diff options
| author | Bryan Galdrikian <[email protected]> | 2018-05-31 11:36:08 -0700 |
|---|---|---|
| committer | Bryan Galdrikian <[email protected]> | 2018-05-31 11:36:08 -0700 |
| commit | 7115f60b91b5717d90f643fd692010905c7004db (patch) | |
| tree | effd68c6978751c517d54c2f2bb5bb6e7dc93e18 /sdk/extensions/physx/source/physics/NvBlastExtPxFamilyImpl.cpp | |
| parent | Updating BlastTool zip (diff) | |
| download | blast-1.1.3_rc1.tar.xz blast-1.1.3_rc1.zip | |
Blast 1.1.3. See docs/release_notes.txt.v1.1.3_rc1
Diffstat (limited to 'sdk/extensions/physx/source/physics/NvBlastExtPxFamilyImpl.cpp')
| -rwxr-xr-x[-rw-r--r--] | sdk/extensions/physx/source/physics/NvBlastExtPxFamilyImpl.cpp | 640 |
1 files changed, 320 insertions, 320 deletions
diff --git a/sdk/extensions/physx/source/physics/NvBlastExtPxFamilyImpl.cpp b/sdk/extensions/physx/source/physics/NvBlastExtPxFamilyImpl.cpp index 027e67e..7bf5ede 100644..100755 --- a/sdk/extensions/physx/source/physics/NvBlastExtPxFamilyImpl.cpp +++ b/sdk/extensions/physx/source/physics/NvBlastExtPxFamilyImpl.cpp @@ -1,320 +1,320 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved. - - -#include "NvBlastExtPxFamilyImpl.h" -#include "NvBlastExtPxActorImpl.h" -#include "NvBlastExtPxAssetImpl.h" -#include "NvBlastExtPxListener.h" -#include "NvBlastExtPxManagerImpl.h" - -#include "NvBlastTkFamily.h" -#include "NvBlastTkActor.h" -#include "NvBlastTkJoint.h" - -#include "NvBlastAssert.h" - -#include "PxRigidDynamic.h" -#include "PxScene.h" - -#include <algorithm> - - -namespace Nv -{ -namespace Blast -{ - - -ExtPxFamilyImpl::ExtPxFamilyImpl(ExtPxManagerImpl& manager, TkFamily& tkFamily, ExtPxAsset& pxAsset) - : m_manager(manager) - , m_tkFamily(tkFamily) - , m_pxAsset(pxAsset) - , m_pxShapeDescTemplate(nullptr) - , m_pxActorDescTemplate(nullptr) - , m_material(nullptr) - , m_isSpawned(false) -{ - m_subchunkShapes.resize(static_cast<uint32_t>(m_pxAsset.getSubchunkCount())); - - userData = nullptr; - - m_manager.registerFamily(*this); -} - -ExtPxFamilyImpl::~ExtPxFamilyImpl() -{ - m_manager.unregisterFamily(*this); - - if (m_isSpawned) - { - m_tkFamily.removeListener(*this); - - auto& actors = m_actorsBuffer; - actors.resize(m_actors.size()); - uint32_t i = 0; - for (auto it = m_actors.getIterator(); !it.done(); ++it) - { - actors[i++] = *it; - } - destroyActors(actors.begin(), actors.size()); - } - - m_tkFamily.release(); -} - -void ExtPxFamilyImpl::release() -{ - NVBLAST_DELETE(this, ExtPxFamilyImpl); -} - -bool ExtPxFamilyImpl::spawn(const physx::PxTransform& pose, const physx::PxVec3& scale, const ExtPxSpawnSettings& settings) -{ - NVBLAST_CHECK_ERROR(!m_isSpawned, "Family spawn: family already spawned. Was spawn() called twice?", return false); - NVBLAST_CHECK_ERROR(settings.scene != nullptr, "Family creation: desc.scene is nullptr", return false); - NVBLAST_CHECK_ERROR(settings.material != nullptr, "Family creation: desc.material is nullptr", return false); - - m_initialTransform = pose; - m_spawnSettings = settings; - - // get current tkActors (usually it's only 1, but it can be