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| author | Anton Novoselov <[email protected]> | 2017-08-01 12:53:38 +0300 |
|---|---|---|
| committer | Anton Novoselov <[email protected]> | 2017-08-01 12:53:38 +0300 |
| commit | 236f03c0b9a4982328ed1201978f7f69d192d9b2 (patch) | |
| tree | e486f2fa39dba203563895541e92c60ed3e25759 /sdk/extensions/exporter/source/NvBlastExtExporterObjReader.h | |
| parent | Added screens to welcome page (diff) | |
| download | blast-236f03c0b9a4982328ed1201978f7f69d192d9b2.tar.xz blast-236f03c0b9a4982328ed1201978f7f69d192d9b2.zip | |
Blast 1.1 release (windows / linux)
see docs/release_notes.txt for details
Diffstat (limited to 'sdk/extensions/exporter/source/NvBlastExtExporterObjReader.h')
| -rw-r--r-- | sdk/extensions/exporter/source/NvBlastExtExporterObjReader.h | 122 |
1 files changed, 122 insertions, 0 deletions
diff --git a/sdk/extensions/exporter/source/NvBlastExtExporterObjReader.h b/sdk/extensions/exporter/source/NvBlastExtExporterObjReader.h new file mode 100644 index 0000000..f80f8f9 --- /dev/null +++ b/sdk/extensions/exporter/source/NvBlastExtExporterObjReader.h @@ -0,0 +1,122 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2017 NVIDIA Corporation. All rights reserved. + + +#ifndef NVBLASTEXTEXPORTEROBJREADER_H +#define NVBLASTEXTEXPORTEROBJREADER_H +#include <memory> +#include <string> +#include <vector> +#include "NvBlastExtExporter.h" + +namespace Nv +{ +namespace Blast +{ +class Mesh; + +class ObjFileReader : public IMeshFileReader +{ +public: + ObjFileReader(); + ~ObjFileReader() = default; + + virtual void release() override; + + /* + Load from the specified file path, returning a mesh or nullptr if failed + */ + virtual void loadFromFile(const char* filename) override; + + virtual uint32_t getVerticesCount() const override + { + return mVertexPositions.size(); + } + + virtual uint32_t getIdicesCount() const override + { + return mIndices.size(); + } + + /** + Check whether file contained an collision geometry + */ + virtual bool isCollisionLoaded() override; + + /** + Retrieve collision geometry if it exist + */ + virtual uint32_t getCollision(uint32_t*& hullsOffset, Nv::Blast::CollisionHull** hulls) override; + + /** + Get loaded vertex positions + */ + virtual physx::PxVec3* getPositionArray() override; + /** + Get loaded vertex normals + */ + virtual physx::PxVec3* getNormalsArray() override; + /** + Get loaded vertex uv-coordinates + */ + virtual physx::PxVec2* getUvArray() override; + /** + Get loaded triangle indices + */ + virtual uint32_t* getIndexArray() override; + + /** + Get loaded per triangle material ids. Currently not supported by OBJ. + */ + int32_t* getMaterialIds() override { return nullptr; }; + + /** + Get loaded per triangle smoothing groups. Currently not supported by OBJ. + */ + int32_t* getSmoothingGroups() override { return nullptr; }; + + /** + Get material name. Currently not supported by OBJ. + */ + char* getMaterialName(int32_t id) override { return nullptr; } + + /** + Get material count. + */ + int32_t getMaterialCount() { return 0; }; + +private: + std::vector<physx::PxVec3> mVertexPositions; + std::vector<physx::PxVec3> mVertexNormals; + std::vector<physx::PxVec2> mVertexUv; + std::vector<uint32_t> mIndices; +}; + +} +} + +#endif // NVBLASTEXTEXPORTEROBJREADER_H
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