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authorBryan Galdrikian <[email protected]>2018-05-31 11:36:08 -0700
committerBryan Galdrikian <[email protected]>2018-05-31 11:36:08 -0700
commit7115f60b91b5717d90f643fd692010905c7004db (patch)
treeeffd68c6978751c517d54c2f2bb5bb6e7dc93e18 /sdk/extensions/physx/source/physics/NvBlastExtPxFamilyImpl.cpp
parentUpdating BlastTool zip (diff)
downloadblast-1.1.3_rc1.tar.xz
blast-1.1.3_rc1.zip
Blast 1.1.3. See docs/release_notes.txt.v1.1.3_rc1
Diffstat (limited to 'sdk/extensions/physx/source/physics/NvBlastExtPxFamilyImpl.cpp')
-rwxr-xr-x[-rw-r--r--]sdk/extensions/physx/source/physics/NvBlastExtPxFamilyImpl.cpp640
1 files changed, 320 insertions, 320 deletions
diff --git a/sdk/extensions/physx/source/physics/NvBlastExtPxFamilyImpl.cpp b/sdk/extensions/physx/source/physics/NvBlastExtPxFamilyImpl.cpp
index 027e67e..7bf5ede 100644..100755
--- a/sdk/extensions/physx/source/physics/NvBlastExtPxFamilyImpl.cpp
+++ b/sdk/extensions/physx/source/physics/NvBlastExtPxFamilyImpl.cpp
@@ -1,320 +1,320 @@
-// This code contains NVIDIA Confidential Information and is disclosed to you
-// under a form of NVIDIA software license agreement provided separately to you.
-//
-// Notice
-// NVIDIA Corporation and its licensors retain all intellectual property and
-// proprietary rights in and to this software and related documentation and
-// any modifications thereto. Any use, reproduction, disclosure, or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA Corporation is strictly prohibited.
-//
-// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
-// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
-// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
-// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
-//
-// Information and code furnished is believed to be accurate and reliable.
-// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
-// information or for any infringement of patents or other rights of third parties that may
-// result from its use. No license is granted by implication or otherwise under any patent
-// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
-// This code supersedes and replaces all information previously supplied.
-// NVIDIA Corporation products are not authorized for use as critical
-// components in life support devices or systems without express written approval of
-// NVIDIA Corporation.
-//
-// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
-
-
-#include "NvBlastExtPxFamilyImpl.h"
-#include "NvBlastExtPxActorImpl.h"
-#include "NvBlastExtPxAssetImpl.h"
-#include "NvBlastExtPxListener.h"
-#include "NvBlastExtPxManagerImpl.h"
-
-#include "NvBlastTkFamily.h"
-#include "NvBlastTkActor.h"
-#include "NvBlastTkJoint.h"
-
-#include "NvBlastAssert.h"
-
-#include "PxRigidDynamic.h"
-#include "PxScene.h"
-
-#include <algorithm>
-
-
-namespace Nv
-{
-namespace Blast
-{
-
-
-ExtPxFamilyImpl::ExtPxFamilyImpl(ExtPxManagerImpl& manager, TkFamily& tkFamily, ExtPxAsset& pxAsset)
- : m_manager(manager)
- , m_tkFamily(tkFamily)
- , m_pxAsset(pxAsset)
- , m_pxShapeDescTemplate(nullptr)
- , m_pxActorDescTemplate(nullptr)
- , m_material(nullptr)
- , m_isSpawned(false)
-{
- m_subchunkShapes.resize(static_cast<uint32_t>(m_pxAsset.getSubchunkCount()));
-
- userData = nullptr;
-
- m_manager.registerFamily(*this);
-}
-
-ExtPxFamilyImpl::~ExtPxFamilyImpl()
-{
- m_manager.unregisterFamily(*this);
-
- if (m_isSpawned)
- {
- m_tkFamily.removeListener(*this);
-
- auto& actors = m_actorsBuffer;
- actors.resize(m_actors.size());
- uint32_t i = 0;
