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| author | Anton Novoselov <[email protected]> | 2017-08-01 12:53:38 +0300 |
|---|---|---|
| committer | Anton Novoselov <[email protected]> | 2017-08-01 12:53:38 +0300 |
| commit | 236f03c0b9a4982328ed1201978f7f69d192d9b2 (patch) | |
| tree | e486f2fa39dba203563895541e92c60ed3e25759 /sdk/globals/source/NvBlastProfilerInternal.h | |
| parent | Added screens to welcome page (diff) | |
| download | blast-236f03c0b9a4982328ed1201978f7f69d192d9b2.tar.xz blast-236f03c0b9a4982328ed1201978f7f69d192d9b2.zip | |
Blast 1.1 release (windows / linux)
see docs/release_notes.txt for details
Diffstat (limited to 'sdk/globals/source/NvBlastProfilerInternal.h')
| -rw-r--r-- | sdk/globals/source/NvBlastProfilerInternal.h | 91 |
1 files changed, 91 insertions, 0 deletions
diff --git a/sdk/globals/source/NvBlastProfilerInternal.h b/sdk/globals/source/NvBlastProfilerInternal.h new file mode 100644 index 0000000..dd0cfbf --- /dev/null +++ b/sdk/globals/source/NvBlastProfilerInternal.h @@ -0,0 +1,91 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2016-2017 NVIDIA Corporation. All rights reserved. + + +#ifndef NVBLASTPROFILERINTERNAL_H +#define NVBLASTPROFILERINTERNAL_H + +#include "NvBlastPreprocessor.h" +#include "NvBlastProfiler.h" + +#if NV_PROFILE || NV_CHECKED || NV_DEBUG + +NVBLAST_API void NvBlastProfilerBegin(const char* name, Nv::Blast::ProfilerDetail::Level); +NVBLAST_API void NvBlastProfilerEnd(const void* name, Nv::Blast::ProfilerDetail::Level); + +Nv::Blast::ProfilerCallback* NvBlastProfilerGetCallback(); +Nv::Blast::ProfilerDetail::Level NvBlastProfilerGetDetail(); + + +namespace Nv +{ +namespace Blast +{ + + +class ProfileScope +{ +public: + ProfileScope(const char* name, ProfilerDetail::Level level) :m_name(name), m_level(level) + { + NvBlastProfilerBegin(m_name, m_level); + } + + ~ProfileScope() + { + NvBlastProfilerEnd(m_name, m_level); + } + +private: + const char* m_name; + ProfilerDetail::Level m_level; +}; + + +} // namespace Blast +} // namespace Nv + + +#define BLAST_PROFILE_PREFIX "Blast: " +#define BLAST_PROFILE_ZONE_BEGIN(name) NvBlastProfilerBegin(BLAST_PROFILE_PREFIX name, Nv::Blast::ProfilerDetail::HIGH) +#define BLAST_PROFILE_ZONE_END(name) NvBlastProfilerEnd(BLAST_PROFILE_PREFIX name, Nv::Blast::ProfilerDetail::HIGH) +#define BLAST_PROFILE_SCOPE(name, detail) Nv::Blast::ProfileScope NV_CONCAT(_scope,__LINE__) (BLAST_PROFILE_PREFIX name, detail) +#define BLAST_PROFILE_SCOPE_L(name) BLAST_PROFILE_SCOPE(name, Nv::Blast::ProfilerDetail::LOW) +#define BLAST_PROFILE_SCOPE_M(name) BLAST_PROFILE_SCOPE(name, Nv::Blast::ProfilerDetail::MEDIUM) +#define BLAST_PROFILE_SCOPE_H(name) BLAST_PROFILE_SCOPE(name, Nv::Blast::ProfilerDetail::HIGH) + +#else + +#define BLAST_PROFILE_ZONE_BEGIN(name) +#define BLAST_PROFILE_ZONE_END(name) +#define BLAST_PROFILE_SCOPE_L(name) +#define BLAST_PROFILE_SCOPE_M(name) +#define BLAST_PROFILE_SCOPE_H(name) + +#endif + +#endif |