diff options
| author | Bryan Galdrikian <[email protected]> | 2018-05-31 11:36:08 -0700 |
|---|---|---|
| committer | Bryan Galdrikian <[email protected]> | 2018-05-31 11:36:08 -0700 |
| commit | 7115f60b91b5717d90f643fd692010905c7004db (patch) | |
| tree | effd68c6978751c517d54c2f2bb5bb6e7dc93e18 /sdk/lowlevel/source/NvBlastActorSerializationBlock.cpp | |
| parent | Updating BlastTool zip (diff) | |
| download | blast-7115f60b91b5717d90f643fd692010905c7004db.tar.xz blast-7115f60b91b5717d90f643fd692010905c7004db.zip | |
Blast 1.1.3. See docs/release_notes.txt.v1.1.3_rc1
Diffstat (limited to 'sdk/lowlevel/source/NvBlastActorSerializationBlock.cpp')
| -rwxr-xr-x[-rw-r--r--] | sdk/lowlevel/source/NvBlastActorSerializationBlock.cpp | 1184 |
1 files changed, 592 insertions, 592 deletions
diff --git a/sdk/lowlevel/source/NvBlastActorSerializationBlock.cpp b/sdk/lowlevel/source/NvBlastActorSerializationBlock.cpp index 0e02396..c8720b0 100644..100755 --- a/sdk/lowlevel/source/NvBlastActorSerializationBlock.cpp +++ b/sdk/lowlevel/source/NvBlastActorSerializationBlock.cpp @@ -1,592 +1,592 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved. - - -#include "NvBlastActor.h" -#include "NvBlastActorSerializationBlock.h" -#include "NvBlastFamilyGraph.h" - -#include <algorithm> - - -namespace Nv -{ -namespace Blast -{ - -//////// Actor static methods for serialization //////// - -Actor* Actor::deserialize(NvBlastFamily* family, const void* buffer, NvBlastLog logFn) -{ - NVBLASTLL_CHECK(family != nullptr, logFn, "Actor::deserialize: NULL family pointer input.", return nullptr); - - const ActorSerializationHeader* serHeader = reinterpret_cast<const ActorSerializationHeader*>(buffer); - if (serHeader->m_formatVersion != ActorSerializationFormat::Current) - { - NVBLASTLL_LOG_ERROR(logFn, "Actor::deserialize: wrong data format. Serialization data must be converted to current version."); - return nullptr; - } - - FamilyHeader* header = reinterpret_cast<FamilyHeader*>(family); - const Asset* asset = header->m_asset; - const SupportGraph& graph = asset->m_graph; - const uint32_t* graphChunkIndices = graph.getChunkIndices(); - const uint32_t* graphAdjacencyPartition = graph.getAdjacencyPartition(); - const uint32_t* graphAdjacentNodeIndices = graph.getAdjacentNodeIndices(); - const uint32_t* graphAdjacentBondIndices = graph.getAdjacentBondIndices(); - - Actor* actor = nullptr; - const uint32_t actorIndex = serHeader->m_index; - - if (serHeader->m_index < header->getActorBufferSize()) - { - if (!header->getActors()[actorIndex].isActive()) - { - actor = header->borrowActor(serHeader->m_index); - } - } - - if (actor == nullptr) - { - NVBLASTLL_LOG_ERROR(logFn, "Actor::deserialize: invalid actor index in serialized data. Actor not created."); - return nullptr; - } - - // Commonly used data - uint32_t* chunkActorIndices = header->getChunkActorIndices(); - FamilyGraph* familyGraph = header->getFamilyGraph(); - -#if NVBLASTLL_CHECK_PARAMS - { - const uint32_t* serVisibleChunkIndices = serHeader->getVisibleChunkIndices(); - for (uint32_t i = 0; i < serHeader->m_visibleChunkCount; ++i) - { - const uint32_t visibleChunkIndex = serVisibleChunkIndices[i]; - if (!isInvalidIndex(chunkActorIndices[visibleChunkIndex])) - { - NVBLASTLL_LOG_ERROR(logFn, "Actor::deserialize: visible chunk already has an actor in family. Actor not created."); - header->returnActor(*actor); - return nullptr; - } - } - } -#endif - - // Visible chunk indices and chunk actor indices - { - // Add visible chunks, set chunk subtree ownership - const uint32_t* serVisibleChunkIndices = serHeader->getVisibleChunkIndices(); - IndexDLink<uint32_t>* visibleChunkIndexLinks = header->getVisibleChunkIndexLinks(); - for (uint32_t i = serHeader->m_visibleChunkCount; i--;) // Reverse-order, so the resulting linked list is in the original order - { - const uint32_t visibleChunkIndex = serVisibleChunkIndices[i]; - NVBLAST_ASSERT(isInvalidIndex(visibleChunkIndexLinks[visibleChunkIndex].m_adj[0]) && isInvalidIndex(visibleChunkIndexLinks[visibleChunkIndex].m_adj[1])); - IndexDList<uint32_t>().insertListHead(actor->m_firstVisibleChunkIndex, visibleChunkIndexLinks, visibleChunkIndex); - for (Asset::DepthFirstIt j(*asset, visibleChunkIndex, true); (bool)j; ++j) - { - NVBLAST_ASSERT(isInvalidIndex(chunkActorIndices[(uint32_t)j])); - chunkActorIndices[(uint32_t)j] = actorIndex; - } - } - actor->m_visibleChunkCount = serHeader->m_visibleChunkCount; - } - - // Graph node indices, leaf chunk count, and and island IDs - { - // Add graph nodes - const uint32_t* serGraphNodeIndices = serHeader->getGraphNodeIndices(); - uint32_t* graphNodeIndexLinks = header->getGraphNodeIndexLinks(); - uint32_t* islandIDs = familyGraph->getIslandIds(); - for (uint32_t i = serHeader->m_graphNodeCount; i--;) // Reverse-order, so the resulting linked list is in the original order - { - const uint32_t graphNodeIndex = serGraphNodeIndices[i]; - NVBLAST_ASSERT(isInvalidIndex(graphNodeIndexLinks[graphNodeIndex])); - graphNodeIndexLinks[graphNodeIndex] = actor->m_firstGraphNodeIndex; - actor->m_firstGraphNodeIndex = graphNodeIndex; - islandIDs[graphNodeIndex] = actorIndex; - } - actor->m_graphNodeCount = serHeader->m_graphNodeCount; - actor->m_leafChunkCount = serHeader->m_leafChunkCount; - } - - // Lower support chunk healths - { - const float* serLowerSupportChunkHealths = serHeader->getLowerSupportChunkHealths(); - float* subsupportHealths = header->getSubsupportChunkHealths(); - const uint32_t subsupportChunkCount = asset->getUpperSupportChunkCount(); - if (actor->m_graphNodeCount > 0) - { - uint32_t serLowerSupportChunkCount = 0; - float* graphNodeHealths = header->getLowerSupportChunkHealths(); - for (Actor::GraphNodeIt i = *actor; (bool)i; ++i) - { - const uint32_t graphNodeIndex = (uint32_t)i; - graphNodeHealths[graphNodeIndex] = serLowerSupportChunkHealths[serLowerSupportChunkCount++]; - const uint32_t supportChunkIndex = graphChunkIndices[graphNodeIndex]; - Asset::DepthFirstIt j(*asset, supportChunkIndex); - NVBLAST_ASSERT((bool)j); - ++j; // Skip first (support) chunk, it's already been handled - for (; (bool)j; ++j) - { - subsupportHealths[(uint32_t)j] = serLowerSupportChunkHealths[serLowerSupportChunkCount++]; - } - } - } - else // Single subsupport chunk - if (!isInvalidIndex(actor->m_firstVisibleChunkIndex)) - { - NVBLAST_ASSERT(actor->m_firstVisibleChunkIndex >= subsupportChunkCount); - subsupportHealths[actor->m_firstVisibleChunkIndex - subsupportChunkCount] = *serLowerSupportChunkHealths; - } - } - - // Bond healths - uint32_t serBondCount = 0; - { - const float* serBondHealths = serHeader->getBondHealths(); - float* bondHealths = header->getBondHealths(); - for (Actor::GraphNodeIt i = *actor; (bool)i; ++i) - { - const uint32_t graphNodeIndex = (uint32_t)i; - for (uint32_t adjacentIndex = graphAdjacencyPartition[graphNodeIndex]; adjacentIndex < graphAdjacencyPartition[graphNodeIndex + 1]; ++adjacentIndex) - { - const uint32_t adjacentNodeIndex = graphAdjacentNodeIndices[adjacentIndex]; - if (adjacentNodeIndex > graphNodeIndex) // So as not to double-count - { - // Only count if the adjacent node belongs to this actor - const uint32_t adjacentChunkIndex = graphChunkIndices[adjacentNodeIndex]; - if (chunkActorIndices[adjacentChunkIndex] == actorIndex) - { - const uint32_t adjacentBondIndex = graphAdjacentBondIndices[adjacentIndex]; - bondHealths[adjacentBondIndex] = serBondHealths[serBondCount++]; - } - } - } - } - } - - // Fast routes - { - const uint32_t* serFastRoute = serHeader->getFastRoute(); - uint32_t* fastRoute = header->getFamilyGraph()->getFastRoute(); - for (Actor::GraphNodeIt i = *actor; (bool)i; ++i) - { - fastRoute[(uint32_t)i] = *serFastRoute++; - } - } - - // Hop counts - { - const uint32_t* serHopCounts = serHeader->getHopCounts(); - uint32_t* hopCounts = header->getFamilyGraph()->getHopCounts(); - for (Actor::GraphNodeIt i = *actor; (bool)i; ++i) - { - hopCounts[(uint32_t)i] = *serHopCounts++; - } - } - - // Edge removed array - if (serBondCount > 0) - { - uint32_t serBondIndex = 0; - const FixedBoolArray* serEdgeRemovedArray = serHeader->getEdgeRemovedArray(); - FixedBoolArray* edgeRemovedArray = familyGraph->getIsEdgeRemoved(); - for (Actor::GraphNodeIt i = *actor; (bool)i; ++i) - { - const uint32_t graphNodeIndex = (uint32_t)i; - for (uint32_t adjacentIndex = graphAdjacencyPartition[graphNodeIndex]; adjacentIndex < graphAdjacencyPartition[graphNodeIndex + 1]; ++adjacentIndex) - { - const uint32_t adjacentNodeIndex = graphAdjacentNodeIndices[adjacentIndex]; - if (adjacentNodeIndex > graphNodeIndex) // So as not to double-count - { - // Only count if the adjacent node belongs to this actor - const uint32_t adjacentChunkIndex = graphChunkIndices[adjacentNodeIndex]; - if (chunkActorIndices[adjacentChunkIndex] == actorIndex) - { - if (!serEdgeRemovedArray->test(serBondIndex)) - { - const uint32_t adjacentBondIndex = graphAdjacentBondIndices[adjacentIndex]; - edgeRemovedArray->reset(adjacentBondIndex); - } - ++serBondIndex; - } - } - } - } - } - - return actor; -} - - -//////// Actor member methods for serialization //////// - -uint32_t Actor::serialize(void* buffer, uint32_t bufferSize, NvBlastLog logFn) const -{ - // Set up pointers and such - const Asset* asset = getAsset(); - const SupportGraph& graph = asset->m_graph; - const uint32_t* graphChunkIndices = graph.getChunkIndices(); - const uint32_t* graphAdjacencyPartition = graph.getAdjacencyPartition(); - const uint32_t* graphAdjacentNodeIndices = graph.getAdjacentNodeIndices(); - const uint32_t* graphAdjacentBondIndices = graph.getAdjacentBondIndices(); - const FamilyHeader* header = getFamilyHeader(); - const uint32_t* chunkActorIndices = header->getChunkActorIndices(); - const uint32_t thisActorIndex = getIndex(); - - // Make sure there are no dirty nodes - if (m_graphNodeCount) - { - const uint32_t* firstDirtyNodeIndices = header->getFamilyGraph()->getFirstDirtyNodeIndices(); - if (!isInvalidIndex(firstDirtyNodeIndices[thisActorIndex])) - { - NVBLASTLL_LOG_ERROR(logFn, "Nv::Blast::Actor::serialize: instance graph has dirty nodes. Call Nv::Blast::Actor::findIslands before serializing."); - return 0; - } - } - - uint64_t offset = 0; - - // Header - ActorSerializationHeader* serHeader = reinterpret_cast<ActorSerializationHeader*>(buffer); - offset = align16(sizeof(ActorSerializationHeader)); - if (offset > bufferSize) - { - return 0; // Buffer size insufficient - } - serHeader->m_formatVersion = ActorSerializationFormat::Current; - serHeader->m_size = 0; // Will be updated below - serHeader->m_index = thisActorIndex; - serHeader->m_visibleChunkCount = m_visibleChunkCount; - serHeader->m_graphNodeCount = m_graphNodeCount; - serHeader->m_leafChunkCount = m_leafChunkCount; - - // Visible chunk indices - { - serHeader->m_visibleChunkIndicesOffset = (uint32_t)offset; - offset = align16(offset + m_visibleChunkCount*sizeof(uint32_t)); - if (offset > bufferSize) - { - NVBLASTLL_LOG_ERROR(logFn, "Nv::Blast::Actor::Actor::serialize: buffer size exceeded."); - return 0; // Buffer size insufficient - } - uint32_t* serVisibleChunkIndices = serHeader->getVisibleChunkIndices(); - uint32_t serVisibleChunkCount = 0; - for (Actor::VisibleChunkIt i = *this; (bool)i; ++i) - { - NVBLAST_ASSERT(serVisibleChunkCount < m_visibleChunkCount); - serVisibleChunkIndices[serVisibleChunkCount++] = (uint32_t)i; - } - NVBLAST_ASSERT(serVisibleChunkCount == m_visibleChunkCount); - } - - // Graph node indices - { - serHeader->m_graphNodeIndicesOffset = (uint32_t)offset; - offset = align16(offset + m_graphNodeCount*sizeof(uint32_t)); - if (offset > bufferSize) - { - NVBLASTLL_LOG_ERROR(logFn, "Nv::Blast::Actor::serialize: buffer size exceeded."); - return 0; // Buffer size insufficient - } - uint32_t* serGraphNodeIndices = serHeader->getGraphNodeIndices(); - uint32_t serGraphNodeCount = 0; - for (Actor::GraphNodeIt i = *this; (bool)i; ++i) - { - NVBLAST_ASSERT(serGraphNodeCount < m_graphNodeCount); - serGraphNodeIndices[serGraphNodeCount++] = (uint32_t)i; - } - NVBLAST_ASSERT(serGraphNodeCount == m_graphNodeCount); - } - - // Lower support chunk healths - { - serHeader->m_lowerSupportChunkHealthsOffset = (uint32_t)offset; - float* serLowerSupportChunkHealths = serHeader->getLowerSupportChunkHealths(); - const float* subsupportHealths = header->getSubsupportChunkHealths(); - const uint32_t subsupportChunkCount = asset->getUpperSupportChunkCount(); - if (m_graphNodeCount > 0) - { - uint32_t serLowerSupportChunkCount = 0; - const float* graphNodeHealths = header->getLowerSupportChunkHealths(); - for (Actor::GraphNodeIt i = *this; (bool)i; ++i) - { - const uint32_t graphNodeIndex = (uint32_t)i; - serLowerSupportChunkHealths[serLowerSupportChunkCount++] = graphNodeHealths[graphNodeIndex]; - offset += sizeof(float); - const uint32_t supportChunkIndex = graphChunkIndices[graphNodeIndex]; - Asset::DepthFirstIt j(*asset, supportChunkIndex); - NVBLAST_ASSERT((bool)j); - ++j; // Skip first (support) chunk, it's already been handled - for (; (bool)j; ++j) - { - if (offset >= bufferSize) - { - NVBLASTLL_LOG_ERROR(logFn, "Nv::Blast::Actor::serialize: buffer size exceeded."); - return 0; // Buffer size insufficient - } - serLowerSupportChunkHealths[serLowerSupportChunkCount++] = subsupportHealths[(uint32_t)j - subsupportChunkCount]; - offset += sizeof(float); - } - } - } - else // Single subsupport chunk - if (!isInvalidIndex(m_firstVisibleChunkIndex)) - { - NVBLAST_ASSERT(m_firstVisibleChunkIndex >= subsupportChunkCount); - if (offset >= bufferSize) - { - NVBLASTLL_LOG_ERROR(logFn, "Nv::Blast::Actor::serialize: buffer size exceeded."); - return 0; // Buffer size insufficient - } - *serLowerSupportChunkHealths = subsupportHealths[m_firstVisibleChunkIndex - subsupportChunkCount]; - offset += sizeof(float); - } - } - offset = align16(offset); - - // Bond healths - uint32_t serBondCount = 0; - { - serHeader->m_bondHealthsOffset = (uint32_t)offset; - float* serBondHealths = serHeader->getBondHealths(); - const float* bondHealths = header->getBondHealths(); - for (Actor::GraphNodeIt i = *this; (bool)i; ++i) - { - const uint32_t graphNodeIndex = (uint32_t)i; - for (uint32_t adjacentIndex = graphAdjacencyPartition[graphNodeIndex]; adjacentIndex < graphAdjacencyPartition[graphNodeIndex + 1]; ++adjacentIndex) - { - const uint32_t adjacentNodeIndex = graphAdjacentNodeIndices[adjacentIndex]; - if (adjacentNodeIndex > graphNodeIndex) // So as not to double-count - { - // Only count if the adjacent node belongs to this actor - const uint32_t adjacentChunkIndex = graphChunkIndices[adjacentNodeIndex]; - if (chunkActorIndices[adjacentChunkIndex] == thisActorIndex) - { - if (offset >= bufferSize) - { - NVBLASTLL_LOG_ERROR(logFn, "Nv::Blast::Actor::serialize: buffer size exceeded."); - return 0; // Buffer size insufficient - } - const uint32_t adjacentBondIndex = graphAdjacentBondIndices[adjacentIndex]; - serBondHealths[serBondCount++] = bondHealths[adjacentBondIndex]; - offset += sizeof(float); - } - } - } - } - } - offset = align16(offset); - - // Fast routes - { - serHeader->m_fastRouteOffset = (uint32_t)offset; - offset = align16(offset + m_graphNodeCount*sizeof(uint32_t)); - if (offset > bufferSize) - { - NVBLASTLL_LOG_ERROR(logFn, "Nv::Blast::Actor::serialize: buffer size exceeded."); - return 0; // Buffer size insufficient - } - uint32_t* serFastRoute = serHeader->getFastRoute(); - const uint32_t* fastRoute = header->getFamilyGraph()->getFastRoute(); - for (Actor::GraphNodeIt i = *this; (bool)i; ++i) - { - *serFastRoute++ = fastRoute[(uint32_t)i]; - } - } - - // Hop counts - { - serHeader->m_hopCountsOffset = (uint32_t)offset; - offset = align16(offset + m_graphNodeCount*sizeof(uint32_t)); - if (offset > bufferSize) - { - NVBLASTLL_LOG_ERROR(logFn, "Nv::Blast::Actor::serialize: buffer size exceeded."); - return 0; // Buffer size insufficient - } - uint32_t* serHopCounts = serHeader->getHopCounts(); - const uint32_t* hopCounts = header->getFamilyGraph()->getHopCounts(); - for (Actor::GraphNodeIt i = *this; (bool)i; ++i) - { - *serHopCounts++ = hopCounts[(uint32_t)i]; - } - } - - // Edge removed array - if (serBondCount > 0) - { - serHeader->m_edgeRemovedArrayOffset = (uint32_t)offset; - offset = align16(offset + FixedBoolArray::requiredMemorySize(serBondCount)); - if (offset > bufferSize) - { - NVBLASTLL_LOG_ERROR(logFn, "Nv::Blast::Actor::serialize: buffer size exceeded."); - return 0; // Buffer size insufficient - } - uint32_t serBondIndex = 0; - FixedBoolArray* serEdgeRemovedArray = serHeader->getEdgeRemovedArray(); - new (serEdgeRemovedArray)FixedBoolArray(serBondCount); - serEdgeRemovedArray->fill(); // Reset bits as we find bonds - const FixedBoolArray* edgeRemovedArray = header->getFamilyGraph()->getIsEdgeRemoved(); - for (Actor::GraphNodeIt i = *this; (bool)i; ++i) - { - const uint32_t graphNodeIndex = (uint32_t)i; - for (uint32_t adjacentIndex = graphAdjacencyPartition[graphNodeIndex]; adjacentIndex < graphAdjacencyPartition[graphNodeIndex + 1]; ++adjacentIndex) - { - const uint32_t adjacentNodeIndex = graphAdjacentNodeIndices[adjacentIndex]; - if (adjacentNodeIndex > graphNodeIndex) // So as not to double-count - { - // Only count if the adjacent node belongs to this actor - const uint32_t adjacentChunkIndex = graphChunkIndices[adjacentNodeIndex]; - if (chunkActorIndices[adjacentChunkIndex] == thisActorIndex) - { - const uint32_t adjacentBondIndex = graphAdjacentBondIndices[adjacentIndex]; - if (!edgeRemovedArray->test(adjacentBondIndex)) - { - serEdgeRemovedArray->reset(serBondIndex); - } - ++serBondIndex; - } - } - } - } - } - - // Finally record size - serHeader->m_size = static_cast<uint32_t>(offset); - - return serHeader->m_size; -} - - -uint32_t Actor::serializationRequiredStorage(NvBlastLog logFn) const -{ - const Asset* asset = getAsset(); - const SupportGraph& graph = asset->m_graph; - const uint32_t* graphChunkIndices = graph.getChunkIndices(); - const uint32_t* graphAdjacencyPartition = graph.getAdjacencyPartition(); - const uint32_t* graphAdjacentNodeIndices = graph.getAdjacentNodeIndices(); - const uint32_t* graphNodeIndexLinks = getFamilyHeader()->getGraphNodeIndexLinks(); - const uint32_t* chunkActorIndices = getFamilyHeader()->getChunkActorIndices(); - const uint32_t thisActorIndex = getIndex(); - - // Lower-support chunk count and bond counts for this actor need to be calculated. Iterate over all support chunks to count these. - uint32_t lowerSupportChunkCount = 0; - uint32_t bondCount = 0; - if (m_graphNodeCount > 0) - { - for (uint32_t graphNodeIndex = m_firstGraphNodeIndex; !isInvalidIndex(graphNodeIndex); graphNodeIndex = graphNodeIndexLinks[graphNodeIndex]) - { - // Update bond count - const uint32_t supportChunkIndex = graphChunkIndices[graphNodeIndex]; - for (uint32_t adjacentIndex = graphAdjacencyPartition[graphNodeIndex]; adjacentIndex < graphAdjacencyPartition[graphNodeIndex + 1]; ++adjacentIndex) - { - const uint32_t adjacentNodeIndex = graphAdjacentNodeIndices[adjacentIndex]; - if (adjacentNodeIndex > graphNodeIndex) // So as not to double-count - { - // Only count if the adjacent node belongs to this actor - const uint32_t adjacentChunkIndex = graphChunkIndices[adjacentNodeIndex]; - if (chunkActorIndices[adjacentChunkIndex] == thisActorIndex) - { - ++bondCount; - } - } - } - - // Update lower-support chunk count - for (Asset::DepthFirstIt i(*asset, supportChunkIndex); (bool)i; ++i) - { - ++lowerSupportChunkCount; - } - } - } - else // Subsupport chunk - { - ++lowerSupportChunkCount; - } - - const uint64_t dataSize = getActorSerializationSize(m_visibleChunkCount, lowerSupportChunkCount, m_graphNodeCount, bondCount); - - if (dataSize > UINT32_MAX) - { - NVBLASTLL_LOG_WARNING(logFn, "Nv::Blast::Actor::serializationRequiredStorage: Serialization block size exceeds 4GB. Returning 0.\n"); - return 0; - } - - return static_cast<uint32_t>(dataSize); -} - -} // namespace Blast -} // namespace Nv - - -// API implementation - -extern "C" -{ - -uint32_t NvBlastActorGetSerializationSize(const NvBlastActor* actor, NvBlastLog logFn) -{ - NVBLASTLL_CHECK(actor != nullptr, logFn, "NvBlastActorGetSerializationSize: NULL actor pointer input.", return 0); - - const Nv::Blast::Actor& a = *static_cast<const Nv::Blast::Actor*>(actor); - - if (!a.isActive()) - { - NVBLASTLL_LOG_ERROR(logFn, "NvBlastActorGetSerializationSize: inactive actor pointer input."); - return 0; - } - - return a.serializationRequiredStorage(logFn); -} - - -uint32_t NvBlastActorSerialize(void* buffer, uint32_t bufferSize, const NvBlastActor* actor, NvBlastLog logFn) -{ - NVBLASTLL_CHECK(buffer != nullptr, logFn, "NvBlastActorSerialize: NULL buffer pointer input.", return 0); - NVBLASTLL_CHECK(actor != nullptr, logFn, "NvBlastActorSerialize: NULL actor pointer input.", return 0); - - const Nv::Blast::Actor& a = *static_cast<const Nv::Blast::Actor*>(actor); - - if (!a.isActive()) - { - NVBLASTLL_LOG_ERROR(logFn, "NvBlastActorSerialize: inactive actor pointer input."); - return 0; - } - - return a.serialize(buffer, bufferSize, logFn); -} - - -NvBlastActor* NvBlastFamilyDeserializeActor(NvBlastFamily* family, const void* buffer, NvBlastLog logFn) -{ - NVBLASTLL_CHECK(family != nullptr, logFn, "NvBlastFamilyDeserializeActor: NULL family input. No actor deserialized.", return nullptr); - NVBLASTLL_CHECK(buffer != nullptr, logFn, "NvBlastFamilyDeserializeActor: NULL buffer pointer input. No actor deserialized.", return nullptr); - - return Nv::Blast::Actor::deserialize(family, buffer, logFn); -} - -} // extern "C" +// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
