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authorBryan Galdrikian <[email protected]>2017-02-24 09:32:20 -0800
committerBryan Galdrikian <[email protected]>2017-02-24 09:32:20 -0800
commite1bf674c16e3c8472b29574159c789cd3f0c64e0 (patch)
tree9f0cfce09c71a2c27ff19589fcad6cd83504477c /sdk/extensions/physx/source/physics/NvBlastExtPxActorImpl.cpp
parentfirst commit (diff)
downloadblast-e1bf674c16e3c8472b29574159c789cd3f0c64e0.tar.xz
blast-e1bf674c16e3c8472b29574159c789cd3f0c64e0.zip
Updating to [email protected] and [email protected] with a new directory structure.
NvBlast folder is gone, files have been moved to top level directory. README is changed to reflect this.
Diffstat (limited to 'sdk/extensions/physx/source/physics/NvBlastExtPxActorImpl.cpp')
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diff --git a/sdk/extensions/physx/source/physics/NvBlastExtPxActorImpl.cpp b/sdk/extensions/physx/source/physics/NvBlastExtPxActorImpl.cpp
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+/*
+* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#include "NvBlastExtPxActorImpl.h"
+#include "NvBlastExtPxAsset.h"
+#include "NvBlastExtPxManagerImpl.h"
+#include "NvBlastExtPxFamilyImpl.h"
+
+#include "PxRigidDynamic.h"
+#include "PxPhysics.h"
+
+#include "NvBlastTkActor.h"
+#include "NvBlastTkAsset.h"
+
+#include "PxRigidBodyExt.h"
+
+
+namespace Nv
+{
+namespace Blast
+{
+
+
+ExtPxActorImpl::ExtPxActorImpl(ExtPxFamilyImpl* family, TkActor* tkActor, const PxActorCreateInfo& pxActorInfo)
+ : m_family(family), m_tkActor(tkActor)
+{
+ const ExtPxChunk* pxChunks = m_family->m_pxAsset.getChunks();
+ const ExtPxSubchunk* pxSubchunks = m_family->m_pxAsset.getSubchunks();
+ const NvBlastChunk* chunks = m_tkActor->getAsset()->getChunks();
+ uint32_t nodeCount = m_tkActor->getGraphNodeCount();
+
+ PxFilterData simulationFilterData; // Default constructor = {0,0,0,0}
+
+ // get visible chunk indices list
+ {
+ auto& chunkIndices = m_family->m_indicesScratch;
+ chunkIndices.resize(m_tkActor->getVisibleChunkCount());
+ m_tkActor->getVisibleChunkIndices(chunkIndices.begin(), static_cast<uint32_t>(chunkIndices.size()));
+
+ // fill visible chunk indices list with mapped to our asset indices
+ m_chunkIndices.reserve(chunkIndices.size());
+ for (const uint32_t chunkIndex : chunkIndices)
+ {
+ const ExtPxChunk& chunk = pxChunks[chunkIndex];
+ if (chunk.subchunkCount == 0)
+ continue;
+ m_chunkIndices.pushBack(chunkIndex);
+ }
+
+ // Single lower-support chunk actors might be leaf actors, check for this and disable contact callbacks if so
+ if (nodeCount <= 1)
+ {
+ PX_ASSERT(chunkIndices.size() == 1);
+ if (chunkIndices.size() > 0)
+ {
+ const NvBlastChunk& chunk = chunks[chunkIndices[0]];
+ if (chunk.firstChildIndex == chunk.childIndexStop)
+ {
+ simulationFilterData.word3 = ExtPxManager::LEAF_CHUNK; // mark as leaf chunk if chunk has no children
+ }
+ }
+ }
+ }
+
+ // create rigidDynamic and setup
+ PxPhysics& physics = m_family->m_manager.m_physics;
+ m_rigidDynamic = physics.createRigidDynamic(pxActorInfo.m_transform);
+ if (m_family->m_pxActorDescTemplate != nullptr)
+ {
+ m_rigidDynamic->setActorFlags(static_cast<physx::PxActorFlags>(m_family->m_pxActorDescTemplate->flags));
+ }
+
