkActor(chunkIndex);
- if (filterActor && filterActor != actor)
- {
- NVBLASTLL_LOG_WARNING(logFn, "NvBlastActorApplyFracture: chunk fracture command corresponds to other actor, command is ignored.");
- }
- else if (actor)
- {
- const uint32_t nodeIndex = m_asset->getChunkToGraphNodeMap()[chunkIndex];
- if (actor->getGraphNodeCount() > 1 && !isInvalidIndex(nodeIndex))
- {
- for (uint32_t adjacentIndex = graphAdjacencyPartition[nodeIndex]; adjacentIndex < graphAdjacencyPartition[nodeIndex + 1]; adjacentIndex++)
- {
- const uint32_t bondIndex = adjacentBondIndices[adjacentIndex];
- NVBLAST_ASSERT(!isInvalidIndex(bondIndex));
- if (bondHealths[bondIndex] > 0.0f)
- {
- bondHealths[bondIndex] = 0.0f;
- }
- }
- getFamilyGraph()->notifyNodeRemoved(actor->getIndex(), nodeIndex, &graph);
- }
-
- health -= command.health;
-
- if (*count < eventsSize)
- {
- NvBlastChunkFractureData& outEvent = events[*count];
- outEvent.userdata = chunks[chunkIndex].userData;
- outEvent.chunkIndex = chunkIndex;
- outEvent.health = health;
- }
- (*count)++;
-
- const float remainingDamage = -health;
-
- if (remainingDamage > 0.0f) // node chunk has been damaged beyond its health
- {
- fractureSubSupport(chunkIndex, m_asset->m_firstSubsupportChunkIndex, remainingDamage, subChunkHealths, chunks, events, count, eventsSize);
- }
- }
- }
- }
-}
-
-
-void FamilyHeader::fractureInPlaceEvents(uint32_t chunkFractureCount, NvBlastChunkFractureData* inoutbuffer, uint32_t eventsSize, uint32_t* count, Actor* filterActor, NvBlastLog logFn)
-{
- const SupportGraph& graph = m_asset->m_graph;
- const uint32_t* graphAdjacencyPartition = graph.getAdjacencyPartition();
- const uint32_t* adjacentBondIndices = graph.getAdjacentBondIndices();
- float* bondHealths = getBondHealths();
- float* chunkHealths = getLowerSupportChunkHealths();
- float* subChunkHealths = getSubsupportChunkHealths();
- const NvBlastChunk* chunks = m_asset->getChunks();
-
- //
- // First level Chunk Fractures
- //
-
- for (uint32_t i = 0; i < chunkFractureCount; ++i)
- {
- const NvBlastChunkFractureData& command = inoutbuffer[i];
- const uint32_t chunkIndex = command.chunkIndex;
- const uint32_t chunkHealthIndex = m_asset->getContiguousLowerSupportIndex(chunkIndex);
- NVBLAST_ASSERT(!isInvalidIndex(chunkHealthIndex));
- if (isInvalidIndex(chunkHealthIndex))
- {
- continue;
- }
- float& health = chunkHealths[chunkHealthIndex];
- if (health > 0.0f && command.health > 0.0f)
- {
- Actor* actor = getGetChunkActor(chunkIndex);
- if (filterActor && filterActor != actor)
- {
- NVBLASTLL_LOG_WARNING(logFn, "NvBlastActorApplyFracture: chunk fracture command corresponds to other actor, command is ignored.");
- }
- else if (actor)
- {
- const uint32_t nodeIndex = m_asset->getChunkToGraphNodeMap()[chunkIndex];
- if (actor->getGraphNodeCount() > 1 && !isInvalidIndex(nodeIndex))
- {
- for (uint32_t adjacentIndex = graphAdjacencyPartition[nodeIndex]; adjacentIndex < graphAdjacencyPartition[nodeIndex + 1]; adjacentIndex++)
- {
- const uint32_t bondIndex = adjacentBondIndices[adjacentIndex];
- NVBLAST_ASSERT(!isInvalidIndex(bondIndex));
- if (bondHealths[bondIndex] > 0.0f)
- {
- bondHealths[bondIndex] = 0.0f;
- }
- }
- getFamilyGraph()->notifyNodeRemoved(actor->getIndex(), nodeIndex, &graph);
- }
-
- health -= command.health;
-
- NvBlastChunkFractureData& outEvent = inoutbuffer[(*count)++];
- outEvent.userdata = chunks[chunkIndex].userData;
- outEvent.chunkIndex = chunkIndex;
- outEvent.health = health;
- }
- }
- }
-
- //
- // Hierarchical Chunk Fractures
- //
-
- uint32_t commandedChunkFractures = *count;
-
- for (uint32_t i = 0; i < commandedChunkFractures; ++i)
- {
- NvBlastChunkFractureData& event = inoutbuffer[i];
- const uint32_t chunkIndex = event.chunkIndex;
-
- const float remainingDamage = -event.health;
- if (remainingDamage > 0.0f) // node chunk has been damaged beyond its health
- {
- fractureSubSupport(chunkIndex, m_asset->m_firstSubsupportChunkIndex, remainingDamage, subChunkHealths, chunks, inoutbuffer, count, eventsSize);
- }
- }
-}
-
-
-void FamilyHeader::applyFracture(NvBlastFractureBuffers* eventBuffers, const NvBlastFractureBuffers* commands, Actor* filterActor, NvBlastLog logFn, NvBlastTimers* timers)
-{
- NVBLASTLL_CHECK(commands != nullptr, logFn, "NvBlastActorApplyFracture: NULL commands pointer input.", return);
- NVBLASTLL_CHECK(isValid(commands), logFn, "NvBlastActorApplyFracture: commands memory is NULL but size is > 0.", return);
