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| author | Anton Novoselov <[email protected]> | 2017-08-01 12:53:38 +0300 |
|---|---|---|
| committer | Anton Novoselov <[email protected]> | 2017-08-01 12:53:38 +0300 |
| commit | 236f03c0b9a4982328ed1201978f7f69d192d9b2 (patch) | |
| tree | e486f2fa39dba203563895541e92c60ed3e25759 /sdk/extensions/serialization/source/NvBlastExtLlSerialization.cpp | |
| parent | Added screens to welcome page (diff) | |
| download | blast-236f03c0b9a4982328ed1201978f7f69d192d9b2.tar.xz blast-236f03c0b9a4982328ed1201978f7f69d192d9b2.zip | |
Blast 1.1 release (windows / linux)
see docs/release_notes.txt for details
Diffstat (limited to 'sdk/extensions/serialization/source/NvBlastExtLlSerialization.cpp')
| -rw-r--r-- | sdk/extensions/serialization/source/NvBlastExtLlSerialization.cpp | 136 |
1 files changed, 136 insertions, 0 deletions
diff --git a/sdk/extensions/serialization/source/NvBlastExtLlSerialization.cpp b/sdk/extensions/serialization/source/NvBlastExtLlSerialization.cpp new file mode 100644 index 0000000..b9c261b --- /dev/null +++ b/sdk/extensions/serialization/source/NvBlastExtLlSerialization.cpp @@ -0,0 +1,136 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2017 NVIDIA Corporation. All rights reserved. + + +#include "NvBlastExtSerializationInternal.h" +#include "NvBlastExtLlSerialization.h" +#include "NvBlastExtLlSerializerCAPN.h" + + +namespace Nv +{ +namespace Blast +{ + +class ExtLlSerializerAsset_CPNB : public ExtSerializer +{ +public: + ExtSerializerBoilerplate("LLAsset_CPNB", "Blast low-level asset (NvBlastAsset) serialization using Cap'n Proto binary format.", LlObjectTypeID::Asset, ExtSerialization::EncodingID::CapnProtoBinary); + ExtSerializerDefaultFactoryAndRelease(ExtLlSerializerAsset_CPNB); + + virtual void* deserializeFromBuffer(const void* buffer, uint64_t size) override + { + return ExtSerializationCAPN<Asset, Serialization::Asset::Reader, Serialization::Asset::Builder>::deserializeFromBuffer(reinterpret_cast<const unsigned char*>(buffer), size); + } + + virtual uint64_t serializeIntoBuffer(void*& buffer, ExtSerialization::BufferProvider& bufferProvider, const void* object, uint64_t offset = 0) override + { + uint64_t usedSize; + if (!ExtSerializationCAPN<Asset, Serialization::Asset::Reader, Serialization::Asset::Builder>::serializeIntoBuffer(reinterpret_cast<const Asset*>(object), + reinterpret_cast<unsigned char*&>(buffer), usedSize, &bufferProvider, offset)) + { + return 0; + } + return usedSize; + } +}; + + +class ExtLlSerializerObject_RAW : public ExtSerializer +{ +public: + virtual void* deserializeFromBuffer(const void* buffer, uint64_t size) override + { + const NvBlastDataBlock* block = reinterpret_cast<const NvBlastDataBlock*>(buffer); + if (static_cast<uint64_t>(block->size) > size) + { + return nullptr; + } + void* llobject = NVBLAST_ALLOC(block->size); + return memcpy(llobject, block, block->size); + } + + virtual uint64_t serializeIntoBuffer(void*& buffer, ExtSerialization::BufferProvider& bufferProvider, const void* object, uint64_t offset = 0) override + { + const NvBlastDataBlock* block = reinterpret_cast<const NvBlastDataBlock*>(object); + const uint64_t size = block->size + offset; + buffer = bufferProvider.requestBuffer(size); + if (buffer == nullptr) + { + return 0; + } + memcpy(static_cast<char*>(buffer) + offset, object, block->size); + return size; + } +}; + + +class ExtLlSerializerAsset_RAW : public ExtLlSerializerObject_RAW +{ +public: + ExtSerializerBoilerplate("LLAsset_RAW", "Blast low-level asset (NvBlastAsset) serialization using raw memory format.", LlObjectTypeID::Asset, ExtSerialization::EncodingID::RawBinary); + ExtSerializerDefaultFactoryAndRelease(ExtLlSerializerAsset_RAW); +}; + + +class ExtLlSerializerFamily_RAW : public ExtLlSerializerObject_RAW +{ +public: + ExtSerializerBoilerplate("LLFamily_RAW", "Blast low-level family (NvBlastFamily) serialization using raw memory format.", LlObjectTypeID::Family, ExtSerialization::EncodingID::RawBinary); + ExtSerializerDefaultFactoryAndRelease(ExtLlSerializerFamily_RAW); +}; + +} // namespace Blast +} // namespace Nv + + +/////////////////////////////////////// + + +size_t NvBlastExtLlSerializerLoadSet(Nv::Blast::ExtSerialization& serialization) +{ + Nv::Blast::ExtSerializer* (*factories[])() = + { + Nv::Blast::ExtLlSerializerAsset_CPNB::create, + Nv::Blast::ExtLlSerializerAsset_RAW::create, + Nv::Blast::ExtLlSerializerFamily_RAW::create + }; + + return Nv::Blast::ExtSerializationLoadSet(static_cast<Nv::Blast::ExtSerializationInternal&>(serialization), factories); +} + + +uint64_t NvBlastExtSerializationSerializeAssetIntoBuffer(void*& buffer, Nv::Blast::ExtSerialization& serialization, const NvBlastAsset* asset) +{ + return serialization.serializeIntoBuffer(buffer, asset, Nv::Blast::LlObjectTypeID::Asset); +} + + +uint64_t NvBlastExtSerializationSerializeFamilyIntoBuffer(void*& buffer, Nv::Blast::ExtSerialization& serialization, const NvBlastFamily* family) +{ + return serialization.serializeIntoBuffer(buffer, family, Nv::Blast::LlObjectTypeID::Family); +} |