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authorAnton Novoselov <[email protected]>2017-08-01 12:53:38 +0300
committerAnton Novoselov <[email protected]>2017-08-01 12:53:38 +0300
commit236f03c0b9a4982328ed1201978f7f69d192d9b2 (patch)
treee486f2fa39dba203563895541e92c60ed3e25759 /sdk/extensions/physx/source/physics/NvBlastExtImpactDamageManager.cpp
parentAdded screens to welcome page (diff)
downloadblast-236f03c0b9a4982328ed1201978f7f69d192d9b2.tar.xz
blast-236f03c0b9a4982328ed1201978f7f69d192d9b2.zip
Blast 1.1 release (windows / linux)
see docs/release_notes.txt for details
Diffstat (limited to 'sdk/extensions/physx/source/physics/NvBlastExtImpactDamageManager.cpp')
-rw-r--r--sdk/extensions/physx/source/physics/NvBlastExtImpactDamageManager.cpp139
1 files changed, 94 insertions, 45 deletions
diff --git a/sdk/extensions/physx/source/physics/NvBlastExtImpactDamageManager.cpp b/sdk/extensions/physx/source/physics/NvBlastExtImpactDamageManager.cpp
index 54d2696..fc1f514 100644
--- a/sdk/extensions/physx/source/physics/NvBlastExtImpactDamageManager.cpp
+++ b/sdk/extensions/physx/source/physics/NvBlastExtImpactDamageManager.cpp
@@ -1,12 +1,30 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2016-2017 NVIDIA Corporation. All rights reserved.
+
#include "NvBlastExtImpactDamageManager.h"
#include "NvBlastExtPxManager.h"
@@ -17,8 +35,7 @@
#include "NvBlastAssert.h"
#include "NvBlastExtDamageShaders.h"
-#include "NvBlastExtArray.h"
-#include "NvBlastExtDefs.h"
+#include "NvBlastArray.h"
#include "PxRigidDynamic.h"
#include "PxSimulationEventCallback.h"
@@ -59,7 +76,7 @@ public:
virtual void release() override
{
- NVBLASTEXT_DELETE(this, ExtImpactDamageManagerImpl);
+ NVBLAST_DELETE(this, ExtImpactDamageManagerImpl);
}
@@ -124,7 +141,7 @@ private:
ExtPxManager* m_pxManager;
ExtImpactSettings m_settings;
PxManagerListener m_listener;
- ExtArray<PxContactPairPoint>::type m_pairPointBuffer;
+ Array<PxContactPairPoint>::type m_pairPointBuffer;
bool m_usePxUserData;
struct ImpactDamageData
@@ -135,10 +152,10 @@ private:
PxShape* shape;
};
- ExtArray<ImpactDamageData>::type m_impactDamageBuffer;
+ Array<ImpactDamageData>::type m_impactDamageBuffer;
NvBlastFractureBuffers m_fractureBuffers;
- ExtArray<uint8_t>::type m_fractureData;
+ Array<uint8_t>::type m_fractureData;
};
@@ -148,7 +165,7 @@ private:
ExtImpactDamageManager* ExtImpactDamageManager::create(ExtPxManager* pxManager, ExtImpactSettings settings)
{
- return NVBLASTEXT_NEW(ExtImpactDamageManagerImpl) (pxManager, settings);
+ return NVBLAST_NEW(ExtImpactDamageManagerImpl) (pxManager, settings);
}
@@ -310,12 +327,6 @@ void ExtImpactDamageManagerImpl::onContact(const PxContactPairHeader& pairHeader
// ExtImpactDamageManager damage processing
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-float clampedLerp(float from, float to, float t)
-{
- t = PxClamp(t, 0.0f, 1.0f);
- return (1 - t) * from + to * t;
-}
-
void ExtImpactDamageManagerImpl::applyDamage()
{
const auto damageFn = m_settings.damageFunction;
@@ -323,10 +334,7 @@ void ExtImpactDamageManagerImpl::applyDamage()
for (const ImpactDamageData& data : m_impactDamageBuffer)
{
- float forceMag = data.force.magnitude();
- float acceleration = forceMag / data.actor->getPhysXActor().getMass();
- float factor = acceleration * m_settings.fragility * 0.001f;
- if (factor > 0.05f)
+ if (data.force.magnitudeSquared() > m_settings.impulseMinThreshold * m_settings.impulseMinThreshold)