- NVBLASTLL_CHECK(eventBuffers == nullptr || isValid(eventBuffers), logFn, "NvBlastActorApplyFracture: eventBuffers memory is NULL but size is > 0.",
- eventBuffers->bondFractureCount = 0; eventBuffers->chunkFractureCount = 0; return);
-
-#if NVBLASTLL_CHECK_PARAMS
- if (eventBuffers != nullptr && eventBuffers->bondFractureCount == 0 && eventBuffers->chunkFractureCount == 0)
- {
- NVBLASTLL_LOG_WARNING(logFn, "NvBlastActorApplyFracture: eventBuffers do not provide any space.");
- return;
- }
-#endif
-
-#if NV_PROFILE
- Time time;
-#else
- NV_UNUSED(timers);
-#endif
-
- //
- // Chunk Fracture
- //
-
- if (eventBuffers == nullptr || eventBuffers->chunkFractures == nullptr)
- {
- // immediate hierarchical fracture
- fractureNoEvents(commands->chunkFractureCount, commands->chunkFractures, filterActor, logFn);
- }
- else if (eventBuffers->chunkFractures != commands->chunkFractures)
- {
- // immediate hierarchical fracture
- uint32_t count = 0;
- fractureWithEvents(commands->chunkFractureCount, commands->chunkFractures, eventBuffers->chunkFractures, eventBuffers->chunkFractureCount, &count, filterActor, logFn);
-
- if (count > eventBuffers->chunkFractureCount)
- {
- NVBLASTLL_LOG_WARNING(logFn, "NvBlastActorApplyFracture: eventBuffers too small. Chunk events were lost.");
- }
- else
- {
- eventBuffers->chunkFractureCount = count;
- }
- }
- else if (eventBuffers->chunkFractures == commands->chunkFractures)
- {
- // compacting first
- uint32_t count = 0;
- fractureInPlaceEvents(commands->chunkFractureCount, commands->chunkFractures, eventBuffers->chunkFractureCount, &count, filterActor, logFn);
-
- if (count > eventBuffers->chunkFractureCount)
- {
- NVBLASTLL_LOG_WARNING(logFn, "NvBlastActorApplyFracture: eventBuffers too small. Chunk events were lost.");
- }
- else
- {
- eventBuffers->chunkFractureCount = count;
- }
- }
-
- //
- // Bond Fracture
- //
-
- uint32_t outCount = 0;
- const uint32_t eventBufferSize = eventBuffers ? eventBuffers->bondFractureCount : 0;
-
- NvBlastBond* bonds = m_asset->getBonds();
- float* bondHealths = getBondHealths();
- const uint32_t* graphChunkIndices = m_asset->m_graph.getChunkIndices();
- for (uint32_t i = 0; i < commands->bondFractureCount; ++i)
- {
- const NvBlastBondFractureData& frac = commands->bondFractures[i];
- NVBLAST_ASSERT(frac.nodeIndex0 < m_asset->m_graph.m_nodeCount);
- NVBLAST_ASSERT(frac.nodeIndex1 < m_asset->m_graph.m_nodeCount);
- uint32_t chunkIndex0 = graphChunkIndices[frac.nodeIndex0];
- uint32_t chunkIndex1 = graphChunkIndices[frac.nodeIndex1];
- NVBLAST_ASSERT(!isInvalidIndex(chunkIndex0) || !isInvalidIndex(chunkIndex1));
- Actor* actor0 = !isInvalidIndex(chunkIndex0) ? getGetChunkActor(chunkIndex0) : nullptr;
- Actor* actor1 = !isInvalidIndex(chunkIndex1) ? getGetChunkActor(chunkIndex1) : nullptr;
- NVBLAST_ASSERT(actor0 != nullptr || actor1 != nullptr);
- // If actors are not nullptr and different then bond is already broken
- // One of actor can be nullptr which probably means it's 'world' node.
- if (actor0 == actor1 || actor0 == nullptr || actor1 == nullptr)
- {
- Actor* actor = actor0 ? actor0 : actor1;
- NVBLAST_ASSERT_WITH_MESSAGE(actor, "NvBlastActorApplyFracture: all actors in bond fracture command are nullptr, command will be safely ignored, but investigation is recommended.");
- if (filterActor && filterActor != actor)
- {
- NVBLASTLL_LOG_WARNING(logFn, "NvBlastActorApplyFracture: bond fracture command corresponds to other actor, command is ignored.");
- }
- else if (actor)
- {
- const uint32_t bondIndex = actor->damageBond(frac.nodeIndex0, frac.nodeIndex1, frac.health);
- if (!isInvalidIndex(bondIndex))
- {
- if (eventBuffers && eventBuffers->bondFractures)
- {
- if (outCount < eventBufferSize)
- {
- NvBlastBondFractureData& outEvent = eventBuffers->bondFractures[outCount];
- outEvent.userdata = bonds[bondIndex].userData;
- outEvent.nodeIndex0 = frac.nodeIndex0;
- outEvent.nodeIndex1 = frac.nodeIndex1;
- outEvent.health = bondHealths[bondIndex];
- }
- }
- outCount++;
- }
- }
- }
- }
-
- if (eventBuffers && eventBuffers->bondFractures)
- {
- if (outCount > eventBufferSize)
- {
- NVBLASTLL_LOG_WARNING(logFn, "NvBlastActorApplyFracture: eventBuffers too small. Bond events were lost.");
- }
- else
- {
- eventBuffers->bondFractureCount = outCount;
- }
- }
-
-#if NV_PROFILE
- if (timers != nullptr)
- {
- timers->fracture += time.getElapsedTicks();
- }
-#endif
-
-}
-
-
-} // namespace Blast
-} // namespace Nv
-
-
-// API implementation
-
-extern "C"
-{
-