+
+
+#include "NvBlastActor.h"
+#include "NvBlastActorSerializationBlock.h"
+#include "NvBlastFamilyGraph.h"
+
+#include <algorithm>
+
+
+namespace Nv
+{
+namespace Blast
+{
+
+//////// Actor static methods for serialization ////////
+
+Actor* Actor::deserialize(NvBlastFamily* family, const void* buffer, NvBlastLog logFn)
+{
+ NVBLASTLL_CHECK(family != nullptr, logFn, "Actor::deserialize: NULL family pointer input.", return nullptr);
+
+ const ActorSerializationHeader* serHeader = reinterpret_cast<const ActorSerializationHeader*>(buffer);
+ if (serHeader->m_formatVersion != ActorSerializationFormat::Current)
+ {
+ NVBLASTLL_LOG_ERROR(logFn, "Actor::deserialize: wrong data format. Serialization data must be converted to current version.");
+ return nullptr;
+ }
+
+ FamilyHeader* header = reinterpret_cast<FamilyHeader*>(family);
+ const Asset* asset = header->m_asset;
+ const SupportGraph& graph = asset->m_graph;
+ const uint32_t* graphChunkIndices = graph.getChunkIndices();
+ const uint32_t* graphAdjacencyPartition = graph.getAdjacencyPartition();
+ const uint32_t* graphAdjacentNodeIndices = graph.getAdjacentNodeIndices();
+ const uint32_t* graphAdjacentBondIndices = graph.getAdjacentBondIndices();
+
+ Actor* actor = nullptr;
+ const uint32_t actorIndex = serHeader->m_index;
+
+ if (serHeader->m_index < header->getActorBufferSize())
+ {
+ if (!header->getActors()[actorIndex].isActive())
+ {
+ actor = header->borrowActor(serHeader->m_index);
+ }
+ }
+
+ if (actor == nullptr)
+ {
+ NVBLASTLL_LOG_ERROR(logFn, "Actor::deserialize: invalid actor index in serialized data. Actor not created.");
+ return nullptr;
+ }
+
+ // Commonly used data
+ uint32_t* chunkActorIndices = header->getChunkActorIndices();
+ FamilyGraph* familyGraph = header->getFamilyGraph();
+
+#if NVBLASTLL_CHECK_PARAMS
+ {
+ const uint32_t* serVisibleChunkIndices = serHeader->getVisibleChunkIndices();
+ for (uint32_t i = 0; i < serHeader->m_visibleChunkCount; ++i)
+ {
+ const uint32_t visibleChunkIndex = serVisibleChunkIndices[i];
+ if (!isInvalidIndex(chunkActorIndices[visibleChunkIndex]))
+ {
+ NVBLASTLL_LOG_ERROR(logFn, "Actor::deserialize: visible chunk already has an actor in family. Actor not created.");
+ header->returnActor(*actor);
+ return nullptr;
+ }
+ }
+ }
+#endif
+
+ // Visible chunk indices and chunk actor indices
+ {
+ // Add visible chunks, set chunk subtree ownership
+ const uint32_t* serVisibleChunkIndices = serHeader->getVisibleChunkIndices();
+ IndexDLink<uint32_t>* visibleChunkIndexLinks = header->getVisibleChunkIndexLinks();
+ for (uint32_t i = serHeader->m_visibleChunkCount; i--;) // Reverse-order, so the resulting linked list is in the original order
+ {
+ const uint32_t visibleChunkIndex = serVisibleChunkIndices[i];
+ NVBLAST_ASSERT(isInvalidIndex(visibleChunkIndexLinks[visibleChunkIndex].m_adj[0]) && isInvalidIndex(visibleChunkIndexLinks[visibleChunkIndex].m_adj[1]));
+ IndexDList<uint32_t>().insertListHead(actor->m_firstVisibleChunkIndex, visibleChunkIndexLinks, visibleChunkIndex);
+ for (Asset::DepthFirstIt j(*asset, visibleChunkIndex, true); (bool)j; ++j)
+ {
+ NVBLAST_ASSERT(isInvalidIndex(chunkActorIndices[(uint32_t)j]));
+ chunkActorIndices[(uint32_t)j] = actorIndex;
+ }
+ }
+ actor->m_visibleChunkCount = serHeader->m_visibleChunkCount;
+ }
+
+ // Graph node indices, leaf chunk count, and and island IDs
+ {
+ // Add graph nodes
+ const uint32_t* serGraphNodeIndices = serHeader->getGraphNodeIndices();
+ uint32_t* graphNodeIndexLinks = header->getGraphNodeIndexLinks();
+ uint32_t* islandIDs = familyGraph->getIslandIds();
+ for (uint32_t i = serHeader->m_graphNodeCount; i--;) // Reverse-order, so the resulting linked list is in the original order
+ {
+ const uint32_t graphNodeIndex = serGraphNodeIndices[i];
+ NVBLAST_ASSERT(isInvalidIndex(graphNodeIndexLinks[graphNodeIndex]));
+ graphNodeIndexLinks[graphNodeIndex] = actor->m_firstGraphNodeIndex;
+ actor->m_firstGraphNodeIndex = graphNodeIndex;
+ islandIDs[graphNodeIndex] = actorIndex;
+ }
+ actor->m_graphNodeCount = serHeader->m_graphNodeCount;
+ actor->m_leafChunkCount = serHeader->m_leafChunkCount;
+ }
+
+ // Lower support chunk healths
+ {
+ const float* serLowerSupportChunkHealths = serHeader->getLowerSupportChunkHealths();
+ float* subsupportHealths = header->getSubsupportChunkHealths();
+ const uint32_t subsupportChunkCount = asset->getUpperSupportChunkCount();
+ if (actor->m_graphNodeCount > 0)
+ {
+ uint32_t serLowerSupportChunkCount = 0;
+ float* graphNodeHealths = header->getLowerSupportChunkHealths();
+ for (Actor::GraphNodeIt i = *actor; (bool)i; ++i)
+ {
+ const uint32_t graphNodeIndex = (uint32_t)i;
