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| author | Anton Novoselov <[email protected]> | 2017-08-01 12:53:38 +0300 |
|---|---|---|
| committer | Anton Novoselov <[email protected]> | 2017-08-01 12:53:38 +0300 |
| commit | 236f03c0b9a4982328ed1201978f7f69d192d9b2 (patch) | |
| tree | e486f2fa39dba203563895541e92c60ed3e25759 /sdk/extensions/physx/source/physics/NvBlastExtPxFamilyImpl.h | |
| parent | Added screens to welcome page (diff) | |
| download | blast-236f03c0b9a4982328ed1201978f7f69d192d9b2.tar.xz blast-236f03c0b9a4982328ed1201978f7f69d192d9b2.zip | |
Blast 1.1 release (windows / linux)
see docs/release_notes.txt for details
Diffstat (limited to 'sdk/extensions/physx/source/physics/NvBlastExtPxFamilyImpl.h')
| -rw-r--r-- | sdk/extensions/physx/source/physics/NvBlastExtPxFamilyImpl.h | 58 |
1 files changed, 38 insertions, 20 deletions
diff --git a/sdk/extensions/physx/source/physics/NvBlastExtPxFamilyImpl.h b/sdk/extensions/physx/source/physics/NvBlastExtPxFamilyImpl.h index 5c90346..356e2c7 100644 --- a/sdk/extensions/physx/source/physics/NvBlastExtPxFamilyImpl.h +++ b/sdk/extensions/physx/source/physics/NvBlastExtPxFamilyImpl.h @@ -1,19 +1,37 @@ -/* -* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2016-2017 NVIDIA Corporation. All rights reserved. + #ifndef NVBLASTEXTPXFAMILYIMPL_H #define NVBLASTEXTPXFAMILYIMPL_H #include "NvBlastExtPxFamily.h" -#include "NvBlastExtArray.h" -#include "NvBlastExtHashSet.h" +#include "NvBlastArray.h" +#include "NvBlastHashSet.h" #include "PxTransform.h" #include "NvBlastTkEvent.h" @@ -150,15 +168,15 @@ private: bool m_isSpawned; PxTransform m_initialTransform; PxVec3 m_initialScale; - ExtHashSet<ExtPxActor*>::type m_actors; - ExtArray<TkActor*>::type m_culledActors; - ExtInlineArray<ExtPxListener*, 4>::type m_listeners; - ExtArray<PxShape*>::type m_subchunkShapes; - ExtArray<TkActor*>::type m_newActorsBuffer; - ExtArray<PxActorCreateInfo>::type m_newActorCreateInfo; - ExtArray<PxActor*>::type m_physXActorsBuffer; - ExtArray<ExtPxActor*>::type m_actorsBuffer; - ExtArray<uint32_t>::type m_indicesScratch; + HashSet<ExtPxActor*>::type m_actors; + Array<TkActor*>::type m_culledActors; + InlineArray<ExtPxListener*, 4>::type m_listeners; + Array<PxShape*>::type m_subchunkShapes; + Array<TkActor*>::type m_newActorsBuffer; + Array<PxActorCreateInfo>::type m_newActorCreateInfo; + Array<PxActor*>::type m_physXActorsBuffer; + Array<ExtPxActor*>::type m_actorsBuffer; + Array<uint32_t>::type m_indicesScratch; }; } // namespace Blast |