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authorBryan Galdrikian <[email protected]>2018-05-31 11:36:08 -0700
committerBryan Galdrikian <[email protected]>2018-05-31 11:36:08 -0700
commit7115f60b91b5717d90f643fd692010905c7004db (patch)
treeeffd68c6978751c517d54c2f2bb5bb6e7dc93e18 /sdk/extensions/shaders/source/NvBlastExtDamageAccelerators.cpp
parentUpdating BlastTool zip (diff)
downloadblast-7115f60b91b5717d90f643fd692010905c7004db.tar.xz
blast-7115f60b91b5717d90f643fd692010905c7004db.zip
Blast 1.1.3. See docs/release_notes.txt.v1.1.3_rc1
Diffstat (limited to 'sdk/extensions/shaders/source/NvBlastExtDamageAccelerators.cpp')
-rwxr-xr-x[-rw-r--r--]sdk/extensions/shaders/source/NvBlastExtDamageAccelerators.cpp86
1 files changed, 43 insertions, 43 deletions
diff --git a/sdk/extensions/shaders/source/NvBlastExtDamageAccelerators.cpp b/sdk/extensions/shaders/source/NvBlastExtDamageAccelerators.cpp
index 381f5e3..d2e563f 100644..100755
--- a/sdk/extensions/shaders/source/NvBlastExtDamageAccelerators.cpp
+++ b/sdk/extensions/shaders/source/NvBlastExtDamageAccelerators.cpp
@@ -1,43 +1,43 @@
-// This code contains NVIDIA Confidential Information and is disclosed to you
-// under a form of NVIDIA software license agreement provided separately to you.
-//
-// Notice
-// NVIDIA Corporation and its licensors retain all intellectual property and
-// proprietary rights in and to this software and related documentation and
-// any modifications thereto. Any use, reproduction, disclosure, or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA Corporation is strictly prohibited.
-//
-// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
-// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
-// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
-// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
-//
-// Information and code furnished is believed to be accurate and reliable.
-// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
-// information or for any infringement of patents or other rights of third parties that may
-// result from its use. No license is granted by implication or otherwise under any patent
-// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
-// This code supersedes and replaces all information previously supplied.
-// NVIDIA Corporation products are not authorized for use as critical
-// components in life support devices or systems without express written approval of
-// NVIDIA Corporation.
-//
-// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
-
-
-//#include "NvBlastExtDamageAcceleratorOctree.h"
-//#include "NvBlastExtDamageAcceleratorKdtree.h"
-#include "NvBlastExtDamageAcceleratorAABBTree.h"
-
-NvBlastExtDamageAccelerator* NvBlastExtDamageAcceleratorCreate(const NvBlastAsset* asset, int type)
-{
- switch (type)
- {
- case 0:
- return nullptr;
- default:
- return Nv::Blast::ExtDamageAcceleratorAABBTree::create(asset);
- break;
- }
-}
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
+
+
+//#include "NvBlastExtDamageAcceleratorOctree.h"
+//#include "NvBlastExtDamageAcceleratorKdtree.h"
+#include "NvBlastExtDamageAcceleratorAABBTree.h"
+
+NvBlastExtDamageAccelerator* NvBlastExtDamageAcceleratorCreate(const NvBlastAsset* asset, int type)
+{
+ switch (type)
+ {
+ case 0:
+ return nullptr;
+ default:
+ return Nv::Blast::ExtDamageAcceleratorAABBTree::create(asset);
+ break;
+ }
+}