+ graphNodeHealths[graphNodeIndex] = serLowerSupportChunkHealths[serLowerSupportChunkCount++];
+ const uint32_t supportChunkIndex = graphChunkIndices[graphNodeIndex];
+ Asset::DepthFirstIt j(*asset, supportChunkIndex);
+ NVBLAST_ASSERT((bool)j);
+ ++j; // Skip first (support) chunk, it's already been handled
+ for (; (bool)j; ++j)
+ {
+ subsupportHealths[(uint32_t)j] = serLowerSupportChunkHealths[serLowerSupportChunkCount++];
+ }
+ }
+ }
+ else // Single subsupport chunk
+ if (!isInvalidIndex(actor->m_firstVisibleChunkIndex))
+ {
+ NVBLAST_ASSERT(actor->m_firstVisibleChunkIndex >= subsupportChunkCount);
+ subsupportHealths[actor->m_firstVisibleChunkIndex - subsupportChunkCount] = *serLowerSupportChunkHealths;
+ }
+ }
+
+ // Bond healths
+ uint32_t serBondCount = 0;
+ {
+ const float* serBondHealths = serHeader->getBondHealths();
+ float* bondHealths = header->getBondHealths();
+ for (Actor::GraphNodeIt i = *actor; (bool)i; ++i)
+ {
+ const uint32_t graphNodeIndex = (uint32_t)i;
+ for (uint32_t adjacentIndex = graphAdjacencyPartition[graphNodeIndex]; adjacentIndex < graphAdjacencyPartition[graphNodeIndex + 1]; ++adjacentIndex)
+ {
+ const uint32_t adjacentNodeIndex = graphAdjacentNodeIndices[adjacentIndex];
+ if (adjacentNodeIndex > graphNodeIndex) // So as not to double-count
+ {
+ // Only count if the adjacent node belongs to this actor
+ const uint32_t adjacentChunkIndex = graphChunkIndices[adjacentNodeIndex];
+ if (chunkActorIndices[adjacentChunkIndex] == actorIndex)
+ {
+ const uint32_t adjacentBondIndex = graphAdjacentBondIndices[adjacentIndex];
+ bondHealths[adjacentBondIndex] = serBondHealths[serBondCount++];
+ }
+ }
+ }
+ }
+ }
+
+ // Fast routes
+ {
+ const uint32_t* serFastRoute = serHeader->getFastRoute();
+ uint32_t* fastRoute = header->getFamilyGraph()->getFastRoute();
+ for (Actor::GraphNodeIt i = *actor; (bool)i; ++i)
+ {
+ fastRoute[(uint32_t)i] = *serFastRoute++;
+ }
+ }
+
+ // Hop counts
+ {
+ const uint32_t* serHopCounts = serHeader->getHopCounts();
+ uint32_t* hopCounts = header->getFamilyGraph()->getHopCounts();
+ for (Actor::GraphNodeIt i = *actor; (bool)i; ++i)
+ {
+ hopCounts[(uint32_t)i] = *serHopCounts++;
+ }
+ }
+
+ // Edge removed array
+ if (serBondCount > 0)
+ {
+ uint32_t serBondIndex = 0;
+ const FixedBoolArray* serEdgeRemovedArray = serHeader->getEdgeRemovedArray();
+ FixedBoolArray* edgeRemovedArray = familyGraph->getIsEdgeRemoved();
+ for (Actor::GraphNodeIt i = *actor; (bool)i; ++i)
+ {
+ const uint32_t graphNodeIndex = (uint32_t)i;
+ for (uint32_t adjacentIndex = graphAdjacencyPartition[graphNodeIndex]; adjacentIndex < graphAdjacencyPartition[graphNodeIndex + 1]; ++adjacentIndex)
+ {
+ const uint32_t adjacentNodeIndex = graphAdjacentNodeIndices[adjacentIndex];
+ if (adjacentNodeIndex > graphNodeIndex) // So as not to double-count
+ {
+ // Only count if the adjacent node belongs to this actor
+ const uint32_t adjacentChunkIndex = graphChunkIndices[adjacentNodeIndex];
+ if (chunkActorIndices[adjacentChunkIndex] == actorIndex)
+ {
+ if (!serEdgeRemovedArray->test(serBondIndex))
+ {
+ const uint32_t adjacentBondIndex = graphAdjacentBondIndices[adjacentIndex];
+ edgeRemovedArray->reset(adjacentBondIndex);
+ }
+ ++serBondIndex;
+ }
+ }
+ }
+ }
+ }
+
+ return actor;
+}
+
+
+//////// Actor member methods for serialization ////////
+
+uint32_t Actor::serialize(void* buffer, uint32_t bufferSize, NvBlastLog logFn) const
+{
+ // Set up pointers and such
+ const Asset* asset = getAsset();
+ const SupportGraph& graph = asset->m_graph;
+ const uint32_t* graphChunkIndices = graph.getChunkIndices();
+ const uint32_t* graphAdjacencyPartition = graph.getAdjacencyPartition();
+ const uint32_t* graphAdjacentNodeIndices = graph.getAdjacentNodeIndices();
+ const uint32_t* graphAdjacentBondIndices = graph.getAdjacentBondIndices();
+ const FamilyHeader* header = getFamilyHeader();
+ const uint32_t* chunkActorIndices = header->getChunkActorIndices();
+ const uint32_t thisActorIndex = getIndex();
+
+ // Make sure there are no dirty nodes
+ if (m_graphNodeCount)
+ {
+ const uint32_t* firstDirtyNodeIndices = header->getFamilyGraph()->getFirstDirtyNodeIndices();
+ if (!isInvalidIndex(firstDirtyNodeIndices[thisActorIndex]))
+ {
+ NVBLASTLL_LOG_ERROR(logFn, "Nv::Blast::Actor::serialize: instance graph has dirty nodes. Call Nv::Blast::Actor::findIslands before serializing.");
+ return 0;
+ }
+ }
+
+ uint64_t offset = 0;
+
+ // Header
+ ActorSerializationHeader* serHeader = reinterpret_cast<ActorSerializationHeader*>(buffer);
+ offset = align16(sizeof(ActorSerializationHeader));
+ if (offset > bufferSize)
+ {
+ return 0; // Buffer size insufficient
+ }
+ serHeader->m_formatVersion = ActorSerializationFormat::Current;
+ serHeader->m_size = 0; // Will be updated below
+ serHeader->m_index = thisActorIndex;
+ serHeader->m_visibleChunkCount = m_visibleChunkCount;
+ serHeader->m_graphNodeCount = m_graphNodeCount;
+ serHeader->m_leafChunkCount = m_leafChunkCount;
+
+ // Visible chunk indices
+ {
+ serHeader->m_visibleChunkIndicesOffset = (uint32_t)offset;
+ offset = align16(offset + m_visibleChunkCount*sizeof(uint32_t));
+ if (offset > bufferSize)
+ {
+ NVBLASTLL_LOG_ERROR(logFn, "Nv::Blast::Actor::Actor::serialize: buffer size exceeded.");
+ return 0; // Buffer size insufficient
+ }