+ // fill rigidDynamic with shapes
+ PxMaterial* material = m_family->m_spawnSettings.material;
+ for (uint32_t i = 0; i < m_chunkIndices.size(); ++i)
+ {
+ uint32_t chunkID = m_chunkIndices[i];
+ const ExtPxChunk& chunk = pxChunks[chunkID];
+ for (uint32_t c = 0; c < chunk.subchunkCount; c++)
+ {
+ const uint32_t subchunkIndex = chunk.firstSubchunkIndex + c;
+ auto& subchunk = pxSubchunks[subchunkIndex];
+ PxShape* shape = physics.createShape(subchunk.geometry, *material);
+ shape->setLocalPose(subchunk.transform);
+
+ const ExtPxShapeDescTemplate* pxShapeDesc = m_family->m_pxShapeDescTemplate;
+ if (pxShapeDesc != nullptr)
+ {
+ shape->setFlags(static_cast<PxShapeFlags>(pxShapeDesc->flags));
+ shape->setSimulationFilterData(pxShapeDesc->simulationFilterData);
+ shape->setQueryFilterData(pxShapeDesc->queryFilterData);
+ shape->setContactOffset(pxShapeDesc->contactOffset);
+ shape->setRestOffset(pxShapeDesc->restOffset);
+ }
+ else
+ {
+ shape->setSimulationFilterData(simulationFilterData);
+ }
+
+ m_rigidDynamic->attachShape(*shape);
+
+ PX_ASSERT_WITH_MESSAGE(m_family->m_subchunkShapes[subchunkIndex] == nullptr, "Chunk has some shapes(live).");
+ m_family->m_subchunkShapes[subchunkIndex] = shape;
+ }
+ }
+
+ // search for static chunk in actor's graph (make actor static if it contains static chunk)
+ bool staticFound = false;
+ if (nodeCount > 0)
+ {
+ auto& graphChunkIndices = m_family->m_indicesScratch;
+ graphChunkIndices.resize(nodeCount);
+ m_tkActor->getGraphNodeIndices(graphChunkIndices.begin(), static_cast<uint32_t>(graphChunkIndices.size()));
+ const NvBlastSupportGraph graph = m_tkActor->getAsset()->getGraph();
+
+ for (uint32_t i = 0; !staticFound && i < graphChunkIndices.size(); ++i)
+ {
+ uint32_t chunkIndex = graph.chunkIndices[graphChunkIndices[i]];
+ const ExtPxChunk& chunk = pxChunks[chunkIndex];
+ staticFound = chunk.isStatic;
+ }
+ }
+ m_rigidDynamic->setRigidBodyFlag(PxRigidBodyFlag::eKINEMATIC, staticFound);
+
+ // store pointer to actor in px userData
+ m_family->m_manager.registerActor(m_rigidDynamic, this);
+
+ // store pointer to actor in blast userData
+ m_tkActor->userData = this;
+
+ // update mass properties
+ PxRigidBodyExt::updateMassAndInertia(*m_rigidDynamic, m_family->m_spawnSettings.density);
+
+ // set initial velocities
+ if (!(m_rigidDynamic->getRigidBodyFlags() & PxRigidBodyFlag::eKINEMATIC))
+ {
+ m_rigidDynamic->setLinearVelocity(pxActorInfo.m_linearVelocity);
+ m_rigidDynamic->setAngularVelocity(pxActorInfo.m_angularVelocity);
+ }
+}
+
+void ExtPxActorImpl::release()
+{
+ if (m_rigidDynamic != nullptr)
+ {
+ m_family->m_manager.unregisterActor(m_rigidDynamic);
+ m_rigidDynamic->release();
+ m_rigidDynamic = nullptr;
+ }
+
+ const ExtPxChunk* pxChunks = m_family->m_pxAsset.getChunks();
+ for (uint32_t chunkID : m_chunkIndices)
+ {
+ const ExtPxChunk& chunk = pxChunks[chunkID];
+ for (uint32_t c = 0; c < chunk.subchunkCount; c++)
+ {
+ const uint32_t subchunkIndex = chunk.firstSubchunkIndex + c;
+ m_family->m_subchunkShapes[subchunkIndex] = nullptr;
+ }
+ }
+ m_chunkIndices.clear();
+
+ m_tkActor->userData = nullptr;
+}
+
+ExtPxFamily& ExtPxActorImpl::getFamily() const
+{
+ return *m_family;
+}
+
+
+} // namespace Blast
+} // namespace Nv