- for (auto it = m_actors.getIterator(); !it.done(); ++it)
- {
- actors[i++] = *it;
- }
- destroyActors(actors.begin(), actors.size());
- }
-
- m_tkFamily.release();
-}
-
-void ExtPxFamilyImpl::release()
-{
- NVBLAST_DELETE(this, ExtPxFamilyImpl);
-}
-
-bool ExtPxFamilyImpl::spawn(const physx::PxTransform& pose, const physx::PxVec3& scale, const ExtPxSpawnSettings& settings)
-{
- NVBLAST_CHECK_ERROR(!m_isSpawned, "Family spawn: family already spawned. Was spawn() called twice?", return false);
- NVBLAST_CHECK_ERROR(settings.scene != nullptr, "Family creation: desc.scene is nullptr", return false);
- NVBLAST_CHECK_ERROR(settings.material != nullptr, "Family creation: desc.material is nullptr", return false);
-
- m_initialTransform = pose;
- m_spawnSettings = settings;
-
- // get current tkActors (usually it's only 1, but it can be already in split state)
- const uint32_t actorCount = (uint32_t)m_tkFamily.getActorCount();
- m_newActorsBuffer.resize(actorCount);
- m_tkFamily.getActors(m_newActorsBuffer.begin(), actorCount);
-
- // calc max split count
- uint32_t splitMaxActorCount = 0;
- for (TkActor* actor : m_newActorsBuffer)
- {
- splitMaxActorCount = std::max<uint32_t>(splitMaxActorCount, actor->getSplitMaxActorCount());
- }
-
- // preallocate memory
- m_newActorsBuffer.resize(splitMaxActorCount);
- m_newActorCreateInfo.resize(splitMaxActorCount);
- m_physXActorsBuffer.resize(splitMaxActorCount);
- m_physXActorsBuffer.resize(splitMaxActorCount);
- m_indicesScratch.reserve(splitMaxActorCount);
-
- // fill initial actor create info
- for (uint32_t i = 0; i < actorCount; ++i)
- {
- PxActorCreateInfo& pxActorInfo = m_newActorCreateInfo[i];
- pxActorInfo.m_parentAngularVelocity = PxVec3(PxZero);
- pxActorInfo.m_parentLinearVelocity = PxVec3(PxZero);
- pxActorInfo.m_transform = pose;
- pxActorInfo.m_scale = scale;
- }
-
- // create first actors in family
- createActors(m_newActorsBuffer.begin(), m_newActorCreateInfo.begin(), actorCount);
-
- // listen family for new actors
- m_tkFamily.addListener(*this);
-
- m_isSpawned = true;
-
- return true;
-}
-
-bool ExtPxFamilyImpl::despawn()
-{
- NVBLAST_CHECK_ERROR(m_spawnSettings.scene != nullptr, "Family despawn: desc.scene is nullptr", return false);
-
- auto& actors = m_actorsBuffer;
- actors.resize(m_actors.size());
- uint32_t i = 0;
- for (auto it = m_actors.getIterator(); !it.done(); ++it)
- {
- actors[i++] = *it;
- }
- destroyActors(actors.begin(), actors.size());
-
- return true;
-}
-
-void ExtPxFamilyImpl::receive(const TkEvent* events, uint32_t eventCount)
-{
- auto& actorsToDelete = m_actorsBuffer;
- actorsToDelete.clear();
- uint32_t totalNewActorsCount = 0;
-
- for (uint32_t i = 0; i < eventCount; ++i)
- {
- const TkEvent& e = events[i];
- if (e.type == TkEvent::Split)
- {
- const TkSplitEvent* splitEvent = e.getPayload<TkSplitEvent>();
-
- uint32_t newActorsCount = splitEvent->numChildren;
-
- ExtPxActorImpl* parentActor = nullptr;
- PxRigidDynamic* parentPxActor = nullptr;
- if (splitEvent->parentData.userData)
- {
- parentActor = reinterpret_cast<ExtPxActorImpl*>(splitEvent->parentData.userData);
- parentPxActor = &parentActor->getPhysXActor();
- }
-
- for (uint32_t j = totalNewActorsCount; j < totalNewActorsCount + newActorsCount; ++j)
- {
- const PxTransform parentTransform = parentPxActor ? parentPxActor->getGlobalPose() : m_initialTransform;
- m_newActorCreateInfo[j].m_transform = parentTransform;
- m_newActorCreateInfo[j].m_parentCOM = parentTransform.transform(parentPxActor ? parentPxActor->getCMassLocalPose().p : PxVec3(PxZero));
-
- //TODO: Get the current scale of the actor!
