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authorAnton Novoselov <[email protected]>2017-08-01 12:53:38 +0300
committerAnton Novoselov <[email protected]>2017-08-01 12:53:38 +0300
commit236f03c0b9a4982328ed1201978f7f69d192d9b2 (patch)
treee486f2fa39dba203563895541e92c60ed3e25759 /sdk/extensions/physx/include/NvBlastExtPxAsset.h
parentAdded screens to welcome page (diff)
downloadblast-236f03c0b9a4982328ed1201978f7f69d192d9b2.tar.xz
blast-236f03c0b9a4982328ed1201978f7f69d192d9b2.zip
Blast 1.1 release (windows / linux)
see docs/release_notes.txt for details
Diffstat (limited to 'sdk/extensions/physx/include/NvBlastExtPxAsset.h')
-rw-r--r--sdk/extensions/physx/include/NvBlastExtPxAsset.h93
1 files changed, 67 insertions, 26 deletions
diff --git a/sdk/extensions/physx/include/NvBlastExtPxAsset.h b/sdk/extensions/physx/include/NvBlastExtPxAsset.h
index a4dbe0e..136f0d2 100644
--- a/sdk/extensions/physx/include/NvBlastExtPxAsset.h
+++ b/sdk/extensions/physx/include/NvBlastExtPxAsset.h
@@ -1,12 +1,30 @@
-/*
-* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2016-2017 NVIDIA Corporation. All rights reserved.
+
#ifndef NVBLASTEXTPXASSET_H
#define NVBLASTEXTPXASSET_H
@@ -114,6 +132,16 @@ public:
*/
static ExtPxAsset* create(const ExtPxAssetDesc& desc, TkFramework& framework);
+ /**
+ Create a new ExtPxAsset.
+
+ \param[in] desc The ExtPxAssetDesc descriptor to be used, @see ExtPxAssetDesc.
+ \param[in] framework The TkFramework instance to be used to create TkAsset.
+
+ \return the new ExtPxAsset if successful, NULL otherwise.
+ */
+ static ExtPxAsset* create(const TkAssetDesc& desc, ExtPxChunk* pxChunks, ExtPxSubchunk* pxSubchunks, TkFramework& framework);
+
/*
Factory method for deserialization
@@ -123,17 +151,18 @@ public:
*/
static ExtPxAsset* create(TkAsset* asset);
+ /*
+ Create a new ExtPxAsset.
- /**
- Deserialize an ExtPxAsset object from the given stream.
+ \param[in] asset TkAsset from which ExtPxAsset will be created
+ \param[in] chunks Array of physics chunks descriptors
+ \param[in] chunkCount Size of chunks descriptors array
- \param[in] stream User-defined stream object.
- \param[in] framework The TkFramework instance to be used to deserialize TkAsset.
- \param[in] physics The PxPhysics instance to be to deserialize PxConvexMesh(s).
- \return pointer the deserialized ExtPxAsset object if successful, or NULL if unsuccessful.
+ \return the new ExtPxAsset if successful, NULL otherwise.
+
*/
- static ExtPxAsset* deserialize(physx::general_PxIOStream2::PxFileBuf& stream, TkFramework& framework, physx::PxPhysics& physics);
+ static ExtPxAsset* create(TkAsset* asset, ExtPxAssetDesc::ChunkDesc* chunks, uint32_t chunkCount);
/**
Release this ExtPxAsset.
@@ -141,16 +170,6 @@ public:
virtual void release() = 0;
/**
- Write the asset's data to the user-defined PxFileBuf stream. Underlying TkAsset would be also serialized.
-
- \param[in] stream User-defined stream object.
- \param[in] cooking The PxCooking instance to be used to serialize PxConvexMesh(s).
-
- \return true if serialization was successful, false otherwise.
- */
- virtual bool serialize(physx::general_PxIOStream2::PxFileBuf& stream, physx::PxCooking& cooking) const = 0;
-
- /**
Every ExtPxAsset has corresponding TkAsset.
/return a pointer to TkAsset actor.
@@ -187,6 +206,28 @@ public:
virtual const ExtPxSubchunk* getSubchunks() const = 0;
/**
+ Get the default NvBlastActorDesc to be used when creating family from this asset. It is called 'default',
+ because it can be overwritten in ExtPxManager::createFamily(...) function.
+
+ Initially default NvBlastActorDesc contains only uniform health values, and 'nullptr' is set in arrays of health.
+ Call setUniformHealth(false) in order to set health per bond/chunk. You can then access directly values stored in NvBlastActorDesc,
+ change them and they will be serialized/deserialized as withing asset itself.
+
+ NOTE: do not change actual pointers in NvBlastActorDesc: initialBondHealths and initialSupportChunkHealths. You can change actual values
+ in those arrays or if they are 'nullptr' call setUniformHealth(false) before. Or call setUniformHealth(true) to make them 'nullptr'.
+
+ \return the default NvBlastActorDesc.
+ */
+ virtual NvBlastActorDesc& getDefaultActorDesc() = 0;
+
+ virtual const NvBlastActorDesc& getDefaultActorDesc() const = 0;
+
+ /**
+ Set if uniform health values should be used in NvBlastActorDesc or per bond/chunk ones. @see getDefaultActorDesc.
+ */
+ virtual void setUniformHealth(bool enabled) = 0;
+
+ /**
Pointer field available to the user.
*/
void* userData;