+ uint32_t* serVisibleChunkIndices = serHeader->getVisibleChunkIndices();
+ uint32_t serVisibleChunkCount = 0;
+ for (Actor::VisibleChunkIt i = *this; (bool)i; ++i)
+ {
+ NVBLAST_ASSERT(serVisibleChunkCount < m_visibleChunkCount);
+ serVisibleChunkIndices[serVisibleChunkCount++] = (uint32_t)i;
+ }
+ NVBLAST_ASSERT(serVisibleChunkCount == m_visibleChunkCount);
+ }
+
+ // Graph node indices
+ {
+ serHeader->m_graphNodeIndicesOffset = (uint32_t)offset;
+ offset = align16(offset + m_graphNodeCount*sizeof(uint32_t));
+ if (offset > bufferSize)
+ {
+ NVBLASTLL_LOG_ERROR(logFn, "Nv::Blast::Actor::serialize: buffer size exceeded.");
+ return 0; // Buffer size insufficient
+ }
+ uint32_t* serGraphNodeIndices = serHeader->getGraphNodeIndices();
+ uint32_t serGraphNodeCount = 0;
+ for (Actor::GraphNodeIt i = *this; (bool)i; ++i)
+ {
+ NVBLAST_ASSERT(serGraphNodeCount < m_graphNodeCount);
+ serGraphNodeIndices[serGraphNodeCount++] = (uint32_t)i;
+ }
+ NVBLAST_ASSERT(serGraphNodeCount == m_graphNodeCount);
+ }
+
+ // Lower support chunk healths
+ {
+ serHeader->m_lowerSupportChunkHealthsOffset = (uint32_t)offset;
+ float* serLowerSupportChunkHealths = serHeader->getLowerSupportChunkHealths();
+ const float* subsupportHealths = header->getSubsupportChunkHealths();
+ const uint32_t subsupportChunkCount = asset->getUpperSupportChunkCount();
+ if (m_graphNodeCount > 0)
+ {
+ uint32_t serLowerSupportChunkCount = 0;
+ const float* graphNodeHealths = header->getLowerSupportChunkHealths();
+ for (Actor::GraphNodeIt i = *this; (bool)i; ++i)
+ {
+ const uint32_t graphNodeIndex = (uint32_t)i;
+ serLowerSupportChunkHealths[serLowerSupportChunkCount++] = graphNodeHealths[graphNodeIndex];
+ offset += sizeof(float);
+ const uint32_t supportChunkIndex = graphChunkIndices[graphNodeIndex];
+ Asset::DepthFirstIt j(*asset, supportChunkIndex);
+ NVBLAST_ASSERT((bool)j);
+ ++j; // Skip first (support) chunk, it's already been handled
+ for (; (bool)j; ++j)
+ {
+ if (offset >= bufferSize)
+ {
+ NVBLASTLL_LOG_ERROR(logFn, "Nv::Blast::Actor::serialize: buffer size exceeded.");
+ return 0; // Buffer size insufficient
+ }
+ serLowerSupportChunkHealths[serLowerSupportChunkCount++] = subsupportHealths[(uint32_t)j - subsupportChunkCount];
+ offset += sizeof(float);
+ }
+ }
+ }
+ else // Single subsupport chunk
+ if (!isInvalidIndex(m_firstVisibleChunkIndex))
+ {
+ NVBLAST_ASSERT(m_firstVisibleChunkIndex >= subsupportChunkCount);
+ if (offset >= bufferSize)
+ {
+ NVBLASTLL_LOG_ERROR(logFn, "Nv::Blast::Actor::serialize: buffer size exceeded.");
+ return 0; // Buffer size insufficient
+ }
+ *serLowerSupportChunkHealths = subsupportHealths[m_firstVisibleChunkIndex - subsupportChunkCount];
+ offset += sizeof(float);
+ }
+ }
+ offset = align16(offset);
+
+ // Bond healths
+ uint32_t serBondCount = 0;
+ {
+ serHeader->m_bondHealthsOffset = (uint32_t)offset;
+ float* serBondHealths = serHeader->getBondHealths();
+ const float* bondHealths = header->getBondHealths();
+ for (Actor::GraphNodeIt i = *this; (bool)i; ++i)
+ {
+ const uint32_t graphNodeIndex = (uint32_t)i;
+ for (uint32_t adjacentIndex = graphAdjacencyPartition[graphNodeIndex]; adjacentIndex < graphAdjacencyPartition[graphNodeIndex + 1]; ++adjacentIndex)
+ {
+ const uint32_t adjacentNodeIndex = graphAdjacentNodeIndices[adjacentIndex];
+ if (adjacentNodeIndex > graphNodeIndex) // So as not to double-count
+ {
+ // Only count if the adjacent node belongs to this actor
+ const uint32_t adjacentChunkIndex = graphChunkIndices[adjacentNodeIndex];
+ if (chunkActorIndices[adjacentChunkIndex] == thisActorIndex)
+ {
+ if (offset >= bufferSize)
+ {
+ NVBLASTLL_LOG_ERROR(logFn, "Nv::Blast::Actor::serialize: buffer size exceeded.");
+ return 0; // Buffer size insufficient
+ }
+ const uint32_t adjacentBondIndex = graphAdjacentBondIndices[adjacentIndex];
+ serBondHealths[serBondCount++] = bondHealths[adjacentBondIndex];
+ offset += sizeof(float);
+ }
+ }
+ }
+ }
+ }
+ offset = align16(offset);
+
+ // Fast routes
+ {
+ serHeader->m_fastRouteOffset = (uint32_t)offset;
+ offset = align16(offset + m_graphNodeCount*sizeof(uint32_t));
+ if (offset > bufferSize)
+ {
+ NVBLASTLL_LOG_ERROR(logFn, "Nv::Blast::Actor::serialize: buffer size exceeded.");
+ return 0; // Buffer size insufficient
+ }
+ uint32_t* serFastRoute = serHeader->getFastRoute();
+ const uint32_t* fastRoute = header->getFamilyGraph()->getFastRoute();
+ for (Actor::GraphNodeIt i = *this; (bool)i; ++i)
+ {
+ *serFastRoute++ = fastRoute[(uint32_t)i];
+ }
+ }
+
+ // Hop counts
+ {
+ serHeader->m_hopCountsOffset = (uint32_t)offset;
+ offset = align16(offset + m_graphNodeCount*sizeof(uint32_t));
+ if (offset > bufferSize)
+ {
+ NVBLASTLL_LOG_ERROR(logFn, "Nv::Blast::Actor::serialize: buffer size exceeded.");
+ return 0; // Buffer size insufficient
+ }
+ uint32_t* serHopCounts = serHeader->getHopCounts();
+ const uint32_t* hopCounts = header->getFamilyGraph()->getHopCounts();
+ for (Actor::GraphNodeIt i = *this; (bool)i; ++i)
+ {
+ *serHopCounts++ = hopCounts[(uint32_t)i];
+ }
+ }
+
+ // Edge removed array
+ if (serBondCount > 0)
+ {
+ serHeader->m_edgeRemovedArrayOffset = (uint32_t)offset;
+ offset = align16(offset + FixedBoolArray::requiredMemorySize(serBondCount));
+ if (offset > bufferSize)
+ {
