diff options
| author | Bryan Galdrikian <[email protected]> | 2018-05-31 11:36:08 -0700 |
|---|---|---|
| committer | Bryan Galdrikian <[email protected]> | 2018-05-31 11:36:08 -0700 |
| commit | 7115f60b91b5717d90f643fd692010905c7004db (patch) | |
| tree | effd68c6978751c517d54c2f2bb5bb6e7dc93e18 /sdk/extensions/physx/source/physics/NvBlastExtPxAssetImpl.cpp | |
| parent | Updating BlastTool zip (diff) | |
| download | blast-1.1.3_rc1.tar.xz blast-1.1.3_rc1.zip | |
Blast 1.1.3. See docs/release_notes.txt.v1.1.3_rc1
Diffstat (limited to 'sdk/extensions/physx/source/physics/NvBlastExtPxAssetImpl.cpp')
| -rwxr-xr-x[-rw-r--r--] | sdk/extensions/physx/source/physics/NvBlastExtPxAssetImpl.cpp | 540 |
1 files changed, 270 insertions, 270 deletions
diff --git a/sdk/extensions/physx/source/physics/NvBlastExtPxAssetImpl.cpp b/sdk/extensions/physx/source/physics/NvBlastExtPxAssetImpl.cpp index f079afd..2bc1b63 100644..100755 --- a/sdk/extensions/physx/source/physics/NvBlastExtPxAssetImpl.cpp +++ b/sdk/extensions/physx/source/physics/NvBlastExtPxAssetImpl.cpp @@ -1,270 +1,270 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved. - - -#include "NvBlastExtPxAssetImpl.h" -#include "NvBlastHashMap.h" - -#include "NvBlastAssert.h" -#include "NvBlastIndexFns.h" - -#include "NvBlastTkAsset.h" - -#include "PxIO.h" -#include "PxPhysics.h" -#include "PxFileBuf.h" -#include "cooking/PxCooking.h" - -#include <algorithm> - -namespace Nv -{ -namespace Blast -{ - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// ExtPxAssetImpl Implementation -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - -ExtPxAssetImpl::ExtPxAssetImpl(const ExtPxAssetDesc& desc, TkFramework& framework) - : m_accelerator(nullptr) -#if !defined(NV_VC) || NV_VC >= 14 - , m_defaultActorDesc { 1.0f, nullptr, 1.0f, nullptr } -{ -#else -{ - m_defaultActorDesc.uniformInitialBondHealth = m_defaultActorDesc.uniformInitialLowerSupportChunkHealth = 1.0f; - m_defaultActorDesc.initialBondHealths = m_defaultActorDesc.initialSupportChunkHealths = nullptr; -#endif - m_tkAsset = framework.createAsset(desc); - fillPhysicsChunks(desc.pxChunks, desc.chunkCount); -} - -ExtPxAssetImpl::ExtPxAssetImpl(const TkAssetDesc& desc, ExtPxChunk* pxChunks, ExtPxSubchunk* pxSubchunks, TkFramework& framework) - : m_accelerator(nullptr) -#if !defined(NV_VC) || NV_VC >= 14 - , m_defaultActorDesc{ 1.0f, nullptr, 1.0f, nullptr } -{ -#else -{ - m_defaultActorDesc.uniformInitialBondHealth = m_defaultActorDesc.uniformInitialLowerSupportChunkHealth = 1.0f; - m_defaultActorDesc.initialBondHealths = m_defaultActorDesc.initialSupportChunkHealths = nullptr; -#endif - m_tkAsset = framework.createAsset(desc); - fillPhysicsChunks(pxChunks, pxSubchunks, desc.chunkCount); -} - -ExtPxAssetImpl::ExtPxAssetImpl(TkAsset* asset, ExtPxAssetDesc::ChunkDesc* chunks, uint32_t chunkCount) - : m_tkAsset(asset) - , m_accelerator(nullptr) -#if !defined(NV_VC) || NV_VC >= 14 - , m_defaultActorDesc{ 1.0f, nullptr, 1.0f, nullptr } -{ -#else -{ - m_defaultActorDesc.uniformInitialBondHealth = m_defaultActorDesc.uniformInitialLowerSupportChunkHealth = 