-NvBlastFamily* NvBlastAssetCreateFamily(void* mem, const NvBlastAsset* asset, NvBlastLog logFn)
-{
- return Nv::Blast::createFamily(mem, asset, logFn);
-}
-
-
-uint32_t NvBlastFamilyGetFormatVersion(const NvBlastFamily* family, NvBlastLog logFn)
-{
- NVBLASTLL_CHECK(family != nullptr, logFn, "NvBlastFamilyGetFormatVersion: NULL family pointer input.", return UINT32_MAX);
- return reinterpret_cast<const Nv::Blast::FamilyHeader*>(family)->formatVersion;
-}
-
-
-const NvBlastAsset* NvBlastFamilyGetAsset(const NvBlastFamily* family, NvBlastLog logFn)
-{
- NVBLASTLL_CHECK(family != nullptr, logFn, "NvBlastFamilyGetAssetID: NULL family pointer input.", return nullptr);
- return reinterpret_cast<const Nv::Blast::FamilyHeader*>(family)->m_asset;
-}
-
-
-void NvBlastFamilySetAsset(NvBlastFamily* family, const NvBlastAsset* asset, NvBlastLog logFn)
-{
- NVBLASTLL_CHECK(family != nullptr, logFn, "NvBlastFamilySetAsset: NULL family pointer input.", return);
- NVBLASTLL_CHECK(asset != nullptr, logFn, "NvBlastFamilySetAsset: NULL asset pointer input.", return);
-
- Nv::Blast::FamilyHeader* header = reinterpret_cast<Nv::Blast::FamilyHeader*>(family);
- const Nv::Blast::Asset* solverAsset = reinterpret_cast<const Nv::Blast::Asset*>(asset);
-
- if (memcmp(&header->m_assetID, &solverAsset->m_ID, sizeof(NvBlastID)))
- {
- NVBLASTLL_LOG_ERROR(logFn, "NvBlastFamilySetAsset: wrong asset. Passed asset ID doesn't match family asset ID.");
- return;
- }
-
- header->m_asset = solverAsset;
-}
-
-
-uint32_t NvBlastFamilyGetSize(const NvBlastFamily* family, NvBlastLog logFn)
-{
- NVBLASTLL_CHECK(family != nullptr, logFn, "NvBlastFamilyGetSize: NULL family pointer input.", return 0);
- return reinterpret_cast<const Nv::Blast::FamilyHeader*>(family)->size;
-}
-
-
-NvBlastID NvBlastFamilyGetAssetID(const NvBlastFamily* family, NvBlastLog logFn)
-{
- NVBLASTLL_CHECK(family != nullptr, logFn, "NvBlastFamilyGetAssetID: NULL family pointer input.", return NvBlastID());
- return reinterpret_cast<const Nv::Blast::FamilyHeader*>(family)->m_assetID;
-}
-
-
-uint32_t NvBlastFamilyGetActorCount(const NvBlastFamily* family, NvBlastLog logFn)
-{
- NVBLASTLL_CHECK(family != nullptr, logFn, "NvBlastFamilyGetActorCount: NULL family pointer input.", return 0);
-
- const Nv::Blast::FamilyHeader* header = reinterpret_cast<const Nv::Blast::FamilyHeader*>(family);
-
- return header->m_actorCount;
-}
-
-
-uint32_t NvBlastFamilyGetActors(NvBlastActor** actors, uint32_t actorsSize, const NvBlastFamily* family, NvBlastLog logFn)
-{
- NVBLASTLL_CHECK(actors != nullptr, logFn, "NvBlastFamilyGetActors: NULL actors pointer input.", return 0);
- NVBLASTLL_CHECK(family != nullptr, logFn, "NvBlastFamilyGetActors: NULL family pointer input.", return 0);
-
- const Nv::Blast::FamilyHeader* header = reinterpret_cast<const Nv::Blast::FamilyHeader*>(family);
-
- // Iterate through active actors and write to supplied array
- const uint32_t familyActorCount = header->getActorBufferSize();
- Nv::Blast::Actor* familyActor = header->getActors();
- uint32_t actorCount = 0;
- for (uint32_t i = 0; actorCount < actorsSize && i < familyActorCount; ++i, ++familyActor)
- {
- if (familyActor->isActive())
- {
- actors[actorCount++] = familyActor;
- }
- }
-
- return actorCount;
-}
-
-
-NvBlastActor* NvBlastFamilyGetChunkActor(const NvBlastFamily* family, uint32_t chunkIndex, NvBlastLog logFn)
-{
- NVBLASTLL_CHECK(family != nullptr, logFn, "NvBlastFamilyGetChunkActor: NULL family pointer input.", return nullptr);
-
- const Nv::Blast::FamilyHeader* header = reinterpret_cast<const Nv::Blast::FamilyHeader*>(family);
-
- NVBLASTLL_CHECK(header->m_asset != nullptr, logFn, "NvBlastFamilyGetChunkActor: NvBlastFamily has null asset set.", return nullptr);
- NVBLASTLL_CHECK(chunkIndex < header->m_asset->m_chunkCount, logFn, "NvBlastFamilyGetChunkActor: bad value of chunkIndex for the given family's asset.", return nullptr);
-
- return header->getGetChunkActor(chunkIndex);
-}
-
-
-uint32_t NvBlastFamilyGetMaxActorCount(const NvBlastFamily* family, NvBlastLog logFn)
-{
- NVBLASTLL_CHECK(family != nullptr, logFn, "NvBlastFamilyGetMaxActorCount: NULL family pointer input.", return 0);
- const Nv::Blast::FamilyHeader* header = reinterpret_cast<const Nv::Blast::FamilyHeader*>(family);
- return header->getActorBufferSize();
-}
-
-} // extern "C"
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
+
+
+#include "NvBlastFamily.h"
+#include "NvBlastFamilyGraph.h"
+#include "NvBlastIndexFns.h"
+#include "NvBlastTime.h"
+
+#include <new>
