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| author | Anton Novoselov <[email protected]> | 2017-08-01 12:53:38 +0300 |
|---|---|---|
| committer | Anton Novoselov <[email protected]> | 2017-08-01 12:53:38 +0300 |
| commit | 236f03c0b9a4982328ed1201978f7f69d192d9b2 (patch) | |
| tree | e486f2fa39dba203563895541e92c60ed3e25759 /sdk/extensions/serialization/include | |
| parent | Added screens to welcome page (diff) | |
| download | blast-236f03c0b9a4982328ed1201978f7f69d192d9b2.tar.xz blast-236f03c0b9a4982328ed1201978f7f69d192d9b2.zip | |
Blast 1.1 release (windows / linux)
see docs/release_notes.txt for details
Diffstat (limited to 'sdk/extensions/serialization/include')
6 files changed, 457 insertions, 81 deletions
diff --git a/sdk/extensions/serialization/include/NvBlastExtLlSerialization.h b/sdk/extensions/serialization/include/NvBlastExtLlSerialization.h new file mode 100644 index 0000000..db90a1a --- /dev/null +++ b/sdk/extensions/serialization/include/NvBlastExtLlSerialization.h @@ -0,0 +1,113 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2017 NVIDIA Corporation. All rights reserved. + + +#pragma once + +#include "NvBlastGlobals.h" + + +/** +Blast Low-level serialization support. Contains serializers which can be used by the ExtSerialization manager. +*/ + + +// Forward declarations +struct NvBlastAsset; +struct NvBlastFamily; + + +namespace Nv +{ +namespace Blast +{ + +// Forward declarations +class ExtSerialization; + + +/** Standard Object Type IDs */ +struct LlObjectTypeID +{ + enum Enum + { + Asset = NVBLAST_FOURCC('L', 'L', 'A', 'S'), + Family = NVBLAST_FOURCC('L', 'L', 'F', 'A'), + }; +}; + +} // namespace Blast +} // namespace Nv + + +/** +Load all low-level serializers into the ExtSerialization manager. *N.B.* This is done automatically when +the ExtSerialization manager is created via NvBlastExtSerializationCreate(), so currently this public function +is unnecessary. Note also that other modules' serializers (ExtTkSerialization and ExtPxSerialization) are +_not_ loaded automatically, and need to be explicitly loaded by the user using their respective load functions. + +It does no harm to call this function more than once; serializers already loaded will not be loaded again. + +\param[in] serialization Serialization manager into which to load serializers. + +\return the number of serializers loaded. +*/ +NVBLAST_API size_t NvBlastExtLlSerializerLoadSet(Nv::Blast::ExtSerialization& serialization); + + +/** +Utility wrapper function to serialize an NvBlastAsset. Allocates the buffer internally using the +callack set in ExtSerialization::setBufferProvider. + +Equivalent to: + + serialization.serializeIntoBuffer(buffer, asset, Nv::Blast::LlObjectTypeID::Asset); + +\param[out] buffer Pointer to the buffer created. +\param[in] serialization Serialization manager. +\param[in] asset Pointer to the NvBlastAsset to serialize. + +\return the number of bytes serialized into the buffer (zero if unsuccessful). +*/ +NVBLAST_API uint64_t NvBlastExtSerializationSerializeAssetIntoBuffer(void*& buffer, Nv::Blast::ExtSerialization& serialization, const NvBlastAsset* asset); + + +/** +Utility wrapper function to serialize an NvBlastFamily. Allocates the buffer internally using the +callack set in ExtSerialization::setBufferProvider. + +Equivalent to: + + serialization.serializeIntoBuffer(buffer, family, Nv::Blast::LlObjectTypeID::Family); + +\param[out] buffer Pointer to the buffer created. +\param[in] serialization Serialization manager. +\param[in] family Pointer to the NvBlastFamily to serialize. + +\return the number of bytes serialized into the buffer (zero if unsuccessful). +*/ +NVBLAST_API uint64_t NvBlastExtSerializationSerializeFamilyIntoBuffer(void*& buffer, Nv::Blast::ExtSerialization& serialization, const NvBlastFamily* family); diff --git a/sdk/extensions/serialization/include/NvBlastExtPxSerialization.h b/sdk/extensions/serialization/include/NvBlastExtPxSerialization.h new file mode 100644 index 0000000..d3457ab --- /dev/null +++ b/sdk/extensions/serialization/include/NvBlastExtPxSerialization.h @@ -0,0 +1,99 