diff options
| author | Bryan Galdrikian <[email protected]> | 2018-05-31 11:36:08 -0700 |
|---|---|---|
| committer | Bryan Galdrikian <[email protected]> | 2018-05-31 11:36:08 -0700 |
| commit | 7115f60b91b5717d90f643fd692010905c7004db (patch) | |
| tree | effd68c6978751c517d54c2f2bb5bb6e7dc93e18 /sdk/globals/source/NvBlastProfilerInternal.h | |
| parent | Updating BlastTool zip (diff) | |
| download | blast-7115f60b91b5717d90f643fd692010905c7004db.tar.xz blast-7115f60b91b5717d90f643fd692010905c7004db.zip | |
Blast 1.1.3. See docs/release_notes.txt.v1.1.3_rc1
Diffstat (limited to 'sdk/globals/source/NvBlastProfilerInternal.h')
| -rwxr-xr-x[-rw-r--r--] | sdk/globals/source/NvBlastProfilerInternal.h | 182 |
1 files changed, 91 insertions, 91 deletions
diff --git a/sdk/globals/source/NvBlastProfilerInternal.h b/sdk/globals/source/NvBlastProfilerInternal.h index fa0bf47..d916fca 100644..100755 --- a/sdk/globals/source/NvBlastProfilerInternal.h +++ b/sdk/globals/source/NvBlastProfilerInternal.h @@ -1,91 +1,91 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved. - - -#ifndef NVBLASTPROFILERINTERNAL_H -#define NVBLASTPROFILERINTERNAL_H - -#include "NvBlastPreprocessor.h" -#include "NvBlastProfiler.h" - -#if NV_PROFILE || NV_CHECKED || NV_DEBUG - -NVBLAST_API void NvBlastProfilerBegin(const char* name, Nv::Blast::ProfilerDetail::Level); -NVBLAST_API void NvBlastProfilerEnd(const void* name, Nv::Blast::ProfilerDetail::Level); - -Nv::Blast::ProfilerCallback* NvBlastProfilerGetCallback(); -Nv::Blast::ProfilerDetail::Level NvBlastProfilerGetDetail(); - - -namespace Nv -{ -namespace Blast -{ - - -class ProfileScope -{ -public: - ProfileScope(const char* name, ProfilerDetail::Level level) :m_name(name), m_level(level) - { - NvBlastProfilerBegin(m_name, m_level); - } - - ~ProfileScope() - { - NvBlastProfilerEnd(m_name, m_level); - } - -private: - const char* m_name; - ProfilerDetail::Level m_level; -}; - - -} // namespace Blast -} // namespace Nv - - -#define BLAST_PROFILE_PREFIX "Blast: " -#define BLAST_PROFILE_ZONE_BEGIN(name) NvBlastProfilerBegin(BLAST_PROFILE_PREFIX name, Nv::Blast::ProfilerDetail::HIGH) -#define BLAST_PROFILE_ZONE_END(name) NvBlastProfilerEnd(BLAST_PROFILE_PREFIX name, Nv::Blast::ProfilerDetail::HIGH) -#define BLAST_PROFILE_SCOPE(name, detail) Nv::Blast::ProfileScope NV_CONCAT(_scope,__LINE__) (BLAST_PROFILE_PREFIX name, detail) -#define BLAST_PROFILE_SCOPE_L(name) BLAST_PROFILE_SCOPE(name, Nv::Blast::ProfilerDetail::LOW) -#define BLAST_PROFILE_SCOPE_M(name) BLAST_PROFILE_SCOPE(name, Nv::Blast::ProfilerDetail::MEDIUM) -#define BLAST_PROFILE_SCOPE_H(name) BLAST_PROFILE_SCOPE(name, Nv::Blast::ProfilerDetail::HIGH) - -#else - -#define BLAST_PROFILE_ZONE_BEGIN(name) -#define BLAST_PROFILE_ZONE_END(name) -#define BLAST_PROFILE_SCOPE_L(name) -#define BLAST_PROFILE_SCOPE_M(name) -#define BLAST_PROFILE_SCOPE_H(name) - -#endif - -#endif +// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
+
+
+#ifndef NVBLASTPROFILERINTERNAL_H
+#define NVBLASTPROFILERINTERNAL_H
+
+#include "NvBlastPreprocessor.h"
+#include "NvBlastProfiler.h"
+
+#if NV_PROFILE || NV_CHECKED || NV_DEBUG
+
+NVBLAST_API void NvBlastProfilerBegin(const char* name, Nv::Blast::ProfilerDetail::Level);
+NVBLAST_API void NvBlastProfilerEnd(const void* name, Nv::Blast::ProfilerDetail::Level);
+
+Nv::Blast::ProfilerCallback* NvBlastProfilerGetCallback();
+Nv::Blast::ProfilerDetail::Level NvBlastProfilerGetDetail();
+
+
+namespace Nv
+{
+namespace Blast
+{
+
+
+class ProfileScope
+{
+public:
+ ProfileScope(const char* name, ProfilerDetail::Level level) :m_name(name), m_level(level)
+ {
+ NvBlastProfilerBegin(m_name, m_level);
+ }
+
+ ~ProfileScope()
+ {
+ NvBlastProfilerEnd(m_name, m_level);
+ }
+
+private:
+ const char* m_name;
+ ProfilerDetail::Level m_level;
+};
+
+
+} // namespace Blast
+} // namespace Nv
+
+
+#define BLAST_PROFILE_PREFIX "Blast: "
+#define BLAST_PROFILE_ZONE_BEGIN(name) NvBlastProfilerBegin(BLAST_PROFILE_PREFIX name, Nv::Blast::ProfilerDetail::HIGH)
+#define BLAST_PROFILE_ZONE_END(name) NvBlastProfilerEnd(BLAST_PROFILE_PREFIX name, Nv::Blast::ProfilerDetail::HIGH)
+#define BLAST_PROFILE_SCOPE(name, detail) Nv::Blast::ProfileScope NV_CONCAT(_scope,__LINE__) (BLAST_PROFILE_PREFIX name, detail)
+#define BLAST_PROFILE_SCOPE_L(name) BLAST_PROFILE_SCOPE(name, Nv::Blast::ProfilerDetail::LOW)
+#define BLAST_PROFILE_SCOPE_M(name) BLAST_PROFILE_SCOPE(name, Nv::Blast::ProfilerDetail::MEDIUM)
+#define BLAST_PROFILE_SCOPE_H(name) BLAST_PROFILE_SCOPE(name, Nv::Blast::ProfilerDetail::HIGH)
+
+#else
+
+#define BLAST_PROFILE_ZONE_BEGIN(name)
+#define BLAST_PROFILE_ZONE_END(name)
+#define BLAST_PROFILE_SCOPE_L(name)
+#define BLAST_PROFILE_SCOPE_M(name)
+#define BLAST_PROFILE_SCOPE_H(name)
+
+#endif
+
+#endif
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