+
+namespace Nv
+{
+namespace Blast
+{
+
+//////// Global functions ////////
+
+struct FamilyDataOffsets
+{
+ size_t m_actors;
+ size_t m_visibleChunkIndexLinks;
+ size_t m_chunkActorIndices;
+ size_t m_graphNodeIndexLinks;
+ size_t m_lowerSupportChunkHealths;
+ size_t m_graphBondHealths;
+ size_t m_familyGraph;
+};
+
+
+static size_t createFamilyDataOffsets(FamilyDataOffsets& offsets, const Asset* asset)
+{
+ const SupportGraph& graph = asset->m_graph;
+
+ NvBlastCreateOffsetStart(sizeof(FamilyHeader));
+ NvBlastCreateOffsetAlign16(offsets.m_actors, asset->getLowerSupportChunkCount() * sizeof(Actor));
+ NvBlastCreateOffsetAlign16(offsets.m_visibleChunkIndexLinks, asset->m_chunkCount * sizeof(IndexDLink<uint32_t>));
+ NvBlastCreateOffsetAlign16(offsets.m_chunkActorIndices, asset->getUpperSupportChunkCount() * sizeof(uint32_t));
+ NvBlastCreateOffsetAlign16(offsets.m_graphNodeIndexLinks, graph.m_nodeCount * sizeof(uint32_t));
+ NvBlastCreateOffsetAlign16(offsets.m_lowerSupportChunkHealths, asset->getLowerSupportChunkCount() * sizeof(float));
+ NvBlastCreateOffsetAlign16(offsets.m_graphBondHealths, asset->getBondCount() * sizeof(float));
+ NvBlastCreateOffsetAlign16(offsets.m_familyGraph, static_cast<size_t>(FamilyGraph::requiredMemorySize(graph.m_nodeCount, asset->getBondCount())));
+ return NvBlastCreateOffsetEndAlign16();
+}
+
+
+size_t getFamilyMemorySize(const Asset* asset)
+{
+#if NVBLASTLL_CHECK_PARAMS
+ if (asset == nullptr)
+ {
+ NVBLAST_ALWAYS_ASSERT();
+ return 0;
+ }
+#endif
+
+ FamilyDataOffsets offsets;
+ return createFamilyDataOffsets(offsets, asset);
+}
+
+
+NvBlastFamily* createFamily(void* mem, const NvBlastAsset* asset, NvBlastLog logFn)
+{
+ NVBLASTLL_CHECK(mem != nullptr, logFn, "createFamily: NULL mem pointer input.", return nullptr);
+ NVBLASTLL_CHECK(asset != nullptr, logFn, "createFamily: NULL asset pointer input.", return nullptr);
+
+ NVBLASTLL_CHECK((reinterpret_cast<uintptr_t>(mem) & 0xF) == 0, logFn, "createFamily: mem pointer not 16-byte aligned.", return nullptr);
+
+ const Asset& solverAsset = *static_cast<const Asset*>(asset);
+
+ if (solverAsset.m_chunkCount == 0)
+ {
+ NVBLASTLL_LOG_ERROR(logFn, "createFamily: Asset has no chunks. Family not created.\n");
+ return nullptr;
+ }
+
+ const SupportGraph& graph = solverAsset.m_graph;
+
+ const uint32_t bondCount = solverAsset.getBondCount();
+
+ // We need to keep this many actor representations around for our island indexing scheme.
+ const uint32_t lowerSupportChunkCount = solverAsset.getLowerSupportChunkCount();
+
+ // We need this many chunk actor indices.
+ const uint32_t upperSupportChunkCount = solverAsset.getUpperSupportChunkCount();
+
+ // Family offsets
+ FamilyDataOffsets offsets;
+ const size_t dataSize = createFamilyDataOffsets(offsets, &solverAsset);
+
+ // Restricting our data size to < 4GB so that we may use uint32_t offsets
+ if (dataSize > (size_t)UINT32_MAX)
+ {
+ NVBLASTLL_LOG_ERROR(logFn, "Nv::Blast::Actor::instanceAllocate: Instance data block size will exceed 4GB. Instance not created.\n");
+ return nullptr;
+ }
+
+ // Allocate family
+ NvBlastFamily* family = (NvBlastFamily*)mem;
+
+ // Fill in family header
+ FamilyHeader* header = (FamilyHeader*)family;
+ header->dataType = NvBlastDataBlock::FamilyDataBlock;
+ header->formatVersion = 0; // Not currently using this field
+ header->size = (uint32_t)dataSize;
+ header->m_assetID = solverAsset.m_ID;
+ header->m_actorCount = 0;
+ header->m_actorsOffset = (uint32_t)offsets.m_actors;
+ header->m_visibleChunkIndexLinksOffset = (uint32_t)offsets.m_visibleChunkIndexLinks;
+ header->m_chunkActorIndicesOffset = (uint32_t)offsets.m_chunkActorIndices;
+ header->m_graphNodeIndexLinksOffset = (uint32_t)offsets.m_graphNodeIndexLinks;
+ header->m_lowerSupportChunkHealthsOffset = (uint32_t)offsets.m_lowerSupportChunkHealths;
+ header->m_graphBondHealthsOffset = (uint32_t)offsets.m_graphBondHealths;
+ header->m_familyGraphOffset = (uint32_t)offsets.m_familyGraph;
+
+ // Runtime data
+ header->m_asset = &solverAsset; // NOTE: this should be resolved from m_assetID
+
+ // Initialize family header data:
+
+ // Actors - initialize to defaults, with zero offset value (indicating inactive state)
+ Actor* actors = header->getActors(); // This will get the subsupport actors too
+ for (uint32_t i = 0; i < lowerSupportChunkCount; ++i)
+ {
+ new (actors + i) Actor();
+ }
+
+ // Visible chunk index links - initialize to solitary links (0xFFFFFFFF fields)