1.0f; - m_defaultActorDesc.initialBondHealths = m_defaultActorDesc.initialSupportChunkHealths = nullptr; -#endif - m_tkAsset = asset; - fillPhysicsChunks(chunks, chunkCount); -} - - -ExtPxAssetImpl::ExtPxAssetImpl(TkAsset* asset) - : m_tkAsset(asset) - , m_accelerator(nullptr) -#if !defined(NV_VC) || NV_VC >= 14 - , m_defaultActorDesc { 1.0f, nullptr, 1.0f, nullptr } -{ -#else -{ - m_defaultActorDesc.uniformInitialBondHealth = m_defaultActorDesc.uniformInitialLowerSupportChunkHealth = 1.0f; - m_defaultActorDesc.initialBondHealths = m_defaultActorDesc.initialSupportChunkHealths = nullptr; -#endif -} - -ExtPxAssetImpl::~ExtPxAssetImpl() -{ - if (m_tkAsset) - { - m_tkAsset->release(); - } -} - -void ExtPxAssetImpl::release() -{ - NVBLAST_DELETE(this, ExtPxAssetImpl); -} - -void ExtPxAssetImpl::fillPhysicsChunks(ExtPxChunk* pxChunks, ExtPxSubchunk* pxSuchunks, uint32_t chunkCount) -{ - // count subchunks and reserve memory - uint32_t subchunkCount = 0; - for (uint32_t i = 0; i < chunkCount; ++i) - { - const auto& chunk = pxChunks[i]; - subchunkCount += static_cast<uint32_t>(chunk.subchunkCount); - } - m_subchunks.resize(subchunkCount); - m_chunks.resize(chunkCount); - memcpy(&m_subchunks.front(), pxSuchunks, sizeof(ExtPxSubchunk) * subchunkCount); - memcpy(&m_chunks.front(), pxChunks, sizeof(ExtPxChunk) * chunkCount); -} - -void ExtPxAssetImpl::fillPhysicsChunks(ExtPxAssetDesc::ChunkDesc* pxChunks, uint32_t chunkCount) -{ - // count subchunks and reserve memory - uint32_t subchunkCount = 0; - for (uint32_t i = 0; i < chunkCount; ++i) - { - const auto& chunk = pxChunks[i]; - subchunkCount += static_cast<uint32_t>(chunk.subchunkCount); - } - m_subchunks.reserve(subchunkCount); - - // fill chunks and subchunks - m_chunks.resize(chunkCount); - for (uint32_t i = 0; i < chunkCount; ++i) - { - const auto& chunk = pxChunks[i]; - m_chunks[i].isStatic = chunk.isStatic; - m_chunks[i].firstSubchunkIndex = m_subchunks.size(); - m_chunks[i].subchunkCount = chunk.subchunkCount; - for (uint32_t k = 0; k < chunk.subchunkCount; ++k) - { - ExtPxSubchunk subchunk = - { - chunk.subchunks[k].transform, - chunk.subchunks[k].geometry - }; - m_subchunks.pushBack(subchunk); - } - } -} - - -NV_INLINE bool serializeConvexMesh(const PxConvexMesh& convexMesh, PxCooking& cooking, Array<uint32_t>::type& indicesScratch, - Array<PxHullPolygon>::type hullPolygonsScratch, PxOutputStream& stream) -{ - PxConvexMeshDesc desc; - desc.points.data = convexMesh.getVertices(); - desc.points.count = convexMesh.getNbVertices(); - desc.points.stride = sizeof(PxVec3); - - hullPolygonsScratch.resize(convexMesh.getNbPolygons()); - - uint32_t indexCount = 0; - for (uint32_t i = 0; i < convexMesh.getNbPolygons(); i++) - { - PxHullPolygon polygon; - convexMesh.getPolygonData(i, polygon); - if (polygon.mNbVerts) - { - indexCount = std::max<uint32_t>(indexCount, polygon.mIndexBase + polygon.mNbVerts); - } - } - indicesScratch.resize(indexCount); - - for (uint32_t i = 0; i < convexMesh.getNbPolygons(); i++) - { - PxHullPolygon polygon; - convexMesh.getPolygonData(i, polygon); - for (uint32_t j = 0; j < polygon.mNbVerts; j++) - { - indicesScratch[polygon.mIndexBase + j] = convexMesh.getIndexBuffer()[polygon.mIndexBase + j]; - } - - hullPolygonsScratch[i] = polygon; - } - - desc.indices.count = indexCount; - desc.indices.data = indicesScratch.begin(); - desc.indices.stride = sizeof(uint32_t); - - desc.polygons.count = convexMesh.getNbPolygons(); - desc.polygons.data = hullPolygonsScratch.begin(); - desc.polygons.stride = sizeof(PxHullPolygon); - - return cooking.cookConvexMesh(desc, stream); -} - - -void ExtPxAssetImpl::setUniformHealth(bool enabled) -{ - if (m_bondHealths.empty() != enabled) - { - if (enabled) - { - m_bondHealths.resizeUninitialized(0); - m_supportChunkHealths.resizeUninitialized(0); - } - else - { - m_bondHealths.resize(m_tkAsset->getBondCount()); - m_supportChunkHealths.resize(m_tkAsset->getGraph().nodeCount); - } - } - - m_defaultActorDesc.initialBondHealths = enabled ? nullptr : m_bondHealths.begin(); - m_defaultActorDesc.initialSupportChunkHealths = enabled ? nullptr : m_supportChunkHealths.begin(); -} - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// ExtPxAsset Static -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - -ExtPxAsset* ExtPxAsset::create(const ExtPxAssetDesc& desc, TkFramework& framework) -{ - ExtPxAssetImpl* asset = NVBLAST_NEW(ExtPxAssetImpl)(desc, framework); - return asset; -} - -ExtPxAsset* ExtPxAsset::create(const TkAssetDesc& desc, ExtPxChunk* pxChunks, ExtPxSubchunk* pxSubchunks, TkFramework& framework) -{ - ExtPxAssetImpl* asset = NVBLAST_NEW(ExtPxAssetImpl)(desc, pxChunks, pxSubchunks, framework); - return asset; -} - -Nv::Blast::ExtPxAsset* ExtPxAsset::create(TkAsset* tkAsset) -{ - ExtPxAssetImpl* asset = NVBLAST_NEW(ExtPxAssetImpl)(tkAsset); - - // Don't populate the chunks or subchunks! - - return asset; -} - -Nv::Blast::ExtPxAsset* ExtPxAsset::create(TkAsset* tkAsset, ExtPxAssetDesc::ChunkDesc* chunks, uint32_t chunkCount) -{ - ExtPxAssetImpl* asset = NVBLAST_NEW(ExtPxAssetImpl)(tkAsset, chunks, chunkCount); - return asset; -} - -} // namespace Blast -} // namespace Nv +// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
+
+
+#include "NvBlastExtPxAssetImpl.h"
+#include "NvBlastHashMap.h"
+
+#include "NvBlastAssert.h"
+#include "NvBlastIndexFns.h"
+
+#include "NvBlastTkAsset.h"
+
+#include "PxIO.h"
+#include "PxPhysics.h"
+#include "PxFileBuf.h"
+#include "cooking/PxCooking.h"
+
+#include <algorithm>
+
+namespace Nv
+{
+namespace Blast
+{
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// ExtPxAssetImpl Implementation
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+ExtPxAssetImpl::ExtPxAssetImpl(const ExtPxAssetDesc& desc, TkFramework& framework)
+ : m_accelerator(nullptr)
+#if !defined(NV_VC) || NV_VC >= 14
+ , m_defaultActorDesc { 1.0f, nullptr, 1.0f, nullptr }
+{
+#else
+{
+ m_defaultActorDesc.uniformInitialBondHealth = m_defaultActorDesc.uniformInitialLowerSupportChunkHealth = 1.0f;
+ m_defaultActorDesc.initialBondHealths = m_defaultActorDesc.initialSupportChunkHealths = nullptr;
+#endif
+ m_tkAsset = framework.createAsset(desc);
+ fillPhysicsChunks(desc.pxChunks, desc.chunkCount);