already in split state) - const uint32_t actorCount = (uint32_t)m_tkFamily.getActorCount(); - m_newActorsBuffer.resize(actorCount); - m_tkFamily.getActors(m_newActorsBuffer.begin(), actorCount); - - // calc max split count - uint32_t splitMaxActorCount = 0; - for (TkActor* actor : m_newActorsBuffer) - { - splitMaxActorCount = std::max<uint32_t>(splitMaxActorCount, actor->getSplitMaxActorCount()); - } - - // preallocate memory - m_newActorsBuffer.resize(splitMaxActorCount); - m_newActorCreateInfo.resize(splitMaxActorCount); - m_physXActorsBuffer.resize(splitMaxActorCount); - m_physXActorsBuffer.resize(splitMaxActorCount); - m_indicesScratch.reserve(splitMaxActorCount); - - // fill initial actor create info - for (uint32_t i = 0; i < actorCount; ++i) - { - PxActorCreateInfo& pxActorInfo = m_newActorCreateInfo[i]; - pxActorInfo.m_parentAngularVelocity = PxVec3(PxZero); - pxActorInfo.m_parentLinearVelocity = PxVec3(PxZero); - pxActorInfo.m_transform = pose; - pxActorInfo.m_scale = scale; - } - - // create first actors in family - createActors(m_newActorsBuffer.begin(), m_newActorCreateInfo.begin(), actorCount); - - // listen family for new actors - m_tkFamily.addListener(*this); - - m_isSpawned = true; - - return true; -} - -bool ExtPxFamilyImpl::despawn() -{ - NVBLAST_CHECK_ERROR(m_spawnSettings.scene != nullptr, "Family despawn: desc.scene is nullptr", return false); - - auto& actors = m_actorsBuffer; - actors.resize(m_actors.size()); - uint32_t i = 0; - for (auto it = m_actors.getIterator(); !it.done(); ++it) - { - actors[i++] = *it; - } - destroyActors(actors.begin(), actors.size()); - - return true; -} - -void ExtPxFamilyImpl::receive(const TkEvent* events, uint32_t eventCount) -{ - auto& actorsToDelete = m_actorsBuffer; - actorsToDelete.clear(); - uint32_t totalNewActorsCount = 0; - - for (uint32_t i = 0; i < eventCount; ++i) - { - const TkEvent& e = events[i]; - if (e.type == TkEvent::Split) - { - const TkSplitEvent* splitEvent = e.getPayload<TkSplitEvent>(); - - uint32_t newActorsCount = splitEvent->numChildren; - - ExtPxActorImpl* parentActor = nullptr; - PxRigidDynamic* parentPxActor = nullptr; - if (splitEvent->parentData.userData) - { - parentActor = reinterpret_cast<ExtPxActorImpl*>(splitEvent->parentData.userData); - parentPxActor = &parentActor->getPhysXActor(); - } - - for (uint32_t j = totalNewActorsCount; j < totalNewActorsCount + newActorsCount; ++j) - { - const PxTransform parentTransform = parentPxActor ? parentPxActor->getGlobalPose() : m_initialTransform; - m_newActorCreateInfo[j].m_transform = parentTransform; - m_newActorCreateInfo[j].m_parentCOM = parentTransform.transform(parentPxActor ? parentPxActor->getCMassLocalPose().p : PxVec3(PxZero)); - - //TODO: Get the current scale of the actor! - m_newActorCreateInfo[j].m_scale = m_initialScale; - - m_newActorCreateInfo[j].m_parentLinearVelocity = parentPxActor ? parentPxActor->getLinearVelocity() : PxVec3(PxZero); - m_newActorCreateInfo[j].m_parentAngularVelocity = parentPxActor ? parentPxActor->getAngularVelocity() : PxVec3(PxZero); - - m_newActorsBuffer[j] = splitEvent->children[j - totalNewActorsCount]; - } - - totalNewActorsCount += newActorsCount; - - if (parentActor) - { - actorsToDelete.pushBack(parentActor); - } - } - } - - destroyActors(actorsToDelete.begin(), actorsToDelete.size()); - if (totalNewActorsCount > 0) - { - uint32_t cappedNewActorsCount = totalNewActorsCount; - const uint32_t actorCountLimit = m_manager.getActorCountLimit(); - const uint32_t totalActorCount = m_manager.getPxActorCount(); - if (actorCountLimit > 0 && cappedNewActorsCount + totalActorCount > actorCountLimit) - { - cappedNewActorsCount = actorCountLimit > totalActorCount ? actorCountLimit - totalActorCount : 0; - } - createActors(m_newActorsBuffer.begin(), m_newActorCreateInfo.begin(), cappedNewActorsCount); - m_culledActors.reserve(m_culledActors.size() + totalNewActorsCount - cappedNewActorsCount); - for (uint32_t i = cappedNewActorsCount; i < totalNewActorsCount; ++i) - { - m_culledActors.pushBack(m_newActorsBuffer[i]); - } - totalNewActorsCount = cappedNewActorsCount; // In case it's used below - } - - for (uint32_t i = 0; i < eventCount; ++i) - { - const TkEvent& e = events[i]; - if (e.type == TkEvent::JointUpdate) - { - const TkJointUpdateEvent* jointEvent = e.getPayload<TkJointUpdateEvent>(); - NVBLAST_ASSERT(jointEvent->joint); - TkJoint& joint = *jointEvent->joint; - - switch (jointEvent->subtype) - { - case TkJointUpdateEvent::External: - m_manager.createJoint(joint); - break; - case TkJointUpdateEvent::Changed: - m_manager.updateJoint(joint); - break; - case TkJointUpdateEvent::Unreferenced: - m_manager.destroyJoint(joint); - joint.release(); - break; - } - } - } -} - -void ExtPxFamilyImpl::createActors(TkActor** tkActors, const PxActorCreateInfo* pxActorInfos, uint32_t count) -{ - auto actorsToAdd = m_physXActorsBuffer.begin(); - for (uint32_t i = 0; i < count; ++i) - { - ExtPxActorImpl* actor = NVBLAST_NEW(ExtPxActorImpl)(this, tkActors[i], pxActorInfos[i]); - m_actors.insert(actor); - actorsToAdd[i] = &actor->getPhysXActor(); - dispatchActorCreated(*actor); - - // Handle incomplete joints - auto e = m_manager.m_incompleteJointMultiMap.find(tkActors[i]); - if (e != nullptr) - { - Array<TkJoint*>::type joints = e->second; // Copying the array - m_manager.m_incompleteJointMultiMap.erase(tkActors[i]); - for (uint32_t j = 0; j < joints.size(); ++j) - { - m_manager.updateJoint(*joints[j]); - } - } - } - m_spawnSettings.scene->addActors(actorsToAdd, static_cast<uint32_t>(count)); -} - -void ExtPxFamilyImpl::destroyActors(ExtPxActor** actors, uint32_t count) -{ - auto pxActorsToRemove = m_physXActorsBuffer.begin(); - for (uint32_t i = 0; i < count; ++i) - { - pxActorsToRemove[i] = &actors[i]->getPhysXActor(); - } - m_spawnSettings.scene->removeActors(pxActorsToRemove, static_cast<uint32_t>(count)); - - for (uint32_t i = 0; i < count; ++i) - { - ExtPxActorImpl* actor = (ExtPxActorImpl*)actors[i]; - m_actors.erase(actor); - dispatchActorDestroyed(*actor); - NVBLAST_DELETE(actor, ExtPxActorImpl); - } -} - -void ExtPxFamilyImpl::dispatchActorCreated(ExtPxActor& actor) -{ - for (ExtPxListener* listener : m_listeners) - listener->onActorCreated(*this, actor); - m_manager.dispatchActorCreated(*this, actor); -} - -void ExtPxFamilyImpl::dispatchActorDestroyed(ExtPxActor& actor) -{ - for (ExtPxListener* listener : m_listeners) - listener->onActorDestroyed(*this, actor); - m_manager.dispatchActorDestroyed(*this, actor); -} - -void ExtPxFamilyImpl::postSplitUpdate() -{ - for (auto actor : m_culledActors) - { - actor->release(); - } - m_culledActors.resize(0); -} - - -} // namespace Blast -} // namespace Nv +// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
+
+
+#include "NvBlastExtPxFamilyImpl.h"
+#include "NvBlastExtPxActorImpl.h"
+#include "NvBlastExtPxAssetImpl.h"
+#include "NvBlastExtPxListener.h"
+#include "NvBlastExtPxManagerImpl.h"
+
+#include "NvBlastTkFamily.h"
+#include "NvBlastTkActor.h"
+#include "NvBlastTkJoint.h"
+
+#include "NvBlastAssert.h"
+
+#include "PxRigidDynamic.h"
+#include "PxScene.h"
+
+#include <algorithm>
+
+
+namespace Nv
+{
+namespace Blast
+{
+
+
+ExtPxFamilyImpl::ExtPxFamilyImpl(ExtPxManagerImpl& manager, TkFamily& tkFamily, ExtPxAsset& pxAsset)
+ : m_manager(manager)
+ , m_tkFamily(tkFamily)
+ , m_pxAsset(pxAsset)
+ , m_pxShapeDescTemplate(nullptr)
+ , m_pxActorDescTemplate(nullptr)
+ , m_material(nullptr)
+ , m_isSpawned(false)
+{
+ m_subchunkShapes.resize(static_cast<uint32_t>(m_pxAsset.getSubchunkCount()));
+
+ userData = nullptr;
+
+ m_manager.registerFamily(*this);
+}
+
+ExtPxFamilyImpl::~ExtPxFamilyImpl()
+{
+ m_manager.unregisterFamily(*this);
+
+ if (m_isSpawned)
+ {
+ m_tkFamily.removeListener(*this);
+
+ auto& actors = m_actorsBuffer;
+ actors.resize(m_actors.size());
+ uint32_t i = 0;
+ for (auto it = m_actors.getIterator(); !it.done(); ++it)
+ {
+ actors[i++] = *it;
+ }
+ destroyActors(actors.begin(), actors.size());
+ }
+
+ m_tkFamily.release();
+}
+
+void ExtPxFamilyImpl::release()
+{
+ NVBLAST_DELETE(this, ExtPxFamilyImpl);
+}
+
+bool ExtPxFamilyImpl::spawn(const physx::PxTransform& pose, const physx::PxVec3& scale, const ExtPxSpawnSettings& settings)
+{
+ NVBLAST_CHECK_ERROR(!m_isSpawned, "Family spawn: family already spawned. Was spawn() called twice?", return false);
+ NVBLAST_CHECK_ERROR(settings.scene != nullptr, "Family creation: desc.scene is nullptr", return false);
+ NVBLAST_CHECK_ERROR(settings.material != nullptr, "Family creation: desc.material is nullptr", return false);
+
+ m_initialTransform = pose;
+ m_spawnSettings = settings;
+
+ // get current tkActors (usually it's only 1, but it can be already in split state)
+ const uint32_t actorCount = (uint32_t)m_tkFamily.getActorCount();
+ m_newActorsBuffer.resize(actorCount);
+ m_tkFamily.getActors(m_newActorsBuffer.begin(), actorCount);
+
+ // calc max split count
+ uint32_t splitMaxActorCount = 0;
+ for (TkActor* actor : m_newActorsBuffer)
+ {
+ splitMaxActorCount = std::max<uint32_t>(splitMaxActorCount, actor->getSplitMaxActorCount());
+ }
+
+ // preallocate memory
+ m_newActorsBuffer.resize(splitMaxActorCount);
+ m_newActorCreateInfo.resize(splitMaxActorCount);
+ m_physXActorsBuffer.resize(splitMaxActorCount);