- m_newActorCreateInfo[j].m_scale = m_initialScale;
-
- m_newActorCreateInfo[j].m_parentLinearVelocity = parentPxActor ? parentPxActor->getLinearVelocity() : PxVec3(PxZero);
- m_newActorCreateInfo[j].m_parentAngularVelocity = parentPxActor ? parentPxActor->getAngularVelocity() : PxVec3(PxZero);
-
- m_newActorsBuffer[j] = splitEvent->children[j - totalNewActorsCount];
- }
-
- totalNewActorsCount += newActorsCount;
-
- if (parentActor)
- {
- actorsToDelete.pushBack(parentActor);
- }
- }
- }
-
- destroyActors(actorsToDelete.begin(), actorsToDelete.size());
- if (totalNewActorsCount > 0)
- {
- uint32_t cappedNewActorsCount = totalNewActorsCount;
- const uint32_t actorCountLimit = m_manager.getActorCountLimit();
- const uint32_t totalActorCount = m_manager.getPxActorCount();
- if (actorCountLimit > 0 && cappedNewActorsCount + totalActorCount > actorCountLimit)
- {
- cappedNewActorsCount = actorCountLimit > totalActorCount ? actorCountLimit - totalActorCount : 0;
- }
- createActors(m_newActorsBuffer.begin(), m_newActorCreateInfo.begin(), cappedNewActorsCount);
- m_culledActors.reserve(m_culledActors.size() + totalNewActorsCount - cappedNewActorsCount);
- for (uint32_t i = cappedNewActorsCount; i < totalNewActorsCount; ++i)
- {
- m_culledActors.pushBack(m_newActorsBuffer[i]);
- }
- totalNewActorsCount = cappedNewActorsCount; // In case it's used below
- }
-
- for (uint32_t i = 0; i < eventCount; ++i)
- {
- const TkEvent& e = events[i];
- if (e.type == TkEvent::JointUpdate)
- {
- const TkJointUpdateEvent* jointEvent = e.getPayload<TkJointUpdateEvent>();
- NVBLAST_ASSERT(jointEvent->joint);
- TkJoint& joint = *jointEvent->joint;
-
- switch (jointEvent->subtype)
- {
- case TkJointUpdateEvent::External:
- m_manager.createJoint(joint);
- break;
- case TkJointUpdateEvent::Changed:
- m_manager.updateJoint(joint);
- break;
- case TkJointUpdateEvent::Unreferenced:
- m_manager.destroyJoint(joint);
- joint.release();
- break;
- }
- }
- }
-}
-
-void ExtPxFamilyImpl::createActors(TkActor** tkActors, const PxActorCreateInfo* pxActorInfos, uint32_t count)
-{
- auto actorsToAdd = m_physXActorsBuffer.begin();
- for (uint32_t i = 0; i < count; ++i)
- {
- ExtPxActorImpl* actor = NVBLAST_NEW(ExtPxActorImpl)(this, tkActors[i], pxActorInfos[i]);
- m_actors.insert(actor);
- actorsToAdd[i] = &actor->getPhysXActor();
- dispatchActorCreated(*actor);
-
- // Handle incomplete joints
- auto e = m_manager.m_incompleteJointMultiMap.find(tkActors[i]);
- if (e != nullptr)
- {
- Array<TkJoint*>::type joints = e->second; // Copying the array
- m_manager.m_incompleteJointMultiMap.erase(tkActors[i]);
- for (uint32_t j = 0; j < joints.size(); ++j)
- {
- m_manager.updateJoint(*joints[j]);
- }
- }
- }
- m_spawnSettings.scene->addActors(actorsToAdd, static_cast<uint32_t>(count));
-}
-
-void ExtPxFamilyImpl::destroyActors(ExtPxActor** actors, uint32_t count)
-{
