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authorAnton Novoselov <[email protected]>2017-08-01 12:53:38 +0300
committerAnton Novoselov <[email protected]>2017-08-01 12:53:38 +0300
commit236f03c0b9a4982328ed1201978f7f69d192d9b2 (patch)
treee486f2fa39dba203563895541e92c60ed3e25759 /sdk/extensions/serialization/source/NvBlastExtTkSerializerRAW.cpp
parentAdded screens to welcome page (diff)
downloadblast-236f03c0b9a4982328ed1201978f7f69d192d9b2.tar.xz
blast-236f03c0b9a4982328ed1201978f7f69d192d9b2.zip
Blast 1.1 release (windows / linux)
see docs/release_notes.txt for details
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2017 NVIDIA Corporation. All rights reserved.
+
+
+#include "NvBlastExtSerializationInternal.h"
+#include "NvBlastTkFramework.h"
+#include "NvBlastTkAsset.h"
+#include "NvBlast.h"
+
+
+namespace Nv
+{
+namespace Blast
+{
+
+// Legacy IDs
+struct ExtTkSerializationLegacyID
+{
+ enum Enum
+ {
+ Framework = NVBLAST_FOURCC('T', 'K', 'F', 'W'), //!< TkFramework identifier token, used in serialization
+ Asset = NVBLAST_FOURCC('A', 'S', 'S', 'T'), //!< TkAsset identifier token, used in serialization
+ Family = NVBLAST_FOURCC('A', 'C', 'T', 'F'), //!< TkFamily identifier token, used in serialization
+ };
+};
+
+
+// Legacy object format versions
+struct ExtTkSerializationLegacyAssetVersion
+{
+ enum Enum
+ {
+ /** Initial version */
+ Initial,
+
+ // New formats must come before Count. They should be given descriptive names with more information in comments.
+
+ /** The number of serialized formats. */
+ Count,
+
+ /** The current version. This should always be Count-1 */
+ Current = Count - 1
+ };
+};
+
+struct ExtTkSerializationLegacyFamilyVersion
+{
+ enum Enum
+ {
+ /** Initial version */
+ Initial,
+
+ // New formats must come before Count. They should be given descriptive names with more information in comments.
+
+ /** The number of serialized formats. */
+ Count,
+
+ /** The current version. This should always be Count-1 */
+ Current = Count - 1
+ };
+};
+
+
+static bool deserializeTkObjectHeader(uint32_t& legacyTypeID, uint32_t& legacyVersion, NvBlastID& objID, uint64_t& userIntData, ExtIStream& stream)
+{
+ // Read framework ID
+ uint32_t fwkID;
+ stream >> fwkID;
+ if (fwkID != ExtTkSerializationLegacyID::Framework)
+ {
+ NVBLAST_LOG_ERROR("deserializeTkObjectHeader: stream does not contain a BlastTk legacy object.");
+ return false;
+ }
+
+ // Read object class ID
+ stream >> legacyTypeID;
+
+ // Read object class version and ensure it's current
+ stream >> legacyVersion;
+
+ // Object ID
+ stream.read(objID.data, sizeof(NvBlastID));
+
+ // Serializable user data
+ uint32_t lsd, msd;
+ stream >> lsd >> msd;
+ userIntData = static_cast<uint64_t>(msd) << 32 | static_cast<uint64_t>(lsd);
+
+ return !stream.fail();
+}
+
+
+TkAsset* deserializeTkAsset(ExtIStream& stream, TkFramework& framework)
+{
+ // Deserializer header
+ uint32_t legacyTypeID;
+ uint32_t legacyVersion;
+ NvBlastID objID;
+ uint64_t userIntData;
+ if (!deserializeTkObjectHeader(legacyTypeID, legacyVersion, objID, userIntData, stream))
+ {
+ return nullptr;
+ }
+
+ if (legacyTypeID != ExtTkSerializationLegacyID::Asset)
+ {
+ NVBLAST_LOG_ERROR("deserializeTkAsset: stream does not contain a BlastTk legacy asset.");
+ return nullptr;
+ }
+
+ if (legacyVersion > ExtTkSerializationLegacyAssetVersion::Current)
+ {
+ NVBLAST_LOG_ERROR("deserializeTkAsset: stream contains a BlastTk legacy asset which is in an unknown version.");
+ return nullptr;
+ }
+
+ // LL asset
+ uint32_t assetSize;
+ stream >> assetSize;
+ NvBlastAsset* llAsset = static_cast<NvBlastAsset*>(NVBLAST_ALLOC_NAMED(assetSize, "deserializeTkAsset"));
+ stream.read(reinterpret_cast<char*>(llAsset), assetSize);
+
+ // Joint descs
+ uint32_t jointDescCount;
+ stream >> jointDescCount;
+ std::vector<TkAssetJointDesc> jointDescs(jointDescCount);
+ for (uint32_t i = 0; i < jointDescs.size(); ++i)
+ {
+ TkAssetJointDesc& jointDesc = jointDescs[i];
+ stream >> jointDesc.nodeIndices[0];
+ stream >> jointDesc.nodeIndices[1];
+ stream >> jointDesc.attachPositions[0].x;
+ stream >> jointDesc.attachPositions[0].y;
+ stream >> jointDesc.attachPositions[0].z;
+ stream >> jointDesc.attachPositions[1].x;
+ stream >> jointDesc.attachPositions[1].y;
+ stream >> jointDesc.attachPositions[1].z;
+ }
+
+ if (stream.fail())
+ {
+ NVBLAST_FREE(llAsset);
+ return nullptr;
+ }
+
+ TkAsset* asset = framework.createAsset(llAsset, jointDescs.data(), (uint32_t)jointDescs.size(), true);
+
+ NvBlastID zeroID;
+ memset(zeroID.data, 0, sizeof(zeroID));
+ if (!memcmp(zeroID.data, objID.data, sizeof(NvBlastID)))
+ {
+ asset->setID(objID);
+ }
+ asset->userIntData = userIntData;
+
+ return asset;
+}
+
+} // namespace Blast
+} // namespace Nv