diff options
| author | Anton Novoselov <[email protected]> | 2017-08-01 12:53:38 +0300 |
|---|---|---|
| committer | Anton Novoselov <[email protected]> | 2017-08-01 12:53:38 +0300 |
| commit | 236f03c0b9a4982328ed1201978f7f69d192d9b2 (patch) | |
| tree | e486f2fa39dba203563895541e92c60ed3e25759 /sdk/extensions/serialization/source/DTO/TkAssetDTO.cpp | |
| parent | Added screens to welcome page (diff) | |
| download | blast-236f03c0b9a4982328ed1201978f7f69d192d9b2.tar.xz blast-236f03c0b9a4982328ed1201978f7f69d192d9b2.zip | |
Blast 1.1 release (windows / linux)
see docs/release_notes.txt for details
Diffstat (limited to 'sdk/extensions/serialization/source/DTO/TkAssetDTO.cpp')
| -rw-r--r-- | sdk/extensions/serialization/source/DTO/TkAssetDTO.cpp | 135 |
1 files changed, 81 insertions, 54 deletions
diff --git a/sdk/extensions/serialization/source/DTO/TkAssetDTO.cpp b/sdk/extensions/serialization/source/DTO/TkAssetDTO.cpp index acc55ba..7ba6d4f 100644 --- a/sdk/extensions/serialization/source/DTO/TkAssetDTO.cpp +++ b/sdk/extensions/serialization/source/DTO/TkAssetDTO.cpp @@ -1,67 +1,94 @@ -/* -* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2017 NVIDIA Corporation. All rights reserved. + #include "TkAssetDTO.h" #include "AssetDTO.h" #include "TkAssetJointDescDTO.h" #include <vector> #include "NvBlastTkFramework.h" - +#include "NvBlastGlobals.h" namespace Nv { - namespace Blast +namespace Blast +{ + +extern TkFramework* sExtTkSerializerFramework; + + +bool TkAssetDTO::serialize(Nv::Blast::Serialization::TkAsset::Builder builder, const Nv::Blast::TkAsset * poco) +{ + const Asset* assetLL = reinterpret_cast<const Nv::Blast::Asset*>(poco->getAssetLL()); + + Nv::Blast::AssetDTO::serialize(builder.getAssetLL(), assetLL); + + uint32_t jointDescCount = poco->getJointDescCount(); + + capnp::List<Nv::Blast::Serialization::TkAssetJointDesc>::Builder jointDescs = builder.initJointDescs(jointDescCount); + + for (uint32_t i = 0; i < jointDescCount; i++) { - bool TkAssetDTO::serialize(Nv::Blast::Serialization::TkAsset::Builder builder, const Nv::Blast::TkAsset * poco) - { - const Asset* assetLL = reinterpret_cast<const Nv::Blast::Asset*>(poco->getAssetLL()); - - Nv::Blast::AssetDTO::serialize(builder.getAssetLL(), assetLL); - - uint32_t jointDescCount = poco->getJointDescCount(); - - capnp::List<Nv::Blast::Serialization::TkAssetJointDesc>::Builder jointDescs = builder.initJointDescs(jointDescCount); - - for (uint32_t i = 0; i < jointDescCount; i++) - { - TkAssetJointDescDTO::serialize(jointDescs[i], &poco->getJointDescs()[i]); - } - - return true; - } - - Nv::Blast::TkAsset* TkAssetDTO::deserialize(Nv::Blast::Serialization::TkAsset::Reader reader) - { - const NvBlastAsset* assetLL = reinterpret_cast<const NvBlastAsset*>(AssetDTO::deserialize(reader.getAssetLL())); - - std::vector<Nv::Blast::TkAssetJointDesc> jointDescs; - jointDescs.resize(reader.getJointDescs().size()); - - for (uint32_t i = 0; i < jointDescs.size(); i++) - { - TkAssetJointDescDTO::deserializeInto(reader.getJointDescs()[i], &jointDescs[i]); - } - - // Make sure to set ownsAsset to true - this is serialization and no one else owns it. - Nv::Blast::TkAsset* asset = NvBlastTkFrameworkGet()->createAsset(assetLL, jointDescs.data(), jointDescs.size(), true); - - return asset; - } - - bool TkAssetDTO::deserializeInto(Nv::Blast::Serialization::TkAsset::Reader reader, Nv::Blast::TkAsset * poco) - { - reader = reader; - poco = nullptr; - // NOTE: Because of the way TkAsset is currently structured, this won't work. - return false; - } + TkAssetJointDescDTO::serialize(jointDescs[i], &poco->getJointDescs()[i]); } + + return true; } + + +Nv::Blast::TkAsset* TkAssetDTO::deserialize(Nv::Blast::Serialization::TkAsset::Reader reader) +{ + const NvBlastAsset* assetLL = reinterpret_cast<const NvBlastAsset*>(AssetDTO::deserialize(reader.getAssetLL())); + + std::vector<Nv::Blast::TkAssetJointDesc> jointDescs; + + const uint32_t jointDescCount = reader.getJointDescs().size(); + jointDescs.resize(jointDescCount); + auto readerJointDescs = reader.getJointDescs(); + for (uint32_t i = 0; i < jointDescCount; i++) + { + TkAssetJointDescDTO::deserializeInto(readerJointDescs[i], &jointDescs[i]); + } + + // Make sure to set ownsAsset to true - this is serialization and no one else owns it. + Nv::Blast::TkAsset* asset = NvBlastTkFrameworkGet()->createAsset(assetLL, jointDescs.data(), jointDescCount, true); + + return asset; +} + + +bool TkAssetDTO::deserializeInto(Nv::Blast::Serialization::TkAsset::Reader reader, Nv::Blast::TkAsset * poco) +{ + reader = reader; + poco = nullptr; + // NOTE: Because of the way TkAsset is currently structured, this won't work. + return false; +} + +} // namespace Blast +} // namespace Nv |