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2017 NVIDIA Corporation. All rights reserved. + + +#pragma once + +#include "NvBlastGlobals.h" + + +/** +Blast serialization support for the ExtPhysX extension. Contains serializers which can be used by the ExtSerialization manager. +*/ + + +namespace Nv +{ +namespace Blast +{ + +// Forward declarations +class TkFramework; +class ExtSerialization; +class ExtPxAsset; + + +/** Standard Object Type IDs */ +struct ExtPxObjectTypeID +{ + enum Enum + { + Asset = NVBLAST_FOURCC('P', 'X', 'A', 'S'), + }; +}; + +} // namespace Blast +} // namespace Nv + + +namespace physx +{ + +// Forward declarations +class PxPhysics; +class PxCooking; + +} // namespace physx + + +/** +Load all ExtPhysX extension serializers into the ExtSerialization manager. + +It does no harm to call this function more than once; serializers already loaded will not be loaded again. + +\param[in] serialization Serialization manager into which to load serializers. + +\return the number of serializers loaded. +*/ +NVBLAST_API size_t NvBlastExtPxSerializerLoadSet(Nv::Blast::TkFramework& framework, physx::PxPhysics& physics, physx::PxCooking& cooking, Nv::Blast::ExtSerialization& serialization); + + +/** +Utility wrapper function to serialize an ExtPxAsset. Allocates the buffer internally using the +callack set in ExtSerialization::setBufferProvider. + +Equivalent to: + + serialization.serializeIntoBuffer(buffer, asset, Nv::Blast::ExtPxObjectTypeID::Asset); + +\param[out] buffer Pointer to the buffer created. +\param[in] serialization Serialization manager. +\param[in] asset Pointer to the ExtPxAsset to serialize. + +\return the number of bytes serialized into the buffer (zero if unsuccessful). +*/ +NVBLAST_API uint64_t NvBlastExtSerializationSerializeExtPxAssetIntoBuffer(void*& buffer, Nv::Blast::ExtSerialization& serialization, const Nv::Blast::ExtPxAsset* asset); diff --git a/sdk/extensions/serialization/include/NvBlastExtSerialization.h b/sdk/extensions/serialization/include/NvBlastExtSerialization.h new file mode 100644 index 0000000..4225625 --- /dev/null +++ b/sdk/extensions/serialization/include/NvBlastExtSerialization.h @@ -0,0 +1,156 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2017 NVIDIA Corporation. All rights reserved. + + +#pragma once + +#include "NvBlastGlobals.h" + + +namespace Nv +{ +namespace Blast +{ + +/** + Serialization manager interface +*/ +class ExtSerialization +{ +public: + /** Standard Encoding IDs */ + struct EncodingID + { + enum Enum + { + CapnProtoBinary = NVBLAST_FOURCC('C', 'P', 'N', 'B'), + RawBinary = NVBLAST_FOURCC('R', 'A', 'W', ' '), + }; + }; + + /** Buffer provider API, used to request a buffer for serialization. */ + class BufferProvider + { + public: + virtual void* requestBuffer(size_t size) = 0; + }; + + /** + Set the serialization encoding to use. (See EncodingID.) + + \return true iff successful. + */ + virtual bool setSerializationEncoding(uint32_t encodingID) = 0; + + /** + Retrieve the current serialization encoding being used. Note, by default this is set to the encoding of the first + serializer registered by a module. Currently this is done automatically by the NvBlastExtLlExtension module. + + \return the current serialization encoding (zero if none is set). + */ + virtual uint32_t getSerializationEncoding() const = 0; + + /** + Set the buffer provider callback to use. (See BufferProvider.) If not set, a default provider using NVBLAST_ALLOC (see + NvBlastGlobals.h) is used, which may be freed using NvBLAST_FREE. + + \param[in] bufferProvider Buffer provider callback to use. If NULL, uses the default provider using the allocator given + in NvBlastGlobals. + */ + virtual void setBufferProvider(BufferProvider* bufferProvider) = 0; + + /** + Reads information from a buffer, returning the contained object type ID, encoding ID, and data size. + \param[out] objectTypeID If not NULL, the object type ID is written to *objectTypeID. + \param[out] encodingID If not NULL, the encoding ID is written to *encodingID. + \param[out] dataSize If not NULL, the data size is written to *dataSize. (Does not include the size of the