+ memset(header->getVisibleChunkIndexLinks(), 0xFF, solverAsset.m_chunkCount*sizeof(IndexDLink<uint32_t>));
+
+ // Chunk actor IDs - initialize to invalid (0xFFFFFFFF)
+ memset(header->getChunkActorIndices(), 0xFF, upperSupportChunkCount*sizeof(uint32_t));
+
+ // Graph node index links - initialize to solitary links
+ memset(header->getGraphNodeIndexLinks(), 0xFF, graph.m_nodeCount*sizeof(uint32_t));
+
+ // Healths are initialized to 0
+ memset(header->getLowerSupportChunkHealths(), 0, lowerSupportChunkCount*sizeof(float));
+ memset(header->getBondHealths(), 0, bondCount*sizeof(float));
+
+ // FamilyGraph ctor
+ new (header->getFamilyGraph()) FamilyGraph(&graph);
+
+ return family;
+}
+
+
+//////// Family member methods ////////
+
+void FamilyHeader::fractureSubSupportNoEvents(uint32_t chunkIndex, uint32_t suboffset, float healthDamage, float* chunkHealths, const NvBlastChunk* chunks)
+{
+ const NvBlastChunk& chunk = chunks[chunkIndex];
+ uint32_t numChildren = chunk.childIndexStop - chunk.firstChildIndex;
+
+ if (numChildren > 0)
+ {
+ healthDamage /= numChildren;
+ for (uint32_t childIndex = chunk.firstChildIndex; childIndex < chunk.childIndexStop; childIndex++)
+ {
+ float& health = chunkHealths[childIndex - suboffset];
+ if (health > 0.0f)
+ {
+ float remainingDamage = healthDamage - health;
+ health -= healthDamage;
+
+ NVBLAST_ASSERT(chunks[childIndex].parentChunkIndex == chunkIndex);
+
+ if (health <= 0.0f && remainingDamage > 0.0f)
+ {
+ fractureSubSupportNoEvents(childIndex, suboffset, remainingDamage, chunkHealths, chunks);
+ }
+ }
+ }
+ }
+}
+
+
+void FamilyHeader::fractureSubSupport(uint32_t chunkIndex, uint32_t suboffset, float healthDamage, float* chunkHealths, const NvBlastChunk* chunks, NvBlastChunkFractureData* outBuffer, uint32_t* currentIndex, const uint32_t maxCount)
+{
+ const NvBlastChunk& chunk = chunks[chunkIndex];
+ uint32_t numChildren = chunk.childIndexStop - chunk.firstChildIndex;
+
+ if (numChildren > 0)
+ {
+ healthDamage /= numChildren;
+ for (uint32_t childIndex = chunk.firstChildIndex; childIndex < chunk.childIndexStop; childIndex++)
+ {
+ float& health = chunkHealths[childIndex - suboffset];
+ if (health > 0.0f)
+ {
+ float remainingDamage = healthDamage - health;
+ health -= healthDamage;
+
+ NVBLAST_ASSERT(chunks[childIndex].parentChunkIndex == chunkIndex);
+
+ if (*currentIndex < maxCount)
+ {
+ NvBlastChunkFractureData& event = outBuffer[*currentIndex];
+ event.userdata = chunks[childIndex].userData;
+ event.chunkIndex = childIndex;
+ event.health = health;
+ }
+ (*currentIndex)++;
+
+ if (health <= 0.0f && remainingDamage > 0.0f)
+ {
+ fractureSubSupport(childIndex, suboffset, remainingDamage, chunkHealths, chunks, outBuffer, currentIndex, maxCount);
+ }
+ }
+ }
+ }
+
+}
+
+
+void FamilyHeader::fractureNoEvents(uint32_t chunkFractureCount, const NvBlastChunkFractureData* chunkFractures, Actor* filterActor, NvBlastLog logFn)
+{
+ const SupportGraph& graph = m_asset->m_graph;
+ const uint32_t* graphAdjacencyPartition = graph.getAdjacencyPartition();
+ const uint32_t* adjacentBondIndices = graph.getAdjacentBondIndices();
+ float* bondHealths = getBondHealths();
+ float* chunkHealths = getLowerSupportChunkHealths();
+ float* subChunkHealths = getSubsupportChunkHealths();
+ const NvBlastChunk* chunks = m_asset->getChunks();
+
+ for (uint32_t i = 0; i < chunkFractureCount; ++i)
+ {
+ const NvBlastChunkFractureData& command = chunkFractures[i];
+ const uint32_t chunkIndex = command.chunkIndex;
+ const uint32_t chunkHealthIndex = m_asset->getContiguousLowerSupportIndex(chunkIndex);
+ NVBLAST_ASSERT(!isInvalidIndex(chunkHealthIndex));
+ if (isInvalidIndex(chunkHealthIndex))
+ {
+ continue;
+ }
+ float& health = chunkHealths[chunkHealthIndex];
+ if (health > 0.0f && command.health > 0.0f)
+ {
+ Actor* actor = getGetChunkActor(chunkIndex);
+ if (filterActor && filterActor != actor)
+ {
+ NVBLASTLL_LOG_WARNING(logFn, "NvBlastActorApplyFracture: chunk fracture command corresponds to other actor, command is ignored.");
+ }
+ else if (actor)
+ {
+ const uint32_t nodeIndex = m_asset->getChunkToGraphNodeMap()[chunkIndex];
+ if (actor->getGraphNodeCount() > 1 && !isInvalidIndex(nodeIndex))
+ {
+ for (uint32_t adjacentIndex = graphAdjacencyPartition[nodeIndex]; adjacentIndex < graphAdjacencyPartition[nodeIndex + 1]; adjacentIndex++)
+ {
+ const uint32_t bondIndex = adjacentBondIndices[adjacentIndex];
+ NVBLAST_ASSERT(!isInvalidIndex(bondIndex));
+ if (bondHealths[bondIndex] > 0.0f)
+ {
+ bondHealths[bondIndex] = 0.0f;
