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| author | Anton Novoselov <[email protected]> | 2017-08-01 12:53:38 +0300 |
|---|---|---|
| committer | Anton Novoselov <[email protected]> | 2017-08-01 12:53:38 +0300 |
| commit | 236f03c0b9a4982328ed1201978f7f69d192d9b2 (patch) | |
| tree | e486f2fa39dba203563895541e92c60ed3e25759 /sdk/extensions/exporter/source/NvBlastExtExporterObjWriter.h | |
| parent | Added screens to welcome page (diff) | |
| download | blast-236f03c0b9a4982328ed1201978f7f69d192d9b2.tar.xz blast-236f03c0b9a4982328ed1201978f7f69d192d9b2.zip | |
Blast 1.1 release (windows / linux)
see docs/release_notes.txt for details
Diffstat (limited to 'sdk/extensions/exporter/source/NvBlastExtExporterObjWriter.h')
| -rw-r--r-- | sdk/extensions/exporter/source/NvBlastExtExporterObjWriter.h | 73 |
1 files changed, 73 insertions, 0 deletions
diff --git a/sdk/extensions/exporter/source/NvBlastExtExporterObjWriter.h b/sdk/extensions/exporter/source/NvBlastExtExporterObjWriter.h new file mode 100644 index 0000000..3152d42 --- /dev/null +++ b/sdk/extensions/exporter/source/NvBlastExtExporterObjWriter.h @@ -0,0 +1,73 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2017 NVIDIA Corporation. All rights reserved. + + +#ifndef NVBLASTEXTEXPORTEROBJWRITER_H +#define NVBLASTEXTEXPORTEROBJWRITER_H + +#include "NvBlastExtExporter.h" +#include <memory> +#include <vector> +#include <PxVec2.h> +#include <PxVec3.h> + +struct NvBlastAsset; + +namespace Nv +{ +namespace Blast +{ + +class ObjFileWriter : public IMeshFileWriter +{ +public: + + ObjFileWriter() {}; + ~ObjFileWriter() = default; + + virtual void release() override; + + virtual bool appendMesh(const AuthoringResult& aResult, const char* assetName, bool nonSkinned) override; + + /** + Append rendermesh to scene. Meshes constructed from arrays of vertices and indices + */ + virtual bool appendMesh(const ExporterMeshData& meshData, const char* assetName, bool nonSkinned) override; + + /** + Save scene to file. + */ + virtual bool saveToFile(const char* assetName, const char* outputPath) override; + +private: + std::shared_ptr<ExporterMeshData> mMeshData; +}; + +} +} + +#endif // NVBLASTEXTEXPORTEROBJWRITER_H
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