- auto pxActorsToRemove = m_physXActorsBuffer.begin();
- for (uint32_t i = 0; i < count; ++i)
- {
- pxActorsToRemove[i] = &actors[i]->getPhysXActor();
- }
- m_spawnSettings.scene->removeActors(pxActorsToRemove, static_cast<uint32_t>(count));
-
- for (uint32_t i = 0; i < count; ++i)
- {
- ExtPxActorImpl* actor = (ExtPxActorImpl*)actors[i];
- m_actors.erase(actor);
- dispatchActorDestroyed(*actor);
- NVBLAST_DELETE(actor, ExtPxActorImpl);
- }
-}
-
-void ExtPxFamilyImpl::dispatchActorCreated(ExtPxActor& actor)
-{
- for (ExtPxListener* listener : m_listeners)
- listener->onActorCreated(*this, actor);
- m_manager.dispatchActorCreated(*this, actor);
-}
-
-void ExtPxFamilyImpl::dispatchActorDestroyed(ExtPxActor& actor)
-{
- for (ExtPxListener* listener : m_listeners)
- listener->onActorDestroyed(*this, actor);
- m_manager.dispatchActorDestroyed(*this, actor);
-}
-
-void ExtPxFamilyImpl::postSplitUpdate()
-{
- for (auto actor : m_culledActors)
- {
- actor->release();
- }
- m_culledActors.resize(0);
-}
-
-
-} // namespace Blast
-} // namespace Nv
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
+
+
+#include "NvBlastExtPxFamilyImpl.h"
+#include "NvBlastExtPxActorImpl.h"
+#include "NvBlastExtPxAssetImpl.h"
+#include "NvBlastExtPxListener.h"
+#include "NvBlastExtPxManagerImpl.h"
+
+#include "NvBlastTkFamily.h"
+#include "NvBlastTkActor.h"
+#include "NvBlastTkJoint.h"
+
+#include "NvBlastAssert.h"
+
+#include "PxRigidDynamic.h"
+#include "PxScene.h"
+
+#include <algorithm>
+
+
+namespace Nv
+{
+namespace Blast
+{
+
+
+ExtPxFamilyImpl::ExtPxFamilyImpl(ExtPxManagerImpl& manager, TkFamily& tkFamily, ExtPxAsset& pxAsset)
+ : m_manager(manager)
+ , m_tkFamily(tkFamily)
+ , m_pxAsset(pxAsset)
+ , m_pxShapeDescTemplate(nullptr)
+ , m_pxActorDescTemplate(nullptr)
+ , m_material(nullptr)
+ , m_isSpawned(false)
+{
+ m_subchunkShapes.resize(static_cast<uint32_t>(m_pxAsset.getSubchunkCount()));
+
+ userData = nullptr;
+
+ m_manager.registerFamily(*this);
+}
+
+ExtPxFamilyImpl::~ExtPxFamilyImpl()
+{
+ m_manager.unregisterFamily(*this);
+
+ if (m_isSpawned)
+ {
+ m_tkFamily.removeListener(*this);
+
+ auto& actors = m_actorsBuffer;
+ actors.resize(m_actors.size());
+ uint32_t i = 0;
+ for (auto it = m_actors.getIterator(); !it.done(); ++it)
+ {
+ actors[i++] = *it;
+ }
+ destroyActors(actors.begin(), actors.size());
+ }
+
+ m_tkFamily.release();
+}
+
+void ExtPxFamilyImpl::release()
+{
+ NVBLAST_DELETE(this, ExtPxFamilyImpl);
+}
+
+bool ExtPxFamilyImpl::spawn(const physx::PxTransform& pose, const physx::PxVec3& scale, const ExtPxSpawnSettings& settings)
+{
+ NVBLAST_CHECK_ERROR(!m_isSpawned, "Family spawn: family already spawned. Was spawn() called twice?", return false);
+ NVBLAST_CHECK_ERROR(settings.scene != nullptr, "Family creation: desc.scene is nullptr", return false);
+ NVBLAST_CHECK_ERROR(settings.material != nullptr, "Family creation: desc.material is nullptr", return false);
