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authorBryan Galdrikian <[email protected]>2018-01-26 21:55:41 -0800
committerBryan Galdrikian <[email protected]>2018-01-26 21:55:41 -0800
commitac961c33c61b487d982ca9cf9b04ba4ac754ecda (patch)
tree2600d61bb009f065384d548eb16fdc2d12f0f227 /sdk/extensions/import/source/NvBlastExtScopedResource.cpp
parentUpdated release notes (diff)
downloadblast-ac961c33c61b487d982ca9cf9b04ba4ac754ecda.tar.xz
blast-ac961c33c61b487d982ca9cf9b04ba4ac754ecda.zip
Apex dependency removed (used in ExtImport)
Mesh corruption and crash fit for UV fitting function Updated release_notes.txt
Diffstat (limited to 'sdk/extensions/import/source/NvBlastExtScopedResource.cpp')
-rw-r--r--sdk/extensions/import/source/NvBlastExtScopedResource.cpp68
1 files changed, 0 insertions, 68 deletions
diff --git a/sdk/extensions/import/source/NvBlastExtScopedResource.cpp b/sdk/extensions/import/source/NvBlastExtScopedResource.cpp
deleted file mode 100644
index 4f16b36..0000000
--- a/sdk/extensions/import/source/NvBlastExtScopedResource.cpp
+++ /dev/null
@@ -1,68 +0,0 @@
-// This code contains NVIDIA Confidential Information and is disclosed to you
-// under a form of NVIDIA software license agreement provided separately to you.
-//
-// Notice
-// NVIDIA Corporation and its licensors retain all intellectual property and
-// proprietary rights in and to this software and related documentation and
-// any modifications thereto. Any use, reproduction, disclosure, or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA Corporation is strictly prohibited.
-//
-// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
-// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
-// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
-// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
-//
-// Information and code furnished is believed to be accurate and reliable.
-// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
-// information or for any infringement of patents or other rights of third parties that may
-// result from its use. No license is granted by implication or otherwise under any patent
-// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
-// This code supersedes and replaces all information previously supplied.
-// NVIDIA Corporation products are not authorized for use as critical
-// components in life support devices or systems without express written approval of
-// NVIDIA Corporation.
-//
-// Copyright (c) 2016-2017 NVIDIA Corporation. All rights reserved.
-
-
-#include "NvBlastExtScopedResource.h"
-
-#include <ApexSDK.h>
-#include <RenderMeshAsset.h>
-#include <DestructibleAsset.h>
-#include <ModuleDestructible.h>
-
-
-namespace Nv
-{
-namespace Blast
-{
-
-namespace ApexImporter
-{
-
-void ApexReleaser::release(nvidia::apex::RenderMeshAssetAuthoring& a)
-{
- if (mApex)
- mApex->releaseAssetAuthoring(a);
-}
-
-
-void ApexReleaser::release(nvidia::apex::DestructibleAssetAuthoring& a)
-{
- if (mApex)
- mApex->releaseAssetAuthoring(a);
-}
-
-
-void ApexReleaser::release(nvidia::apex::ModuleDestructible& a)
-{
- if (mApex)
- mApex->releaseModule(&a);
-}
-
-} // namespace ApexImporter
-
-} // namespace Blast
-} // namespace Nv