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authorAnton Novoselov <[email protected]>2017-08-01 12:53:38 +0300
committerAnton Novoselov <[email protected]>2017-08-01 12:53:38 +0300
commit236f03c0b9a4982328ed1201978f7f69d192d9b2 (patch)
treee486f2fa39dba203563895541e92c60ed3e25759 /sdk/globals/source/NvBlastProfilerInternal.h
parentAdded screens to welcome page (diff)
downloadblast-236f03c0b9a4982328ed1201978f7f69d192d9b2.tar.xz
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Blast 1.1 release (windows / linux)
see docs/release_notes.txt for details
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2016-2017 NVIDIA Corporation. All rights reserved.
+
+
+#ifndef NVBLASTPROFILERINTERNAL_H
+#define NVBLASTPROFILERINTERNAL_H
+
+#include "NvBlastPreprocessor.h"
+#include "NvBlastProfiler.h"
+
+#if NV_PROFILE || NV_CHECKED || NV_DEBUG
+
+NVBLAST_API void NvBlastProfilerBegin(const char* name, Nv::Blast::ProfilerDetail::Level);
+NVBLAST_API void NvBlastProfilerEnd(const void* name, Nv::Blast::ProfilerDetail::Level);
+
+Nv::Blast::ProfilerCallback* NvBlastProfilerGetCallback();
+Nv::Blast::ProfilerDetail::Level NvBlastProfilerGetDetail();
+
+
+namespace Nv
+{
+namespace Blast
+{
+
+
+class ProfileScope
+{
+public:
+ ProfileScope(const char* name, ProfilerDetail::Level level) :m_name(name), m_level(level)
+ {
+ NvBlastProfilerBegin(m_name, m_level);
+ }
+
+ ~ProfileScope()
+ {
+ NvBlastProfilerEnd(m_name, m_level);
+ }
+
+private:
+ const char* m_name;
+ ProfilerDetail::Level m_level;
+};
+
+
+} // namespace Blast
+} // namespace Nv
+
+
+#define BLAST_PROFILE_PREFIX "Blast: "
+#define BLAST_PROFILE_ZONE_BEGIN(name) NvBlastProfilerBegin(BLAST_PROFILE_PREFIX name, Nv::Blast::ProfilerDetail::HIGH)
+#define BLAST_PROFILE_ZONE_END(name) NvBlastProfilerEnd(BLAST_PROFILE_PREFIX name, Nv::Blast::ProfilerDetail::HIGH)
+#define BLAST_PROFILE_SCOPE(name, detail) Nv::Blast::ProfileScope NV_CONCAT(_scope,__LINE__) (BLAST_PROFILE_PREFIX name, detail)
+#define BLAST_PROFILE_SCOPE_L(name) BLAST_PROFILE_SCOPE(name, Nv::Blast::ProfilerDetail::LOW)
+#define BLAST_PROFILE_SCOPE_M(name) BLAST_PROFILE_SCOPE(name, Nv::Blast::ProfilerDetail::MEDIUM)
+#define BLAST_PROFILE_SCOPE_H(name) BLAST_PROFILE_SCOPE(name, Nv::Blast::ProfilerDetail::HIGH)
+
+#else
+
+#define BLAST_PROFILE_ZONE_BEGIN(name)
+#define BLAST_PROFILE_ZONE_END(name)
+#define BLAST_PROFILE_SCOPE_L(name)
+#define BLAST_PROFILE_SCOPE_M(name)
+#define BLAST_PROFILE_SCOPE_H(name)
+
+#endif
+
+#endif