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authorAnton Novoselov <[email protected]>2017-08-14 16:41:28 +0300
committerAnton Novoselov <[email protected]>2017-08-14 16:41:28 +0300
commit9a1c1d814f3fa0b54b49d90b43130c02bc280f44 (patch)
treeeae6ead883173c66619c30b6a1ed085f3cb70f4d /sdk/extensions/stress
parentUpdated to CL 22627414: (diff)
downloadblast-9a1c1d814f3fa0b54b49d90b43130c02bc280f44.tar.xz
blast-9a1c1d814f3fa0b54b49d90b43130c02bc280f44.zip
Updated to CL 22661993:
* docs updates * authoring fixes * asset view in sample fix * latest blast_tools_and_samples-windows.zip
Diffstat (limited to 'sdk/extensions/stress')
-rw-r--r--sdk/extensions/stress/include/NvBlastExtStressSolver.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/sdk/extensions/stress/include/NvBlastExtStressSolver.h b/sdk/extensions/stress/include/NvBlastExtStressSolver.h
index 471c35e..674a6d9 100644
--- a/sdk/extensions/stress/include/NvBlastExtStressSolver.h
+++ b/sdk/extensions/stress/include/NvBlastExtStressSolver.h
@@ -256,7 +256,7 @@ public:
virtual void generateFractureCommands(const NvBlastActor& actor, NvBlastFractureBuffers& commands) = 0;
/**
- Generate fracture commands for whole family. A bit faster way to get all fractured bonds then calling generateFractureCommands() for every actor.
+ Generate fracture commands for whole family. A bit faster way to get all fractured bonds than calling generateFractureCommands() for every actor.
Calling this function if getOverstressedBondCount() == 0 or actor has no bond doesn't make sense, bondFractureCount will be '0'.