diff options
| author | Bryan Galdrikian <[email protected]> | 2018-05-31 11:36:08 -0700 |
|---|---|---|
| committer | Bryan Galdrikian <[email protected]> | 2018-05-31 11:36:08 -0700 |
| commit | 7115f60b91b5717d90f643fd692010905c7004db (patch) | |
| tree | effd68c6978751c517d54c2f2bb5bb6e7dc93e18 /sdk/extensions/serialization/source/NvBlastExtPxSerializerRAW.cpp | |
| parent | Updating BlastTool zip (diff) | |
| download | blast-1.1.3_rc1.tar.xz blast-1.1.3_rc1.zip | |
Blast 1.1.3. See docs/release_notes.txt.v1.1.3_rc1
Diffstat (limited to 'sdk/extensions/serialization/source/NvBlastExtPxSerializerRAW.cpp')
| -rwxr-xr-x[-rw-r--r--] | sdk/extensions/serialization/source/NvBlastExtPxSerializerRAW.cpp | 442 |
1 files changed, 221 insertions, 221 deletions
diff --git a/sdk/extensions/serialization/source/NvBlastExtPxSerializerRAW.cpp b/sdk/extensions/serialization/source/NvBlastExtPxSerializerRAW.cpp index f0e51d2..064f34a 100644..100755 --- a/sdk/extensions/serialization/source/NvBlastExtPxSerializerRAW.cpp +++ b/sdk/extensions/serialization/source/NvBlastExtPxSerializerRAW.cpp @@ -1,221 +1,221 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2018 NVIDIA Corporation. All rights reserved. - - -#include "NvBlastExtSerialization.h" -#include "NvBlastExtTkSerializerRAW.h" -#include "NvBlastExtPxAsset.h" -#include "NvBlastTkAsset.h" -#include "physics/NvBlastExtPxAssetImpl.h" -#include "NvBlastIndexFns.h" -#include "NvBlastAssert.h" -#include "NvBlastExtSerializationInternal.h" - -#include "PxPhysics.h" -#include "PsMemoryBuffer.h" -#include "PxIO.h" - - -namespace Nv -{ -namespace Blast -{ - -// Legacy IDs -struct ExtPxSerializationLegacyID -{ - enum Enum - { - Asset = NVBLAST_FOURCC('B', 'P', 'X', 'A'), //!< ExtPxAsset identifier token, used in serialization - }; -}; - - -// Legacy object format versions -struct ExtPxSerializationLegacyAssetVersion -{ - enum Enum - { - /** Initial version */ - Initial, - - // New formats must come before Count. They should be given descriptive names with more information in comments. - - /** The number of serialized formats. */ - Count, - - /** The current version. This should always be Count-1 */ - Current = Count - 1 - }; -}; - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// Helpers/Wrappers -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - -class FileBufToPxInputStream final : public PxInputStream -{ -public: - FileBufToPxInputStream(PxFileBuf& filebuf) : m_filebuf(filebuf) {} - - virtual uint32_t read(void* dest, uint32_t count) - { - return m_filebuf.read(dest, count); - } - -private: - FileBufToPxInputStream& operator=(const FileBufToPxInputStream&); - - PxFileBuf& m_filebuf; -}; - - -class FileBufToPxOutputStream final : public PxOutputStream -{ -public: - FileBufToPxOutputStream(PxFileBuf& filebuf) : m_filebuf(filebuf) {} - - virtual uint32_t write(const void* src, uint32_t count) override - { - return m_filebuf.write(src, count); - } - -private: - FileBufToPxOutputStream& operator=(const FileBufToPxOutputStream&); - - PxFileBuf& m_filebuf; -}; - - -ExtPxAsset* deserializeExtPxAsset(ExtIStream& stream, TkFramework& framework, physx::PxPhysics& physics) -{ - // Read header - struct LegacyAssetDataHeader - { - LegacyAssetDataHeader() : dataType(0), version(0) {} - uint32_t dataType; - uint32_t version; - }; - LegacyAssetDataHeader header; - stream >> header.dataType; - stream >> header.version; - NVBLAST_CHECK_ERROR(header.dataType == ExtPxSerializationLegacyID::Asset, "deserializeExtPxAsset: wrong data type in filebuf stream.", return nullptr); - NVBLAST_CHECK_ERROR(header.version == ExtPxSerializationLegacyAssetVersion::Current, "deserializeExtPxAsset: wrong data version in filebuf stream.", return nullptr); - - // Read initial TkAsset - TkAsset* tkAsset = deserializeTkAsset(stream, framework); - NVBLAST_CHECK_ERROR(tkAsset != nullptr, "ExtPxAsset::deserialize: failed to deserialize TkAsset.", return nullptr); - - // Create ExtPxAsset - ExtPxAssetImpl* asset = reinterpret_cast<ExtPxAssetImpl*>(ExtPxAsset::create(tkAsset)); - - // Fill arrays - auto& chunks = asset->getChunksArray(); - chunks.resize(tkAsset->getChunkCount()); - const uint32_t chunkCount = chunks.size(); - for (uint32_t i = 0; i < chunkCount; ++i) - { - ExtPxChunk& chunk = chunks[i]; - stream >> chunk.firstSubchunkIndex; - stream >> chunk.subchunkCount; - uint32_t val; - stream >> val; - chunk.isStatic = 0 != val; - } - - auto& subchunks = asset->getSubchunksArray(); - uint32_t subchunkCount; - stream >> subchunkCount; - subchunks.resize(subchunkCount); - for (uint32_t i = 0; i < subchunkCount; ++i) - { - ExtPxSubchunk& subchunk = subchunks[i]; - - // Subchunk transform - stream >> subchunk.transform.q.x >> subchunk.transform.q.y >> subchunk.transform.q.z >> subchunk.transform.q.w; - stream >> subchunk.transform.p.x >> subchunk.transform.p.y >> subchunk.transform.p.z; - - // Subchunk scale - stream >> subchunk.geometry.scale.scale.x >> subchunk.geometry.scale.scale.y >> subchunk.geometry.scale.scale.z; - stream >> subchunk.geometry.scale.rotation.x >> subchunk.geometry.scale.rotation.y >> subchunk.geometry.scale.rotation.z >> subchunk.geometry.scale.rotation.w; - - uint32_t convexReuseIndex; - stream >> convexReuseIndex; - if (isInvalidIndex(convexReuseIndex)) - { - physx::PsMemoryBuffer memBuf(stream.view(), stream.left()); - FileBufToPxInputStream inputStream(memBuf); - subchunk.geometry.convexMesh = physics.createConvexMesh(inputStream); - stream.advance(memBuf.tellRead()); - } - else - { - NVBLAST_ASSERT_WITH_MESSAGE(convexReuseIndex < i, "ExtPxAsset::deserialize: wrong convexReuseIndex."); - subchunk.geometry.convexMesh = subchunks[convexReuseIndex].geometry.convexMesh; - } - if (!subchunk.geometry.convexMesh) - { - NVBLAST_LOG_ERROR("ExtPxAsset::deserialize: failed to deserialize convex mesh."); - return nullptr; - } - } - - // checking if it's the end, so it will be binary compatible with asset before m_defaultActorDesc was added - if (!stream.eof()) - { - auto& defaultActorDesc = asset->getDefaultActorDesc(); - - stream >> defaultActorDesc.uniformInitialBondHealth; - stream >> defaultActorDesc.uniformInitialLowerSupportChunkHealth; - - auto& bondHealths = asset->getBondHealthsArray(); - uint32_t bondHealthCount; - stream >> bondHealthCount; - bondHealths.resize(bondHealthCount); - for (uint32_t i = 0; i < bondHealths.size(); ++i) - { - stream >> bondHealths[i]; - } - defaultActorDesc.initialBondHealths = bondHealthCount ? bondHealths.begin() : nullptr; - - auto& supportChunkHealths = asset->getSupportChunkHealthsArray(); - uint32_t supportChunkHealthCount; - stream >> supportChunkHealthCount; - supportChunkHealths.resize(supportChunkHealthCount); - for (uint32_t i = 0; i < supportChunkHealths.size(); ++i) - { - stream >> supportChunkHealths[i]; - } - defaultActorDesc.initialSupportChunkHealths = supportChunkHealthCount ? supportChunkHealths.begin() : nullptr; - } - - return asset; -} - -} // namespace Blast -} // namespace Nv +// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
+
+
+#include "NvBlastExtSerialization.h"
+#include "NvBlastExtTkSerializerRAW.h"
+#include "NvBlastExtPxAsset.h"
+#include "NvBlastTkAsset.h"
+#include "physics/NvBlastExtPxAssetImpl.h"
+#include "NvBlastIndexFns.h"
+#include "NvBlastAssert.h"
+#include "NvBlastExtSerializationInternal.h"
+
+#include "PxPhysics.h"
+#include "PsMemoryBuffer.h"
+#include "PxIO.h"
+
+
+namespace Nv
+{
+namespace Blast
+{
+
+// Legacy IDs
+struct ExtPxSerializationLegacyID
+{
+ enum Enum
+ {
+ Asset = NVBLAST_FOURCC('B', 'P', 'X', 'A'), //!< ExtPxAsset identifier token, used in serialization
+ };
+};
+
+
+// Legacy object format versions
+struct ExtPxSerializationLegacyAssetVersion
+{
+ enum Enum
+ {
+ /** Initial version */
+ Initial,
+
+ // New formats must come before Count. They should be given descriptive names with more information in comments.
+
+ /** The number of serialized formats. */
+ Count,
+
+ /** The current version. This should always be Count-1 */
+ Current = Count - 1
+ };
+};
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// Helpers/Wrappers
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+class FileBufToPxInputStream final : public PxInputStream
+{
+public:
+ FileBufToPxInputStream(PxFileBuf& filebuf) : m_filebuf(filebuf) {}
+
+ virtual uint32_t read(void* dest, uint32_t count)
+ {
+ return m_filebuf.read(dest, count);
+ }
+
+private:
+ FileBufToPxInputStream& operator=(const FileBufToPxInputStream&);
+
+ PxFileBuf& m_filebuf;
+};
+
+
+class FileBufToPxOutputStream final : public PxOutputStream
+{
+public:
+ FileBufToPxOutputStream(PxFileBuf& filebuf) : m_filebuf(filebuf) {}
+
+ virtual uint32_t write(const void* src, uint32_t count) override
+ {
+ return m_filebuf.write(src, count);
+ }
+
+private:
+ FileBufToPxOutputStream& operator=(const FileBufToPxOutputStream&);
+
+ PxFileBuf& m_filebuf;
+};
+
+
+ExtPxAsset* deserializeExtPxAsset(ExtIStream& stream, TkFramework& framework, physx::PxPhysics& physics)
+{
+ // Read header
+ struct LegacyAssetDataHeader
+ {
+ LegacyAssetDataHeader() : dataType(0), version(0) {}
+ uint32_t dataType;
+ uint32_t version;
+ };
+ LegacyAssetDataHeader header;
+ stream >> header.dataType;
+ stream >> header.version;
+ NVBLAST_CHECK_ERROR(header.dataType == ExtPxSerializationLegacyID::Asset, "deserializeExtPxAsset: wrong data type in filebuf stream.", return nullptr);
+ NVBLAST_CHECK_ERROR(header.version == ExtPxSerializationLegacyAssetVersion::Current, "deserializeExtPxAsset: wrong data version in filebuf stream.", return nullptr);
+
+ // Read initial TkAsset
+ TkAsset* tkAsset = deserializeTkAsset(stream, framework);