+ }
+ }
+ getFamilyGraph()->notifyNodeRemoved(actor->getIndex(), nodeIndex, &graph);
+ }
+
+ health -= command.health;
+
+ const float remainingDamage = -health;
+
+ if (remainingDamage > 0.0f) // node chunk has been damaged beyond its health
+ {
+ fractureSubSupportNoEvents(chunkIndex, m_asset->m_firstSubsupportChunkIndex, remainingDamage, subChunkHealths, chunks);
+ }
+ }
+ }
+ }
+}
+
+
+void FamilyHeader::fractureWithEvents(uint32_t chunkFractureCount, const NvBlastChunkFractureData* commands, NvBlastChunkFractureData* events, uint32_t eventsSize, uint32_t* count, Actor* filterActor, NvBlastLog logFn)
+{
+ const SupportGraph& graph = m_asset->m_graph;
+ const uint32_t* graphAdjacencyPartition = graph.getAdjacencyPartition();
+ const uint32_t* adjacentBondIndices = graph.getAdjacentBondIndices();
+ float* bondHealths = getBondHealths();
+ float* chunkHealths = getLowerSupportChunkHealths();
+ float* subChunkHealths = getSubsupportChunkHealths();
+ const NvBlastChunk* chunks = m_asset->getChunks();
+
+ for (uint32_t i = 0; i < chunkFractureCount; ++i)
+ {
+ const NvBlastChunkFractureData& command = commands[i];
+ const uint32_t chunkIndex = command.chunkIndex;
+ const uint32_t chunkHealthIndex = m_asset->getContiguousLowerSupportIndex(chunkIndex);
+ NVBLAST_ASSERT(!isInvalidIndex(chunkHealthIndex));
+ if (isInvalidIndex(chunkHealthIndex))
+ {
+ continue;
+ }
+ float& health = chunkHealths[chunkHealthIndex];
+ if (health > 0.0f && command.health > 0.0f)
+ {
+ Actor* actor = getGetChunkActor(chunkIndex);
+ if (filterActor && filterActor != actor)
+ {
+ NVBLASTLL_LOG_WARNING(logFn, "NvBlastActorApplyFracture: chunk fracture command corresponds to other actor, command is ignored.");
+ }
+ else if (actor)
+ {
+ const uint32_t nodeIndex = m_asset->getChunkToGraphNodeMap()[chunkIndex];
+ if (actor->getGraphNodeCount() > 1 && !isInvalidIndex(nodeIndex))
+ {
+ for (uint32_t adjacentIndex = graphAdjacencyPartition[nodeIndex]; adjacentIndex < graphAdjacencyPartition[nodeIndex + 1]; adjacentIndex++)
+ {
+ const uint32_t bondIndex = adjacentBondIndices[adjacentIndex];
+ NVBLAST_ASSERT(!isInvalidIndex(bondIndex));
+ if (bondHealths[bondIndex] > 0.0f)
+ {
+ bondHealths[bondIndex] = 0.0f;
+ }
+ }
+ getFamilyGraph()->notifyNodeRemoved(actor->getIndex(), nodeIndex, &graph);
+ }
+
+ health -= command.health;
+
+ if (*count < eventsSize)
+ {
+ NvBlastChunkFractureData& outEvent = events[*count];
+ outEvent.userdata = chunks[chunkIndex].userData;
+ outEvent.chunkIndex = chunkIndex;
+ outEvent.health = health;
+ }
+ (*count)++;
+
+ const float remainingDamage = -health;
+
+ if (remainingDamage > 0.0f) // node chunk has been damaged beyond its health
+ {
+ fractureSubSupport(chunkIndex, m_asset->m_firstSubsupportChunkIndex, remainingDamage, subChunkHealths, chunks, events, count, eventsSize);
+ }
+ }
+ }
+ }
+}
+
+
+void FamilyHeader::fractureInPlaceEvents(uint32_t chunkFractureCount, NvBlastChunkFractureData* inoutbuffer, uint32_t eventsSize, uint32_t* count, Actor* filterActor, NvBlastLog logFn)
+{
+ const SupportGraph& graph = m_asset->m_graph;
+ const uint32_t* graphAdjacencyPartition = graph.getAdjacencyPartition();
+ const uint32_t* adjacentBondIndices = graph.getAdjacentBondIndices();
+ float* bondHealths = getBondHealths();
+ float* chunkHealths = getLowerSupportChunkHealths();
+ float* subChunkHealths = getSubsupportChunkHealths();
+ const NvBlastChunk* chunks = m_asset->getChunks();
+
+ //
+ // First level Chunk Fractures
+ //
+
+ for (uint32_t i = 0; i < chunkFractureCount; ++i)
+ {
+ const NvBlastChunkFractureData& command = inoutbuffer[i];
+ const uint32_t chunkIndex = command.chunkIndex;
+ const uint32_t chunkHealthIndex = m_asset->getContiguousLowerSupportIndex(chunkIndex);
+ NVBLAST_ASSERT(!isInvalidIndex(chunkHealthIndex));
+ if (isInvalidIndex(chunkHealthIndex))
+ {
+ continue;
+ }
+ float& health = chunkHealths[chunkHealthIndex];
+ if (health > 0.0f && command.health > 0.0f)
+ {
+ Actor* actor = getGetChunkActor(chunkIndex);
+ if (filterActor && filterActor != actor)
+ {
+ NVBLASTLL_LOG_WARNING(logFn, "NvBlastActorApplyFracture: chunk fracture command corresponds to other actor, command is ignored.");
+ }
+ else if (actor)
+ {
+ const uint32_t nodeIndex = m_asset->getChunkToGraphNodeMap()[chunkIndex];
+ if (actor->getGraphNodeCount() > 1 && !isInvalidIndex(nodeIndex))
+ {
+ for (uint32_t adjacentIndex = graphAdjacencyPartition[nodeIndex]; adjacentIndex < graphAdjacencyPartition[nodeIndex + 1]; adjacentIndex++)