+ NVBLASTLL_LOG_ERROR(logFn, "Nv::Blast::Actor::serialize: buffer size exceeded.");
+ return 0; // Buffer size insufficient
+ }
+ uint32_t serBondIndex = 0;
+ FixedBoolArray* serEdgeRemovedArray = serHeader->getEdgeRemovedArray();
+ new (serEdgeRemovedArray)FixedBoolArray(serBondCount);
+ serEdgeRemovedArray->fill(); // Reset bits as we find bonds
+ const FixedBoolArray* edgeRemovedArray = header->getFamilyGraph()->getIsEdgeRemoved();
+ for (Actor::GraphNodeIt i = *this; (bool)i; ++i)
+ {
+ const uint32_t graphNodeIndex = (uint32_t)i;
+ for (uint32_t adjacentIndex = graphAdjacencyPartition[graphNodeIndex]; adjacentIndex < graphAdjacencyPartition[graphNodeIndex + 1]; ++adjacentIndex)
+ {
+ const uint32_t adjacentNodeIndex = graphAdjacentNodeIndices[adjacentIndex];
+ if (adjacentNodeIndex > graphNodeIndex) // So as not to double-count
+ {
+ // Only count if the adjacent node belongs to this actor
+ const uint32_t adjacentChunkIndex = graphChunkIndices[adjacentNodeIndex];
+ if (chunkActorIndices[adjacentChunkIndex] == thisActorIndex)
+ {
+ const uint32_t adjacentBondIndex = graphAdjacentBondIndices[adjacentIndex];
+ if (!edgeRemovedArray->test(adjacentBondIndex))
+ {
+ serEdgeRemovedArray->reset(serBondIndex);
+ }
+ ++serBondIndex;
+ }
+ }
+ }
+ }
+ }
+
+ // Finally record size
+ serHeader->m_size = static_cast<uint32_t>(offset);
+
+ return serHeader->m_size;
+}
+
+
+uint32_t Actor::serializationRequiredStorage(NvBlastLog logFn) const
+{
+ const Asset* asset = getAsset();
+ const SupportGraph& graph = asset->m_graph;
+ const uint32_t* graphChunkIndices = graph.getChunkIndices();
+ const uint32_t* graphAdjacencyPartition = graph.getAdjacencyPartition();
+ const uint32_t* graphAdjacentNodeIndices = graph.getAdjacentNodeIndices();
+ const uint32_t* graphNodeIndexLinks = getFamilyHeader()->getGraphNodeIndexLinks();
+ const uint32_t* chunkActorIndices = getFamilyHeader()->getChunkActorIndices();
+ const uint32_t thisActorIndex = getIndex();
+
+ // Lower-support chunk count and bond counts for this actor need to be calculated. Iterate over all support chunks to count these.
+ uint32_t lowerSupportChunkCount = 0;
+ uint32_t bondCount = 0;
+ if (m_graphNodeCount > 0)
+ {
+ for (uint32_t graphNodeIndex = m_firstGraphNodeIndex; !isInvalidIndex(graphNodeIndex); graphNodeIndex = graphNodeIndexLinks[graphNodeIndex])
+ {
+ // Update bond count
+ const uint32_t supportChunkIndex = graphChunkIndices[graphNodeIndex];
+ for (uint32_t adjacentIndex = graphAdjacencyPartition[graphNodeIndex]; adjacentIndex < graphAdjacencyPartition[graphNodeIndex + 1]; ++adjacentIndex)
+ {
+ const uint32_t adjacentNodeIndex = graphAdjacentNodeIndices[adjacentIndex];
+ if (adjacentNodeIndex > graphNodeIndex) // So as not to double-count
+ {
+ // Only count if the adjacent node belongs to this actor
+ const uint32_t adjacentChunkIndex = graphChunkIndices[adjacentNodeIndex];
+ if (chunkActorIndices[adjacentChunkIndex] == thisActorIndex)
+ {
+ ++bondCount;
+ }
+ }
+ }
+
+ // Update lower-support chunk count
+ for (Asset::DepthFirstIt i(*asset, supportChunkIndex); (bool)i; ++i)
+ {
+ ++lowerSupportChunkCount;
+ }
+ }
+ }
+ else // Subsupport chunk
+ {
+ ++lowerSupportChunkCount;
+ }
+
+ const uint64_t dataSize = getActorSerializationSize(m_visibleChunkCount, lowerSupportChunkCount, m_graphNodeCount, bondCount);
+
+ if (dataSize > UINT32_MAX)
+ {
+ NVBLASTLL_LOG_WARNING(logFn, "Nv::Blast::Actor::serializationRequiredStorage: Serialization block size exceeds 4GB. Returning 0.\n");
+ return 0;
+ }
+
+ return static_cast<uint32_t>(dataSize);
+}
+
+} // namespace Blast
+} // namespace Nv
+
+
+// API implementation
+
+extern "C"
+{
+
+uint32_t NvBlastActorGetSerializationSize(const NvBlastActor* actor, NvBlastLog logFn)
+{
+ NVBLASTLL_CHECK(actor != nullptr, logFn, "NvBlastActorGetSerializationSize: NULL actor pointer input.", return 0);
+
+ const Nv::Blast::Actor& a = *static_cast<const Nv::Blast::Actor*>(actor);
+
+ if (!a.isActive())
+ {
+ NVBLASTLL_LOG_ERROR(logFn, "NvBlastActorGetSerializationSize: inactive actor pointer input.");
+ return 0;
+ }
+
+ return a.serializationRequiredStorage(logFn);
+}
+
+
+uint32_t NvBlastActorSerialize(void* buffer, uint32_t bufferSize, const NvBlastActor* actor, NvBlastLog logFn)
+{
+ NVBLASTLL_CHECK(buffer != nullptr, logFn, "NvBlastActorSerialize: NULL buffer pointer input.", return 0);
+ NVBLASTLL_CHECK(actor != nullptr, logFn, "NvBlastActorSerialize: NULL actor pointer input.", return 0);
+
+ const Nv::Blast::Actor& a = *static_cast<const Nv::Blast::Actor*>(actor);
+
+ if (!a.isActive())
+ {
+ NVBLASTLL_LOG_ERROR(logFn, "NvBlastActorSerialize: inactive actor pointer input.");
+ return 0;
+ }
+
+ return a.serialize(buffer, bufferSize, logFn);
+}
+
+
+NvBlastActor* NvBlastFamilyDeserializeActor(NvBlastFamily* family, const void* buffer, NvBlastLog logFn)
+{
+ NVBLASTLL_CHECK(family != nullptr, logFn, "NvBlastFamilyDeserializeActor: NULL family input. No actor deserialized.", return nullptr);
+ NVBLASTLL_CHECK(buffer != nullptr, logFn, "NvBlastFamilyDeserializeActor: NULL buffer pointer input. No actor deserialized.", return nullptr);
+
+ return Nv::Blast::Actor::deserialize(family, buffer, logFn);
+}
+
+} // extern "C"
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