+
+ m_initialTransform = pose;
+ m_spawnSettings = settings;
+
+ // get current tkActors (usually it's only 1, but it can be already in split state)
+ const uint32_t actorCount = (uint32_t)m_tkFamily.getActorCount();
+ m_newActorsBuffer.resize(actorCount);
+ m_tkFamily.getActors(m_newActorsBuffer.begin(), actorCount);
+
+ // calc max split count
+ uint32_t splitMaxActorCount = 0;
+ for (TkActor* actor : m_newActorsBuffer)
+ {
+ splitMaxActorCount = std::max<uint32_t>(splitMaxActorCount, actor->getSplitMaxActorCount());
+ }
+
+ // preallocate memory
+ m_newActorsBuffer.resize(splitMaxActorCount);
+ m_newActorCreateInfo.resize(splitMaxActorCount);
+ m_physXActorsBuffer.resize(splitMaxActorCount);
+ m_physXActorsBuffer.resize(splitMaxActorCount);
+ m_indicesScratch.reserve(splitMaxActorCount);
+
+ // fill initial actor create info
+ for (uint32_t i = 0; i < actorCount; ++i)
+ {
+ PxActorCreateInfo& pxActorInfo = m_newActorCreateInfo[i];
+ pxActorInfo.m_parentAngularVelocity = PxVec3(PxZero);
+ pxActorInfo.m_parentLinearVelocity = PxVec3(PxZero);
+ pxActorInfo.m_transform = pose;
+ pxActorInfo.m_scale = scale;
+ }
+
+ // create first actors in family
+ createActors(m_newActorsBuffer.begin(), m_newActorCreateInfo.begin(), actorCount);
+
+ // listen family for new actors
+ m_tkFamily.addListener(*this);
+
+ m_isSpawned = true;
+
+ return true;
+}
+
+bool ExtPxFamilyImpl::despawn()
+{
+ NVBLAST_CHECK_ERROR(m_spawnSettings.scene != nullptr, "Family despawn: desc.scene is nullptr", return false);
+
+ auto& actors = m_actorsBuffer;
+ actors.resize(m_actors.size());
+ uint32_t i = 0;
+ for (auto it = m_actors.getIterator(); !it.done(); ++it)
+ {
+ actors[i++] = *it;
+ }
+ destroyActors(actors.begin(), actors.size());
+
+ return true;
+}
+
+void ExtPxFamilyImpl::receive(const TkEvent* events, uint32_t eventCount)
+{
+ auto& actorsToDelete = m_actorsBuffer;
+ actorsToDelete.clear();
+ uint32_t totalNewActorsCount = 0;
+
+ for (uint32_t i = 0; i < eventCount; ++i)
+ {
+ const TkEvent& e = events[i];
+ if (e.type == TkEvent::Split)
+ {
+ const TkSplitEvent* splitEvent = e.getPayload<TkSplitEvent>();
+
+ uint32_t newActorsCount = splitEvent->numChildren;
+
+ ExtPxActorImpl* parentActor = nullptr;
+ PxRigidDynamic* parentPxActor = nullptr;
+ if (splitEvent->parentData.userData)
+ {
+ parentActor = reinterpret_cast<ExtPxActorImpl*>(splitEvent->parentData.userData);
+ parentPxActor = &parentActor->getPhysXActor();
+ }
+
+ for (uint32_t j = totalNewActorsCount; j < totalNewActorsCount + newActorsCount; ++j)
+ {
+ const PxTransform parentTransform = parentPxActor ? parentPxActor->getGlobalPose() : m_initialTransform;
+ m_newActorCreateInfo[j].m_transform = parentTransform;
+ m_newActorCreateInfo[j].m_parentCOM = parentTransform.transform(parentPxActor ? parentPxActor->getCMassLocalPose().p : PxVec3(PxZero));
+
+ //TODO: Get the current scale of the actor!