{
PxTransform t(data.actor->getPhysXActor().getGlobalPose().getInverse());
PxVec3 force = t.rotate(data.force);
@@ -334,7 +342,7 @@ void ExtImpactDamageManagerImpl::applyDamage()
if (!damageFn || !damageFn(damageFnData, data.actor, data.shape, position, force))
{
- damageActor(data.actor, data.shape, position, force*.00001f);
+ damageActor(data.actor, data.shape, position, force);
}
}
}
@@ -358,32 +366,73 @@ void ExtImpactDamageManagerImpl::damageActor(ExtPxActor* actor, PxShape* /*shape
{
ensureBuffersSize(actor);
- NvBlastExtShearDamageDesc damage[] = {
- {
- { force[0], force[1], force[2] }, // shear
- { position[0], position[1], position[2] } // position
- }
- };
+ const float f0 = m_settings.impulseMinThreshold;
+ const float f1 = m_settings.impulseMaxThreshold;
+ const float impulse01 = PxClamp<float>((force.magnitude() - f0) / PxMax<float>(f1 - f0, 1.0f), 0, 1);
+ const float damage = m_settings.damageMax * impulse01;
- const void* familyMaterial = actor->getTkActor().getFamily().getMaterial();
+ const void* material = actor->getTkActor().getFamily().getMaterial();
+ if (!material)
+ {
+ return;
+ }
- // default material params settings
- const NvBlastExtMaterial defaultMaterial = { 3.0f, 0.1f, 0.2f, 1.5f + 1e-5f, 0.95f };
+ const float normalizedDamage = reinterpret_cast<const NvBlastExtMaterial*>(material)->getNormalizedDamage(damage);
+ if (normalizedDamage == 0.f)
+ {
+ return;
+ }
+
+ const PxVec3 normal = force.getNormalized();
+ const float maxDistance = m_settings.damageRadiusMax * impulse01;
+ const float minDistance = maxDistance * PxClamp<float>(1 - m_settings.damageAttenuation, 0, 1);
NvBlastProgramParams programParams;
programParams.damageDescCount = 1;
- programParams.damageDescBuffer = &damage;
- programParams.material = familyMaterial == nullptr ? &defaultMaterial : familyMaterial;
+ programParams.material = nullptr;
+ NvBlastDamageProgram program;
- NvBlastDamageProgram program = {
- NvBlastExtShearGraphShader,
- NvBlastExtShearSubgraphShader
- };
+ if (m_settings.shearDamage)
+ {
+ NvBlastExtShearDamageDesc desc[] = {
+ {
+ normalizedDamage,
+ { normal[0], normal[1], normal[2] }, // shear
+ { position[0], position[1], position[2] }, // position
+ minDistance,
+ maxDistance
+ }
+ };
+
+ programParams.damageDescBuffer = &desc;
+
+ program.graphShaderFunction = NvBlastExtShearGraphShader;
+ program.subgraphShaderFunction = NvBlastExtShearSubgraphShader;
+
+ NvBlastFractureBuffers fractureEvents = m_fractureBuffers;
+ actor->getTkActor().generateFracture(&fractureEvents, program, &programParams);
+ actor->getTkActor().applyFracture(nullptr, &fractureEvents);
+ }
+ else
+ {
+ NvBlastExtRadialDamageDesc desc[] = {
+ {
+ normalizedDamage,
+ { position[0], position[1], position[2] }, // position
+ minDistance,
+ maxDistance
+ }
+ };
+
+ programParams.damageDescBuffer = &desc;
- NvBlastFractureBuffers fractureEvents = m_fractureBuffers;
+ program.graphShaderFunction = NvBlastExtFalloffGraphShader;
+ program.subgraphShaderFunction = NvBlastExtFalloffSubgraphShader;
- actor->getTkActor().generateFracture(&fractureEvents, program, &programParams);
- actor->getTkActor().applyFracture(nullptr, &fractureEvents);
+ NvBlastFractureBuffers fractureEvents = m_fractureBuffers;
+ actor->getTkActor().generateFracture(&fractureEvents, program, &programParams);
+ actor->getTkActor().applyFracture(nullptr, &fractureEvents);
+ }
}