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| author | Bryan Galdrikian <[email protected]> | 2018-01-26 21:55:41 -0800 |
|---|---|---|
| committer | Bryan Galdrikian <[email protected]> | 2018-01-26 21:55:41 -0800 |
| commit | ac961c33c61b487d982ca9cf9b04ba4ac754ecda (patch) | |
| tree | 2600d61bb009f065384d548eb16fdc2d12f0f227 /sdk/extensions/import/source/NvBlastExtScopedResource.cpp | |
| parent | Updated release notes (diff) | |
| download | blast-ac961c33c61b487d982ca9cf9b04ba4ac754ecda.tar.xz blast-ac961c33c61b487d982ca9cf9b04ba4ac754ecda.zip | |
Apex dependency removed (used in ExtImport)
Mesh corruption and crash fit for UV fitting function
Updated release_notes.txt
Diffstat (limited to 'sdk/extensions/import/source/NvBlastExtScopedResource.cpp')
| -rw-r--r-- | sdk/extensions/import/source/NvBlastExtScopedResource.cpp | 68 |
1 files changed, 0 insertions, 68 deletions
diff --git a/sdk/extensions/import/source/NvBlastExtScopedResource.cpp b/sdk/extensions/import/source/NvBlastExtScopedResource.cpp deleted file mode 100644 index 4f16b36..0000000 --- a/sdk/extensions/import/source/NvBlastExtScopedResource.cpp +++ /dev/null @@ -1,68 +0,0 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2016-2017 NVIDIA Corporation. All rights reserved. - - -#include "NvBlastExtScopedResource.h" - -#include <ApexSDK.h> -#include <RenderMeshAsset.h> -#include <DestructibleAsset.h> -#include <ModuleDestructible.h> - - -namespace Nv -{ -namespace Blast -{ - -namespace ApexImporter -{ - -void ApexReleaser::release(nvidia::apex::RenderMeshAssetAuthoring& a) -{ - if (mApex) - mApex->releaseAssetAuthoring(a); -} - - -void ApexReleaser::release(nvidia::apex::DestructibleAssetAuthoring& a) -{ - if (mApex) - mApex->releaseAssetAuthoring(a); -} - - -void ApexReleaser::release(nvidia::apex::ModuleDestructible& a) -{ - if (mApex) - mApex->releaseModule(&a); -} - -} // namespace ApexImporter - -} // namespace Blast -} // namespace Nv |