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| author | Anton Novoselov <[email protected]> | 2017-08-01 12:53:38 +0300 |
|---|---|---|
| committer | Anton Novoselov <[email protected]> | 2017-08-01 12:53:38 +0300 |
| commit | 236f03c0b9a4982328ed1201978f7f69d192d9b2 (patch) | |
| tree | e486f2fa39dba203563895541e92c60ed3e25759 /sdk/extensions/serialization/source/NvBlastExtPxSerializerRAW.cpp | |
| parent | Added screens to welcome page (diff) | |
| download | blast-236f03c0b9a4982328ed1201978f7f69d192d9b2.tar.xz blast-236f03c0b9a4982328ed1201978f7f69d192d9b2.zip | |
Blast 1.1 release (windows / linux)
see docs/release_notes.txt for details
Diffstat (limited to 'sdk/extensions/serialization/source/NvBlastExtPxSerializerRAW.cpp')
| -rw-r--r-- | sdk/extensions/serialization/source/NvBlastExtPxSerializerRAW.cpp | 220 |
1 files changed, 220 insertions, 0 deletions
diff --git a/sdk/extensions/serialization/source/NvBlastExtPxSerializerRAW.cpp b/sdk/extensions/serialization/source/NvBlastExtPxSerializerRAW.cpp new file mode 100644 index 0000000..526b148 --- /dev/null +++ b/sdk/extensions/serialization/source/NvBlastExtPxSerializerRAW.cpp @@ -0,0 +1,220 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2017 NVIDIA Corporation. All rights reserved. + + +#include "NvBlastExtSerialization.h" +#include "NvBlastExtTkSerializerRAW.h" +#include "NvBlastExtPxAsset.h" +#include "NvBlastTkAsset.h" +#include "physics/NvBlastExtPxAssetImpl.h" +#include "NvBlastIndexFns.h" +#include "NvBlastAssert.h" +#include "NvBlastExtSerializationInternal.h" + +#include "PxPhysics.h" +#include "PsMemoryBuffer.h" +#include "PxIO.h" + + +namespace Nv +{ +namespace Blast +{ + +// Legacy IDs +struct ExtPxSerializationLegacyID +{ + enum Enum + { + Asset = NVBLAST_FOURCC('B', 'P', 'X', 'A'), //!< ExtPxAsset identifier token, used in serialization + }; +}; + + +// Legacy object format versions +struct ExtPxSerializationLegacyAssetVersion +{ + enum Enum + { + /** Initial version */ + Initial, + + // New formats must come before Count. They should be given descriptive names with more information in comments. + + /** The number of serialized formats. */ + Count, + + /** The current version. This should always be Count-1 */ + Current = Count - 1 + }; +}; + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// Helpers/Wrappers +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + +class FileBufToPxInputStream final : public PxInputStream +{ +public: + FileBufToPxInputStream(PxFileBuf& filebuf) : m_filebuf(filebuf) {} + + virtual uint32_t read(void* dest, uint32_t count) + { + return m_filebuf.read(dest, count); + } + +private: + FileBufToPxInputStream& operator=(const FileBufToPxInputStream&); + + PxFileBuf& m_filebuf; +}; + + +class FileBufToPxOutputStream final : public PxOutputStream +{ +public: + FileBufToPxOutputStream(PxFileBuf& filebuf) : m_filebuf(filebuf) {} + + virtual uint32_t write(const void* src, uint32_t count) override + { + return m_filebuf.write(src, count); + } + +private: + FileBufToPxOutputStream& operator=(const FileBufToPxOutputStream&); + + PxFileBuf& m_filebuf; +}; + + +ExtPxAsset* deserializeExtPxAsset(ExtIStream& stream, TkFramework& framework, physx::PxPhysics& physics) +{ + // Read header + struct LegacyAssetDataHeader + { + uint32_t dataType; + uint32_t version; + }; + LegacyAssetDataHeader header; + stream >> header.dataType; + stream >> header.version; + NVBLAST_CHECK_ERROR(header.dataType == ExtPxSerializationLegacyID::Asset, "deserializeExtPxAsset: wrong data type in filebuf stream.", return nullptr); + NVBLAST_CHECK_ERROR(header.version == ExtPxSerializationLegacyAssetVersion::Current, "deserializeExtPxAsset: wrong data version in filebuf stream.", return nullptr); + + // Read initial TkAsset + TkAsset* tkAsset = deserializeTkAsset(stream, framework); + NVBLAST_CHECK_ERROR(tkAsset != nullptr, "ExtPxAsset::deserialize: failed to deserialize TkAsset.", return nullptr); + + // Create ExtPxAsset + ExtPxAssetImpl* asset = reinterpret_cast<ExtPxAssetImpl*>(ExtPxAsset::create(tkAsset)); + + // Fill arrays + auto& chunks = asset->getChunksArray(); + chunks.resize(tkAsset->getChunkCount()); + const uint32_t chunkCount = chunks.size(); + for (uint32_t i = 0; i < chunkCount; ++i) + { + ExtPxChunk& chunk = chunks[i]; + stream >> chunk.firstSubchunkIndex; + stream >> chunk.subchunkCount; + uint32_t val; + stream >> val; + chunk.isStatic = 0 != val; + } + + auto& subchunks = asset->getSubchunksArray(); + uint32_t subchunkCount; + stream >> subchunkCount; + subchunks.resize(subchunkCount); + for (uint32_t i = 0; i < subchunkCount; ++i) + { + ExtPxSubchunk& subchunk = subchunks[i]; + + // Subchunk transform + stream >> subchunk.transform.q.x >> subchunk.transform.q.y >> subchunk.transform.q.z >> subchunk.transform.q.w; + stream >> subchunk.transform.p.x >> subchunk.transform.p.y >> subchunk.transform.p.z; + + // Subchunk scale + stream >> subchunk.geometry.scale.scale.x >> subchunk.geometry.scale.scale.y >> subchunk.geometry.scale.scale.z; + stream >> subchunk.geometry.scale.rotation.x >> subchunk.geometry.scale.rotation.y >> subchunk.geometry.scale.rotation.z >> subchunk.geometry.scale.rotation.w; + + uint32_t convexReuseIndex; + stream >> convexReuseIndex; + if (isInvalidIndex(convexReuseIndex)) + { + physx::PsMemoryBuffer memBuf(stream.view(), stream.left()); + FileBufToPxInputStream inputStream(memBuf); + subchunk.geometry.convexMesh = physics.createConvexMesh(inputStream); + stream.advance(memBuf.tellRead()); + } + else + { + NVBLAST_ASSERT_WITH_MESSAGE(convexReuseIndex < i, "ExtPxAsset::deserialize: wrong convexReuseIndex."); + subchunk.geometry.convexMesh = subchunks[convexReuseIndex].geometry.convexMesh; + } + if (!subchunk.geometry.convexMesh) + { + NVBLAST_LOG_ERROR("ExtPxAsset::deserialize: failed to deserialize convex mesh."); + return nullptr; + } + } + + // checking if it's the end, so it will be binary compatible with asset before m_defaultActorDesc was added + if (!stream.eof()) + { + auto& defaultActorDesc = asset->getDefaultActorDesc(); + + stream >> defaultActorDesc.uniformInitialBondHealth; + stream >> defaultActorDesc.uniformInitialLowerSupportChunkHealth; + + auto& bondHealths = asset->getBondHealthsArray(); + uint32_t bondHealthCount; + stream >> bondHealthCount; + bondHealths.resize(bondHealthCount); + for (uint32_t i = 0; i < bondHealths.size(); ++i) + { + stream >> bondHealths[i]; + } + defaultActorDesc.initialBondHealths = bondHealthCount ? bondHealths.begin() : nullptr; + + auto& supportChunkHealths = asset->getBondHealthsArray(); + uint32_t supportChunkHealthCount; + stream >> supportChunkHealthCount; + supportChunkHealths.resize(supportChunkHealthCount); + for (uint32_t i = 0; i < supportChunkHealths.size(); ++i) + { + stream >> supportChunkHealths[i]; + } + defaultActorDesc.initialSupportChunkHealths = supportChunkHealthCount ? supportChunkHealths.begin() : nullptr; + } + + return asset; +} + +} // namespace Blast +} // namespace Nv |