+ m_physXActorsBuffer.resize(splitMaxActorCount);
+ m_indicesScratch.reserve(splitMaxActorCount);
+
+ // fill initial actor create info
+ for (uint32_t i = 0; i < actorCount; ++i)
+ {
+ PxActorCreateInfo& pxActorInfo = m_newActorCreateInfo[i];
+ pxActorInfo.m_parentAngularVelocity = PxVec3(PxZero);
+ pxActorInfo.m_parentLinearVelocity = PxVec3(PxZero);
+ pxActorInfo.m_transform = pose;
+ pxActorInfo.m_scale = scale;
+ }
+
+ // create first actors in family
+ createActors(m_newActorsBuffer.begin(), m_newActorCreateInfo.begin(), actorCount);
+
+ // listen family for new actors
+ m_tkFamily.addListener(*this);
+
+ m_isSpawned = true;
+
+ return true;
+}
+
+bool ExtPxFamilyImpl::despawn()
+{
+ NVBLAST_CHECK_ERROR(m_spawnSettings.scene != nullptr, "Family despawn: desc.scene is nullptr", return false);
+
+ auto& actors = m_actorsBuffer;
+ actors.resize(m_actors.size());
+ uint32_t i = 0;
+ for (auto it = m_actors.getIterator(); !it.done(); ++it)
+ {
+ actors[i++] = *it;
+ }
+ destroyActors(actors.begin(), actors.size());
+
+ return true;
+}
+
+void ExtPxFamilyImpl::receive(const TkEvent* events, uint32_t eventCount)
+{
+ auto& actorsToDelete = m_actorsBuffer;
+ actorsToDelete.clear();
+ uint32_t totalNewActorsCount = 0;
+
+ for (uint32_t i = 0; i < eventCount; ++i)
+ {
+ const TkEvent& e = events[i];
+ if (e.type == TkEvent::Split)
+ {
+ const TkSplitEvent* splitEvent = e.getPayload<TkSplitEvent>();
+
+ uint32_t newActorsCount = splitEvent->numChildren;
+
+ ExtPxActorImpl* parentActor = nullptr;
+ PxRigidDynamic* parentPxActor = nullptr;
+ if (splitEvent->parentData.userData)
+ {
+ parentActor = reinterpret_cast<ExtPxActorImpl*>(splitEvent->parentData.userData);
+ parentPxActor = &parentActor->getPhysXActor();
+ }
+
+ for (uint32_t j = totalNewActorsCount; j < totalNewActorsCount + newActorsCount; ++j)
+ {
+ const PxTransform parentTransform = parentPxActor ? parentPxActor->getGlobalPose() : m_initialTransform;
+ m_newActorCreateInfo[j].m_transform = parentTransform;
+ m_newActorCreateInfo[j].m_parentCOM = parentTransform.transform(parentPxActor ? parentPxActor->getCMassLocalPose().p : PxVec3(PxZero));
+
+ //TODO: Get the current scale of the actor!
+ m_newActorCreateInfo[j].m_scale = m_initialScale;
+
+ m_newActorCreateInfo[j].m_parentLinearVelocity = parentPxActor ? parentPxActor->getLinearVelocity() : PxVec3(PxZero);
+ m_newActorCreateInfo[j].m_parentAngularVelocity = parentPxActor ? parentPxActor->getAngularVelocity() : PxVec3(PxZero);
+
+ m_newActorsBuffer[j] = splitEvent->children[j - totalNewActorsCount];
+ }
+
+ totalNewActorsCount += newActorsCount;
+
+ if (parentActor)
+ {
+ actorsToDelete.pushBack(parentActor);
+ }
+ }
+ }
+
+ destroyActors(actorsToDelete.begin(), actorsToDelete.size());
+ if (totalNewActorsCount > 0)
+ {
+ uint32_t cappedNewActorsCount = totalNewActorsCount;
+ const uint32_t actorCountLimit = m_manager.getActorCountLimit();
+ const uint32_t totalActorCount = m_manager.getPxActorCount();
+ if (actorCountLimit > 0 && cappedNewActorsCount + totalActorCount > actorCountLimit)
+ {