+ NVBLAST_CHECK_ERROR(tkAsset != nullptr, "ExtPxAsset::deserialize: failed to deserialize TkAsset.", return nullptr);
+
+ // Create ExtPxAsset
+ ExtPxAssetImpl* asset = reinterpret_cast<ExtPxAssetImpl*>(ExtPxAsset::create(tkAsset));
+
+ // Fill arrays
+ auto& chunks = asset->getChunksArray();
+ chunks.resize(tkAsset->getChunkCount());
+ const uint32_t chunkCount = chunks.size();
+ for (uint32_t i = 0; i < chunkCount; ++i)
+ {
+ ExtPxChunk& chunk = chunks[i];
+ stream >> chunk.firstSubchunkIndex;
+ stream >> chunk.subchunkCount;
+ uint32_t val;
+ stream >> val;
+ chunk.isStatic = 0 != val;
+ }
+
+ auto& subchunks = asset->getSubchunksArray();
+ uint32_t subchunkCount;
+ stream >> subchunkCount;
+ subchunks.resize(subchunkCount);
+ for (uint32_t i = 0; i < subchunkCount; ++i)
+ {
+ ExtPxSubchunk& subchunk = subchunks[i];
+
+ // Subchunk transform
+ stream >> subchunk.transform.q.x >> subchunk.transform.q.y >> subchunk.transform.q.z >> subchunk.transform.q.w;
+ stream >> subchunk.transform.p.x >> subchunk.transform.p.y >> subchunk.transform.p.z;
+
+ // Subchunk scale
+ stream >> subchunk.geometry.scale.scale.x >> subchunk.geometry.scale.scale.y >> subchunk.geometry.scale.scale.z;
+ stream >> subchunk.geometry.scale.rotation.x >> subchunk.geometry.scale.rotation.y >> subchunk.geometry.scale.rotation.z >> subchunk.geometry.scale.rotation.w;
+
+ uint32_t convexReuseIndex;
+ stream >> convexReuseIndex;
+ if (isInvalidIndex(convexReuseIndex))
+ {
+ physx::PsMemoryBuffer memBuf(stream.view(), stream.left());
+ FileBufToPxInputStream inputStream(memBuf);
+ subchunk.geometry.convexMesh = physics.createConvexMesh(inputStream);
+ stream.advance(memBuf.tellRead());
+ }
+ else
+ {
+ NVBLAST_ASSERT_WITH_MESSAGE(convexReuseIndex < i, "ExtPxAsset::deserialize: wrong convexReuseIndex.");
+ subchunk.geometry.convexMesh = subchunks[convexReuseIndex].geometry.convexMesh;
+ }
+ if (!subchunk.geometry.convexMesh)
+ {
+ NVBLAST_LOG_ERROR("ExtPxAsset::deserialize: failed to deserialize convex mesh.");
+ return nullptr;
+ }
+ }
+
+ // checking if it's the end, so it will be binary compatible with asset before m_defaultActorDesc was added
+ if (!stream.eof())
+ {
+ auto& defaultActorDesc = asset->getDefaultActorDesc();
+
+ stream >> defaultActorDesc.uniformInitialBondHealth;
+ stream >> defaultActorDesc.uniformInitialLowerSupportChunkHealth;
+
+ auto& bondHealths = asset->getBondHealthsArray();
+ uint32_t bondHealthCount;
+ stream >> bondHealthCount;
+ bondHealths.resize(bondHealthCount);
+ for (uint32_t i = 0; i < bondHealths.size(); ++i)
+ {
+ stream >> bondHealths[i];
+ }
+ defaultActorDesc.initialBondHealths = bondHealthCount ? bondHealths.begin() : nullptr;
+
+ auto& supportChunkHealths = asset->getSupportChunkHealthsArray();
+ uint32_t supportChunkHealthCount;
+ stream >> supportChunkHealthCount;
+ supportChunkHealths.resize(supportChunkHealthCount);
+ for (uint32_t i = 0; i < supportChunkHealths.size(); ++i)
+ {
+ stream >> supportChunkHealths[i];
+ }
+ defaultActorDesc.initialSupportChunkHealths = supportChunkHealthCount ? supportChunkHealths.begin() : nullptr;
+ }
+
+ return asset;
+}
+
+} // namespace Blast
+} // namespace Nv
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