+}
+
+ExtPxAssetImpl::ExtPxAssetImpl(const TkAssetDesc& desc, ExtPxChunk* pxChunks, ExtPxSubchunk* pxSubchunks, TkFramework& framework)
+ : m_accelerator(nullptr)
+#if !defined(NV_VC) || NV_VC >= 14
+ , m_defaultActorDesc{ 1.0f, nullptr, 1.0f, nullptr }
+{
+#else
+{
+ m_defaultActorDesc.uniformInitialBondHealth = m_defaultActorDesc.uniformInitialLowerSupportChunkHealth = 1.0f;
+ m_defaultActorDesc.initialBondHealths = m_defaultActorDesc.initialSupportChunkHealths = nullptr;
+#endif
+ m_tkAsset = framework.createAsset(desc);
+ fillPhysicsChunks(pxChunks, pxSubchunks, desc.chunkCount);
+}
+
+ExtPxAssetImpl::ExtPxAssetImpl(TkAsset* asset, ExtPxAssetDesc::ChunkDesc* chunks, uint32_t chunkCount)
+ : m_tkAsset(asset)
+ , m_accelerator(nullptr)
+#if !defined(NV_VC) || NV_VC >= 14
+ , m_defaultActorDesc{ 1.0f, nullptr, 1.0f, nullptr }
+{
+#else
+{
+ m_defaultActorDesc.uniformInitialBondHealth = m_defaultActorDesc.uniformInitialLowerSupportChunkHealth = 1.0f;
+ m_defaultActorDesc.initialBondHealths = m_defaultActorDesc.initialSupportChunkHealths = nullptr;
+#endif
+ m_tkAsset = asset;
+ fillPhysicsChunks(chunks, chunkCount);
+}
+
+
+ExtPxAssetImpl::ExtPxAssetImpl(TkAsset* asset)
+ : m_tkAsset(asset)
+ , m_accelerator(nullptr)
+#if !defined(NV_VC) || NV_VC >= 14
+ , m_defaultActorDesc { 1.0f, nullptr, 1.0f, nullptr }
+{
+#else
+{
+ m_defaultActorDesc.uniformInitialBondHealth = m_defaultActorDesc.uniformInitialLowerSupportChunkHealth = 1.0f;
+ m_defaultActorDesc.initialBondHealths = m_defaultActorDesc.initialSupportChunkHealths = nullptr;
+#endif
+}
+
+ExtPxAssetImpl::~ExtPxAssetImpl()
+{
+ if (m_tkAsset)
+ {
+ m_tkAsset->release();
+ }
+}
+
+void ExtPxAssetImpl::release()
+{
+ NVBLAST_DELETE(this, ExtPxAssetImpl);
+}
+
+void ExtPxAssetImpl::fillPhysicsChunks(ExtPxChunk* pxChunks, ExtPxSubchunk* pxSuchunks, uint32_t chunkCount)
+{
+ // count subchunks and reserve memory
+ uint32_t subchunkCount = 0;
+ for (uint32_t i = 0; i < chunkCount; ++i)
+ {
+ const auto& chunk = pxChunks[i];
+ subchunkCount += static_cast<uint32_t>(chunk.subchunkCount);
+ }
+ m_subchunks.resize(subchunkCount);
+ m_chunks.resize(chunkCount);
+ memcpy(&m_subchunks.front(), pxSuchunks, sizeof(ExtPxSubchunk) * subchunkCount);
+ memcpy(&m_chunks.front(), pxChunks, sizeof(ExtPxChunk) * chunkCount);
+}
+
+void ExtPxAssetImpl::fillPhysicsChunks(ExtPxAssetDesc::ChunkDesc* pxChunks, uint32_t chunkCount)
+{
+ // count subchunks and reserve memory
+ uint32_t subchunkCount = 0;
+ for (uint32_t i = 0; i < chunkCount; ++i)
+ {
+ const auto& chunk = pxChunks[i];
+ subchunkCount += static_cast<uint32_t>(chunk.subchunkCount);
+ }
+ m_subchunks.reserve(subchunkCount);
+
+ // fill chunks and subchunks
+ m_chunks.resize(chunkCount);
+ for (uint32_t i = 0; i < chunkCount; ++i)
+ {
+ const auto& chunk = pxChunks[i];
+ m_chunks[i].isStatic = chunk.isStatic;
+ m_chunks[i].firstSubchunkIndex = m_subchunks.size();
+ m_chunks[i].subchunkCount = chunk.subchunkCount;
+ for (uint32_t k = 0; k < chunk.subchunkCount; ++k)
+ {
+ ExtPxSubchunk subchunk =
+ {
+ chunk.subchunks[k].transform,
