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| author | Anton Novoselov <[email protected]> | 2017-08-01 12:53:38 +0300 |
|---|---|---|
| committer | Anton Novoselov <[email protected]> | 2017-08-01 12:53:38 +0300 |
| commit | 236f03c0b9a4982328ed1201978f7f69d192d9b2 (patch) | |
| tree | e486f2fa39dba203563895541e92c60ed3e25759 /sdk/extensions/import/include/NvBlastExtApexImportTool.h | |
| parent | Added screens to welcome page (diff) | |
| download | blast-236f03c0b9a4982328ed1201978f7f69d192d9b2.tar.xz blast-236f03c0b9a4982328ed1201978f7f69d192d9b2.zip | |
Blast 1.1 release (windows / linux)
see docs/release_notes.txt for details
Diffstat (limited to 'sdk/extensions/import/include/NvBlastExtApexImportTool.h')
| -rw-r--r-- | sdk/extensions/import/include/NvBlastExtApexImportTool.h | 47 |
1 files changed, 30 insertions, 17 deletions
diff --git a/sdk/extensions/import/include/NvBlastExtApexImportTool.h b/sdk/extensions/import/include/NvBlastExtApexImportTool.h index bbfcfce..788ec40 100644 --- a/sdk/extensions/import/include/NvBlastExtApexImportTool.h +++ b/sdk/extensions/import/include/NvBlastExtApexImportTool.h @@ -1,12 +1,30 @@ -/* -* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2016-2017 NVIDIA Corporation. All rights reserved. + #ifndef NVBLASTEXTAPEXIMPORTTOOL_H #define NVBLASTEXTAPEXIMPORTTOOL_H @@ -18,8 +36,6 @@ namespace physx { -class PxErrorCallback; -class PxAllocatorCallback; namespace general_PxIOStream2 { class PxFileBuf; @@ -87,9 +103,8 @@ public: /** Constructor should be provided with user defined allocator and massage function: - \param[in] logFn User - supplied message function(see NvBlastLog definition).May be NULL. */ - ApexImportTool(NvBlastLog logFn = NULL); + ApexImportTool(); ~ApexImportTool(); ////////////////////////////////////////////////////////////////////////////// @@ -168,11 +183,12 @@ public: \param[in] apexChunkFlags Chunk flags array \param[out] physicsChunks Chunk physics info output array \param[out] physicsSubchunks Chunk collision geometry and transformation data output array + \param[out] hullsDescs Chunk collision geometry descriptors, can be used to save to some third party format \return If true - success, output arrays are filled. */ bool getCollisionGeometry(const nvidia::apex::DestructibleAsset* apexAsset, uint32_t chunkCount, std::vector<uint32_t>& chunkReorderInvMap, const std::vector<uint32_t>& apexChunkFlags, std::vector<ExtPxAssetDesc::ChunkDesc>& physicsChunks, - std::vector<ExtPxAssetDesc::SubchunkDesc>& physicsSubchunks); + std::vector<ExtPxAssetDesc::SubchunkDesc>& physicsSubchunks, std::vector<std::vector<CollisionHull*> >& hullsDesc); ApexDestruction* m_apexDestruction; ////////////////////////////////////////////////////////////////////////////// @@ -184,9 +200,6 @@ private: protected: - NvBlastLog m_log; - -protected: ApexImportTool(const ApexImportTool&); ApexImportTool& operator=(const ApexImportTool&); }; |