header.) + \param[in] buffer Pointer to the buffer to read. + \param[in] bufferSize Size of the buffer to read. + + \return true iff the header is successfully read. + */ + virtual bool peekHeader(uint32_t* objectTypeID, uint32_t* encodingID, uint64_t* dataSize, const void* buffer, uint64_t bufferSize) = 0; + + /** + Determines the current object in the buffer and returns the position in the buffer immediately after the object. + + \param[in, out] bufferSize Size of the buffer to read on input, on output the remaining buffer size given the return buffer value. + \param[in] buffer Pointer to the buffer to read. + + \return a pointer to the new position in the buffer after the skipped object if successful, NULL otherwise. The bufferSize field is only updated if a valid pointer is returned. + */ + virtual const void* skipObject(uint64_t& bufferSize, const void* buffer) = 0; + + /** + Deserialize from a buffer into a newly allocated object. + + \param[in] buffer Pointer to the buffer to read. + \param[in] bufferSize Size of the buffer to read. + \param[out] objectTypeIDPtr Optional, if not NULL then *objectTypeIDPtr will be filled with the deserialized object's + type ID if deserialization is successful, or 0 if unsuccessful. + + \return object pointer; returns null if failed to deserialize. + */ + virtual void* deserializeFromBuffer(const void* buffer, uint64_t bufferSize, uint32_t* objectTypeIDPtr = nullptr) = 0; + + /** + Serialize into a buffer. Allocates the buffer internally using the callack set in setBufferProvider. + + \param[out] buffer Pointer to the buffer created. + \param[in] object Object pointer. + \param[in] objectTypeID Object type ID. + + \return the number of bytes serialized into the buffer (zero if unsuccessful). + */ + virtual uint64_t serializeIntoBuffer(void*& buffer, const void* object, uint32_t objectTypeID) = 0; + + /** + Release the serialization manager and all contained objects. + */ + virtual void release() = 0; + +protected: + /** + Destructor is virtual and not public - use the release() method instead of explicitly deleting the serialization manager + */ + virtual ~ExtSerialization() {} +}; + +} // namespace Blast +} // namespace Nv + + +//////// Global API to create serialization //////// + +/** +Create a new serialization manager. To release it, use its release() method. + +This uses the global allocator set in NvBlastGlobals.h. + +\return a new serialization manager. +*/ +NVBLAST_API Nv::Blast::ExtSerialization* NvBlastExtSerializationCreate(); diff --git a/sdk/extensions/serialization/include/NvBlastExtSerializationInterface.h b/sdk/extensions/serialization/include/NvBlastExtSerializationInterface.h deleted file mode 100644 index e4f27e0..0000000 --- a/sdk/extensions/serialization/include/NvBlastExtSerializationInterface.h +++ /dev/null @@ -1,38 +0,0 @@ -/* -* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -/* - Include this file to get the C interface to serialization for all asset types (LL, Tk and Ext) -*/ -#pragma once -#include <ostream> -#include "NvBlastTkAsset.h" -#include "NvBlastExtPxAsset.h" - -#include "NvBlastExtSerializationLLInterface.h" - -namespace physx -{ - class PxPhysics; -} - -NVBLAST_API void setPhysXSDK(physx::PxPhysics* physXSDK); - -NVBLAST_API Nv::Blast::TkAsset* deserializeTkAsset(const unsigned char* input, uint32_t size); -NVBLAST_API Nv::Blast::TkAsset* deserializeTkAssetFromStream(std::istream &inputStream); -NVBLAST_API bool serializeTkAssetIntoStream(const Nv::Blast::TkAsset *asset, std::ostream &outputStream); -NVBLAST_API bool serializeTkAssetIntoNewBuffer(const Nv::Blast::TkAsset *asset, unsigned char **outBuffer, uint32_t &outSize); -NVBLAST_API bool serializeTkAssetIntoExistingBuffer(const Nv::Blast::TkAsset *asset, unsigned char *buffer, uint32_t maxSize, uint32_t &usedSize); - -NVBLAST_API Nv::Blast::ExtPxAsset* deserializeExtPxAsset(const unsigned char* input, uint32_t size); -NVBLAST_API Nv::Blast::ExtPxAsset* deserializeExtPxAssetFromStream(std::istream &inputStream); -NVBLAST_API bool serializeExtPxAssetIntoStream(const Nv::Blast::ExtPxAsset *asset, std::ostream &outputStream); -NVBLAST_API bool serializeExtPxAssetIntoNewBuffer(const Nv::Blast::ExtPxAsset *asset, unsigned char **outBuffer, uint32_t &outSize); -NVBLAST_API bool serializeExtPxAssetIntoExistingBuffer(const Nv::Blast::ExtPxAsset *asset, unsigned char *buffer, uint32_t maxSize, uint32_t &usedSize); diff --git a/sdk/extensions/serialization/include/NvBlastExtSerializationLLInterface.h b/sdk/extensions/serialization/include/NvBlastExtSerializationLLInterface.h deleted file mode 100644 index d21c7ca..0000000 --- a/sdk/extensions/serialization/include/NvBlastExtSerializationLLInterface.h +++ /dev/null @@ -1,43 +0,0 @@ -/* -* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -/* -Include this file to access the C API for serialization, for Low Level assets only. - -For Serialization of Tk and Ext assets, include only NvBlastExtSerializationInterface.h, which will include this file as well. - -*/ -#pragma once -#include <ostream> -#include "NvBlastPreprocessor.h" -#include "NvBlastTypes.h" - -#include "NvBlastExtGlobals.h" - -/* - Set a global NvBlastAlloc signature allocation function that the deserialization will use when required. - - NOTE: This will NOT be used when using the combined serialization library, as it will use the TkFramework's allocation and logging -*/ -NVBLAST_API void setAllocator(NvBlastExtAlloc alloc); - -/* - Set a global NvBlastLog signature allocation function that the library will use when required. - - NOTE: This will NOT be used when using the combined serialization library, as it will use the TkFramework's allocation and logging -*/ -NVBLAST_API void setLog(NvBlastLog log); - - -NVBLAST_API NvBlastAsset* deserializeAsset(const unsigned char* input, uint32_t size); -NVBLAST_API NvBlastAsset* deserializeAssetFromStream(std::istream &inputStream); -NVBLAST_API bool serializeAssetIntoStream(const NvBlastAsset *asset, std::ostream &outputStream); -NVBLAST_API bool serializeAssetIntoNewBuffer(const NvBlastAsset *asset, unsigned char **outBuffer, uint32_t &outSize); -NVBLAST_API bool serializeAssetIntoExistingBuffer(const NvBlastAsset *asset, unsigned char *buffer, uint32_t maxSize, uint32_t &usedSize); diff --git a/sdk/extensions/serialization/include/NvBlastExtTkSerialization.h b/sdk/extensions/serialization/include/NvBlastExtTkSerialization.h new file mode 100644 index 0000000..2db4f4f --- /dev/null +++ b/sdk/extensions/serialization/include/NvBlastExtTkSerialization.h @@ -0,0 +1,89 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2017 NVIDIA Corporation. All rights reserved. + + +#pragma once + +#include "NvBlastGlobals.h" + + +/** +Blast High-level serialization support. Contains serializers which can be used by the ExtSerialization manager. +*/ + + +namespace Nv +{ +namespace Blast +{ + +// Forward declarations +class ExtSerialization; +class TkFramework; +class TkAsset; + + +/** Standard Object Type IDs */ +struct TkObjectTypeID +{ + enum Enum + { + Asset = NVBLAST_FOURCC('T', 'K', 'A', 'S'), + }; +}; + +} // namespace Blast +} // namespace Nv + + +/** +Load all high-level serializers into the ExtSerialization manager. + +It does no harm to call this function more than once; serializers already loaded will not be loaded again. + +\param[in] serialization Serialization manager into which to load serializers. + +\return the number of serializers loaded. +*/ +NVBLAST_API size_t NvBlastExtTkSerializerLoadSet(Nv::Blast::TkFramework& framework, Nv::Blast::ExtSerialization& serialization); + + +/** +Utility wrapper function to serialize a TkAsset. Allocates the buffer internally using the +callack set in ExtSerialization::setBufferProvider. + +Equivalent to: + + serialization.serializeIntoBuffer(buffer, asset, Nv::Blast::TkObjectTypeID::Asset); + +\param[out] buffer Pointer to the buffer created. +\param[in] serialization Serialization manager. +\param[in] asset Pointer to the TkAsset to serialize. + +\return the number of bytes serialized into the buffer (zero if unsuccessful). +*/ +NVBLAST_API uint64_t NvBlastExtSerializationSerializeTkAssetIntoBuffer(void*& buffer, Nv::Blast::ExtSerialization& serialization, const Nv::Blast::TkAsset* asset); |