+ cappedNewActorsCount = actorCountLimit > totalActorCount ? actorCountLimit - totalActorCount : 0;
+ }
+ createActors(m_newActorsBuffer.begin(), m_newActorCreateInfo.begin(), cappedNewActorsCount);
+ m_culledActors.reserve(m_culledActors.size() + totalNewActorsCount - cappedNewActorsCount);
+ for (uint32_t i = cappedNewActorsCount; i < totalNewActorsCount; ++i)
+ {
+ m_culledActors.pushBack(m_newActorsBuffer[i]);
+ }
+ totalNewActorsCount = cappedNewActorsCount; // In case it's used below
+ }
+
+ for (uint32_t i = 0; i < eventCount; ++i)
+ {
+ const TkEvent& e = events[i];
+ if (e.type == TkEvent::JointUpdate)
+ {
+ const TkJointUpdateEvent* jointEvent = e.getPayload<TkJointUpdateEvent>();
+ NVBLAST_ASSERT(jointEvent->joint);
+ TkJoint& joint = *jointEvent->joint;
+
+ switch (jointEvent->subtype)
+ {
+ case TkJointUpdateEvent::External:
+ m_manager.createJoint(joint);
+ break;
+ case TkJointUpdateEvent::Changed:
+ m_manager.updateJoint(joint);
+ break;
+ case TkJointUpdateEvent::Unreferenced:
+ m_manager.destroyJoint(joint);
+ joint.release();
+ break;
+ }
+ }
+ }
+}
+
+void ExtPxFamilyImpl::createActors(TkActor** tkActors, const PxActorCreateInfo* pxActorInfos, uint32_t count)
+{
+ auto actorsToAdd = m_physXActorsBuffer.begin();
+ for (uint32_t i = 0; i < count; ++i)
+ {
+ ExtPxActorImpl* actor = NVBLAST_NEW(ExtPxActorImpl)(this, tkActors[i], pxActorInfos[i]);
+ m_actors.insert(actor);
+ actorsToAdd[i] = &actor->getPhysXActor();
+ dispatchActorCreated(*actor);
+
+ // Handle incomplete joints
+ auto e = m_manager.m_incompleteJointMultiMap.find(tkActors[i]);
+ if (e != nullptr)
+ {
+ Array<TkJoint*>::type joints = e->second; // Copying the array
+ m_manager.m_incompleteJointMultiMap.erase(tkActors[i]);
+ for (uint32_t j = 0; j < joints.size(); ++j)
+ {
+ m_manager.updateJoint(*joints[j]);
+ }
+ }
+ }
+ m_spawnSettings.scene->addActors(actorsToAdd, static_cast<uint32_t>(count));
+}
+
+void ExtPxFamilyImpl::destroyActors(ExtPxActor** actors, uint32_t count)
+{
+ auto pxActorsToRemove = m_physXActorsBuffer.begin();
+ for (uint32_t i = 0; i < count; ++i)
+ {
+ pxActorsToRemove[i] = &actors[i]->getPhysXActor();
+ }
+ m_spawnSettings.scene->removeActors(pxActorsToRemove, static_cast<uint32_t>(count));
+
+ for (uint32_t i = 0; i < count; ++i)
+ {
+ ExtPxActorImpl* actor = (ExtPxActorImpl*)actors[i];
+ m_actors.erase(actor);
+ dispatchActorDestroyed(*actor);
+ NVBLAST_DELETE(actor, ExtPxActorImpl);
+ }
+}
+
+void ExtPxFamilyImpl::dispatchActorCreated(ExtPxActor& actor)
+{
+ for (ExtPxListener* listener : m_listeners)
+ listener->onActorCreated(*this, actor);
+ m_manager.dispatchActorCreated(*this, actor);
+}
+
+void ExtPxFamilyImpl::dispatchActorDestroyed(ExtPxActor& actor)
+{
+ for (ExtPxListener* listener : m_listeners)
+ listener->onActorDestroyed(*this, actor);
+ m_manager.dispatchActorDestroyed(*this, actor);
+}
+
+void ExtPxFamilyImpl::postSplitUpdate()
+{
+ for (auto actor : m_culledActors)
+ {
+ actor->release();
+ }
+ m_culledActors.resize(0);
+}
+
+
+} // namespace Blast
+} // namespace Nv
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