+ chunk.subchunks[k].geometry
+ };
+ m_subchunks.pushBack(subchunk);
+ }
+ }
+}
+
+
+NV_INLINE bool serializeConvexMesh(const PxConvexMesh& convexMesh, PxCooking& cooking, Array<uint32_t>::type& indicesScratch,
+ Array<PxHullPolygon>::type hullPolygonsScratch, PxOutputStream& stream)
+{
+ PxConvexMeshDesc desc;
+ desc.points.data = convexMesh.getVertices();
+ desc.points.count = convexMesh.getNbVertices();
+ desc.points.stride = sizeof(PxVec3);
+
+ hullPolygonsScratch.resize(convexMesh.getNbPolygons());
+
+ uint32_t indexCount = 0;
+ for (uint32_t i = 0; i < convexMesh.getNbPolygons(); i++)
+ {
+ PxHullPolygon polygon;
+ convexMesh.getPolygonData(i, polygon);
+ if (polygon.mNbVerts)
+ {
+ indexCount = std::max<uint32_t>(indexCount, polygon.mIndexBase + polygon.mNbVerts);
+ }
+ }
+ indicesScratch.resize(indexCount);
+
+ for (uint32_t i = 0; i < convexMesh.getNbPolygons(); i++)
+ {
+ PxHullPolygon polygon;
+ convexMesh.getPolygonData(i, polygon);
+ for (uint32_t j = 0; j < polygon.mNbVerts; j++)
+ {
+ indicesScratch[polygon.mIndexBase + j] = convexMesh.getIndexBuffer()[polygon.mIndexBase + j];
+ }
+
+ hullPolygonsScratch[i] = polygon;
+ }
+
+ desc.indices.count = indexCount;
+ desc.indices.data = indicesScratch.begin();
+ desc.indices.stride = sizeof(uint32_t);
+
+ desc.polygons.count = convexMesh.getNbPolygons();
+ desc.polygons.data = hullPolygonsScratch.begin();
+ desc.polygons.stride = sizeof(PxHullPolygon);
+
+ return cooking.cookConvexMesh(desc, stream);
+}
+
+
+void ExtPxAssetImpl::setUniformHealth(bool enabled)
+{
+ if (m_bondHealths.empty() != enabled)
+ {
+ if (enabled)
+ {
+ m_bondHealths.resizeUninitialized(0);
+ m_supportChunkHealths.resizeUninitialized(0);
+ }
+ else
+ {
+ m_bondHealths.resize(m_tkAsset->getBondCount());
+ m_supportChunkHealths.resize(m_tkAsset->getGraph().nodeCount);
+ }
+ }
+
+ m_defaultActorDesc.initialBondHealths = enabled ? nullptr : m_bondHealths.begin();
+ m_defaultActorDesc.initialSupportChunkHealths = enabled ? nullptr : m_supportChunkHealths.begin();
+}
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// ExtPxAsset Static
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+ExtPxAsset* ExtPxAsset::create(const ExtPxAssetDesc& desc, TkFramework& framework)
+{
+ ExtPxAssetImpl* asset = NVBLAST_NEW(ExtPxAssetImpl)(desc, framework);
+ return asset;
+}
+
+ExtPxAsset* ExtPxAsset::create(const TkAssetDesc& desc, ExtPxChunk* pxChunks, ExtPxSubchunk* pxSubchunks, TkFramework& framework)
+{
+ ExtPxAssetImpl* asset = NVBLAST_NEW(ExtPxAssetImpl)(desc, pxChunks, pxSubchunks, framework);
+ return asset;
+}
+
+Nv::Blast::ExtPxAsset* ExtPxAsset::create(TkAsset* tkAsset)
+{
+ ExtPxAssetImpl* asset = NVBLAST_NEW(ExtPxAssetImpl)(tkAsset);
+
+ // Don't populate the chunks or subchunks!
+
+ return asset;
+}
+
+Nv::Blast::ExtPxAsset* ExtPxAsset::create(TkAsset* tkAsset, ExtPxAssetDesc::ChunkDesc* chunks, uint32_t chunkCount)
+{
+ ExtPxAssetImpl* asset = NVBLAST_NEW(ExtPxAssetImpl)(tkAsset, chunks, chunkCount);
+ return asset;
+}
+
+} // namespace Blast
+} // namespace Nv
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