+ {
+ const uint32_t bondIndex = adjacentBondIndices[adjacentIndex];
+ NVBLAST_ASSERT(!isInvalidIndex(bondIndex));
+ if (bondHealths[bondIndex] > 0.0f)
+ {
+ bondHealths[bondIndex] = 0.0f;
+ }
+ }
+ getFamilyGraph()->notifyNodeRemoved(actor->getIndex(), nodeIndex, &graph);
+ }
+
+ health -= command.health;
+
+ NvBlastChunkFractureData& outEvent = inoutbuffer[(*count)++];
+ outEvent.userdata = chunks[chunkIndex].userData;
+ outEvent.chunkIndex = chunkIndex;
+ outEvent.health = health;
+ }
+ }
+ }
+
+ //
+ // Hierarchical Chunk Fractures
+ //
+
+ uint32_t commandedChunkFractures = *count;
+
+ for (uint32_t i = 0; i < commandedChunkFractures; ++i)
+ {
+ NvBlastChunkFractureData& event = inoutbuffer[i];
+ const uint32_t chunkIndex = event.chunkIndex;
+
+ const float remainingDamage = -event.health;
+ if (remainingDamage > 0.0f) // node chunk has been damaged beyond its health
+ {
+ fractureSubSupport(chunkIndex, m_asset->m_firstSubsupportChunkIndex, remainingDamage, subChunkHealths, chunks, inoutbuffer, count, eventsSize);
+ }
+ }
+}
+
+
+void FamilyHeader::applyFracture(NvBlastFractureBuffers* eventBuffers, const NvBlastFractureBuffers* commands, Actor* filterActor, NvBlastLog logFn, NvBlastTimers* timers)
+{
+ NVBLASTLL_CHECK(commands != nullptr, logFn, "NvBlastActorApplyFracture: NULL commands pointer input.", return);
+ NVBLASTLL_CHECK(isValid(commands), logFn, "NvBlastActorApplyFracture: commands memory is NULL but size is > 0.", return);
+ NVBLASTLL_CHECK(eventBuffers == nullptr || isValid(eventBuffers), logFn, "NvBlastActorApplyFracture: eventBuffers memory is NULL but size is > 0.",
+ eventBuffers->bondFractureCount = 0; eventBuffers->chunkFractureCount = 0; return);
+
+#if NVBLASTLL_CHECK_PARAMS
+ if (eventBuffers != nullptr && eventBuffers->bondFractureCount == 0 && eventBuffers->chunkFractureCount == 0)
+ {
+ NVBLASTLL_LOG_WARNING(logFn, "NvBlastActorApplyFracture: eventBuffers do not provide any space.");
+ return;
+ }
+#endif
+
+#if NV_PROFILE
+ Time time;
+#else
+ NV_UNUSED(timers);
+#endif
+
+ //
+ // Chunk Fracture
+ //
+
+ if (eventBuffers == nullptr || eventBuffers->chunkFractures == nullptr)
+ {
+ // immediate hierarchical fracture
+ fractureNoEvents(commands->chunkFractureCount, commands->chunkFractures, filterActor, logFn);
+ }
+ else if (eventBuffers->chunkFractures != commands->chunkFractures)
+ {
+ // immediate hierarchical fracture
+ uint32_t count = 0;
+ fractureWithEvents(commands->chunkFractureCount, commands->chunkFractures, eventBuffers->chunkFractures, eventBuffers->chunkFractureCount, &count, filterActor, logFn);
+
+ if (count > eventBuffers->chunkFractureCount)
+ {
+ NVBLASTLL_LOG_WARNING(logFn, "NvBlastActorApplyFracture: eventBuffers too small. Chunk events were lost.");
+ }
+ else
+ {
+ eventBuffers->chunkFractureCount = count;
+ }
+ }
+ else if (eventBuffers->chunkFractures == commands->chunkFractures)
+ {
+ // compacting first
+ uint32_t count = 0;
+ fractureInPlaceEvents(commands->chunkFractureCount, commands->chunkFractures, eventBuffers->chunkFractureCount, &count, filterActor, logFn);
+
+ if (count > eventBuffers->chunkFractureCount)
+ {
+ NVBLASTLL_LOG_WARNING(logFn, "NvBlastActorApplyFracture: eventBuffers too small. Chunk events were lost.");
+ }
+ else
+ {
+ eventBuffers->chunkFractureCount = count;
+ }
+ }
+
+ //
+ // Bond Fracture
+ //
+
+ uint32_t outCount = 0;
+ const uint32_t eventBufferSize = eventBuffers ? eventBuffers->bondFractureCount : 0;
+
+ NvBlastBond* bonds = m_asset->getBonds();
+ float* bondHealths = getBondHealths();
+ const uint32_t* graphChunkIndices = m_asset->m_graph.getChunkIndices();
+ for (uint32_t i = 0; i < commands->bondFractureCount; ++i)
+ {
+ const NvBlastBondFractureData& frac = commands->bondFractures[i];
+ NVBLAST_ASSERT(frac.nodeIndex0 < m_asset->m_graph.m_nodeCount);
+ NVBLAST_ASSERT(frac.nodeIndex1 < m_asset->m_graph.m_nodeCount);
+ uint32_t chunkIndex0 = graphChunkIndices[frac.nodeIndex0];
+ uint32_t chunkIndex1 = graphChunkIndices[frac.nodeIndex1];
+ NVBLAST_ASSERT(!isInvalidIndex(chunkIndex0) || !isInvalidIndex(chunkIndex1));
+ Actor* actor0 = !isInvalidIndex(chunkIndex0) ? getGetChunkActor(chunkIndex0) : nullptr;
+ Actor* actor1 = !isInvalidIndex(chunkIndex1) ? getGetChunkActor(chunkIndex1) : nullptr;
+ NVBLAST_ASSERT(actor0 != nullptr || actor1 != nullptr);
+ // If actors are not nullptr and different then bond is already broken
+ // One of actor can be nullptr which probably means it's 'world' node.
