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authorBryan Galdrikian <[email protected]>2017-10-24 15:25:02 -0700
committerBryan Galdrikian <[email protected]>2017-10-24 15:25:02 -0700
commitb0c11962f6012430da3bcaa2727288046b33d648 (patch)
treecf13338fa4fd7072badf64f751f94abeeb437003 /sdk/extensions/shaders/source/NvBlastExtDamageAcceleratorAABBTree.h
parentlinux build fix - all configs (diff)
downloadblast-b0c11962f6012430da3bcaa2727288046b33d648.tar.xz
blast-b0c11962f6012430da3bcaa2727288046b33d648.zip
Changes for 1.1.1
See README.md
Diffstat (limited to 'sdk/extensions/shaders/source/NvBlastExtDamageAcceleratorAABBTree.h')
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diff --git a/sdk/extensions/shaders/source/NvBlastExtDamageAcceleratorAABBTree.h b/sdk/extensions/shaders/source/NvBlastExtDamageAcceleratorAABBTree.h
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2016-2017 NVIDIA Corporation. All rights reserved.
+
+#pragma once
+
+#include "NvBlastExtDamageAcceleratorInternal.h"
+#include "NvBlast.h"
+#include "NvBlastArray.h"
+
+
+namespace Nv
+{
+namespace Blast
+{
+
+class ExtDamageAcceleratorAABBTree final : public ExtDamageAcceleratorInternal
+{
+public:
+ //////// ctor ////////
+
+ ExtDamageAcceleratorAABBTree() :
+ m_root(nullptr)
+ {
+ }
+
+ virtual ~ExtDamageAcceleratorAABBTree()
+ {
+ }
+
+ static ExtDamageAcceleratorAABBTree* create(const NvBlastAsset* asset);
+
+
+ //////// interface ////////
+
+ virtual void release() override;
+
+ virtual void findBondCentroidsInBounds(const physx::PxBounds3& bounds, ResultCallback& resultCallback) const override
+ {
+ const_cast<ExtDamageAcceleratorAABBTree*>(this)->findInBounds(bounds, resultCallback, false);
+ }
+
+ virtual void findBondSegmentsInBounds(const physx::PxBounds3& bounds, ResultCallback& resultCallback) const override
+ {
+ const_cast<ExtDamageAcceleratorAABBTree*>(this)->findInBounds(bounds, resultCallback, true);
+
+ }
+
+ virtual void findBondSegmentsPlaneIntersected(const physx::PxPlane& plane, ResultCallback& resultCallback) const override;
+
+ virtual Nv::Blast::DebugBuffer fillDebugRender(int depth, bool segments) override;
+
+ virtual void* getImmediateScratch(size_t size) override
+ {
+ m_scratch.resizeUninitialized(size);
+ return m_scratch.begin();
+ }
+
+
+private:
+ // no copy/assignment
+ ExtDamageAcceleratorAABBTree(ExtDamageAcceleratorAABBTree&);
+ ExtDamageAcceleratorAABBTree& operator=(const ExtDamageAcceleratorAABBTree& tree);
+
+ // Tree node
+ struct Node
+ {
+ int child[2];
+ uint32_t first;
+ uint32_t last;
+ physx::PxBounds3 pointsBound;
+ physx::PxBounds3 segmentsBound;
+ };
+
+
+ void build(const NvBlastAsset* asset);
+
+ int createNode(uint32_t startIdx, uint32_t endIdx, uint32_t depth);
+
+ void pushResult(ResultCallback& callback, uint32_t pointIndex) const
+ {
+ callback.push(pointIndex, m_bonds[pointIndex].node0, m_bonds[pointIndex].node1);
+ }
+
+ void findInBounds(const physx::PxBounds3& bounds, ResultCallback& callback, bool segments) const;
+
+ void findPointsInBounds(const Node& node, ResultCallback& callback, const physx::PxBounds3& bounds) const;
+
+ void findSegmentsInBounds(const Node& node, ResultCallback& callback, const physx::PxBounds3& bounds) const;
+
+ void findSegmentsPlaneIntersected(const Node& node, ResultCallback& callback, const physx::PxPlane& plane) const;
+
+ void fillDebugBuffer(const Node& node, int currentDepth, int depth, bool segments);
+
+
+ //////// data ////////
+
+ Node* m_root;
+ Array<Node>::type m_nodes;
+ Array<uint32_t>::type m_indices;
+
+ Array<physx::PxVec3>::type m_points;
+
+ struct Segment
+ {
+ physx::PxVec3 p0;
+ physx::PxVec3 p1;
+ };
+ Array<Segment>::type m_segments;
+
+ struct BondData
+ {
+ uint32_t node0;
+ uint32_t node1;
+ };
+ Array<BondData>::type m_bonds;
+
+ Array<Nv::Blast::DebugLine>::type m_debugLineBuffer;
+
+ Array<char>::type m_scratch;
+};
+
+
+} // namespace Blast
+} // namespace Nv