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| author | Anton Novoselov <[email protected]> | 2017-08-14 16:41:28 +0300 |
|---|---|---|
| committer | Anton Novoselov <[email protected]> | 2017-08-14 16:41:28 +0300 |
| commit | 9a1c1d814f3fa0b54b49d90b43130c02bc280f44 (patch) | |
| tree | eae6ead883173c66619c30b6a1ed085f3cb70f4d /sdk/extensions/stress | |
| parent | Updated to CL 22627414: (diff) | |
| download | blast-9a1c1d814f3fa0b54b49d90b43130c02bc280f44.tar.xz blast-9a1c1d814f3fa0b54b49d90b43130c02bc280f44.zip | |
Updated to CL 22661993:
* docs updates
* authoring fixes
* asset view in sample fix
* latest blast_tools_and_samples-windows.zip
Diffstat (limited to 'sdk/extensions/stress')
| -rw-r--r-- | sdk/extensions/stress/include/NvBlastExtStressSolver.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/sdk/extensions/stress/include/NvBlastExtStressSolver.h b/sdk/extensions/stress/include/NvBlastExtStressSolver.h index 471c35e..674a6d9 100644 --- a/sdk/extensions/stress/include/NvBlastExtStressSolver.h +++ b/sdk/extensions/stress/include/NvBlastExtStressSolver.h @@ -256,7 +256,7 @@ public: virtual void generateFractureCommands(const NvBlastActor& actor, NvBlastFractureBuffers& commands) = 0; /** - Generate fracture commands for whole family. A bit faster way to get all fractured bonds then calling generateFractureCommands() for every actor. + Generate fracture commands for whole family. A bit faster way to get all fractured bonds than calling generateFractureCommands() for every actor. Calling this function if getOverstressedBondCount() == 0 or actor has no bond doesn't make sense, bondFractureCount will be '0'. |