+ if (actor0 == actor1 || actor0 == nullptr || actor1 == nullptr)
+ {
+ Actor* actor = actor0 ? actor0 : actor1;
+ NVBLAST_ASSERT_WITH_MESSAGE(actor, "NvBlastActorApplyFracture: all actors in bond fracture command are nullptr, command will be safely ignored, but investigation is recommended.");
+ if (filterActor && filterActor != actor)
+ {
+ NVBLASTLL_LOG_WARNING(logFn, "NvBlastActorApplyFracture: bond fracture command corresponds to other actor, command is ignored.");
+ }
+ else if (actor)
+ {
+ const uint32_t bondIndex = actor->damageBond(frac.nodeIndex0, frac.nodeIndex1, frac.health);
+ if (!isInvalidIndex(bondIndex))
+ {
+ if (eventBuffers && eventBuffers->bondFractures)
+ {
+ if (outCount < eventBufferSize)
+ {
+ NvBlastBondFractureData& outEvent = eventBuffers->bondFractures[outCount];
+ outEvent.userdata = bonds[bondIndex].userData;
+ outEvent.nodeIndex0 = frac.nodeIndex0;
+ outEvent.nodeIndex1 = frac.nodeIndex1;
+ outEvent.health = bondHealths[bondIndex];
+ }
+ }
+ outCount++;
+ }
+ }
+ }
+ }
+
+ if (eventBuffers && eventBuffers->bondFractures)
+ {
+ if (outCount > eventBufferSize)
+ {
+ NVBLASTLL_LOG_WARNING(logFn, "NvBlastActorApplyFracture: eventBuffers too small. Bond events were lost.");
+ }
+ else
+ {
+ eventBuffers->bondFractureCount = outCount;
+ }
+ }
+
+#if NV_PROFILE
+ if (timers != nullptr)
+ {
+ timers->fracture += time.getElapsedTicks();
+ }
+#endif
+
+}
+
+
+} // namespace Blast
+} // namespace Nv
+
+
+// API implementation
+
+extern "C"
+{
+
+NvBlastFamily* NvBlastAssetCreateFamily(void* mem, const NvBlastAsset* asset, NvBlastLog logFn)
+{
+ return Nv::Blast::createFamily(mem, asset, logFn);
+}
+
+
+uint32_t NvBlastFamilyGetFormatVersion(const NvBlastFamily* family, NvBlastLog logFn)
+{
+ NVBLASTLL_CHECK(family != nullptr, logFn, "NvBlastFamilyGetFormatVersion: NULL family pointer input.", return UINT32_MAX);
+ return reinterpret_cast<const Nv::Blast::FamilyHeader*>(family)->formatVersion;
+}
+
+
+const NvBlastAsset* NvBlastFamilyGetAsset(const NvBlastFamily* family, NvBlastLog logFn)
+{
+ NVBLASTLL_CHECK(family != nullptr, logFn, "NvBlastFamilyGetAssetID: NULL family pointer input.", return nullptr);
+ return reinterpret_cast<const Nv::Blast::FamilyHeader*>(family)->m_asset;
+}
+
+
+void NvBlastFamilySetAsset(NvBlastFamily* family, const NvBlastAsset* asset, NvBlastLog logFn)
+{
+ NVBLASTLL_CHECK(family != nullptr, logFn, "NvBlastFamilySetAsset: NULL family pointer input.", return);
+ NVBLASTLL_CHECK(asset != nullptr, logFn, "NvBlastFamilySetAsset: NULL asset pointer input.", return);
+
+ Nv::Blast::FamilyHeader* header = reinterpret_cast<Nv::Blast::FamilyHeader*>(family);
+ const Nv::Blast::Asset* solverAsset = reinterpret_cast<const Nv::Blast::Asset*>(asset);
+
+ if (memcmp(&header->m_assetID, &solverAsset->m_ID, sizeof(NvBlastID)))
+ {
+ NVBLASTLL_LOG_ERROR(logFn, "NvBlastFamilySetAsset: wrong asset. Passed asset ID doesn't match family asset ID.");
+ return;
+ }
+
+ header->m_asset = solverAsset;
+}
+
+
+uint32_t NvBlastFamilyGetSize(const NvBlastFamily* family, NvBlastLog logFn)
+{
+ NVBLASTLL_CHECK(family != nullptr, logFn, "NvBlastFamilyGetSize: NULL family pointer input.", return 0);
+ return reinterpret_cast<const Nv::Blast::FamilyHeader*>(family)->size;
+}
+
+
+NvBlastID NvBlastFamilyGetAssetID(const NvBlastFamily* family, NvBlastLog logFn)
+{
+ NVBLASTLL_CHECK(family != nullptr, logFn, "NvBlastFamilyGetAssetID: NULL family pointer input.", return NvBlastID());
+ return reinterpret_cast<const Nv::Blast::FamilyHeader*>(family)->m_assetID;
+}
+
+
+uint32_t NvBlastFamilyGetActorCount(const NvBlastFamily* family, NvBlastLog logFn)
+{
+ NVBLASTLL_CHECK(family != nullptr, logFn, "NvBlastFamilyGetActorCount: NULL family pointer input.", return 0);
+
+ const Nv::Blast::FamilyHeader* header = reinterpret_cast<const Nv::Blast::FamilyHeader*>(family);
+
+ return header->m_actorCount;
+}
+
+
+uint32_t NvBlastFamilyGetActors(NvBlastActor** actors, uint32_t actorsSize, const NvBlastFamily* family, NvBlastLog logFn)
+{
+ NVBLASTLL_CHECK(actors != nullptr, logFn, "NvBlastFamilyGetActors: NULL actors pointer input.", return 0);
+ NVBLASTLL_CHECK(family != nullptr, logFn, "NvBlastFamilyGetActors: NULL family pointer input.", return 0);
+
+ const Nv::Blast::FamilyHeader* header = reinterpret_cast<const Nv::Blast::FamilyHeader*>(family);
+
+ // Iterate through active actors and write to supplied array
+ const uint32_t familyActorCount = header->getActorBufferSize();
+ Nv::Blast::Actor* familyActor = header->getActors();
+ uint32_t actorCount = 0;
+ for (uint32_t i = 0; actorCount < actorsSize && i < familyActorCount; ++i, ++familyActor)
+ {
+ if (familyActor->isActive())
+ {
+ actors[actorCount++] = familyActor;
+ }
+ }
+
+ return actorCount;
+}
+
+
+NvBlastActor* NvBlastFamilyGetChunkActor(const NvBlastFamily* family, uint32_t chunkIndex, NvBlastLog logFn)
+{
+ NVBLASTLL_CHECK(family != nullptr, logFn, "NvBlastFamilyGetChunkActor: NULL family pointer input.", return nullptr);
+
+ const Nv::Blast::FamilyHeader* header = reinterpret_cast<const Nv::Blast::FamilyHeader*>(family);
+
+ NVBLASTLL_CHECK(header->m_asset != nullptr, logFn, "NvBlastFamilyGetChunkActor: NvBlastFamily has null asset set.", return nullptr);
+ NVBLASTLL_CHECK(chunkIndex < header->m_asset->m_chunkCount, logFn, "NvBlastFamilyGetChunkActor: bad value of chunkIndex for the given family's asset.", return nullptr);
+
+ return header->getGetChunkActor(chunkIndex);
+}
+
+
+uint32_t NvBlastFamilyGetMaxActorCount(const NvBlastFamily* family, NvBlastLog logFn)
+{
+ NVBLASTLL_CHECK(family != nullptr, logFn, "NvBlastFamilyGetMaxActorCount: NULL family pointer input.", return 0);
+ const Nv::Blast::FamilyHeader* header = reinterpret_cast<const Nv::Blast::FamilyHeader*>(family);
+ return header->getActorBufferSize();
+}
+
+} // extern "C"