+ m_newActorCreateInfo[j].m_scale = m_initialScale;
+
+ m_newActorCreateInfo[j].m_parentLinearVelocity = parentPxActor ? parentPxActor->getLinearVelocity() : PxVec3(PxZero);
+ m_newActorCreateInfo[j].m_parentAngularVelocity = parentPxActor ? parentPxActor->getAngularVelocity() : PxVec3(PxZero);
+
+ m_newActorsBuffer[j] = splitEvent->children[j - totalNewActorsCount];
+ }
+
+ totalNewActorsCount += newActorsCount;
+
+ if (parentActor)
+ {
+ actorsToDelete.pushBack(parentActor);
+ }
+ }
+ }
+
+ destroyActors(actorsToDelete.begin(), actorsToDelete.size());
+ if (totalNewActorsCount > 0)
+ {
+ uint32_t cappedNewActorsCount = totalNewActorsCount;
+ const uint32_t actorCountLimit = m_manager.getActorCountLimit();
+ const uint32_t totalActorCount = m_manager.getPxActorCount();
+ if (actorCountLimit > 0 && cappedNewActorsCount + totalActorCount > actorCountLimit)
+ {
+ cappedNewActorsCount = actorCountLimit > totalActorCount ? actorCountLimit - totalActorCount : 0;
+ }
+ createActors(m_newActorsBuffer.begin(), m_newActorCreateInfo.begin(), cappedNewActorsCount);
+ m_culledActors.reserve(m_culledActors.size() + totalNewActorsCount - cappedNewActorsCount);
+ for (uint32_t i = cappedNewActorsCount; i < totalNewActorsCount; ++i)
+ {
+ m_culledActors.pushBack(m_newActorsBuffer[i]);
+ }
+ totalNewActorsCount = cappedNewActorsCount; // In case it's used below
+ }
+
+ for (uint32_t i = 0; i < eventCount; ++i)
+ {
+ const TkEvent& e = events[i];
+ if (e.type == TkEvent::JointUpdate)
+ {
+ const TkJointUpdateEvent* jointEvent = e.getPayload<TkJointUpdateEvent>();
+ NVBLAST_ASSERT(jointEvent->joint);
+ TkJoint& joint = *jointEvent->joint;
+
+ switch (jointEvent->subtype)
+ {
+ case TkJointUpdateEvent::External:
+ m_manager.createJoint(joint);
+ break;
+ case TkJointUpdateEvent::Changed:
+ m_manager.updateJoint(joint);
+ break;
+ case TkJointUpdateEvent::Unreferenced:
+ m_manager.destroyJoint(joint);
+ joint.release();
+ break;
+ }
+ }
+ }
+}
+
+void ExtPxFamilyImpl::createActors(TkActor** tkActors, const PxActorCreateInfo* pxActorInfos, uint32_t count)
+{
+ auto actorsToAdd = m_physXActorsBuffer.begin();
+ for (uint32_t i = 0; i < count; ++i)
+ {
+ ExtPxActorImpl* actor = NVBLAST_NEW(ExtPxActorImpl)(this, tkActors[i], pxActorInfos[i]);
+ m_actors.insert(actor);
+ actorsToAdd[i] = &actor->getPhysXActor();
+ dispatchActorCreated(*actor);
+
+ // Handle incomplete joints
+ auto e = m_manager.m_incompleteJointMultiMap.find(tkActors[i]);
+ if (e != nullptr)
+ {
+ Array<TkJoint*>::type joints = e->second; // Copying the array
+ m_manager.m_incompleteJointMultiMap.erase(tkActors[i]);
+ for (uint32_t j = 0; j < joints.size(); ++j)
+ {
+ m_manager.updateJoint(*joints[j]);
+ }
+ }
+ }
+ m_spawnSettings.scene->addActors(actorsToAdd, static_cast<uint32_t>(count));
+}
+
+void ExtPxFamilyImpl::destroyActors(ExtPxActor** actors, uint32_t count)
+{
+ auto pxActorsToRemove = m_physXActorsBuffer.begin();
+ for (uint32_t i = 0; i < count; ++i)
+ {
+ pxActorsToRemove[i] = &actors[i]->getPhysXActor();
+ }
+ m_spawnSettings.scene->removeActors(pxActorsToRemove, static_cast<uint32_t>(count));
+
+ for (uint32_t i = 0; i < count; ++i)
+ {
+ ExtPxActorImpl* actor = (ExtPxActorImpl*)actors[i];
+ m_actors.erase(actor);
+ dispatchActorDestroyed(*actor);
+ NVBLAST_DELETE(actor, ExtPxActorImpl);
+ }
+}
+
+void ExtPxFamilyImpl::dispatchActorCreated(ExtPxActor& actor)
+{
+ for (ExtPxListener* listener : m_listeners)
+ listener->onActorCreated(*this, actor);
+ m_manager.dispatchActorCreated(*this, actor);
+}
+
+void ExtPxFamilyImpl::dispatchActorDestroyed(ExtPxActor& actor)
+{
+ for (ExtPxListener* listener : m_listeners)
+ listener->onActorDestroyed(*this, actor);
+ m_manager.dispatchActorDestroyed(*this, actor);
+}
+
+void ExtPxFamilyImpl::postSplitUpdate()
+{
+ for (auto actor : m_culledActors)
+ {
+ actor->release();
+ }
+ m_culledActors.resize(0);
+}
+
+
+} // namespace Blast
+} // namespace Nv